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Blizzard increases turn rate to 12 - Page 3

Forum Index > BW General
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danbel1005
Profile Joined February 2008
United States1319 Posts
September 16 2017 10:58 GMT
#41
They keep working on Broodwar, they continue trying to make things even better, thats always good news, the game for me at least has not been as smooth as i was hoping so i think i will try playing later when things get figure out or maybe ill just keep on playing since the issue isnt that bad, i mean its not like its 100% unplayable so yeah fuck it, see u guys in the ladder.
"EE HAN TIMING" Jaedong vs Stork [22 December, 2007] 2set @ Finals EVER OSL.
merz
Profile Blog Joined July 2004
Sweden2760 Posts
Last Edited: 2017-09-16 12:19:14
September 16 2017 12:16 GMT
#42
On September 16 2017 17:41 Drake wrote:
Show nested quote +
On September 16 2017 16:22 merz wrote:
Welp. 50% of my games against koreans were already slide-shows on TR8. Considering like 80% of the opponents are koreans this is going to suck. Why can't we have some sort of opt in feature? Like if I cant get games (too long search time) I can check a box to include korean server as well, and vice versa.


i think vice verca is hte probolems, there is not a real reason for any korean then to ever check the box ^^


Yeah you're definitely right on that. Didn't quite think that one through.

EDIT:

How about tying the account to the server they are created on though (But make it so West/East/EU share otherwise the player base is simply too small I guess). This way you can make an Korea-account if you want to be able to play koreans and also this would favour the VPN-solution that trutactz talks about.
Winners never quit, quitters never win.
sc-darkness
Profile Joined August 2017
856 Posts
September 16 2017 13:07 GMT
#43
On September 16 2017 18:58 iopq wrote:
Show nested quote +
On September 16 2017 18:06 wimpwimpwimp wrote:
I don't get why Blizzard can't implement some kind of "lag and latency-simulation" during the search for a match.

When the engine has found an appropriate opponent mmr-wise, it could run a "mini game" between the two players off screen, cycle through the turn rates and latency settings, measure lag for each, and based upon the results decide if the match should happen and what turn rate should be used.

If they have a half decent understanding of what aspects of network performance affects lag, the "simulation" could probably be very minimal, and take only a very small amount of time.

It's called a ping and if the ping between players is poor they shouldn't even allow you to play.


I think CS: GO lets you set maximum ping. Maybe BW should be the same. Of course, max has to be reasonable not too low to avoid cheats.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
September 16 2017 13:09 GMT
#44
On September 16 2017 03:40 sc-darkness wrote:
I think arguing about turn rate is the wrong approach here. To resolve lag, we need dedicated servers for hosting games. Exactly how SC2 seems to work. There's very little lag there. It will probably not be done by Blizzard.


Nooooooooo, I don't want to play with the 300 people on US East for the rest of my life.
StrategyAllyssa Grey <3<3
raff100
Profile Joined April 2011
498 Posts
Last Edited: 2017-09-16 15:36:20
September 16 2017 15:11 GMT
#45
I want to live in a world where I can play versus koreans under 100 ping
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2017-09-16 15:39:50
September 16 2017 15:37 GMT
#46
On September 17 2017 00:11 raff100 wrote:
I want to live in a world where I can play versus koreans under 100 ping

it would be nice adaptive turn rate test ftw I say^^
but is that also not what most koreans want, maybe @_@
sas.Sziky
Profile Joined October 2011
Hungary334 Posts
September 16 2017 15:48 GMT
#47
turn rate = big nonsense now again lag.
merz
Profile Blog Joined July 2004
Sweden2760 Posts
September 16 2017 15:53 GMT
#48
Well I've been trying it out today.

Koreans on TR12 absolutely does not work for me at least. Even if setting on Extra high latency. I have to quit the games because I can't be bothered to play a slide-show game that normally would take 10-15 minutes but now takes 30-40 minutes.
Winners never quit, quitters never win.
Liquid`Drone
Profile Joined September 2002
Norway28784 Posts
September 16 2017 16:52 GMT
#49
couldn't they just make the high and extra high be 'more high and extra high'? So people get 12 when it works but 12 extra high would actually be like 8 rather than like 10?
Moderator
sc-darkness
Profile Joined August 2017
856 Posts
Last Edited: 2017-09-16 17:15:53
September 16 2017 17:15 GMT
#50
On September 17 2017 01:52 Liquid`Drone wrote:
couldn't they just make the high and extra high be 'more high and extra high'? So people get 12 when it works but 12 extra high would actually be like 8 rather than like 10?


As I suggested previously, the real solution is if Blizzard provides servers for hosting games. That's my opinion. It seems to work well for SC2. You'll almost never have better internet than some corporation like Blizzard. However, they can afford high download/upload speeds.
207aicila
Profile Joined January 2015
1237 Posts
September 16 2017 17:24 GMT
#51
On September 16 2017 03:23 Dazed. wrote:

- Koreans are actually not 95% of the base


Proof?
mfw people who never followed BW speak about sAviOr as if they know anything... -___-''''
TL+ Member
blade55555
Profile Blog Joined March 2009
United States17423 Posts
September 16 2017 17:57 GMT
#52
On September 17 2017 02:15 sc-darkness wrote:
Show nested quote +
On September 17 2017 01:52 Liquid`Drone wrote:
couldn't they just make the high and extra high be 'more high and extra high'? So people get 12 when it works but 12 extra high would actually be like 8 rather than like 10?


As I suggested previously, the real solution is if Blizzard provides servers for hosting games. That's my opinion. It seems to work well for SC2. You'll almost never have better internet than some corporation like Blizzard. However, they can afford high download/upload speeds.


It's not that simple though. They would have to recode a lot of the way the networking works right now. If it were super easy to do I imagine they would do this.
When I think of something else, something will go here
sc-darkness
Profile Joined August 2017
856 Posts
September 16 2017 18:02 GMT
#53
On September 17 2017 02:57 blade55555 wrote:
Show nested quote +
On September 17 2017 02:15 sc-darkness wrote:
On September 17 2017 01:52 Liquid`Drone wrote:
couldn't they just make the high and extra high be 'more high and extra high'? So people get 12 when it works but 12 extra high would actually be like 8 rather than like 10?


As I suggested previously, the real solution is if Blizzard provides servers for hosting games. That's my opinion. It seems to work well for SC2. You'll almost never have better internet than some corporation like Blizzard. However, they can afford high download/upload speeds.


It's not that simple though. They would have to recode a lot of the way the networking works right now. If it were super easy to do I imagine they would do this.


Probably, I'm not saying it's easy to do. It's just necessary. They probably won't see profit in that though.
Ancestral
Profile Blog Joined August 2007
United States3230 Posts
September 16 2017 18:25 GMT
#54
On September 17 2017 03:02 sc-darkness wrote:
Show nested quote +
On September 17 2017 02:57 blade55555 wrote:
On September 17 2017 02:15 sc-darkness wrote:
On September 17 2017 01:52 Liquid`Drone wrote:
couldn't they just make the high and extra high be 'more high and extra high'? So people get 12 when it works but 12 extra high would actually be like 8 rather than like 10?


As I suggested previously, the real solution is if Blizzard provides servers for hosting games. That's my opinion. It seems to work well for SC2. You'll almost never have better internet than some corporation like Blizzard. However, they can afford high download/upload speeds.


It's not that simple though. They would have to recode a lot of the way the networking works right now. If it were super easy to do I imagine they would do this.


Probably, I'm not saying it's easy to do. It's just necessary. They probably won't see profit in that though.

I haven't played SC2 since 2011. Is it any better?
The Nature and purpose of the martial way are universal; all selfish desires must be roasted in the tempering fires of hard training. - Masutatsu Oyama
sc-darkness
Profile Joined August 2017
856 Posts
Last Edited: 2017-09-16 18:50:06
September 16 2017 18:41 GMT
#55
On September 17 2017 03:25 Ancestral wrote:
Show nested quote +
On September 17 2017 03:02 sc-darkness wrote:
On September 17 2017 02:57 blade55555 wrote:
On September 17 2017 02:15 sc-darkness wrote:
On September 17 2017 01:52 Liquid`Drone wrote:
couldn't they just make the high and extra high be 'more high and extra high'? So people get 12 when it works but 12 extra high would actually be like 8 rather than like 10?


As I suggested previously, the real solution is if Blizzard provides servers for hosting games. That's my opinion. It seems to work well for SC2. You'll almost never have better internet than some corporation like Blizzard. However, they can afford high download/upload speeds.


It's not that simple though. They would have to recode a lot of the way the networking works right now. If it were super easy to do I imagine they would do this.


Probably, I'm not saying it's easy to do. It's just necessary. They probably won't see profit in that though.

I haven't played SC2 since 2011. Is it any better?


In terms of lag, yeah. I don't remember having much lag in SC2. It has other problems but lag isn't one of them, but let's not discuss that here. I'm just saying Blizzard can do better if they want to.
raff100
Profile Joined April 2011
498 Posts
Last Edited: 2017-09-16 19:01:14
September 16 2017 18:59 GMT
#56
On September 17 2017 02:24 207aicila wrote:
Show nested quote +
On September 16 2017 03:23 Dazed. wrote:

- Koreans are actually not 95% of the base


Proof?

This afternoon I logged in to play a custom map with some friends .There were like :
500 players on US west
300 on US east
600 on EU
20k on KR
8k on Fish
5k on Asia
BW is Korean property and this is not a news
However can anyone tell me what's the point of global matchmaking instead of sc2 matchmaking?
Lazare1969
Profile Joined September 2014
United States318 Posts
September 16 2017 19:04 GMT
#57
this is all they have to do with their system:

1. test latency between the two players
2. adjust turn rate based on this latency
3. display turn rate on the match found screen

[image loading]
6 trillion
raff100
Profile Joined April 2011
498 Posts
September 16 2017 19:10 GMT
#58
Is the game playable under 8 turn rate?
L_Master
Profile Blog Joined April 2009
United States8017 Posts
September 16 2017 19:26 GMT
#59
On September 17 2017 04:10 raff100 wrote:
Is the game playable under 8 turn rate?


For most people in most circumstances, yes. There are always exceptions though.
EffOrt and Soulkey Hwaiting!
Lazare1969
Profile Joined September 2014
United States318 Posts
September 16 2017 19:49 GMT
#60
On September 17 2017 04:10 raff100 wrote:
Is the game playable under 8 turn rate?

i usually have to set it to turn rate 4 if i make 3v3 or 4v4 team games since no one bothers to port forward. on korean server i can do turn rate 8 for team games because they remember to port forward.
6 trillion
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