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Source: https://us.battle.net/forums/en/starcraft/topic/20757485677 https://www.redbull.com/int-en/can-starcraft-remastered-revive-an-esport?linkId=40657960
Wasn’t matchmaking going to be available for free?
We did plan to make Matchmaking and Ladder a feature for both StarCraft: Remastered and the StarCraft Anthology as mentioned in a post by one of our developers in April. That position became untenable over the months of creating, researching, and testing how the system would be used in practical application.
As a result, Matchmaking and Ladder are exclusive to Remastered. We believe this is the best way to preserve the integrity of the play experience. We want to encourage a healthy, competitive ecosystem for StarCraft, and this measure will limit griefing of new and lower-level players.
Senior producer Pete Stilwell: “Bringing in the new matchmaking feature lets a new generation of players experience StarCraft in a way more accessible way, in a way that's more expected of today's era,” Davies explains. “Hopefully that will attract new players and new generations to StarCraft.”
“When you think about it, StarCraft's been around for nearly 20 years, and there's been a very vibrant and active ecosystem that has naturally grown up around the game, so for us, with the remaster, we've been ensuring that we don't break anything, and that includes what that eSports scene looks like,” Bridenbecker adds. “Our matchmaking for StarCraft Remastered is global: it's a worldwide matchmaker, and will let the top players of various regions play against each other.”
Plus GG together in Busan on 7/30:
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I love the idea of a worldwide matchmaker, but I don't know how the ping spikes will impact the gameplay. I've seen some tweets of Ret about this subject and I'm quite suspicious now..
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United Kingdom20263 Posts
“Our matchmaking for StarCraft Remastered is global: it's a worldwide matchmaker, and will let the top players of various regions play against each other.”
I hope that's opt in! Even a quarter of EU to Korea ping is annoying in a competitive game.
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rofl... not one player with low ping wants to play bw with high ping player on high lat...
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Maybe the client can somehow check ping of potential player before setting up game, and abandoning if too high? That way you could have global match making and hopefully no lag.
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This tweet in particular scared me
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I really hope that Blizzard understands the importance of lag free environment. Global matchmaking is a dream but with lag it's a nightmare.
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honestly playing on iccup is lagger than playing on fish as someone currently in texas... i can't even notice the lag on fish while microing. in fact, when i has living in korea for a little bit the games were laggier in pcbangs than they were back home in the states lol. not sure if SCR is laggier or something? i havent played it or 1.18/1.19, but this was never really a problem for me in 1.16.1
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Someone did some tests and showed that TR8 << L2 << TR12 (from worse to better*). This is why a lot of people experience either lag or huge delay on unit response. I guess it also shows that my intuition of turn rate 12 on extra high feeling much better than TR8, and more like L2, was correct.
I think a global match maker is possible but it can not be done with a static turn rate. This will kill the ladder for everyone.
* https://us.battle.net/forums/en/starcraft/topic/20758576823
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The problem is, if Blizzard decides to do regional match making then Ret would be complaining that he can't find a game instead of lag. It's a tricky situation and not one I know the best solution for. When Remastered comes out next week I imagine it will be easy to find a game, but how about a month afterwards? I would be shocked if the population is still as popular outside Korea.
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damn Blizzard, making Matchmaking only available for SC:R to earn more $$. What a cheap move. Didn't we have this platform back in the past where we could play ladder for free, on the maps we preferred? I dimly recall it's name was ICCUp. /sarcasm
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Same here, while my ping on fish is decent (about 200) it seems the actual response in game is sluggish. For some reason it feels much slower than when I play overwatch on the Korean server (from eastern Canada).
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China6324 Posts
Keep in mind currently the players in SCR are very limited, when it releases the mass number of players will likely be able to make matchmaking better.
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I am very skeptical of SC:R. Ive read and seen comments of a lot of people point out a lot of problems and questionable decisions by Blizzard regarding SC:R.
Seeing how Blizzard has been "monetizing" SC2 and to a lesser extent Heros of the Storm I cant help but feel that SC:R is just a money/power grab.
Money in terms of fixing almost nothing and asking 15 bucks for it and power to make sure something like Kespa does not happen again.
I hope I will be wrong, cus other way they only thing its gonna make is lower the player base in Iccup/fish.
EDIT: You guys remember when Blizzard said that HOTS and LOTV would be for free when it comes to the multiplayer after the outcry of dividing SC2 into 3 parts? Oh, and HOTS and LOTV was supposed to be priced as an expansion?
I sure do.
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Was the lag really that bad ret? I haven't watched your stream but I watched TT1 and he didn't seem to lag vs koreans
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On August 10 2017 00:00 Cele wrote: damn Blizzard, making Matchmaking only available for SC:R to earn more $$. What a cheap move. Didn't we have this platform back in the past where we could play ladder for free, on the maps we preferred? I dimly recall it's name was ICCUp. /sarcasm which part of your sentence is the /sarcasm for ?
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Bearded Elder29903 Posts
Mmm.. i wish we had /ping option available in client and during the game. That'll also help tournament holders to verify which player is lagging.
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Well if both players are lagging then what's the problem? You both get the same handicap.
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On August 10 2017 00:48 orvinreyes wrote:Well if both players are lagging then what's the problem? You both get the same handicap.
It's unpleasant playing with lag, especially when you're used to playing with little to none. It also makes things like Muta micro next to impossible if the lag is high enough.
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I don't agree with Ret's tweet. I mean if we're talking about competitive games fine, but this is ladder games.
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