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Blizzard increases turn rate to 12 - Page 2

Forum Index > BW General
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Trutaacz
Profile Joined August 2017
Poland101 Posts
September 15 2017 19:21 GMT
#21
Thats why global ladder is wrong by definition, there should never be that kinda thing in BW, because this game is not prepared to have non-lag games with proper latency. That's why players who want to play with koreans should pay just some pocket money for VPN and play on KR server if they want to and majority of low level and mid level players will enjoy playing on Europe. Low latency hack was faster than 12 turn rate is.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
September 15 2017 19:33 GMT
#22
yeah I agree ^

plus you know, the "low and mid" players on europe, when they get better, they may get high level so... its not like there are no high level players outside of korea to match against each other. If the high level players play the mid player more often, the mid players will get better etc lol

so global ladder is probably a bad idea
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2017-09-15 19:43:01
September 15 2017 19:42 GMT
#23
On September 16 2017 03:51 Trutaacz wrote:
12 turn rate is great, all we need to play on proper latency with koreans is good PAID VPN. It has worked on fish server before, if blizzard didnt fuck up things it still should be working well.


What good paid VPN do you use?
When I think of something else, something will go here
Trutaacz
Profile Joined August 2017
Poland101 Posts
September 15 2017 19:44 GMT
#24
On September 16 2017 04:42 blade55555 wrote:
Show nested quote +
On September 16 2017 03:51 Trutaacz wrote:
12 turn rate is great, all we need to play on proper latency with koreans is good PAID VPN. It has worked on fish server before, if blizzard didnt fuck up things it still should be working well.


What good paid VPN do you use?


None at the moment. I was using a VPN when i was playing fish, for details u can ask on defiler.ru chat.
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
September 15 2017 20:02 GMT
#25
Do Europeans struggle with north american and south americans as well? Is this just a foreigner to korea issue?
Never say Die! ||| Fight you? No, I want to kill you.
iopq
Profile Blog Joined March 2009
United States1068 Posts
September 15 2017 23:32 GMT
#26
On September 16 2017 05:02 Dazed. wrote:
Do Europeans struggle with north american and south americans as well? Is this just a foreigner to korea issue?

I have to set high or extra high vs. Europeans, but not as bad as some Koreans. Some Koreans I can play with on 12 extra high just fine. Some Koreans I couldn't even play against on 8 extra high.
CaucasianAsian
Profile Blog Joined September 2005
Korea (South)11595 Posts
Last Edited: 2017-09-16 00:23:58
September 16 2017 00:23 GMT
#27
living in korea, i sometimes wish i could play vs a non-korean. even when i played on useast during US times it was all vs koreans
Calendar@ Fish Server: `iOps]..Stark
friendlyscv
Profile Joined November 2015
12 Posts
September 16 2017 01:57 GMT
#28
On September 16 2017 03:30 Shinokuki wrote:
Show nested quote +
On September 16 2017 03:23 Dazed. wrote:
On September 16 2017 03:19 Shinokuki wrote:
On September 16 2017 03:16 blade55555 wrote:
On September 16 2017 02:53 [sc1f]eonzerg wrote:
None of u re playing the game or reading blizzard forums right? It is A DIsASTER.


I am playing the game and it's been awesome for me. But I live in a good part of the world where I don't lag too much with players (unless their from peru or something). I do think 12 is too high, specially for people playing against Koreans from EU or something.

I hope 10 turn rate works better for everyone and that can be the default.


thats being so selfish. why should koreans afree to that when they are the 95% base?


- Why should people not be self interested? This is a hobby we paid to play, and wouldnt care about if it was open to us, so?
- Koreans are actually not 95% of the base
- Koreans 'suffering' on 10 TR is no big deal, its just slightly less than ideal and they still have private servers

-We do not, the previous private ladder is dead, and 12 destroys many peoples abilities to get games at all.

Its the difference between some people getting less than ideal conditions, vs some people in idealized conditions and other paying customers having no where to go/excruciatingly long waits for certain ranks.


it is a big deal. You are basically destroying zvt balance and decreasing the already rare zerg race ... i don't get why you guys are so selfish


there's nothing selfish about wanting to play a video game you paid for

asking for the alternative where a bunch of people are literally not able to play just so koreans don't pop blood vessels being "forced" to play on less-than-ideal conditions is what's selfish here
blabber
Profile Blog Joined June 2007
United States4448 Posts
September 16 2017 03:39 GMT
#29
i just played a couple games on USWest and it was extremely laggy and the opponent's typed in Korean and said they are on Korean server. What is going on?!
blabberrrrr
iFU.pauline
Profile Joined September 2009
France1693 Posts
Last Edited: 2017-09-16 06:55:28
September 16 2017 06:35 GMT
#30
But even with vpn we need to adjust latency to extra high with kor for turn rate 12, at least for me and i have a good internet. On the other side 12 turn rate is perfect for anything that is europe or america. Even though playing korean is cool i think playing turn rate 16 is even better
No coward soul is mine, No trembler in the world's storm-troubled sphere, I see Heaven's glories shine, And Faith shines equal arming me from Fear
[GiTM]-Ace
Profile Joined September 2002
United States4935 Posts
September 16 2017 06:56 GMT
#31
On September 16 2017 09:23 CaucasianAsian wrote:
living in korea, i sometimes wish i could play vs a non-korean. even when i played on useast during US times it was all vs koreans


how does that work? if i get on korea its still gonna put me against non koreans when i que there?
I may not be the best player right now but I think I can beat any 'best' players. I'll beat all the best players and become the best player. Watch me. - Jju
blade55555
Profile Blog Joined March 2009
United States17423 Posts
September 16 2017 07:01 GMT
#32
Yes it will. Unless there are no foreigners around your rank then it will put you against Koreans. Depends on who's playing and their location. I get a good amount of Koreans now (which I like), but if I were to lose 5-6 games in a row I would prob not play any until I got back to where I was. Feels like 2k is when you start playing them a lot.
When I think of something else, something will go here
merz
Profile Blog Joined July 2004
Sweden2760 Posts
September 16 2017 07:22 GMT
#33
Welp. 50% of my games against koreans were already slide-shows on TR8. Considering like 80% of the opponents are koreans this is going to suck. Why can't we have some sort of opt in feature? Like if I cant get games (too long search time) I can check a box to include korean server as well, and vice versa.
Winners never quit, quitters never win.
Kaolla
Profile Joined January 2003
China2999 Posts
September 16 2017 08:32 GMT
#34
yea, this is def going to hurt those of us who already have trouble finding good games at TR8. Being in China, it's def a problem for me and I think ladder will just become unplayable like this..... That's a shame, I wish they would just do something to improve the lag (aka server hosted games, but yea i know that's never going to happen).
its me
Drake
Profile Joined October 2010
Germany6146 Posts
September 16 2017 08:40 GMT
#35
they not "eventually" make it back, they WILL do make it to 10 (dont know time) its a test phase
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
Drake
Profile Joined October 2010
Germany6146 Posts
September 16 2017 08:41 GMT
#36
On September 16 2017 16:22 merz wrote:
Welp. 50% of my games against koreans were already slide-shows on TR8. Considering like 80% of the opponents are koreans this is going to suck. Why can't we have some sort of opt in feature? Like if I cant get games (too long search time) I can check a box to include korean server as well, and vice versa.


i think vice verca is hte probolems, there is not a real reason for any korean then to ever check the box ^^
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
wimpwimpwimp
Profile Joined May 2012
171 Posts
September 16 2017 09:06 GMT
#37
I don't get why Blizzard can't implement some kind of "lag and latency-simulation" during the search for a match.

When the engine has found an appropriate opponent mmr-wise, it could run a "mini game" between the two players off screen, cycle through the turn rates and latency settings, measure lag for each, and based upon the results decide if the match should happen and what turn rate should be used.

If they have a half decent understanding of what aspects of network performance affects lag, the "simulation" could probably be very minimal, and take only a very small amount of time.
Fosken_pl
Profile Joined August 2011
17 Posts
September 16 2017 09:41 GMT
#38
From yesterday evening i had most of games with lag againts korean. Before everything was ok (like 90% games no lag)
iopq
Profile Blog Joined March 2009
United States1068 Posts
September 16 2017 09:58 GMT
#39
On September 16 2017 18:06 wimpwimpwimp wrote:
I don't get why Blizzard can't implement some kind of "lag and latency-simulation" during the search for a match.

When the engine has found an appropriate opponent mmr-wise, it could run a "mini game" between the two players off screen, cycle through the turn rates and latency settings, measure lag for each, and based upon the results decide if the match should happen and what turn rate should be used.

If they have a half decent understanding of what aspects of network performance affects lag, the "simulation" could probably be very minimal, and take only a very small amount of time.

It's called a ping and if the ping between players is poor they shouldn't even allow you to play.
wimpwimpwimp
Profile Joined May 2012
171 Posts
Last Edited: 2017-09-16 10:42:21
September 16 2017 10:42 GMT
#40
On September 16 2017 18:58 iopq wrote:
Show nested quote +
On September 16 2017 18:06 wimpwimpwimp wrote:
I don't get why Blizzard can't implement some kind of "lag and latency-simulation" during the search for a match.

When the engine has found an appropriate opponent mmr-wise, it could run a "mini game" between the two players off screen, cycle through the turn rates and latency settings, measure lag for each, and based upon the results decide if the match should happen and what turn rate should be used.

If they have a half decent understanding of what aspects of network performance affects lag, the "simulation" could probably be very minimal, and take only a very small amount of time.

It's called a ping and if the ping between players is poor they shouldn't even allow you to play.


Is it this simple, though?
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