• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:47
CET 19:47
KST 03:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow $5,000+ WardiTV 2025 Championship Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? BGH Auto Balance -> http://bghmmr.eu/ How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Mechabellum PC Games Sales Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1850 users

Global Matchmaking and Ladder are exclusive to SCR - Page 6

Forum Index > BW General
Post a Reply
Prev 1 4 5 6 All
blade55555
Profile Blog Joined March 2009
United States17423 Posts
August 11 2017 14:06 GMT
#101
On August 11 2017 21:44 Endymion wrote:
can someone please explain to me this "turn speed" debate??? i haven't played 1.18/1.19/SCR, is there some difference from 1.16.1 that makes the game less laggy or something at the cost of unit responsiveness? do the koreans want it to keep their matchmaking"korean only?" why doesn't 1.16.1 have this issue?


It's just different latency options. 8 is the default, 12 is above what L2 latency was I believe (might be wrong on this) and 16 is super latency.

Koreans want 12 because 12 turn rate is amazing (even on high/extra high lat it's better than 8).

From what I gather from reading, 1.16 would be equivalent to I think 10 turn rate which doesn't exist in the new patches. Might be wrong, but I am pretty sure that's right.
When I think of something else, something will go here
SnowfaLL
Profile Joined December 2008
Canada730 Posts
August 11 2017 14:09 GMT
#102
On August 11 2017 15:01 Jealous wrote:
Show nested quote +
On August 11 2017 14:08 SnowfaLL wrote:
I dont even know what you are talking about. Anyways, just agree to disagree I guess. Iccup wasn't a perfect system as yes, you can get to C+ or further by avoiding people, playing one matchup and quitting when you scout any kind of "cheese" opening and not be penalized. You can't do that in real matchmaking. I don't see one reasonable explanation why the lobby system for ladder is actually legit other than potentially being able to set your lag options. Every other reason is BW elitists trying to "relive the old days".. Keep in mind, I played during the ladder challenges days with "slow bnet ladder".. I played during Cloud Ladder too, and leagues up to iccup. I've been around since those days, but ever since automated matchmaking came out (WC3) it was a life changer. WC3 was the best years of my gaming experience; being able to grind games on ladder to get your "level" then play in actual leagues for the real meaningful games (WC3L).

I suppose if iccup wasn't abuse-able, we wouldn't of had so many issues with the TSL qualifiers??? Oh, did you forget about that? Yea. Real skill is shown when multiple people are banned for having friends bump their account into the top rankings to qualify. Good ole' BW days there. What "victim complexes" can you use to defend that?

Anyways, as he said. If you dont like automated ladder, iccup isnt going away. Have fun on that instead. It'll save me some time having to play against people who are gonna just talk trash when I do a build thats not the latest cookie cutter out of korea, and say "OMG you are playing the game wrong, you cheater! My whole gameplan was to counter this one specific build!" when I win.

Why are you being such a WC3 elitist? Oh wait, preferences in ladder systems have nothing to do with being an "elitist." Seriously, please chill the fuck out with that cliche buzzword. The more you use it, the more you dilute the actual meaning.

Whoever said ICCup wasn't abusable? You're not even responding to any of my arguments, you're just creating your own arguments that you then counter with one-off anecdotal evidence about how a couple people got caught griming their way into one tournament. Yes, got caught. And how many of those that got caught went on to achieve fame and riches from their falsely inflated rank, or somehow negatively affected the chances of other players in doing so? Zero. Thanks for the strawman though.

The last part of your post is just a joke. You're still going to get shit on by people for cheesing, that's never going away, even if every "BW elitist" dies. Even noobs who don't have the faintest idea of what "standard" is will call you "gay" and have slept with your mother. So don't pretend like this aging, dwindling population of "BW elitists" is the source of your problems and woes. I loved the implication that you'd beat me with your genius builds, I'd cry about it, and that's why I should stay on ICCup. As I already explained, if you think the lobby system (like ICCup's) somehow prevents cheeses from happening, you're sorely mistaken. Anyway, since you more or less called me out, how about we see whether my silly Korean "cookie cutter" builds are up to snuff on 1.19 against your brilliant bag of builds? I won't complain if I lose, I promise; I've been beaten by enough Latin American strategic masters in my time.


lol I never said cheese wont happen, but in a real matchmaking, cheese HAS to happen and you HAVE to get used to it. I'm perfectly fine with cheese, I focus very heavily on defending it and I often do very well on matchmaking because of that fact. I don't bitch and complain like most people "wahhh you didnt open up CC first, you are abusing the game!". So bring the cheese on, I wanna match up vs players who DONT only play TvP and leave at the scout of proxy gates to get their B+ rating.

I've played literally 5 games of BW since 2010. If you really want to play me, start laddering next week on remastered, I'm sure you'll run into me soon enough if you can survive the "difficulties" that you complain about with matchmaking and get up there.
Favorites: Moon, Grubby, Naniwa, TAiLS, viOLeT, DongRaeGu
B-royal
Profile Joined May 2015
Belgium1330 Posts
Last Edited: 2017-08-11 14:16:10
August 11 2017 14:14 GMT
#103
On August 11 2017 23:06 blade55555 wrote:
Show nested quote +
On August 11 2017 21:44 Endymion wrote:
can someone please explain to me this "turn speed" debate??? i haven't played 1.18/1.19/SCR, is there some difference from 1.16.1 that makes the game less laggy or something at the cost of unit responsiveness? do the koreans want it to keep their matchmaking"korean only?" why doesn't 1.16.1 have this issue?


It's just different latency options. 8 is the default, 12 is above what L2 latency was I believe (might be wrong on this) and 16 is super latency.

Koreans want 12 because 12 turn rate is amazing (even on high/extra high lat it's better than 8).

From what I gather from reading, 1.16 would be equivalent to I think 10 turn rate which doesn't exist in the new patches. Might be wrong, but I am pretty sure that's right.



Yes I believe you are right on all points.

https://us.battle.net/forums/en/starcraft/topic/20758576823

8 is basically unplayable and not fun for anyone competitive. 10 was manageable but it still had huge downsides for mutalisk micro etc. 12 would be ideal but unfortunately it will lag for a lot of people. I have to set it to extra high for Koreans to not lag with me.
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
Endymion
Profile Blog Joined November 2009
United States3701 Posts
August 11 2017 14:34 GMT
#104
On August 11 2017 23:06 blade55555 wrote:
Show nested quote +
On August 11 2017 21:44 Endymion wrote:
can someone please explain to me this "turn speed" debate??? i haven't played 1.18/1.19/SCR, is there some difference from 1.16.1 that makes the game less laggy or something at the cost of unit responsiveness? do the koreans want it to keep their matchmaking"korean only?" why doesn't 1.16.1 have this issue?


It's just different latency options. 8 is the default, 12 is above what L2 latency was I believe (might be wrong on this) and 16 is super latency.

Koreans want 12 because 12 turn rate is amazing (even on high/extra high lat it's better than 8).

From what I gather from reading, 1.16 would be equivalent to I think 10 turn rate which doesn't exist in the new patches. Might be wrong, but I am pretty sure that's right.

it's odd that blizzard chose not just use #w or #l2 then since it has historically been smooth even for foreigners.. it's understandable that the koreans are frustrated about having bad MM servers. i'm betting eventually the fish ladder will require the higher "turn rate" to be considered a +/- mmr game
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
arb
Profile Blog Joined April 2008
Noobville17921 Posts
August 11 2017 14:37 GMT
#105
On August 11 2017 23:09 SnowfaLL wrote:
Show nested quote +
On August 11 2017 15:01 Jealous wrote:
On August 11 2017 14:08 SnowfaLL wrote:
I dont even know what you are talking about. Anyways, just agree to disagree I guess. Iccup wasn't a perfect system as yes, you can get to C+ or further by avoiding people, playing one matchup and quitting when you scout any kind of "cheese" opening and not be penalized. You can't do that in real matchmaking. I don't see one reasonable explanation why the lobby system for ladder is actually legit other than potentially being able to set your lag options. Every other reason is BW elitists trying to "relive the old days".. Keep in mind, I played during the ladder challenges days with "slow bnet ladder".. I played during Cloud Ladder too, and leagues up to iccup. I've been around since those days, but ever since automated matchmaking came out (WC3) it was a life changer. WC3 was the best years of my gaming experience; being able to grind games on ladder to get your "level" then play in actual leagues for the real meaningful games (WC3L).

I suppose if iccup wasn't abuse-able, we wouldn't of had so many issues with the TSL qualifiers??? Oh, did you forget about that? Yea. Real skill is shown when multiple people are banned for having friends bump their account into the top rankings to qualify. Good ole' BW days there. What "victim complexes" can you use to defend that?

Anyways, as he said. If you dont like automated ladder, iccup isnt going away. Have fun on that instead. It'll save me some time having to play against people who are gonna just talk trash when I do a build thats not the latest cookie cutter out of korea, and say "OMG you are playing the game wrong, you cheater! My whole gameplan was to counter this one specific build!" when I win.

Why are you being such a WC3 elitist? Oh wait, preferences in ladder systems have nothing to do with being an "elitist." Seriously, please chill the fuck out with that cliche buzzword. The more you use it, the more you dilute the actual meaning.

Whoever said ICCup wasn't abusable? You're not even responding to any of my arguments, you're just creating your own arguments that you then counter with one-off anecdotal evidence about how a couple people got caught griming their way into one tournament. Yes, got caught. And how many of those that got caught went on to achieve fame and riches from their falsely inflated rank, or somehow negatively affected the chances of other players in doing so? Zero. Thanks for the strawman though.

The last part of your post is just a joke. You're still going to get shit on by people for cheesing, that's never going away, even if every "BW elitist" dies. Even noobs who don't have the faintest idea of what "standard" is will call you "gay" and have slept with your mother. So don't pretend like this aging, dwindling population of "BW elitists" is the source of your problems and woes. I loved the implication that you'd beat me with your genius builds, I'd cry about it, and that's why I should stay on ICCup. As I already explained, if you think the lobby system (like ICCup's) somehow prevents cheeses from happening, you're sorely mistaken. Anyway, since you more or less called me out, how about we see whether my silly Korean "cookie cutter" builds are up to snuff on 1.19 against your brilliant bag of builds? I won't complain if I lose, I promise; I've been beaten by enough Latin American strategic masters in my time.


lol I never said cheese wont happen, but in a real matchmaking, cheese HAS to happen and you HAVE to get used to it. I'm perfectly fine with cheese, I focus very heavily on defending it and I often do very well on matchmaking because of that fact. I don't bitch and complain like most people "wahhh you didnt open up CC first, you are abusing the game!". So bring the cheese on, I wanna match up vs players who DONT only play TvP and leave at the scout of proxy gates to get their B+ rating.

I've played literally 5 games of BW since 2010. If you really want to play me, start laddering next week on remastered, I'm sure you'll run into me soon enough if you can survive the "difficulties" that you complain about with matchmaking and get up there.

if you havent played in that long your odds of beating Fana or his odds of getting that low on the ladder are pretty slim imo
Artillery spawned from the forges of Hell
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2017-08-11 18:34:15
August 11 2017 15:41 GMT
#106
On August 11 2017 22:34 CrymeaTerran wrote:
Please I don't want to have chat channels like

Brood War xxx-1 and so on, it would be better to create channels with a ranking system, so a bunch of D players would sit in the same channel as other D players, the same goes for C,B,A,S, etc. or MMR somehow like, 1000 - 1300 = 1 channel but with xxx-1 you have rdm dudes from your country sitting there with different skilllevel so you just press the ladder button and smalltalk to them about god and flamewars like in wc3

you could have those channels options but making it default would make no sense for ppl who don't play much ladder, I typically play both fun games and ladder games (more ladder) and I prefer base chat channels to ladder-based, I don't want to lose the public chat chans^^ where you just see everyone and you can show ur cool icons you got from playing the game even out of ladder^^
Jealous
Profile Blog Joined December 2011
10253 Posts
August 11 2017 16:28 GMT
#107
On August 11 2017 23:09 SnowfaLL wrote:
Show nested quote +
On August 11 2017 15:01 Jealous wrote:
On August 11 2017 14:08 SnowfaLL wrote:
I dont even know what you are talking about. Anyways, just agree to disagree I guess. Iccup wasn't a perfect system as yes, you can get to C+ or further by avoiding people, playing one matchup and quitting when you scout any kind of "cheese" opening and not be penalized. You can't do that in real matchmaking. I don't see one reasonable explanation why the lobby system for ladder is actually legit other than potentially being able to set your lag options. Every other reason is BW elitists trying to "relive the old days".. Keep in mind, I played during the ladder challenges days with "slow bnet ladder".. I played during Cloud Ladder too, and leagues up to iccup. I've been around since those days, but ever since automated matchmaking came out (WC3) it was a life changer. WC3 was the best years of my gaming experience; being able to grind games on ladder to get your "level" then play in actual leagues for the real meaningful games (WC3L).

I suppose if iccup wasn't abuse-able, we wouldn't of had so many issues with the TSL qualifiers??? Oh, did you forget about that? Yea. Real skill is shown when multiple people are banned for having friends bump their account into the top rankings to qualify. Good ole' BW days there. What "victim complexes" can you use to defend that?

Anyways, as he said. If you dont like automated ladder, iccup isnt going away. Have fun on that instead. It'll save me some time having to play against people who are gonna just talk trash when I do a build thats not the latest cookie cutter out of korea, and say "OMG you are playing the game wrong, you cheater! My whole gameplan was to counter this one specific build!" when I win.

Why are you being such a WC3 elitist? Oh wait, preferences in ladder systems have nothing to do with being an "elitist." Seriously, please chill the fuck out with that cliche buzzword. The more you use it, the more you dilute the actual meaning.

Whoever said ICCup wasn't abusable? You're not even responding to any of my arguments, you're just creating your own arguments that you then counter with one-off anecdotal evidence about how a couple people got caught griming their way into one tournament. Yes, got caught. And how many of those that got caught went on to achieve fame and riches from their falsely inflated rank, or somehow negatively affected the chances of other players in doing so? Zero. Thanks for the strawman though.

The last part of your post is just a joke. You're still going to get shit on by people for cheesing, that's never going away, even if every "BW elitist" dies. Even noobs who don't have the faintest idea of what "standard" is will call you "gay" and have slept with your mother. So don't pretend like this aging, dwindling population of "BW elitists" is the source of your problems and woes. I loved the implication that you'd beat me with your genius builds, I'd cry about it, and that's why I should stay on ICCup. As I already explained, if you think the lobby system (like ICCup's) somehow prevents cheeses from happening, you're sorely mistaken. Anyway, since you more or less called me out, how about we see whether my silly Korean "cookie cutter" builds are up to snuff on 1.19 against your brilliant bag of builds? I won't complain if I lose, I promise; I've been beaten by enough Latin American strategic masters in my time.


lol I never said cheese wont happen, but in a real matchmaking, cheese HAS to happen and you HAVE to get used to it. I'm perfectly fine with cheese, I focus very heavily on defending it and I often do very well on matchmaking because of that fact. I don't bitch and complain like most people "wahhh you didnt open up CC first, you are abusing the game!". So bring the cheese on, I wanna match up vs players who DONT only play TvP and leave at the scout of proxy gates to get their B+ rating.

I've played literally 5 games of BW since 2010. If you really want to play me, start laddering next week on remastered, I'm sure you'll run into me soon enough if you can survive the "difficulties" that you complain about with matchmaking and get up there.

Sure, let's ignore all of the counter-arguments from multiple people and just repeat our original points ad nauseam.

Lol k.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
Last Edited: 2017-08-11 16:45:19
August 11 2017 16:35 GMT
#108
On August 11 2017 14:08 SnowfaLL wrote:
I've played literally 5 games of BW since 2010. If you really want to play me, start laddering next week on remastered, I'm sure you'll run into me soon enough if you can survive the "difficulties" that you complain about with matchmaking and get up there.
Doesnt it strike YOU as odd that you've played so little and yet are making pronouncements about the tendencies found on iCCUP? A little self awareness can go a long way in life...
On August 11 2017 23:34 Endymion wrote:
Show nested quote +
On August 11 2017 23:06 blade55555 wrote:
On August 11 2017 21:44 Endymion wrote:
can someone please explain to me this "turn speed" debate??? i haven't played 1.18/1.19/SCR, is there some difference from 1.16.1 that makes the game less laggy or something at the cost of unit responsiveness? do the koreans want it to keep their matchmaking"korean only?" why doesn't 1.16.1 have this issue?


It's just different latency options. 8 is the default, 12 is above what L2 latency was I believe (might be wrong on this) and 16 is super latency.

Koreans want 12 because 12 turn rate is amazing (even on high/extra high lat it's better than 8).

From what I gather from reading, 1.16 would be equivalent to I think 10 turn rate which doesn't exist in the new patches. Might be wrong, but I am pretty sure that's right.

it's odd that blizzard chose not just use #w or #l2 then since it has historically been smooth even for foreigners.. it's understandable that the koreans are frustrated about having bad MM servers. i'm betting eventually the fish ladder will require the higher "turn rate" to be considered a +/- mmr game
Honestly im expecting that blizzard will change the default turn rate on MM after the backlash, but only time will tell.
Never say Die! ||| Fight you? No, I want to kill you.
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
Last Edited: 2017-08-11 16:45:10
August 11 2017 16:43 GMT
#109
No idea how i double posted...
Never say Die! ||| Fight you? No, I want to kill you.
tec27
Profile Blog Joined June 2004
United States3702 Posts
August 11 2017 17:49 GMT
#110
On August 11 2017 23:14 B-royal wrote:
Show nested quote +
On August 11 2017 23:06 blade55555 wrote:
On August 11 2017 21:44 Endymion wrote:
can someone please explain to me this "turn speed" debate??? i haven't played 1.18/1.19/SCR, is there some difference from 1.16.1 that makes the game less laggy or something at the cost of unit responsiveness? do the koreans want it to keep their matchmaking"korean only?" why doesn't 1.16.1 have this issue?


It's just different latency options. 8 is the default, 12 is above what L2 latency was I believe (might be wrong on this) and 16 is super latency.

Koreans want 12 because 12 turn rate is amazing (even on high/extra high lat it's better than 8).

From what I gather from reading, 1.16 would be equivalent to I think 10 turn rate which doesn't exist in the new patches. Might be wrong, but I am pretty sure that's right.



Yes I believe you are right on all points.

https://us.battle.net/forums/en/starcraft/topic/20758576823

8 is basically unplayable and not fun for anyone competitive. 10 was manageable but it still had huge downsides for mutalisk micro etc. 12 would be ideal but unfortunately it will lag for a lot of people. I have to set it to extra high for Koreans to not lag with me.

That test seems inaccurate to me, I wouldn't necessarily trust it outright. I'll try and run my own tests later today, but I would very much expect that an 8 turn rate at low latency is identical to lan latency (which, note, is slightly *faster* than ICCup/Fish would have been in 1.16, due to how the values they modify are used). In general I'd say that people are bad at identifying latency at these levels, and are very affected in their judgment by unrelated things.
Can you jam with the console cowboys in cyberspace?
JungleTerrain
Profile Joined January 2012
Chile799 Posts
August 11 2017 18:01 GMT
#111
I've always thought 8 at low settings was pretty good, I don't feel as if it's a big difference from L2 like some people claim. But wtf do I know.
www.broodwarmaps.net
blade55555
Profile Blog Joined March 2009
United States17423 Posts
August 11 2017 18:11 GMT
#112
I don't feel like 8 is bad either. 8 on high/extra high lat does suck. Would prefer 12 of course.
When I think of something else, something will go here
B-royal
Profile Joined May 2015
Belgium1330 Posts
August 11 2017 20:07 GMT
#113
8 on low has a very palpable delay for me. iCCup and fish feel better in general. Then for me turn rate 12 on extra high feels identical to fish/iccup and finally 12 feels amazing.

Looking forward to those tests by tec27!
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
NrG.ZaM
Profile Joined March 2008
United States267 Posts
August 11 2017 20:26 GMT
#114
On August 11 2017 23:34 Endymion wrote:
Show nested quote +
On August 11 2017 23:06 blade55555 wrote:
On August 11 2017 21:44 Endymion wrote:
can someone please explain to me this "turn speed" debate??? i haven't played 1.18/1.19/SCR, is there some difference from 1.16.1 that makes the game less laggy or something at the cost of unit responsiveness? do the koreans want it to keep their matchmaking"korean only?" why doesn't 1.16.1 have this issue?


It's just different latency options. 8 is the default, 12 is above what L2 latency was I believe (might be wrong on this) and 16 is super latency.

Koreans want 12 because 12 turn rate is amazing (even on high/extra high lat it's better than 8).

From what I gather from reading, 1.16 would be equivalent to I think 10 turn rate which doesn't exist in the new patches. Might be wrong, but I am pretty sure that's right.

it's odd that blizzard chose not just use #w or #l2 then since it has historically been smooth even for foreigners.. it's understandable that the koreans are frustrated about having bad MM servers. i'm betting eventually the fish ladder will require the higher "turn rate" to be considered a +/- mmr game



I don't think they really changed much when it comes to the netcode, I think the difference is primarily from input handling (there were TONS of threads about how 1.18+ handle inputs differently from 1.16), since L2 differs from turn rate 8 and L1 differs from turn rate 12 by roughly the same amount (20-30ms according to the brief tests I did and posted on the b.net forums, nothing massively conclusive of course).
Lazare1969
Profile Joined September 2014
United States318 Posts
August 11 2017 21:18 GMT
#115
Why don't they just consolidate all this turn rate / latency stuff into a simpler naming scheme and allow you to change the option in-game?

Latency 1 = Turn rate 16, Latency low
Latency 2 = Turn rate 16, Latency high
Latency 3 = Turn rate 16, Latency highest
Latency 4 = Turn rate 12, Latency low
...
Latency 9 = Turn rate 8, Latency highest
6 trillion
Jealous
Profile Blog Joined December 2011
10253 Posts
Last Edited: 2017-08-11 21:37:58
August 11 2017 21:37 GMT
#116
On August 12 2017 06:18 Lazare1969 wrote:
Why don't they just consolidate all this turn rate / latency stuff into a simpler naming scheme and allow you to change the option in-game?

Latency 1 = Turn rate 16, Latency low
Latency 2 = Turn rate 16, Latency high
Latency 3 = Turn rate 16, Latency highest
Latency 4 = Turn rate 12, Latency low
...
Latency 9 = Turn rate 8, Latency highest

Because latency is controllable in-game (and needs to be), Turn rate is not.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6793 Posts
August 11 2017 21:43 GMT
#117
On August 12 2017 06:37 Jealous wrote:
Show nested quote +
On August 12 2017 06:18 Lazare1969 wrote:
Why don't they just consolidate all this turn rate / latency stuff into a simpler naming scheme and allow you to change the option in-game?

Latency 1 = Turn rate 16, Latency low
Latency 2 = Turn rate 16, Latency high
Latency 3 = Turn rate 16, Latency highest
Latency 4 = Turn rate 12, Latency low
...
Latency 9 = Turn rate 8, Latency highest

Because latency is controllable in-game (and needs to be), Turn rate is not.

Sometimes i wish it wasnt when u face retard trolls changing the game to extra while doing 99 gates 3 probes rush or just the classic terran changing the game to extra when u have to micro mutas.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
August 11 2017 22:03 GMT
#118
Does that happen to you a lot? I have never had that happen to me (at least yet).
When I think of something else, something will go here
Prev 1 4 5 6 All
Please log in or register to reply.
Live Events Refresh
Ladder Legends
17:00
WWG Masters Showdown
SteadfastSC135
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SKillous 700
White-Ra 300
ProTech137
SteadfastSC 119
BRAT_OK 76
trigger 24
DivinesiaTV 24
MindelVK 22
StarCraft: Brood War
Calm 2924
Shuttle 507
Light 240
firebathero 103
Dewaltoss 103
Mini 100
Hyun 100
hero 79
ggaemo 58
yabsab 36
[ Show more ]
910 24
soO 17
Killer 17
HiyA 9
Dota 2
Gorgc7437
singsing3476
qojqva2527
Counter-Strike
pashabiceps1371
fl0m941
chrisJcsgo46
Heroes of the Storm
Khaldor697
Liquid`Hasu464
Other Games
FrodaN1391
Beastyqt634
B2W.Neo556
KnowMe255
ToD216
mouzStarbuck208
ArmadaUGS178
QueenE81
Mew2King79
Organizations
Other Games
PGL1218
gamesdonequick641
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• HeavenSC 33
• StrangeGG 32
• Adnapsc2 10
• Reevou 7
• Kozan
• Migwel
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV250
• HappyZerGling62
Other Games
• imaqtpie895
• Shiphtur176
Upcoming Events
BSL 21
1h 13m
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
14h 13m
Wardi Open
17h 13m
Monday Night Weeklies
22h 13m
WardiTV Invitational
2 days
Replay Cast
3 days
WardiTV Invitational
3 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.