• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:47
CEST 09:47
KST 16:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro8 Preview Pt2: Holding On8Maestros of the Game: Live Finals Preview (RO4)5TL.net Map Contest #21 - Finalists4Team TLMC #5: Vote to Decide Ladder Maps!0[ASL20] Ro8 Preview Pt1: Mile High15
Community News
PartinG joins SteamerZone, returns to SC2 competition(?)35.0.15 Balance Patch Notes (Live version)66$2,500 WardiTV TL Map Contest Tournament 151Stellar Fest: StarCraft II returns to Canada11Weekly Cups (Sept 22-28): MaxPax double, Zerg wins, PTR12
StarCraft 2
General
5.0.15 Balance Patch Notes (Live version) PartinG joins SteamerZone, returns to SC2 competition(?) ZvT - Army Composition - Slow Lings + Fast Banes Stellar Fest: StarCraft II returns to Canada Had to smile :)
Tourneys
$2,500 WardiTV TL Map Contest Tournament 15 Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament LANified! 37: Groundswell, BYOC LAN, Nov 28-30 2025 Maestros of The Game—$20k event w/ live finals in Paris
Strategy
Custom Maps
External Content
Mutation # 493 Quick Killers Mutation # 492 Get Out More Mutation # 491 Night Drive Mutation # 490 Masters of Midnight
Brood War
General
RepMastered™: replay sharing and analyzer site Thoughts on rarely used units [ASL20] Ask the mapmakers — Drop your questions Recommended FPV games (post-KeSPA) [ASL20] Ro8 Preview Pt2: Holding On
Tourneys
[ASL20] Ro8 Day 4 [ASL20] Ro8 Day 3 Small VOD Thread 2.0 3D!Community Brood War Super Cup №3
Strategy
Current Meta I am doing this better than progamers do. Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy)
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Path of Exile Liquipedia App: Now Covering SC2 and Brood War!
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts The Automated Ban List BarCraft in Tokyo Japan for ASL Season5 Final
Blogs
Mental Health In Esports: Wo…
TrAiDoS
[AI] Sorry, Chill, My Bad :…
Peanutsc
Try to reverse getting fired …
Garnet
[ASL20] Players bad at pi…
pullarius1
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1787 users

Global Matchmaking and Ladder are exclusive to SCR - Page 6

Forum Index > BW General
Post a Reply
Prev 1 4 5 6 All
blade55555
Profile Blog Joined March 2009
United States17423 Posts
August 11 2017 14:06 GMT
#101
On August 11 2017 21:44 Endymion wrote:
can someone please explain to me this "turn speed" debate??? i haven't played 1.18/1.19/SCR, is there some difference from 1.16.1 that makes the game less laggy or something at the cost of unit responsiveness? do the koreans want it to keep their matchmaking"korean only?" why doesn't 1.16.1 have this issue?


It's just different latency options. 8 is the default, 12 is above what L2 latency was I believe (might be wrong on this) and 16 is super latency.

Koreans want 12 because 12 turn rate is amazing (even on high/extra high lat it's better than 8).

From what I gather from reading, 1.16 would be equivalent to I think 10 turn rate which doesn't exist in the new patches. Might be wrong, but I am pretty sure that's right.
When I think of something else, something will go here
SnowfaLL
Profile Joined December 2008
Canada730 Posts
August 11 2017 14:09 GMT
#102
On August 11 2017 15:01 Jealous wrote:
Show nested quote +
On August 11 2017 14:08 SnowfaLL wrote:
I dont even know what you are talking about. Anyways, just agree to disagree I guess. Iccup wasn't a perfect system as yes, you can get to C+ or further by avoiding people, playing one matchup and quitting when you scout any kind of "cheese" opening and not be penalized. You can't do that in real matchmaking. I don't see one reasonable explanation why the lobby system for ladder is actually legit other than potentially being able to set your lag options. Every other reason is BW elitists trying to "relive the old days".. Keep in mind, I played during the ladder challenges days with "slow bnet ladder".. I played during Cloud Ladder too, and leagues up to iccup. I've been around since those days, but ever since automated matchmaking came out (WC3) it was a life changer. WC3 was the best years of my gaming experience; being able to grind games on ladder to get your "level" then play in actual leagues for the real meaningful games (WC3L).

I suppose if iccup wasn't abuse-able, we wouldn't of had so many issues with the TSL qualifiers??? Oh, did you forget about that? Yea. Real skill is shown when multiple people are banned for having friends bump their account into the top rankings to qualify. Good ole' BW days there. What "victim complexes" can you use to defend that?

Anyways, as he said. If you dont like automated ladder, iccup isnt going away. Have fun on that instead. It'll save me some time having to play against people who are gonna just talk trash when I do a build thats not the latest cookie cutter out of korea, and say "OMG you are playing the game wrong, you cheater! My whole gameplan was to counter this one specific build!" when I win.

Why are you being such a WC3 elitist? Oh wait, preferences in ladder systems have nothing to do with being an "elitist." Seriously, please chill the fuck out with that cliche buzzword. The more you use it, the more you dilute the actual meaning.

Whoever said ICCup wasn't abusable? You're not even responding to any of my arguments, you're just creating your own arguments that you then counter with one-off anecdotal evidence about how a couple people got caught griming their way into one tournament. Yes, got caught. And how many of those that got caught went on to achieve fame and riches from their falsely inflated rank, or somehow negatively affected the chances of other players in doing so? Zero. Thanks for the strawman though.

The last part of your post is just a joke. You're still going to get shit on by people for cheesing, that's never going away, even if every "BW elitist" dies. Even noobs who don't have the faintest idea of what "standard" is will call you "gay" and have slept with your mother. So don't pretend like this aging, dwindling population of "BW elitists" is the source of your problems and woes. I loved the implication that you'd beat me with your genius builds, I'd cry about it, and that's why I should stay on ICCup. As I already explained, if you think the lobby system (like ICCup's) somehow prevents cheeses from happening, you're sorely mistaken. Anyway, since you more or less called me out, how about we see whether my silly Korean "cookie cutter" builds are up to snuff on 1.19 against your brilliant bag of builds? I won't complain if I lose, I promise; I've been beaten by enough Latin American strategic masters in my time.


lol I never said cheese wont happen, but in a real matchmaking, cheese HAS to happen and you HAVE to get used to it. I'm perfectly fine with cheese, I focus very heavily on defending it and I often do very well on matchmaking because of that fact. I don't bitch and complain like most people "wahhh you didnt open up CC first, you are abusing the game!". So bring the cheese on, I wanna match up vs players who DONT only play TvP and leave at the scout of proxy gates to get their B+ rating.

I've played literally 5 games of BW since 2010. If you really want to play me, start laddering next week on remastered, I'm sure you'll run into me soon enough if you can survive the "difficulties" that you complain about with matchmaking and get up there.
Favorites: Moon, Grubby, Naniwa, TAiLS, viOLeT, DongRaeGu
B-royal
Profile Joined May 2015
Belgium1330 Posts
Last Edited: 2017-08-11 14:16:10
August 11 2017 14:14 GMT
#103
On August 11 2017 23:06 blade55555 wrote:
Show nested quote +
On August 11 2017 21:44 Endymion wrote:
can someone please explain to me this "turn speed" debate??? i haven't played 1.18/1.19/SCR, is there some difference from 1.16.1 that makes the game less laggy or something at the cost of unit responsiveness? do the koreans want it to keep their matchmaking"korean only?" why doesn't 1.16.1 have this issue?


It's just different latency options. 8 is the default, 12 is above what L2 latency was I believe (might be wrong on this) and 16 is super latency.

Koreans want 12 because 12 turn rate is amazing (even on high/extra high lat it's better than 8).

From what I gather from reading, 1.16 would be equivalent to I think 10 turn rate which doesn't exist in the new patches. Might be wrong, but I am pretty sure that's right.



Yes I believe you are right on all points.

https://us.battle.net/forums/en/starcraft/topic/20758576823

8 is basically unplayable and not fun for anyone competitive. 10 was manageable but it still had huge downsides for mutalisk micro etc. 12 would be ideal but unfortunately it will lag for a lot of people. I have to set it to extra high for Koreans to not lag with me.
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
Endymion
Profile Blog Joined November 2009
United States3701 Posts
August 11 2017 14:34 GMT
#104
On August 11 2017 23:06 blade55555 wrote:
Show nested quote +
On August 11 2017 21:44 Endymion wrote:
can someone please explain to me this "turn speed" debate??? i haven't played 1.18/1.19/SCR, is there some difference from 1.16.1 that makes the game less laggy or something at the cost of unit responsiveness? do the koreans want it to keep their matchmaking"korean only?" why doesn't 1.16.1 have this issue?


It's just different latency options. 8 is the default, 12 is above what L2 latency was I believe (might be wrong on this) and 16 is super latency.

Koreans want 12 because 12 turn rate is amazing (even on high/extra high lat it's better than 8).

From what I gather from reading, 1.16 would be equivalent to I think 10 turn rate which doesn't exist in the new patches. Might be wrong, but I am pretty sure that's right.

it's odd that blizzard chose not just use #w or #l2 then since it has historically been smooth even for foreigners.. it's understandable that the koreans are frustrated about having bad MM servers. i'm betting eventually the fish ladder will require the higher "turn rate" to be considered a +/- mmr game
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
arb
Profile Blog Joined April 2008
Noobville17921 Posts
August 11 2017 14:37 GMT
#105
On August 11 2017 23:09 SnowfaLL wrote:
Show nested quote +
On August 11 2017 15:01 Jealous wrote:
On August 11 2017 14:08 SnowfaLL wrote:
I dont even know what you are talking about. Anyways, just agree to disagree I guess. Iccup wasn't a perfect system as yes, you can get to C+ or further by avoiding people, playing one matchup and quitting when you scout any kind of "cheese" opening and not be penalized. You can't do that in real matchmaking. I don't see one reasonable explanation why the lobby system for ladder is actually legit other than potentially being able to set your lag options. Every other reason is BW elitists trying to "relive the old days".. Keep in mind, I played during the ladder challenges days with "slow bnet ladder".. I played during Cloud Ladder too, and leagues up to iccup. I've been around since those days, but ever since automated matchmaking came out (WC3) it was a life changer. WC3 was the best years of my gaming experience; being able to grind games on ladder to get your "level" then play in actual leagues for the real meaningful games (WC3L).

I suppose if iccup wasn't abuse-able, we wouldn't of had so many issues with the TSL qualifiers??? Oh, did you forget about that? Yea. Real skill is shown when multiple people are banned for having friends bump their account into the top rankings to qualify. Good ole' BW days there. What "victim complexes" can you use to defend that?

Anyways, as he said. If you dont like automated ladder, iccup isnt going away. Have fun on that instead. It'll save me some time having to play against people who are gonna just talk trash when I do a build thats not the latest cookie cutter out of korea, and say "OMG you are playing the game wrong, you cheater! My whole gameplan was to counter this one specific build!" when I win.

Why are you being such a WC3 elitist? Oh wait, preferences in ladder systems have nothing to do with being an "elitist." Seriously, please chill the fuck out with that cliche buzzword. The more you use it, the more you dilute the actual meaning.

Whoever said ICCup wasn't abusable? You're not even responding to any of my arguments, you're just creating your own arguments that you then counter with one-off anecdotal evidence about how a couple people got caught griming their way into one tournament. Yes, got caught. And how many of those that got caught went on to achieve fame and riches from their falsely inflated rank, or somehow negatively affected the chances of other players in doing so? Zero. Thanks for the strawman though.

The last part of your post is just a joke. You're still going to get shit on by people for cheesing, that's never going away, even if every "BW elitist" dies. Even noobs who don't have the faintest idea of what "standard" is will call you "gay" and have slept with your mother. So don't pretend like this aging, dwindling population of "BW elitists" is the source of your problems and woes. I loved the implication that you'd beat me with your genius builds, I'd cry about it, and that's why I should stay on ICCup. As I already explained, if you think the lobby system (like ICCup's) somehow prevents cheeses from happening, you're sorely mistaken. Anyway, since you more or less called me out, how about we see whether my silly Korean "cookie cutter" builds are up to snuff on 1.19 against your brilliant bag of builds? I won't complain if I lose, I promise; I've been beaten by enough Latin American strategic masters in my time.


lol I never said cheese wont happen, but in a real matchmaking, cheese HAS to happen and you HAVE to get used to it. I'm perfectly fine with cheese, I focus very heavily on defending it and I often do very well on matchmaking because of that fact. I don't bitch and complain like most people "wahhh you didnt open up CC first, you are abusing the game!". So bring the cheese on, I wanna match up vs players who DONT only play TvP and leave at the scout of proxy gates to get their B+ rating.

I've played literally 5 games of BW since 2010. If you really want to play me, start laddering next week on remastered, I'm sure you'll run into me soon enough if you can survive the "difficulties" that you complain about with matchmaking and get up there.

if you havent played in that long your odds of beating Fana or his odds of getting that low on the ladder are pretty slim imo
Artillery spawned from the forges of Hell
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2017-08-11 18:34:15
August 11 2017 15:41 GMT
#106
On August 11 2017 22:34 CrymeaTerran wrote:
Please I don't want to have chat channels like

Brood War xxx-1 and so on, it would be better to create channels with a ranking system, so a bunch of D players would sit in the same channel as other D players, the same goes for C,B,A,S, etc. or MMR somehow like, 1000 - 1300 = 1 channel but with xxx-1 you have rdm dudes from your country sitting there with different skilllevel so you just press the ladder button and smalltalk to them about god and flamewars like in wc3

you could have those channels options but making it default would make no sense for ppl who don't play much ladder, I typically play both fun games and ladder games (more ladder) and I prefer base chat channels to ladder-based, I don't want to lose the public chat chans^^ where you just see everyone and you can show ur cool icons you got from playing the game even out of ladder^^
Jealous
Profile Blog Joined December 2011
10187 Posts
August 11 2017 16:28 GMT
#107
On August 11 2017 23:09 SnowfaLL wrote:
Show nested quote +
On August 11 2017 15:01 Jealous wrote:
On August 11 2017 14:08 SnowfaLL wrote:
I dont even know what you are talking about. Anyways, just agree to disagree I guess. Iccup wasn't a perfect system as yes, you can get to C+ or further by avoiding people, playing one matchup and quitting when you scout any kind of "cheese" opening and not be penalized. You can't do that in real matchmaking. I don't see one reasonable explanation why the lobby system for ladder is actually legit other than potentially being able to set your lag options. Every other reason is BW elitists trying to "relive the old days".. Keep in mind, I played during the ladder challenges days with "slow bnet ladder".. I played during Cloud Ladder too, and leagues up to iccup. I've been around since those days, but ever since automated matchmaking came out (WC3) it was a life changer. WC3 was the best years of my gaming experience; being able to grind games on ladder to get your "level" then play in actual leagues for the real meaningful games (WC3L).

I suppose if iccup wasn't abuse-able, we wouldn't of had so many issues with the TSL qualifiers??? Oh, did you forget about that? Yea. Real skill is shown when multiple people are banned for having friends bump their account into the top rankings to qualify. Good ole' BW days there. What "victim complexes" can you use to defend that?

Anyways, as he said. If you dont like automated ladder, iccup isnt going away. Have fun on that instead. It'll save me some time having to play against people who are gonna just talk trash when I do a build thats not the latest cookie cutter out of korea, and say "OMG you are playing the game wrong, you cheater! My whole gameplan was to counter this one specific build!" when I win.

Why are you being such a WC3 elitist? Oh wait, preferences in ladder systems have nothing to do with being an "elitist." Seriously, please chill the fuck out with that cliche buzzword. The more you use it, the more you dilute the actual meaning.

Whoever said ICCup wasn't abusable? You're not even responding to any of my arguments, you're just creating your own arguments that you then counter with one-off anecdotal evidence about how a couple people got caught griming their way into one tournament. Yes, got caught. And how many of those that got caught went on to achieve fame and riches from their falsely inflated rank, or somehow negatively affected the chances of other players in doing so? Zero. Thanks for the strawman though.

The last part of your post is just a joke. You're still going to get shit on by people for cheesing, that's never going away, even if every "BW elitist" dies. Even noobs who don't have the faintest idea of what "standard" is will call you "gay" and have slept with your mother. So don't pretend like this aging, dwindling population of "BW elitists" is the source of your problems and woes. I loved the implication that you'd beat me with your genius builds, I'd cry about it, and that's why I should stay on ICCup. As I already explained, if you think the lobby system (like ICCup's) somehow prevents cheeses from happening, you're sorely mistaken. Anyway, since you more or less called me out, how about we see whether my silly Korean "cookie cutter" builds are up to snuff on 1.19 against your brilliant bag of builds? I won't complain if I lose, I promise; I've been beaten by enough Latin American strategic masters in my time.


lol I never said cheese wont happen, but in a real matchmaking, cheese HAS to happen and you HAVE to get used to it. I'm perfectly fine with cheese, I focus very heavily on defending it and I often do very well on matchmaking because of that fact. I don't bitch and complain like most people "wahhh you didnt open up CC first, you are abusing the game!". So bring the cheese on, I wanna match up vs players who DONT only play TvP and leave at the scout of proxy gates to get their B+ rating.

I've played literally 5 games of BW since 2010. If you really want to play me, start laddering next week on remastered, I'm sure you'll run into me soon enough if you can survive the "difficulties" that you complain about with matchmaking and get up there.

Sure, let's ignore all of the counter-arguments from multiple people and just repeat our original points ad nauseam.

Lol k.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
Last Edited: 2017-08-11 16:45:19
August 11 2017 16:35 GMT
#108
On August 11 2017 14:08 SnowfaLL wrote:
I've played literally 5 games of BW since 2010. If you really want to play me, start laddering next week on remastered, I'm sure you'll run into me soon enough if you can survive the "difficulties" that you complain about with matchmaking and get up there.
Doesnt it strike YOU as odd that you've played so little and yet are making pronouncements about the tendencies found on iCCUP? A little self awareness can go a long way in life...
On August 11 2017 23:34 Endymion wrote:
Show nested quote +
On August 11 2017 23:06 blade55555 wrote:
On August 11 2017 21:44 Endymion wrote:
can someone please explain to me this "turn speed" debate??? i haven't played 1.18/1.19/SCR, is there some difference from 1.16.1 that makes the game less laggy or something at the cost of unit responsiveness? do the koreans want it to keep their matchmaking"korean only?" why doesn't 1.16.1 have this issue?


It's just different latency options. 8 is the default, 12 is above what L2 latency was I believe (might be wrong on this) and 16 is super latency.

Koreans want 12 because 12 turn rate is amazing (even on high/extra high lat it's better than 8).

From what I gather from reading, 1.16 would be equivalent to I think 10 turn rate which doesn't exist in the new patches. Might be wrong, but I am pretty sure that's right.

it's odd that blizzard chose not just use #w or #l2 then since it has historically been smooth even for foreigners.. it's understandable that the koreans are frustrated about having bad MM servers. i'm betting eventually the fish ladder will require the higher "turn rate" to be considered a +/- mmr game
Honestly im expecting that blizzard will change the default turn rate on MM after the backlash, but only time will tell.
Never say Die! ||| Fight you? No, I want to kill you.
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
Last Edited: 2017-08-11 16:45:10
August 11 2017 16:43 GMT
#109
No idea how i double posted...
Never say Die! ||| Fight you? No, I want to kill you.
tec27
Profile Blog Joined June 2004
United States3701 Posts
August 11 2017 17:49 GMT
#110
On August 11 2017 23:14 B-royal wrote:
Show nested quote +
On August 11 2017 23:06 blade55555 wrote:
On August 11 2017 21:44 Endymion wrote:
can someone please explain to me this "turn speed" debate??? i haven't played 1.18/1.19/SCR, is there some difference from 1.16.1 that makes the game less laggy or something at the cost of unit responsiveness? do the koreans want it to keep their matchmaking"korean only?" why doesn't 1.16.1 have this issue?


It's just different latency options. 8 is the default, 12 is above what L2 latency was I believe (might be wrong on this) and 16 is super latency.

Koreans want 12 because 12 turn rate is amazing (even on high/extra high lat it's better than 8).

From what I gather from reading, 1.16 would be equivalent to I think 10 turn rate which doesn't exist in the new patches. Might be wrong, but I am pretty sure that's right.



Yes I believe you are right on all points.

https://us.battle.net/forums/en/starcraft/topic/20758576823

8 is basically unplayable and not fun for anyone competitive. 10 was manageable but it still had huge downsides for mutalisk micro etc. 12 would be ideal but unfortunately it will lag for a lot of people. I have to set it to extra high for Koreans to not lag with me.

That test seems inaccurate to me, I wouldn't necessarily trust it outright. I'll try and run my own tests later today, but I would very much expect that an 8 turn rate at low latency is identical to lan latency (which, note, is slightly *faster* than ICCup/Fish would have been in 1.16, due to how the values they modify are used). In general I'd say that people are bad at identifying latency at these levels, and are very affected in their judgment by unrelated things.
Can you jam with the console cowboys in cyberspace?
JungleTerrain
Profile Joined January 2012
Chile799 Posts
August 11 2017 18:01 GMT
#111
I've always thought 8 at low settings was pretty good, I don't feel as if it's a big difference from L2 like some people claim. But wtf do I know.
www.broodwarmaps.net
blade55555
Profile Blog Joined March 2009
United States17423 Posts
August 11 2017 18:11 GMT
#112
I don't feel like 8 is bad either. 8 on high/extra high lat does suck. Would prefer 12 of course.
When I think of something else, something will go here
B-royal
Profile Joined May 2015
Belgium1330 Posts
August 11 2017 20:07 GMT
#113
8 on low has a very palpable delay for me. iCCup and fish feel better in general. Then for me turn rate 12 on extra high feels identical to fish/iccup and finally 12 feels amazing.

Looking forward to those tests by tec27!
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
NrG.ZaM
Profile Joined March 2008
United States267 Posts
August 11 2017 20:26 GMT
#114
On August 11 2017 23:34 Endymion wrote:
Show nested quote +
On August 11 2017 23:06 blade55555 wrote:
On August 11 2017 21:44 Endymion wrote:
can someone please explain to me this "turn speed" debate??? i haven't played 1.18/1.19/SCR, is there some difference from 1.16.1 that makes the game less laggy or something at the cost of unit responsiveness? do the koreans want it to keep their matchmaking"korean only?" why doesn't 1.16.1 have this issue?


It's just different latency options. 8 is the default, 12 is above what L2 latency was I believe (might be wrong on this) and 16 is super latency.

Koreans want 12 because 12 turn rate is amazing (even on high/extra high lat it's better than 8).

From what I gather from reading, 1.16 would be equivalent to I think 10 turn rate which doesn't exist in the new patches. Might be wrong, but I am pretty sure that's right.

it's odd that blizzard chose not just use #w or #l2 then since it has historically been smooth even for foreigners.. it's understandable that the koreans are frustrated about having bad MM servers. i'm betting eventually the fish ladder will require the higher "turn rate" to be considered a +/- mmr game



I don't think they really changed much when it comes to the netcode, I think the difference is primarily from input handling (there were TONS of threads about how 1.18+ handle inputs differently from 1.16), since L2 differs from turn rate 8 and L1 differs from turn rate 12 by roughly the same amount (20-30ms according to the brief tests I did and posted on the b.net forums, nothing massively conclusive of course).
Lazare1969
Profile Joined September 2014
United States318 Posts
August 11 2017 21:18 GMT
#115
Why don't they just consolidate all this turn rate / latency stuff into a simpler naming scheme and allow you to change the option in-game?

Latency 1 = Turn rate 16, Latency low
Latency 2 = Turn rate 16, Latency high
Latency 3 = Turn rate 16, Latency highest
Latency 4 = Turn rate 12, Latency low
...
Latency 9 = Turn rate 8, Latency highest
6 trillion
Jealous
Profile Blog Joined December 2011
10187 Posts
Last Edited: 2017-08-11 21:37:58
August 11 2017 21:37 GMT
#116
On August 12 2017 06:18 Lazare1969 wrote:
Why don't they just consolidate all this turn rate / latency stuff into a simpler naming scheme and allow you to change the option in-game?

Latency 1 = Turn rate 16, Latency low
Latency 2 = Turn rate 16, Latency high
Latency 3 = Turn rate 16, Latency highest
Latency 4 = Turn rate 12, Latency low
...
Latency 9 = Turn rate 8, Latency highest

Because latency is controllable in-game (and needs to be), Turn rate is not.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6709 Posts
August 11 2017 21:43 GMT
#117
On August 12 2017 06:37 Jealous wrote:
Show nested quote +
On August 12 2017 06:18 Lazare1969 wrote:
Why don't they just consolidate all this turn rate / latency stuff into a simpler naming scheme and allow you to change the option in-game?

Latency 1 = Turn rate 16, Latency low
Latency 2 = Turn rate 16, Latency high
Latency 3 = Turn rate 16, Latency highest
Latency 4 = Turn rate 12, Latency low
...
Latency 9 = Turn rate 8, Latency highest

Because latency is controllable in-game (and needs to be), Turn rate is not.

Sometimes i wish it wasnt when u face retard trolls changing the game to extra while doing 99 gates 3 probes rush or just the classic terran changing the game to extra when u have to micro mutas.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
August 11 2017 22:03 GMT
#118
Does that happen to you a lot? I have never had that happen to me (at least yet).
When I think of something else, something will go here
Prev 1 4 5 6 All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 13m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 198
ProTech41
StarCraft: Brood War
actioN 1741
Shuttle 1046
Leta 160
sorry 75
Nal_rA 71
Bale 62
Aegong 60
GoRush 43
SilentControl 18
Dota 2
NeuroSwarm83
League of Legends
JimRising 558
Counter-Strike
shoxiejesuss382
Other Games
summit1g10792
singsing951
C9.Mang0377
ceh9283
Tasteless99
ArmadaUGS23
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• LUISG 23
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1318
• Stunt462
Upcoming Events
Wardi Open
3h 13m
Online Event
9h 13m
Online Event
1d 3h
[BSL 2025] Weekly
1d 10h
Safe House 2
1d 10h
Sparkling Tuna Cup
2 days
BSL Team Wars
2 days
Team Bonyth vs Team Dewalt
Dewalt vs kogeT
JDConan vs Tarson
RaNgeD vs DragOn
StRyKeR vs Bonyth
Aeternum vs Hejek
Replay Cast
3 days
The PondCast
6 days
Liquipedia Results

Completed

KCM Race Survival 2025 Season 3
Maestros of the Game
HCC Europe

Ongoing

BSL 20 Team Wars
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
Acropolis #4 - TS2
EC S1
ESL Pro League S22
Frag Blocktober 2025
Urban Riga Open #1
FERJEE Rush 2025
Birch Cup 2025
DraculaN #2
LanDaLan #3
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025

Upcoming

IPSL Winter 2025-26
SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
WardiTV TLMC #15
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.