|
Update: Blizzard changes turn rate to 10 on Monday, 18 September.
Blizzard increases turn rate to 12 for ladder as an experimental change. As far as I know, turn rate should result in smoother games (less lag). However, this might mean you are matched against less players if their ping is believed to be bad enough (needs confirmation).
Eventually, Blizzard will change turn rate to 10, then back to 8. They are just trying to see what is optimal. 
Greetings Commanders, Executors, and Cerebrates,
StarCraft: Remastered launched with matchmaker set to turn rate 8, and based on community feedback we want to explore using a higher setting.
So, it’s time for the Frontier League to live up to its name. We added better data gathering of connection quality with 1.20.5, and we will start adjusting and monitoring turn rate for global matchmaking to find the optimal setting.
We will start at 12 and make our way back to 8. Data is only a source of quantitative knowledge though. We will also be looking for qualitative community feedback. Here is the adjustment schedule:
Turn Rate 12: Thursday 2:30 pm PDT Turn Rate 10: TBD Together, we will converge on a setting that plays best globally. There may be other measures we explore based on how this phase goes, but we believe this is the best first step. We’ll use this thread as basecamp for feedback and to update on changes from our end.
Cheers, Classic Games
https://us.battle.net/forums/en/starcraft/topic/20759185815
|
Cool. Hopefully something that makes everyone happy will emerge
|
|
None of u re playing the game or reading blizzard forums right? It is A DIsASTER.
|
if you increase turn rate, this will make the lag worse for global matching, right? so its going to be worse for a while?
higher turn rate increases lag if the connection between the players has delay, it makes units respond faster but only works without slowing the game down if the connections are fast enough at responding to each other
so making a fixed rate 12 while keeping global matchmaking will make it less playable for now, a step back?
it seems obvious, unless there has been some kind of network code change or whatever (which can't really fix latency issues between two connections anyway past the base threshold that just exists..), that increasing turn rate now while keeping the matchmaking global will only make the ladder situation worse, with more unplayable games and the whole MMR and ladder experience which is already and still quite buggy, worse... until a TBD date where it will start coming back closer to how bad it was before lol
if the MM is global, the turn rate should obviously be adaptive, and even probably matches cancelled/not confirmed if the connection is too bad for a low turn rate anyway
[OFC its better to play with better turn rate, but its even more important not to have lag cause then you don't want to play that game T_T]
|
On September 16 2017 02:53 [sc1f]eonzerg wrote: None of u re playing the game or reading blizzard forums right? It is A DIsASTER.
I'll try the new patch now, have only played actively before. Hope it works out, but of course if it is unplayable they should switch back.
|
On September 16 2017 03:04 ProMeTheus112 wrote: if you increase turn rate, this will make the lag worse for global matching, right? so its going to be worse for a while?
higher turn rate increases lag if the connection between the players has delay, it makes units respond faster but only works without slowing the game down if the connections are fast enough at responding to each other
so making a fixed rate 12 while keeping global matchmaking will make it less playable for now, a step back?
it seems obvious, unless there has been some kind of network code change or whatever (which can't really fix latency issues between two connections anyway past the base threshold that just exists..), that increasing turn rate now while keeping the matchmaking global will only make the ladder situation worse, with more unplayable games and the whole MMR and ladder experience which is already and still quite buggy, worse... until a TBD date where it will start coming back closer to how bad it was before lol
if the MM is global, the turn rate should obviously be adaptive, and even probably matches cancelled/not confirmed if the connection is too bad for a low turn rate anyway
don't really get why blizz is appealing to 5% of player base to antagonize 95% base. Koreans are literally raging at blizzard because of this. They are demand 12 or 16 and not a decrease in TR.
|
On September 16 2017 02:53 [sc1f]eonzerg wrote: None of u re playing the game or reading blizzard forums right? It is A DIsASTER.
I am playing the game and it's been awesome for me. But I live in a good part of the world where I don't lag too much with players (unless their from peru or something). I do think 12 is too high, specially for people playing against Koreans from EU or something.
I hope 10 turn rate works better for everyone and that can be the default.
|
On September 16 2017 03:16 blade55555 wrote:Show nested quote +On September 16 2017 02:53 [sc1f]eonzerg wrote: None of u re playing the game or reading blizzard forums right? It is A DIsASTER. I am playing the game and it's been awesome for me. But I live in a good part of the world where I don't lag too much with players (unless their from peru or something). I do think 12 is too high, specially for people playing against Koreans from EU or something. I hope 10 turn rate works better for everyone and that can be the default.
thats being so selfish. why should koreans afree to that when they are the 95% base?
|
On September 16 2017 03:16 Shinokuki wrote:Show nested quote +On September 16 2017 03:04 ProMeTheus112 wrote: if you increase turn rate, this will make the lag worse for global matching, right? so its going to be worse for a while?
higher turn rate increases lag if the connection between the players has delay, it makes units respond faster but only works without slowing the game down if the connections are fast enough at responding to each other
so making a fixed rate 12 while keeping global matchmaking will make it less playable for now, a step back?
it seems obvious, unless there has been some kind of network code change or whatever (which can't really fix latency issues between two connections anyway past the base threshold that just exists..), that increasing turn rate now while keeping the matchmaking global will only make the ladder situation worse, with more unplayable games and the whole MMR and ladder experience which is already and still quite buggy, worse... until a TBD date where it will start coming back closer to how bad it was before lol
if the MM is global, the turn rate should obviously be adaptive, and even probably matches cancelled/not confirmed if the connection is too bad for a low turn rate anyway don't really get why blizz is appealing to 5% of player base to antagonize 95% base. Koreans are literally raging at blizzard because of this. They are demand 12 or 16 and not a decrease in TR. so the global is the problem right? global MM bad idea? or, again, adaptive.... (is it rly so hard to program a latency test ? -_-)
|
On September 16 2017 03:19 Shinokuki wrote:Show nested quote +On September 16 2017 03:16 blade55555 wrote:On September 16 2017 02:53 [sc1f]eonzerg wrote: None of u re playing the game or reading blizzard forums right? It is A DIsASTER. I am playing the game and it's been awesome for me. But I live in a good part of the world where I don't lag too much with players (unless their from peru or something). I do think 12 is too high, specially for people playing against Koreans from EU or something. I hope 10 turn rate works better for everyone and that can be the default. thats being so selfish. why should koreans afree to that when they are the 95% base?
- Why should people not be self interested? This is a hobby we paid to play, and wouldnt care about if it was open to us, so? - Koreans are actually not 95% of the base - Koreans 'suffering' on 10 TR is no big deal, its just slightly less than ideal and they still have private servers
-We do not, the previous private ladder is dead, and 12 destroys many peoples abilities to get games at all.
Its the difference between some people getting less than ideal conditions, vs some people in idealized conditions and other paying customers having no where to go/excruciatingly long waits for certain ranks.
|
Well match making should be viable for everyone. If it were up to me the servers would be separate. There would be a US/EU server (I think most EU/US connections are good, correct me if I am wrong) and Korea would have their own server.
Global matchmaking is sadly not a great thing to do because you will never appease everyone. If you split them, then 12 turn rate shouldn't be a problem for anyone. If you keep it, then there are lag issues for Koreans who play against non koreans and vice versa.
I would play on the Korean server because I don't have the lag issues with most koreans, but someone from EU wouldn't have to worry about matching a Korean where they will lag really badly anyway.
Or the best solution would be adaptive turn rate if they keep Global matchmaking. Either way something will have to change unless 10 ends up working out really well.
|
On September 16 2017 03:23 Dazed. wrote:Show nested quote +On September 16 2017 03:19 Shinokuki wrote:On September 16 2017 03:16 blade55555 wrote:On September 16 2017 02:53 [sc1f]eonzerg wrote: None of u re playing the game or reading blizzard forums right? It is A DIsASTER. I am playing the game and it's been awesome for me. But I live in a good part of the world where I don't lag too much with players (unless their from peru or something). I do think 12 is too high, specially for people playing against Koreans from EU or something. I hope 10 turn rate works better for everyone and that can be the default. thats being so selfish. why should koreans afree to that when they are the 95% base? - Why should people not be self interested? This is a hobby we paid to play, and wouldnt care about if it was open to us, so? - Koreans are actually not 95% of the base - Koreans 'suffering' on 10 TR is no big deal, its just slightly less than ideal and they still have private servers -We do not, the previous private ladder is dead, and 12 destroys many peoples abilities to get games at all. Its the difference between some people getting less than ideal conditions, vs some people in idealized conditions and other paying customers having no where to go/excruciatingly long waits for certain ranks.
it is a big deal. You are basically destroying zvt balance and decreasing the already rare zerg race ... i don't get why you guys are so selfish
|
I think arguing about turn rate is the wrong approach here. To resolve lag, we need dedicated servers for hosting games. Exactly how SC2 seems to work. There's very little lag there. It will probably not be done by Blizzard.
|
On September 16 2017 03:16 blade55555 wrote:Show nested quote +On September 16 2017 02:53 [sc1f]eonzerg wrote: None of u re playing the game or reading blizzard forums right? It is A DIsASTER. I am playing the game and it's been awesome for me. But I live in a good part of the world where I don't lag too much with players (unless their from peru or something). I do think 12 is too high, specially for people playing against Koreans from EU or something. I hope 10 turn rate works better for everyone and that can be the default. Pretty much this for me. I never have lag issues on StarCraft: R. West Coast Best Coast!
On September 16 2017 03:40 sc-darkness wrote:I think arguing about turn rate is the wrong approach here. To resolve lag, we need dedicated servers for hosting. Exactly how SC2 seems to work. There's very little lag there.  agreed 100%
|
On September 16 2017 03:23 blade55555 wrote: Well match making should be viable for everyone. If it were up to me the servers would be separate. There would be a US/EU server (I think most EU/US connections are good, correct me if I am wrong) and Korea would have their own server.
Global matchmaking is sadly not a great thing to do because you will never appease everyone. If you split them, then 12 turn rate shouldn't be a problem for anyone. If you keep it, then there are lag issues for Koreans who play against non koreans and vice versa.
I would play on the Korean server because I don't have the lag issues with most koreans, but someone from EU wouldn't have to worry about matching a Korean where they will lag really badly anyway.
Or the best solution would be adaptive turn rate if they keep Global matchmaking. Either way something will have to change unless 10 ends up working out really well.
I agree. Global ladder rankings is fine, but servers should be separated. Or even the old WC3 version of 4 ladders (East, West, Euro and Asia) was great, maybe expand apon a bit more but that is fine. I loved it because I could smurf on Euro/Asia, get high level with a bit of lag then come back to US servers and just dominate with smooth lag.
People who want to better themselves can go play on the korean server on their own with the understanding lag will be tougher.. but lag shouldn't be forced on everyone if they only want to play local games.
Hopefully they read TL forums and think about this.
|
On September 16 2017 03:40 sc-darkness wrote: I think arguing about turn rate is the wrong approach here. To resolve lag, we need dedicated servers for hosting games. Exactly how SC2 seems to work. There's very little lag there. It will probably not be done by Blizzard.
they would need to literally rewrite parts of broodwar for that to be possible
|
12 turn rate is great, all we need to play on proper latency with koreans is good PAID VPN. It has worked on fish server before, if blizzard didnt fuck up things it still should be working well.
|
couldn't they just dynamically set the turn rate based on latency between the two players?
for examples two koreans could be playing in 12 or even 16, but a korean vs american would be playing in 8 or 10
|
On September 16 2017 03:51 Trutaacz wrote: 12 turn rate is great, all we need to play on proper latency with koreans is good PAID VPN. It has worked on fish server before, if blizzard didnt fuck up things it still should be working well. and vpn to play vs china asia in general africa america? it makes sense for high lvl players to pay vpn to train vs koreans .except that koteans dont want to train with foreigners,remembrr low latency hack made vpn useless.
|
|
|
|