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Blizzard increases turn rate to 12 - Page 5

Forum Index > BW General
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abuse
Profile Joined April 2011
Latvia1931 Posts
Last Edited: 2017-09-18 07:50:07
September 18 2017 07:49 GMT
#81
On September 18 2017 16:23 merz wrote:
Well i've resorted to suggesting rock/paper/scissors now. Loser leaves. Currently up 3-0, RNG <3


how exactly are you proposing it to people who can't speak english?
I don't believe you.
merz
Profile Blog Joined July 2004
Sweden2760 Posts
September 18 2017 08:23 GMT
#82
On September 18 2017 16:49 abuse wrote:
Show nested quote +
On September 18 2017 16:23 merz wrote:
Well i've resorted to suggesting rock/paper/scissors now. Loser leaves. Currently up 3-0, RNG <3


how exactly are you proposing it to people who can't speak english?


They know basic english.

"Rock/Paper/Scissor, loser leave OK?"

"OK"

"Ok on three 123 OK?"

"OK"

"123 R/P" etc.
Winners never quit, quitters never win.
Liquid`Drone
Profile Joined September 2002
Norway28664 Posts
September 18 2017 11:39 GMT
#83
On September 18 2017 14:20 Ancestral wrote:
Show nested quote +
On September 17 2017 05:08 Liquid`Drone wrote:
I'm pretty certain if someone has failed to port forward in a team game, it's gonna be completely unplayable on turn rate 4 (or 2) as well.

How true is this? Is it totally true, mostly true, or only passingly true?

2v2s definitely lag for me but they're not unplayable, and I always create. Sometimes they're just fine.

I haven't done anything with port forwarding at all, nor do I have any idea how. I also play both at home and in my lab at the university.


I've had issues with not having ports forwarded in the past. (I had a weird router, eventually I paid $20 from portforward.com to get it done). I was never able to be in a game with more than 1 other player. The not port forwarded games are like, one second takes 5 seconds and adjusting the latency makes no difference.
Moderator
Ancestral
Profile Blog Joined August 2007
United States3230 Posts
September 18 2017 15:13 GMT
#84
On September 18 2017 20:39 Liquid`Drone wrote:
Show nested quote +
On September 18 2017 14:20 Ancestral wrote:
On September 17 2017 05:08 Liquid`Drone wrote:
I'm pretty certain if someone has failed to port forward in a team game, it's gonna be completely unplayable on turn rate 4 (or 2) as well.

How true is this? Is it totally true, mostly true, or only passingly true?

2v2s definitely lag for me but they're not unplayable, and I always create. Sometimes they're just fine.

I haven't done anything with port forwarding at all, nor do I have any idea how. I also play both at home and in my lab at the university.


I've had issues with not having ports forwarded in the past. (I had a weird router, eventually I paid $20 from portforward.com to get it done). I was never able to be in a game with more than 1 other player. The not port forwarded games are like, one second takes 5 seconds and adjusting the latency makes no difference.

Ahh. Thanks for the anecdote.

I wonder if it's some combination of (1) the remaster fixed some things (2) something changed with how routers usually work, and (3) I play in Wine on Linux, and Linux does something different.

It's definitely laggier 2v2 but not unplayable, just hangs for half a second every five seconds at worst.

Still wonder if I could make it better, but searching "port forward Linux" led me to some sites with some of the things I've understood the least in my entire life, and I do plenty of programming for grad school LOL.
The Nature and purpose of the martial way are universal; all selfish desires must be roasted in the tempering fires of hard training. - Masutatsu Oyama
Fosken_pl
Profile Joined August 2011
17 Posts
September 18 2017 16:06 GMT
#85
There's UPDATE on first page that blizzard change turn rate from 12 to 10 today. But it's still not working for me. Too much lag. How about you guys?
blade55555
Profile Blog Joined March 2009
United States17423 Posts
September 18 2017 16:37 GMT
#86
You sure it's been changed? I know they are supposed to do it today but haven't said a time yet.
When I think of something else, something will go here
Dromar
Profile Blog Joined June 2007
United States2145 Posts
September 18 2017 16:45 GMT
#87
Personally I had no issue at all with turn rate 12. Didn't really notice a difference either though. Hopefully they got some good data.
Fosken_pl
Profile Joined August 2011
17 Posts
September 18 2017 16:50 GMT
#88
blade55555 That's good point ! :D So they didn't do it yet probably :D
LV_426
Profile Joined December 2009
Poland432 Posts
September 18 2017 17:14 GMT
#89
damn had ~18min game that lasted around 80min, 800apm crazy micro , better than slowest speed ^^
JungleTerrain
Profile Joined January 2012
Chile799 Posts
September 18 2017 18:00 GMT
#90
Turn rate 10 at 11:00 PDT. Which is NOW (I live in PDT time-zone),
www.broodwarmaps.net
Eywa-
Profile Blog Joined August 2010
Canada4876 Posts
September 18 2017 18:16 GMT
#91
Since the last patch, ladder has been totally unplayable for me.

1) Every game lags like crazy
2) it seems disconnects are no longer counted as losses???

I dropped a lot of points on ladder because people are disconnecting, they see 2 gate proxy - disc, they lost 2 reavers for free - disc, they lost their army - disc, lost nat - disc.

Over 1/2 of my wins have been disconnects with no stats. All of my losses have been removing points because I'm not disconnecting.
Being mannered is almost as important as winning. Almost...
raviy
Profile Joined October 2010
Australia207 Posts
September 18 2017 19:31 GMT
#92
Welp, game is unplayable now. Good bloody job.
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
September 18 2017 19:51 GMT
#93
turn rate 12 was mostly great for me it felt like playing on lan most games, setting to extra high vs korea usually worked fine.
savior did nothing wrong
Lorch
Profile Joined June 2011
Germany3682 Posts
Last Edited: 2017-09-18 20:02:48
September 18 2017 20:01 GMT
#94
Jesus Christ it's completely unplayable now. Just make Korea Server TR 16 and everything else 8. I had like 2 laggy games in 200 games played on remastered, now it's super laggy every game.
Shinokuki
Profile Joined July 2013
United States859 Posts
September 18 2017 22:06 GMT
#95
Looks like all the europeans just cant play anerixa/korea regions damn
Life is just life
Sero
Profile Joined October 2010
United States692 Posts
September 18 2017 22:16 GMT
#96
On September 17 2017 02:15 sc-darkness wrote:
Show nested quote +
On September 17 2017 01:52 Liquid`Drone wrote:
couldn't they just make the high and extra high be 'more high and extra high'? So people get 12 when it works but 12 extra high would actually be like 8 rather than like 10?


As I suggested previously, the real solution is if Blizzard provides servers for hosting games. That's my opinion. It seems to work well for SC2. You'll almost never have better internet than some corporation like Blizzard. However, they can afford high download/upload speeds.

That's not a very good solution. In SC2, you can't play on the Korean server without very long delay from NA, so players are stuck on their own or nearby servers. It's the same effect as region locking the ladder, and without Koreans to play against there's no point in playing at all for many people.
<3 FlaSh HiyA Stats HoeJJa
Liquid`Ret
Profile Blog Joined October 2002
Netherlands4511 Posts
September 19 2017 14:35 GMT
#97
tr10 works pretty well for me
Team Liquid
TT1
Profile Blog Joined December 2008
Canada10008 Posts
September 19 2017 14:37 GMT
#98
haven't had any lag vs kors on TR10 (on low)
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2017-09-19 14:49:36
September 19 2017 14:43 GMT
#99
wasnt the TR set to 8 before? have had rarely lag on 8, lag rather often vs koreans on 12, not sure about 10
RaNgeD
Profile Blog Joined March 2009
United States733 Posts
September 19 2017 19:27 GMT
#100
10 working great for me as well.
Love never gives up, never loses faith, is always hopeful, and endures through every circumstance. 1 Corinthians 13:7
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