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Global Matchmaking and Ladder are exclusive to SCR

Forum Index > BW General
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1 2 3 4 5 6 Next All
sc19980331
Profile Joined March 2017
China1609 Posts
Last Edited: 2017-08-09 08:21:01
August 09 2017 08:19 GMT
#1
Source:
https://us.battle.net/forums/en/starcraft/topic/20757485677
https://www.redbull.com/int-en/can-starcraft-remastered-revive-an-esport?linkId=40657960

Wasn’t matchmaking going to be available for free?

We did plan to make Matchmaking and Ladder a feature for both StarCraft: Remastered and the StarCraft Anthology as mentioned in a post by one of our developers in April. That position became untenable over the months of creating, researching, and testing how the system would be used in practical application.

As a result, Matchmaking and Ladder are exclusive to Remastered. We believe this is the best way to preserve the integrity of the play experience. We want to encourage a healthy, competitive ecosystem for StarCraft, and this measure will limit griefing of new and lower-level players.

Senior producer Pete Stilwell:
“Bringing in the new matchmaking feature lets a new generation of players experience StarCraft in a way more accessible way, in a way that's more expected of today's era,” Davies explains. “Hopefully that will attract new players and new generations to StarCraft.”

“When you think about it, StarCraft's been around for nearly 20 years, and there's been a very vibrant and active ecosystem that has naturally grown up around the game, so for us, with the remaster, we've been ensuring that we don't break anything, and that includes what that eSports scene looks like,” Bridenbecker adds. “Our matchmaking for StarCraft Remastered is global: it's a worldwide matchmaker, and will let the top players of various regions play against each other.”

Plus GG together in Busan on 7/30:
[image loading]

[image loading]
TL+ Member
raff100
Profile Joined April 2011
498 Posts
August 09 2017 09:04 GMT
#2
I love the idea of a worldwide matchmaker, but I don't know how the ping spikes will impact the gameplay. I've seen some tweets of Ret about this subject and I'm quite suspicious now..
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
Last Edited: 2017-08-09 09:06:33
August 09 2017 09:04 GMT
#3
“Our matchmaking for StarCraft Remastered is global: it's a worldwide matchmaker, and will let the top players of various regions play against each other.”


I hope that's opt in! Even a quarter of EU to Korea ping is annoying in a competitive game.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
onlystar
Profile Joined March 2015
United States971 Posts
Last Edited: 2017-08-09 09:06:10
August 09 2017 09:05 GMT
#4
rofl... not one player with low ping wants to play bw with high ping player on high lat...
odeSSa
Profile Joined November 2009
Sweden198 Posts
August 09 2017 09:20 GMT
#5
Maybe the client can somehow check ping of potential player before setting up game, and abandoning if too high? That way you could have global match making and hopefully no lag.
raff100
Profile Joined April 2011
498 Posts
August 09 2017 09:27 GMT
#6
This tweet in particular scared me

odeSSa
Profile Joined November 2009
Sweden198 Posts
August 09 2017 09:34 GMT
#7
I really hope that Blizzard understands the importance of lag free environment. Global matchmaking is a dream but with lag it's a nightmare.
Endymion
Profile Blog Joined November 2009
United States3701 Posts
August 09 2017 09:53 GMT
#8
honestly playing on iccup is lagger than playing on fish as someone currently in texas... i can't even notice the lag on fish while microing. in fact, when i has living in korea for a little bit the games were laggier in pcbangs than they were back home in the states lol. not sure if SCR is laggier or something? i havent played it or 1.18/1.19, but this was never really a problem for me in 1.16.1
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
B-royal
Profile Joined May 2015
Belgium1330 Posts
Last Edited: 2017-08-09 12:11:14
August 09 2017 12:09 GMT
#9
Someone did some tests and showed that TR8 << L2 << TR12 (from worse to better*). This is why a lot of people experience either lag or huge delay on unit response. I guess it also shows that my intuition of turn rate 12 on extra high feeling much better than TR8, and more like L2, was correct.

I think a global match maker is possible but it can not be done with a static turn rate. This will kill the ladder for everyone.

* https://us.battle.net/forums/en/starcraft/topic/20758576823
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
blade55555
Profile Blog Joined March 2009
United States17423 Posts
August 09 2017 14:45 GMT
#10
On August 09 2017 18:27 raff100 wrote:
This tweet in particular scared me https://twitter.com/Retjah/status/893884673419554817


The problem is, if Blizzard decides to do regional match making then Ret would be complaining that he can't find a game instead of lag. It's a tricky situation and not one I know the best solution for. When Remastered comes out next week I imagine it will be easy to find a game, but how about a month afterwards? I would be shocked if the population is still as popular outside Korea.
When I think of something else, something will go here
Cele
Profile Blog Joined December 2008
Germany4016 Posts
Last Edited: 2017-08-09 15:01:49
August 09 2017 15:00 GMT
#11
damn Blizzard, making Matchmaking only available for SC:R to earn more $$. What a cheap move. Didn't we have this platform back in the past where we could play ladder for free, on the maps we preferred? I dimly recall it's name was ICCUp. /sarcasm
Broodwar for life!
WGT-Baal
Profile Blog Joined June 2008
France3422 Posts
August 09 2017 15:01 GMT
#12
Same here, while my ping on fish is decent (about 200) it seems the actual response in game is sluggish. For some reason it feels much slower than when I play overwatch on the Korean server (from eastern Canada).
Horang2 fan
digmouse
Profile Blog Joined November 2010
China6330 Posts
August 09 2017 15:11 GMT
#13
Keep in mind currently the players in SCR are very limited, when it releases the mass number of players will likely be able to make matchmaking better.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
iloveav
Profile Joined November 2008
Poland1479 Posts
Last Edited: 2017-08-09 15:18:38
August 09 2017 15:16 GMT
#14
I am very skeptical of SC:R.
Ive read and seen comments of a lot of people point out a lot of problems and questionable decisions by Blizzard regarding SC:R.

Seeing how Blizzard has been "monetizing" SC2 and to a lesser extent Heros of the Storm I cant help but feel that SC:R is just a money/power grab.

Money in terms of fixing almost nothing and asking 15 bucks for it and power to make sure something like Kespa does not happen again.

I hope I will be wrong, cus other way they only thing its gonna make is lower the player base in Iccup/fish.

EDIT: You guys remember when Blizzard said that HOTS and LOTV would be for free when it comes to the multiplayer after the outcry of dividing SC2 into 3 parts? Oh, and HOTS and LOTV was supposed to be priced as an expansion?

I sure do.
aka LRM)Cats_Paw.
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
August 09 2017 15:37 GMT
#15
Was the lag really that bad ret? I haven't watched your stream but I watched TT1 and he didn't seem to lag vs koreans
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
August 09 2017 15:41 GMT
#16
On August 10 2017 00:00 Cele wrote:
damn Blizzard, making Matchmaking only available for SC:R to earn more $$. What a cheap move. Didn't we have this platform back in the past where we could play ladder for free, on the maps we preferred? I dimly recall it's name was ICCUp. /sarcasm

which part of your sentence is the /sarcasm for ?
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
August 09 2017 15:42 GMT
#17
Mmm.. i wish we had /ping option available in client and during the game. That'll also help tournament holders to verify which player is lagging.
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
orvinreyes
Profile Joined June 2007
577 Posts
August 09 2017 15:48 GMT
#18
On August 09 2017 18:27 raff100 wrote:
This tweet in particular scared me https://twitter.com/Retjah/status/893884673419554817


Well if both players are lagging then what's the problem? You both get the same handicap.
http://youtu.be/LfmrHTdXgK4
HalcyonRain
Profile Joined March 2017
United States124 Posts
August 09 2017 15:51 GMT
#19
On August 10 2017 00:48 orvinreyes wrote:
Show nested quote +
On August 09 2017 18:27 raff100 wrote:
This tweet in particular scared me https://twitter.com/Retjah/status/893884673419554817


Well if both players are lagging then what's the problem? You both get the same handicap.


It's unpleasant playing with lag, especially when you're used to playing with little to none. It also makes things like Muta micro next to impossible if the lag is high enough.
KameZerg
Profile Blog Joined May 2007
Sweden1767 Posts
August 09 2017 15:52 GMT
#20
I don't agree with Ret's tweet. I mean if we're talking about competitive games fine, but this is ladder games.
asdasdasdasdasd123123123
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