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Active: 9738 users

Let's talk about the animations in SC:R

Forum Index > BW General
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l3rand0n
Profile Joined September 2016
14 Posts
Last Edited: 2017-06-30 21:14:05
June 30 2017 20:59 GMT
#1
Hopefully Blizz can pull some good feedback from this thread. What are your thoughts on the currently shown iterations of the death animations/animations in general? Any other things you'd like to see changed animation wise in the remaster?

Some of them are starting to look like a far cry from what they were in the original, which in my opinion is not only distracting but unfortunate. The original death animations we're short and sweet/minimally distracting. I wish blizz would keep it like this. Seeing a marine explode everywhere is kind of off-putting when compared to the original death animation. Likewise, a Zergling dying doesn't leave a distinctive dark red puddle of blood anymore, which feels wrong.

The choice of color for the gore/blood is just too light in some cases, particularly for Zerg units. In short the death animations need to be on par with how gruesome it looked in BW and blizz has so far have failed to do this imo.

Explosion effects are off-putting as well, and far too wispy. They lack defined punch and I almost feel like because they tried to use all the available colors they could, it actually turned out worse. The explosions also need to be shorter and sweeter. I want to see a probe(for example)spectacularly vaporize into smithereens quickly(just like BW did it), not weakly dissipate slowly. The terran building/protoss building explosions need to change for certain, and need to be unified together. I dont mind the look of the new protoss building death animation, though at the same time it is far too saturated and I feel like it would be distracting.

Another thing that strikes me as off is the tinting on some of the attack animations, particularly the Siege Tank and Ghost's attacks. They're too orange and dark, and do not mesh as well with the background. The original saturation they had in BW was perfect and I'd love to see SC:R go back to this.

Dragoon/photon cannon attack animations do not seem to accelerate the same way they used to in BW. These two attacks and protoss building warp-in effects are lacking the unifying 'hedgehog' like effect they have in BW and it doesn't look right, anybody else agree?

Marine/goliath attack animation is too sparkly.. Looks like splashes of sparkles o.O

I know blizz has recently said that they are still trying to get it right, but I do hope the game isnt launched with some of the current effects still in the game.
Entertaining
Profile Joined September 2007
Canada793 Posts
July 01 2017 00:03 GMT
#2
They don't know what makes a good RTS and they don't care what the hardcore communities have to say. This has been clear the entirety of sc2. This thread is moot.
LRM)TechnicS
Profile Joined May 2008
Bulgaria1565 Posts
Last Edited: 2017-07-01 00:48:13
July 01 2017 00:45 GMT
#3
Yes, it's sparkly and it is probably more tiring to watch for longer periods (that's the case with me) compared to the original, but if the possilibility of younger guys starting and playing the game materializes (and the reason is the "flashy looks"), then its worth "the price" to pay IMO.

If that video in the BW:RM thread is accurate of the SC:R gameplay then I found two things to be polished:

1. the "blinking" swarm @ 02:25 of the video
2. the zergling spawn animation - they go from really small to ultra big and it looks just not right @ 03:12 of the video.

I personally liked the first version of the archon better (seen here: https://starcraft.com/en-us/articles/20695698) than the one from that video in the BW:RM thread. They look different right? But there will be so many opinions on various units and it seems really hard to get representative and reliable information to what looks right even in the case we are able to define our situation and goals clearly (f.e. the units to stay true to the original (in this case we will also have to define what "true to the original" means)).

I think I read in an interview that the guys that developed the units for SC:BW are working on the SC:R units as well. If someone can confirm, I guess this will be as close to "true to the original" as we can get even though some units on some terrains look really off to me as well.
Enjoy the game
Endymion
Profile Blog Joined November 2009
United States3701 Posts
July 01 2017 00:49 GMT
#4
what we really need to talk about is if the HD version has an aspect ratio advantage over traditional graphics..
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
XERX
Profile Joined April 2017
85 Posts
July 01 2017 00:55 GMT
#5
On July 01 2017 09:03 Entertaining wrote:
They don't know what makes a good RTS and they don't care what the hardcore communities have to say. This has been clear the entirety of sc2. This thread is moot.


what are you talking about its a death animation lmao
XERX
Profile Joined April 2017
85 Posts
July 01 2017 00:55 GMT
#6
Also Blizzard Korea stated that this is old footage.
thePunGun
Profile Blog Joined January 2016
598 Posts
Last Edited: 2017-07-01 01:16:57
July 01 2017 01:05 GMT
#7
Uhm... you can select between new and old animations/angles/lighting/shaders/normal maps... etc. in the graphics options... at least that's what Blizz said in an interview.
There's a link in this thread: BW:RM available for pre-purchase! Released Aug 14
Interview: StarCraft Remastered devs unveil price, explain how much is being rebuilt
"You cannot teach a man anything, you can only help him find it within himself."
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
July 01 2017 01:27 GMT
#8
The blinking dark swarm is likely a bug. The Zergling spawn animation is definitely unpolished, but hopefully they'll give iterate it some more before release along with the other animations.
ㅇㅅㅌㅅ
funnybananaman
Profile Joined April 2009
United States830 Posts
July 01 2017 03:08 GMT
#9
Honestly i see very little difference between this shit and SC2, looks like a worse version of SC2 and not like a real remaster ofBW, but hey at least they're still throwing shit at the wall to see what might stick so glad to see blizzard dev haven't totally given up yet.
thePunGun
Profile Blog Joined January 2016
598 Posts
Last Edited: 2017-07-01 03:31:43
July 01 2017 03:22 GMT
#10
On July 01 2017 12:08 funnybananaman wrote:
Honestly i see very little difference between this shit and SC2, looks like a worse version of SC2 and not like a real remaster ofBW, but hey at least they're still throwing shit at the wall to see what might stick so glad to see blizzard dev haven't totally given up yet.

Care to elaborate how this is anything like SC2? Because I can't see how anyone in their right mind, who has at least seen 5 minutes of gameplay come to a moronic conclusion like that. It's the same game, the devs clearly stated (in the interview I've posted above), they've simply replaced the visuals! Everything else is almost exactly the same!
"You cannot teach a man anything, you can only help him find it within himself."
RecklessCraft
Profile Joined February 2015
Canada27 Posts
July 01 2017 03:48 GMT
#11
On July 01 2017 12:08 funnybananaman wrote:
Honestly i see very little difference between this shit and SC2, looks like a worse version of SC2 and not like a real remaster ofBW, but hey at least they're still throwing shit at the wall to see what might stick so glad to see blizzard dev haven't totally given up yet.

You are an extraordinarily inferior version of human to say the least, intellectually

User was warned for this post
Little-Chimp
Profile Joined February 2008
Canada948 Posts
July 01 2017 07:45 GMT
#12
On July 01 2017 09:03 Entertaining wrote:
They don't know what makes a good RTS and they don't care what the hardcore communities have to say. This has been clear the entirety of sc2. This thread is moot.


Imagine being this jaded
fazek42
Profile Blog Joined April 2011
Hungary438 Posts
July 01 2017 08:02 GMT
#13
Why can't just they remaster the existing animations?? Well, there is still time for them to revert to that *hopeful*
FlaShFTW
Profile Blog Joined February 2010
United States10354 Posts
July 01 2017 08:44 GMT
#14
Tank animations are far too over the top. The current tank explosion is pretty legit, sounds great, looks great. over the top mushroom cloud? lol please.

zerg building still look like plastic too still.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
onlystar
Profile Joined March 2015
United States971 Posts
July 01 2017 09:17 GMT
#15
On July 01 2017 09:49 Endymion wrote:
what we really need to talk about is if the HD version has an aspect ratio advantage over traditional graphics..



to me this is like breaking my brain how the actual f***ck did we get to the point where this is reality
Qikz
Profile Blog Joined November 2009
United Kingdom12027 Posts
July 01 2017 09:34 GMT
#16
On July 01 2017 09:49 Endymion wrote:
what we really need to talk about is if the HD version has an aspect ratio advantage over traditional graphics..


Pros have even stated it doesn't make a difference.

People are seriously making a mountain out of a molehill with this. If even people like Flash are saying it looks perfectly fine, why are you making such a big deal out of everything?

I've been a member of this commmunity for 8 years and the weird sense of elitism that's appeared since SC2 come out and has been getting worse since remastered was announced is ridiculous. People are acting like people are murdering their dog. Really, the footage we've seen isn't release footage even Blizzard Korea stated that. People are jumping at the chance to find problems with absolutely everything and it's insane.

Just look at how stupid the victory screen threads were, people are picking holes where there's no holes to pick. The gameplay is staying exactly the same, the graphics are being updated and you don't even need to use them, where exactly is the big deal here?
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
onlystar
Profile Joined March 2015
United States971 Posts
Last Edited: 2017-07-01 09:47:13
July 01 2017 09:46 GMT
#17
On July 01 2017 18:34 Qikz wrote:
Show nested quote +
On July 01 2017 09:49 Endymion wrote:
what we really need to talk about is if the HD version has an aspect ratio advantage over traditional graphics..


Pros have even stated it doesn't make a difference.

People are seriously making a mountain out of a molehill with this. If even people like Flash are saying it looks perfectly fine, why are you making such a big deal out of everything?

I've been a member of this commmunity for 8 years and the weird sense of elitism that's appeared since SC2 come out and has been getting worse since remastered was announced is ridiculous. People are acting like people are murdering their dog. Really, the footage we've seen isn't release footage even Blizzard Korea stated that. People are jumping at the chance to find problems with absolutely everything and it's insane.

Just look at how stupid the victory screen threads were, people are picking holes where there's no holes to pick. The gameplay is staying exactly the same, the graphics are being updated and you don't even need to use them, where exactly is the big deal here?


eh thanks for youre input but when flash was saying it looks perfectly fine.. he probably was not talking about the subject that endymion brought up aspect ratio advantage...
Endymion
Profile Blog Joined November 2009
United States3701 Posts
July 01 2017 09:49 GMT
#18
On July 01 2017 18:34 Qikz wrote:
Show nested quote +
On July 01 2017 09:49 Endymion wrote:
what we really need to talk about is if the HD version has an aspect ratio advantage over traditional graphics..


Pros have even stated it doesn't make a difference.

People are seriously making a mountain out of a molehill with this. If even people like Flash are saying it looks perfectly fine, why are you making such a big deal out of everything?

I've been a member of this commmunity for 8 years and the weird sense of elitism that's appeared since SC2 come out and has been getting worse since remastered was announced is ridiculous. People are acting like people are murdering their dog. Really, the footage we've seen isn't release footage even Blizzard Korea stated that. People are jumping at the chance to find problems with absolutely everything and it's insane.

Just look at how stupid the victory screen threads were, people are picking holes where there's no holes to pick. The gameplay is staying exactly the same, the graphics are being updated and you don't even need to use them, where exactly is the big deal here?


all of these molehills are adding up to be quite the substantial hill when i could just choose to play 1.16 lol
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
neptunusfisk
Profile Blog Joined July 2012
2286 Posts
July 01 2017 10:00 GMT
#19
On July 01 2017 18:34 Qikz wrote:
Show nested quote +
On July 01 2017 09:49 Endymion wrote:
what we really need to talk about is if the HD version has an aspect ratio advantage over traditional graphics..

People are seriously making a mountain out of a molehill with this. If even people like Flash are saying it looks perfectly fine, why are you making such a big deal out of everything?

I've been a member of this commmunity for 8 years and the weird sense of elitism that's appeared since SC2 come out and has been getting worse since remastered was announced is ridiculous. People are acting like people are murdering their dog. Really, the footage we've seen isn't release footage even Blizzard Korea stated that. People are jumping at the chance to find problems with absolutely everything and it's insane.


I think the main problem with SC2 isn't within the game itself, but rather that they modify the game to suit the balance whine, making people feel entitled to Blizzard patching away their problems instead of just focusing on improving. BW has been blessed by the sense of balance/design whine being entirely pointless because nothing is going to change anyway, but now the flood gates have been opened, and people complain about everything they don't like.
maru G5L pls
onlystar
Profile Joined March 2015
United States971 Posts
Last Edited: 2017-07-01 10:09:34
July 01 2017 10:06 GMT
#20
On July 01 2017 19:00 neptunusfisk wrote:
Show nested quote +
On July 01 2017 18:34 Qikz wrote:
On July 01 2017 09:49 Endymion wrote:
what we really need to talk about is if the HD version has an aspect ratio advantage over traditional graphics..

People are seriously making a mountain out of a molehill with this. If even people like Flash are saying it looks perfectly fine, why are you making such a big deal out of everything?

I've been a member of this commmunity for 8 years and the weird sense of elitism that's appeared since SC2 come out and has been getting worse since remastered was announced is ridiculous. People are acting like people are murdering their dog. Really, the footage we've seen isn't release footage even Blizzard Korea stated that. People are jumping at the chance to find problems with absolutely everything and it's insane.


I think the main problem with SC2 isn't within the game itself, but rather that they modify the game to suit the balance whine, making people feel entitled to Blizzard patching away their problems instead of just focusing on improving. BW has been blessed by the sense of balance/design whine being entirely pointless because nothing is going to change anyway, but now the flood gates have been opened, and people complain about everything they don't like.


i find this amusing you wish to slap bw fans with what sc2 fans created endless whining over a failed product asking for changes, now you wish to put that image upon broodwar players who wish their game stays the same yea totally the same thing buddy!
404AlphaSquad
Profile Joined October 2011
839 Posts
Last Edited: 2017-07-01 10:23:50
July 01 2017 10:16 GMT
#21
On July 01 2017 05:59 l3rand0n wrote:
Dragoon/photon cannon attack animations do not seem to accelerate the same way they used to in BW.

What does that even mean? That dragoons have faster or slower projectiles? They literally only slapped on new paint on the old projectile. Srsly the BW community just is looking for reasons not to play the remaster and I suspect alot of you like Endymion actually hope it fails.

On July 01 2017 18:34 Qikz wrote:
The gameplay is staying exactly the same, the graphics are being updated and you don't even need to use them, where exactly is the big deal here?

Yep they just want the game to fail or find a reason to be dissatisfied.

On July 01 2017 18:34 Qikz wrote:
I've been a member of this commmunity for 8 years and the weird sense of elitism that's appeared since SC2 come out and has been getting worse since remastered was announced is ridiculous.

It was always there. Sc2 just kicked the self-superiority complex into overdrive. Also according to some BW people I spoke to in this forum: if you weren't here for the full 19 years your opinion on the game doesn't count.

aka Kalevi
Kadungon
Profile Joined June 2017
41 Posts
Last Edited: 2017-07-01 10:42:32
July 01 2017 10:35 GMT
#22
There is no reason to assume that the people that work right now on SC BW knew any more than the people that made SC2 knew about SC BW.


Several times they rewrote the input engine so it would obviously not be able to handle more than 300 actions per minute. They actually came out and admitted that they capped the refresh rate at 300 while the way inputs were read was linked to this.

This just literally means that the person who had to come up with the number 300 doesn't know there are Koreans playing SC BW.

And then when they tested their new version before releasing it as a patch, no one noticed as well. And you don't need to be a top Korean to notice it was missifng inputs.

Blizzard doesn't understand why people still play SC BW after 20 years. They do not understand why SC BW was able to become an esports. They gave SC2 an engine that made it fundamentally unenjoyable to micro the units. When in SC2 beta, they finally decided to listen to that guy who had been telling them "Hey we need to listen to the community, let's make units kitable/more microable' they threw up their hands and told themselves 'We have no clue anymore, let's just try that' and they told a dev to rewrite the way how the Phoenix was controlled. We then got some build of the game where the Phoenix would literally fly backwards and shoot backwards at the same time (meaning it shot forward again, just in a very very odd way). It was so 'funny' because that completely exemplified how they were usually unwilling to listen, and completely clueless about community feedback, and the fundamentals of the game, the moment they got so desperate they even tried 'doing what TL told them' a try.


Look, this SC:R has all kinds of problems. The most obvious one is that it will split the community. Yes, 15 dollars is almost no money. Yet there are a lot of jobless kids in our community. Apparently, they cannot afford it. I would be willing to pay 15 euro every weekend I play SC BW, if it was actually better than what we have now.
But what if we don't want a re-implementation of the game engine? Being forced to relearn hotkeys, or else play at a disadvantage? You can see in the videos they made so far that dragoons can be inside their current collision boxes, and not freak out. Also, did you see any dragoons walking backwards? They changed collisions detection and pathing. Maybe not a lot. But they did. And even if it is better, I want the game to be the same. They are free to make SC3 inside their new SC:R engine and I will actually play it and not mind that it feels different. I just don't want 'my game' to feel iffy. I'd be mad about that even if Blizzard gave me 1500 euro, rather than me them 15 dollar.

They aren't just reskinning the game. They are changing attach animations. Dragoon shots are suddenly fuzzy balls rather than perfect circles.
This is an overall problem they run into anyway. Some people here seem to think you can actually draw new 4k versions of the old skins, and that it will look good. Even if the individual sprites look good, the game just seems odd in 4k. It seems like things float above the background, pop out even. It doesn't seem real or convincing.

Second, the old sprites were so low resolution, you couldn't actually see what was going on. If they make 4k versions of that, it suddenly becomes obvious what silliness they decided back then to put into the sprites, but were hidden by pixels. For example, I can't wait to see the 4k version of the missile turret. They are really going to have a dude as big as a supply depot rotating in that chair? I mean, I and about everyone else that played SC BW only learned after 10 years of playing that it was actually a dude in a chair, because someone pointed it out online.

So we have people who want to play old hotkeys vs old hotkeys, old pathing, old AI, old attack animations, old graphics. But they do want matchmaking and players that are online.

Then we have people playing the widescreen version of the game, meaning they can see a larger part of the map. They have matchmaking. And I have to vote that I approve of what Blizzard did so I can still get games online. And I will have to go back to the old graphics, because if we wanted nice graphics in our games, then why are we playing SC BW in 2017 anyway? And then all the small details about how the game controls are off.

I'd rather play Valve or Riot 1500 euro, and Blizzard leaves us alone. The game did fine for 19 minus 3 years without you guys. It will do fine for the next 10. And if you really worried, just release the fucking source code. At least the community doesn't have a track record of releasing game-breaking patches every 2 to 3 years.



If only they just did a literal reskin. Why do we actually need widescreen? Just fix some compatibility issues, fix the CPU baking, write the old engine, then write new sprites on top of literally the old engine. Then add matchmaking, with an actual trueskill-Glicko like system. Not the nonsense iccup has. And not the fakeness SC2 has. I don't fucking want to play a game where the matchmaking tries to convince me and everyone else that we are just below Flash in skill.

I won't be convinced of SC:R until I can take a SC:R replay and run it somewhat decently in 1.16, and vice versa.
bstuLLs
Profile Joined June 2017
8 Posts
July 01 2017 10:44 GMT
#23
On July 01 2017 19:35 Kadungon wrote:
There is no reason to assume that the people that work right now on SC BW knew any more than the people that made SC2 knew about SC BW.


Several times they rewrote the input engine so it would obviously not be able to handle more than 300 actions per minute. They actually came out and admitted that they capped the refresh rate at 300 while the way inputs were read was linked to this.

This just literally means that the person who had to come up with the number 300 doesn't know there are Koreans playing SC BW.

And then when they tested their new version before releasing it as a patch, no one noticed as well. And you don't need to be a top Korean to notice it was missing inputs.

Blizzard doesn't understand why people still play SC BW after 20 years. They do not understand why SC BW was able to become an esports. They gave SC2 an engine that made it fundamentally unenjoyable to micro the units. When in SC2 beta, they finally decided to listen to that guy who had been telling them "Hey we need to listen to the community, let's make units kitable/more microable' they threw up their hands and told themselves 'We have no clue anymore, let's just try that' and they told a dev to rewrite the way how the Phoenix was controlled. We then got some build of the game where the Phoenix would literally fly backwards and shoot backwards at the same time. It was so 'funny' because that completely exemplified how they were usually unwilling to listen, and completely clueless about community feedback, and the fundamentals of the game, the moment they got so desperate they even tried 'doing what TL told them' a try.


Look, this SC:R has all kinds of problems. The most obvious one is that it will split the community. Yes, 15 dollars is almost no money. Yet there are a lot of jobless kids in our community. Apparently, they cannot afford it. I would be willing to pay 15 euro every weekend I play SC BW, if it was actually better than what we have now.
But what if we don't want a re-implementation of the game engine? Being forced to relearn hotkeys, or else play at a disadvantage? You can see in the videos they made so far that dragoons can be inside their current collision boxes, and not freak out. Also, did you see any dragoons walking backwards? They changed collisions detection and pathing. Maybe not a lot. But they did. And even if it is better, I want the game to be the same. They are free to make SC3 inside their new SC:R engine and I will actually play it and not mind that it feels different. I just don't want 'my game' to feel iffy. I'd be mad about that even if Blizzard gave me 1500 euro, rather than me them 15 dollar.

They aren't just reskinning the game. They are changing attach animations. Dragoon shots are suddenly fuzzy balls rather than perfect circles.
This is an overall problem they run into anyway. Some people here seem to think you can actually draw new 4k versions of the old skins, and that it will look good. Even if the individual sprites look good, the game just seems odd in 4k. It seems like things float above the background, pop out even. It doesn't seem real or convincing.

Second, the old sprites were so low resolution, you couldn't actually see what was going on. If they make 4k versions of that, it suddenly becomes obvious what silliness they decided back then to put into the sprites, but were hidden by pixels. For example, I can't wait to see the 4k version of the missile turret. They are really going to have a dude as big as a supply depot rotating in that chair? I mean, I and about everyone else that played SC BW only learned after 10 years of playing that it was actually a dude in a chair, because someone pointed it out online.

So we have people who want to play old hotkeys vs old hotkeys, old pathing, old AI, old attack animations, old graphics. But they do want matchmaking and players that are online.

Then we have people playing the widescreen version of the game, meaning they can see a larger part of the map. They have matchmaking. And I have to vote that I approve of what Blizzard did so I can still get games online. And I will have to go back to the old graphics, because if we wanted nice graphics in our games, then why are we playing SC BW in 2017 anyway? And then all the small details about how the game controls are off.

I'd rather play Valve or Riot 1500 euro, and Blizzard leaves us alone. The game did fine for 19 minus 3 years without you guys. It will do fine for the next 10. And if you really worried, just release the fucking source code. At least the community doesn't have a track record of releasing game-breaking patches every 2 to 3 years.



If only they just did a literal reskin. Why do we actually need widescreen? Just fix some compatibility issues, fix the CPU baking, write the old engine, then write new sprites on top of literally the old engine. Then add matchmaking, with an actual trueskill-Glicko like system. Not the nonsense iccup has. And not the fakeness SC2 has. I don't fucking want to play a game where the matchmaking tries to convince me and everyone else that we are just below Flash in skill.

I won't be convinced of SC:R until I can take a SC:R replay and run it somewhat decently in 1.16, and vice versa.



It's like you haven't even played 1.18 yet. widescreen issues are fixed already. none of the issues I've seen in this thread are legit; just whiney sc2 players trying to bring down SC:R.
Kadungon
Profile Joined June 2017
41 Posts
Last Edited: 2017-07-01 10:50:56
July 01 2017 10:48 GMT
#24
On July 01 2017 19:44 bstuLLs wrote:
It's like you haven't even played 1.18 yet. widescreen issues are fixed already. none of the issues I've seen in this thread are legit; just whiney sc2 players trying to bring down SC:R.



You didn't even read. I didn't say anything about widescreen issues. Just about people having widescreen view vs people that don't.

Whining SC players? Are you the same guy that said before that this is exactly the same as SC2 people whining to Blizzard about not changing the game. If you really feel this new SC:R engine is so good, go re-engine and reskin SC2. That game is broken and needs fixing. Not SC BW.

And you really needed to make a new account to tell me how stupid I was? I guess you spend more time making that account than you did on not reading one of the best posts made on TL in 3 weeks. Well done!


All I am saying, Blizzard, leave us alone. The game has been fine without you. It will continue to be fine without you. I'd even pay you 1500 euro not to release SC:R.
207aicila
Profile Joined January 2015
1237 Posts
July 01 2017 10:54 GMT
#25
Yeah 1500 euro will totally counteract the hundreds of thousands of copies they expect to sell in South Korea.

🤔🤔🤔🤔
mfw people who never followed BW speak about sAviOr as if they know anything... -___-''''
TL+ Member
Kadungon
Profile Joined June 2017
41 Posts
Last Edited: 2017-07-01 11:04:53
July 01 2017 10:59 GMT
#26
Like that is what I said. Like I have hundreds of thousands to spend on a hobby you have been casually doing for free for over a decade. I just got a post-doc position. All I was saying is that I'd pay 1/3rd of my monthly salary for blizzard to leave us the fuck alone. I am a honest academic. Yes, if I had infinite money, I'd buy Blizzard just to disband it out of spite. But I am a honest academic. In the past, I was the one convincing people here how much SC BW actually sold in SK. People didn't believe me. Are you buying up all the SC2 copies Blizzard didn't sell in SK? If not, why even go down this line?

trololo I guess. That's the quality posters TL has post-SC2 in the Hearthstone-Overwatch era

Why didn't have TL a WoW section back in 2007? Because back then we were fucking elitist.
HaN-
Profile Blog Joined June 2009
France1920 Posts
July 01 2017 11:08 GMT
#27
On July 01 2017 10:27 eviltomahawk wrote:
The blinking dark swarm is likely a bug. The Zergling spawn animation is definitely unpolished, but hopefully they'll give iterate it some more before release along with the other animations.


I doubt it's a bug, Blizzard gave this video to journalists specifically to show the mass how graphics looks with the gameplay. It would be really weird if they let a bug slip into it.
I remember hearing devs saying they recognized that the original dark swarm made it hard to distinguish units under it, so the blinking is probably their failed attempt at addressing this.

Another thing they should re-work is the addition of manholes on maps, making them very easy to mistake with burrowed lurkers.

[image loading]
Calendaraka Foxhan
404AlphaSquad
Profile Joined October 2011
839 Posts
Last Edited: 2017-07-01 11:18:07
July 01 2017 11:13 GMT
#28
On July 01 2017 19:35 Kadungon wrote:
But what if we don't want a re-implementation of the game engine? Being forced to relearn hotkeys, or else play at a disadvantage? You can see in the videos they made so far that dragoons can be inside their current collision boxes, and not freak out. Also, did you see any dragoons walking backwards? They changed collisions detection and pathing. Maybe not a lot. But they did. And even if it is better, I want the game to be the same.


So I am sorry for the coming caps:

+ Show Spoiler +
IT IS THE SAME ENGINE!!!!!!!! THEY DID NOT CHANGE PATHING THEY DID NOT CHANGE COLLISION DETECTION. In fact you can play scr versus scbw. SO NOTHING IS DIFFERENT!!!



On July 01 2017 19:35 Kadungon wrote:
Just fix some compatibility issues ___ write the old engine, then write new sprites on top of literally the old engine.

Thats what they did. Are you dyslexic?

It really shows that you have no idea what you are talking about. You are just looking for an excuse to complain about scr.
aka Kalevi
Kadungon
Profile Joined June 2017
41 Posts
Last Edited: 2017-07-01 11:17:14
July 01 2017 11:16 GMT
#29
On July 01 2017 20:13 404AlphaSquad wrote:
Show nested quote +
On July 01 2017 19:35 Kadungon wrote:
But what if we don't want a re-implementation of the game engine? Being forced to relearn hotkeys, or else play at a disadvantage? You can see in the videos they made so far that dragoons can be inside their current collision boxes, and not freak out. Also, did you see any dragoons walking backwards? They changed collisions detection and pathing. Maybe not a lot. But they did. And even if it is better, I want the game to be the same.


So I am sorry for the coming caps:

+ Show Spoiler +
IT IS THE SAME ENGINE!!!!!!!! THEY DID NOT CHANGE PATHING THEY DID NOT CHANGE COLLISION DETECTION. In fact you can play scr versus scbw. SO NOTHING IS DIFFERENT!!!


It really shows that you have no idea what you are talking about. You are just looking for an excuse to complain about scr.



1) Blizzard never said that
2) If they did, it means nothing.
3) If you played some SC BW the last decade and watch the SC:R movies, you can see it is different. Specifically, watch the movie with the dragoons.
4) Don't trust Blizzard. They have a track record.


So I am sorry for the coming caps:
+ Show Spoiler +

SOMEONE SMASH YOU ACROSS THE HEAD WITH YOUR OWN STUPIDITY.
!
404AlphaSquad
Profile Joined October 2011
839 Posts
Last Edited: 2017-07-01 11:25:42
July 01 2017 11:21 GMT
#30
On July 01 2017 20:16 Kadungon wrote:
Show nested quote +
On July 01 2017 20:13 404AlphaSquad wrote:
On July 01 2017 19:35 Kadungon wrote:
But what if we don't want a re-implementation of the game engine? Being forced to relearn hotkeys, or else play at a disadvantage? You can see in the videos they made so far that dragoons can be inside their current collision boxes, and not freak out. Also, did you see any dragoons walking backwards? They changed collisions detection and pathing. Maybe not a lot. But they did. And even if it is better, I want the game to be the same.


So I am sorry for the coming caps:

+ Show Spoiler +
IT IS THE SAME ENGINE!!!!!!!! THEY DID NOT CHANGE PATHING THEY DID NOT CHANGE COLLISION DETECTION. In fact you can play scr versus scbw. SO NOTHING IS DIFFERENT!!!


It really shows that you have no idea what you are talking about. You are just looking for an excuse to complain about scr.



1) Blizzard never said that
2) If they did, it means nothing.
3) If you played some SC BW the last decade and watch the SC:R movies, you can see it is different. Specifically, watch the movie with the dragoons.
4) Don't trust Blizzard. They have a track record.


So I am sorry for the coming caps:
+ Show Spoiler +

SOMEONE SMASH YOU ACROSS THE HEAD WITH YOUR OWN STUPIDITY.
!



"The one aspect of StarCraft that's not being touched is the actual gameplay, which Blizzard said will be left exactly as it was. "Updated graphics, modern amenities, and other new features won’t matter if we ruin gameplay. Replays from 1.16 still work in SC Remastered. That’s how true we’ve been," Stilwell continued. "Whether players are continuing to play daily in an IGR, coming back after a long time away, or discovering the game that started the war for the Koprulu sector, this is the game the original developers intended you to play."

It sounds like Blizzard is doing everything right with StarCraft: Remastered, but that's not all its doing. At the end of March, it will also roll out a new patch for StarCraft: Brood War, updating it to version 1.18. Once that goes live, StarCraft and the Brood War expansion will both be made free for everyone—not free-to-play, as Blizzard emphasized, but straight-up free. StarCraft: Remastered will not be free, but it will be multiplayer-compatible with the original, so you can upgrade at any time without losing your progress in the campaign or having to give up any of your multiplayer buddies. "

Source: http://www.pcgamer.com/blizzard-reveals-starcraft-remastered-set-for-release-this-summer/

You are the one being retarded and you keep going. Whine more about dragoons not having the same pathing you mentally deficient person.

I don't "trust" blizzard. But I dont need to come up with crazy conspiracy theories or spread misinformation about them.
aka Kalevi
Kadungon
Profile Joined June 2017
41 Posts
Last Edited: 2017-07-01 11:29:00
July 01 2017 11:26 GMT
#31
On July 01 2017 20:13 404AlphaSquad wrote:
Thats what they did. Are you dyslexic?

It really shows that you have no idea what you are talking about. You are just looking for an excuse to complain about scr.



Yes, I am dyslexic. Anything wrong with people that have dyslexia? I did manage to complete a PhD in biophysics despite my dyslexia, getting into some decent journals some nice citations. If I am dyslexic, are you retarded then? Never heard about a person with clinically confirmed retardation getting even a masters


You have no idea what you are talking about because clearly you take everything marketing line Blizzard puts out at face value and as absolute truth. First you need to learn how to ignore this. Then you need to read between the lines.

Blizzard said they really tried hard to keep things the same. Why would they need to do that if all they do is write new sprites on top of the old ones? Because they have been changing things. The only reason you need to be careful about keeping things feel the same is because you are in fact changing it.


Anyway, we have a video of dragoons inside each others collision boxes. And when they start to move and become bigger, they don't float across each other. It is obvious if you ever got trashed by C- Protoss noobs the last decade. And I will be somewhat convinced if I see dragoons or goliaths or whatever bugging out like they did in SC BW in SC:R. I won't be fully convinced until I can load a SC:R replay in 1.16. There are already people claiming they feel that SC BW 1.18 is already different.
404AlphaSquad
Profile Joined October 2011
839 Posts
Last Edited: 2017-07-01 11:29:26
July 01 2017 11:28 GMT
#32
On July 01 2017 20:26 Kadungon wrote:
You have no idea what you are talking about because clearly you take everything marketing line Blizzard puts out at face value and as absolute truth. First you need to learn how to ignore this. Then you need to read between the lines.

Yeah I dont got time for crazy conspiracy theories. You have no backup for your claim other than "I hate blizzard". I provided a source you chose to ignore claiming its propaganda. We are done here lunatic.

User was warned for this post
aka Kalevi
Kadungon
Profile Joined June 2017
41 Posts
Last Edited: 2017-07-01 11:34:41
July 01 2017 11:32 GMT
#33
Yeah, every big company has a big PR&marketing division where dozens of people with for sure double the education you have carefully planning and then carrying out their PR strategy. But when I hint to you about that, that is 'claiming propaganda'.

Why do you think corporations communicate with their customers? To fully inform them so they can make the most rational consumer decisions? Or to get their customers to feel safe and confident about giving you their money?

You are completely delusional about even the most basic aspects of customer-corporation interactions. No wonder every third line that comes out of you makes no sense.

User was warned for this post
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4404 Posts
July 01 2017 11:35 GMT
#34

Look, this SC:R has all kinds of problems. The most obvious one is that it will split the community. Yes, 15 dollars is almost no money. Yet there are a lot of jobless kids in our community. Apparently, they cannot afford it. I would be willing to pay 15 euro every weekend I play SC BW, if it was actually better than what we have now.

Well before they brought out 1.18 the game was dead.
A few hundred idlers on iccup, bnet dead and buggy.
Now you log on theres a couple dozen games on W/E/Europe at peak.You can get games.
So i mean theres a few jobless people that can't afford $15.Probably far less than you think.But there is also gonna be at least 50 times the number of active players when remastered comes out so I don't see this as splitting the community but creating or recreating the community.
https://www.youtube.com/watch?v=e7PvoI6gvQs
Kadungon
Profile Joined June 2017
41 Posts
Last Edited: 2017-07-01 11:43:52
July 01 2017 11:37 GMT
#35
Since when are people allowed to come here and say that SC BW is dead? Isn't that bannable offensive? No, this is not backseat moderating. Just me being very curious about how the rules here changed.

And this coming from a person who is infamous for being really bad a the game?


SC BW has been 'dead' (your words, not mine) ever since 2003. It kept certain people away from our community. We liked it that way.

I am not so concerned about the 3 months after the release of SC:R. Sure, it will bring new players, but they will be gone as fast as they will appear. They don't matter. If those people really liked to play SC BW, why haven't they already been here the last decade? Because of no WSAD? That's the only possible conceivable reason.
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4404 Posts
July 01 2017 11:45 GMT
#36
What was your previous account on teamliquid Kadungon?
https://www.youtube.com/watch?v=e7PvoI6gvQs
207aicila
Profile Joined January 2015
1237 Posts
July 01 2017 11:48 GMT
#37
On July 01 2017 19:59 Kadungon wrote:
Like that is what I said. Like I have hundreds of thousands to spend on a hobby you have been casually doing for free for over a decade. I just got a post-doc position. All I was saying is that I'd pay 1/3rd of my monthly salary for blizzard to leave us the fuck alone. I am a honest academic. Yes, if I had infinite money, I'd buy Blizzard just to disband it out of spite. But I am a honest academic. In the past, I was the one convincing people here how much SC BW actually sold in SK. People didn't believe me. Are you buying up all the SC2 copies Blizzard didn't sell in SK? If not, why even go down this line?

trololo I guess. That's the quality posters TL has post-SC2 in the Hearthstone-Overwatch era

Why didn't have TL a WoW section back in 2007? Because back then we were fucking elitist.


You seem very bitter and irrational, judging by all your posts in this thread. Perhaps /r/conspiracy or /r/HailCorporate would be a better forum for you, rather than TeamLiquid.

It's funny, you mention you just got a post-doc position. Realistically this means I am significantly older than you, and probably have been on TL for longer as well, mr last-month alt account. But keep condescending bro.
mfw people who never followed BW speak about sAviOr as if they know anything... -___-''''
TL+ Member
404AlphaSquad
Profile Joined October 2011
839 Posts
Last Edited: 2017-07-01 11:53:09
July 01 2017 11:52 GMT
#38
On July 01 2017 20:32 Kadungon wrote:
Yeah, every big company has a big PR&marketing division where dozens of people with for sure double the education you have carefully planning and then carrying out their PR strategy. But when I hint to you about that, that is 'claiming propaganda'.

Why do you think corporations communicate with their customers? To fully inform them so they can make the most rational consumer decisions? Or to get their customers to feel safe and confident about giving you their money?

You are completely delusional about even the most basic aspects of customer-corporation interactions. No wonder every third line that comes out of you makes no sense.

There is a difference between marketing and conspiracy you pathetic bitter person.
aka Kalevi
Piste
Profile Blog Joined July 2006
6183 Posts
Last Edited: 2017-07-01 12:26:09
July 01 2017 11:54 GMT
#39
On July 01 2017 09:49 Endymion wrote:
what we really need to talk about is if the HD version has an aspect ratio advantage over traditional graphics..

Does anyone know, if there is a possibility to choose original graphics on the remastered version?

I would gladly use the advantage of having wider resolution combined with more clear animations and graphics (original).

On July 01 2017 20:13 404AlphaSquad wrote:IT IS THE SAME ENGINE!!!!!!!! THEY DID NOT CHANGE PATHING THEY DID NOT CHANGE COLLISION DETECTION. In fact you can play scr versus scbw. SO NOTHING IS DIFFERENT!!!

I thought they re-wrote the whole engine for 1.18, which would explain the different gameplay feel compared to before. Other than skipping key clicks and difference in latency I dont know if anything has changed though.

On July 01 2017 20:35 iPlaY.NettleS wrote:
Well before they brought out 1.18 the game was dead.
A few hundred idlers on iccup, bnet dead and buggy.
Now you log on theres a couple dozen games on W/E/Europe at peak.You can get games.
So i mean theres a few jobless people that can't afford $15.Probably far less than you think.But there is also gonna be at least 50 times the number of active players when remastered comes out so I don't see this as splitting the community but creating or recreating the community.


I dont see why would you say that the game was dead before 1.18, when there were significant rise on tournaments on competetive scene. iccup and battle.net is only a small portion of broodwar community. Sure after kespa was forced to switch to SC2 I thought it was a killing blow as well, but the competetive scene was reviving all the time. Most likely there would have never been remastered if the game would have been dead.
papapanda
Profile Joined April 2010
Taiwan326 Posts
July 01 2017 12:27 GMT
#40
On July 01 2017 20:54 Piste wrote:
Show nested quote +
On July 01 2017 09:49 Endymion wrote:
what we really need to talk about is if the HD version has an aspect ratio advantage over traditional graphics..

Does anyone know, if there is a possibility to choose original graphics on the remastered version?

I would gladly use the advantage of having wider resolution combined with more clear animations and graphics (original).

Show nested quote +
On July 01 2017 20:13 404AlphaSquad wrote:IT IS THE SAME ENGINE!!!!!!!! THEY DID NOT CHANGE PATHING THEY DID NOT CHANGE COLLISION DETECTION. In fact you can play scr versus scbw. SO NOTHING IS DIFFERENT!!!

I thought they re-wrote the whole engine for 1.18, which would explain the different gameplay feel compared to before. Other than skipping key clicks and difference in latency I dont know if anything has changed though.


From what I've read, yes you can. I've read f5 is the key but I'm not sure about that.

"The screen ratio has been maintained. Your field of view is still that of Brood War. The client supports play in 4:3 or widescreen – and switching between them on the fly – without missing a beat. This switching between 4:3 standard def or widescreen HD can happen back and forth with just the press of a button."

althaz
Profile Joined May 2010
Australia1001 Posts
Last Edited: 2017-07-01 12:47:32
July 01 2017 12:46 GMT
#41
On July 01 2017 18:46 onlystar wrote:
Show nested quote +
On July 01 2017 18:34 Qikz wrote:
On July 01 2017 09:49 Endymion wrote:
what we really need to talk about is if the HD version has an aspect ratio advantage over traditional graphics..


Pros have even stated it doesn't make a difference.

People are seriously making a mountain out of a molehill with this. If even people like Flash are saying it looks perfectly fine, why are you making such a big deal out of everything?

I've been a member of this commmunity for 8 years and the weird sense of elitism that's appeared since SC2 come out and has been getting worse since remastered was announced is ridiculous. People are acting like people are murdering their dog. Really, the footage we've seen isn't release footage even Blizzard Korea stated that. People are jumping at the chance to find problems with absolutely everything and it's insane.

Just look at how stupid the victory screen threads were, people are picking holes where there's no holes to pick. The gameplay is staying exactly the same, the graphics are being updated and you don't even need to use them, where exactly is the big deal here?


eh thanks for youre input but when flash was saying it looks perfectly fine.. he probably was not talking about the subject that endymion brought up aspect ratio advantage...

Except that's *exactly* what Flash was talking about. Blizzard specifically asked all of the top Broodwar pros they could get hold of if the aspect ratio should chang - they all thought it should change because it makes no difference.
The first rule we don't talk about race conditions. of race conditions is
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4404 Posts
July 01 2017 12:57 GMT
#42
On July 01 2017 20:54 Piste wrote:
I dont see why would you say that the game was dead before 1.18, when there were significant rise on tournaments on competetive scene. iccup and battle.net is only a small portion of broodwar community. Sure after kespa was forced to switch to SC2 I thought it was a killing blow as well, but the competetive scene was reviving all the time. Most likely there would have never been remastered if the game would have been dead.

I was talking about foreign community but yeah, i guess if you wanted to play on korean servers you could always find someone.I always mostly did team games and UMS so the language barrier was always an issue.

And pretty sure AoE2 was dead when AoE2 HD came out.Maybe the success of that game made blizzard think about making the SC remastered.
https://www.youtube.com/watch?v=e7PvoI6gvQs
207aicila
Profile Joined January 2015
1237 Posts
July 01 2017 13:05 GMT
#43
On July 01 2017 21:57 iPlaY.NettleS wrote:

And pretty sure AoE2 was dead when AoE2 HD came out.Maybe the success of that game made blizzard think about making the SC remastered.


You know how 10 years ago BNet was basically irrelevant for BW and everyone was playing iCCup?

AoE 2 and AoM are similar, using Voobly instead. The competitive scenes of those games are still on Voobly regardless of HD's success.
mfw people who never followed BW speak about sAviOr as if they know anything... -___-''''
TL+ Member
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
July 01 2017 13:30 GMT
#44
lmao the title is "let's talk about animations" but immediately the thread takes a dive into "head up one's own ass" territory. don't change TL.

in regards to the original animations vs new, the best part is that we get to choose to keep the old gfx or turn on the new. win win for both, so I don't see why they should hold back from releasing due to people being upset about a few animations.
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
Last Edited: 2017-07-01 15:18:02
July 01 2017 14:30 GMT
#45
On July 01 2017 21:27 papapanda wrote:
Show nested quote +
On July 01 2017 20:54 Piste wrote:
On July 01 2017 09:49 Endymion wrote:
what we really need to talk about is if the HD version has an aspect ratio advantage over traditional graphics..

Does anyone know, if there is a possibility to choose original graphics on the remastered version?

I would gladly use the advantage of having wider resolution combined with more clear animations and graphics (original).

On July 01 2017 20:13 404AlphaSquad wrote:IT IS THE SAME ENGINE!!!!!!!! THEY DID NOT CHANGE PATHING THEY DID NOT CHANGE COLLISION DETECTION. In fact you can play scr versus scbw. SO NOTHING IS DIFFERENT!!!

I thought they re-wrote the whole engine for 1.18, which would explain the different gameplay feel compared to before. Other than skipping key clicks and difference in latency I dont know if anything has changed though.


From what I've read, yes you can. I've read f5 is the key but I'm not sure about that.

"The screen ratio has been maintained. Your field of view is still that of Brood War. The client supports play in 4:3 or widescreen – and switching between them on the fly – without missing a beat. This switching between 4:3 standard def or widescreen HD can happen back and forth with just the press of a button."


Nope. Yes, you can switch between standard and HD but I doubt you can play widescreen using the older gfx which is what he's asking.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
B-royal
Profile Joined May 2015
Belgium1330 Posts
July 01 2017 15:04 GMT
#46
On July 01 2017 20:35 iPlaY.NettleS wrote:
Show nested quote +

Look, this SC:R has all kinds of problems. The most obvious one is that it will split the community. Yes, 15 dollars is almost no money. Yet there are a lot of jobless kids in our community. Apparently, they cannot afford it. I would be willing to pay 15 euro every weekend I play SC BW, if it was actually better than what we have now.

Well before they brought out 1.18 the game was dead.
A few hundred idlers on iccup, bnet dead and buggy.
Now you log on theres a couple dozen games on W/E/Europe at peak.You can get games.
So i mean theres a few jobless people that can't afford $15.Probably far less than you think.But there is also gonna be at least 50 times the number of active players when remastered comes out so I don't see this as splitting the community but creating or recreating the community.


20k people online on Fish at the same time (literally 10% of LoTV's active population) says hi.
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
CobaltBlu
Profile Blog Joined August 2009
United States919 Posts
July 01 2017 15:14 GMT
#47
Widescreen probably doesn't make much of a difference but I would like to be able to play in the classic graphics with widescreen. I think they could figure it out if they wanted to. They probably don't want to mess with the classic UI too much.
TaShadan
Profile Joined February 2010
Germany1979 Posts
July 01 2017 16:03 GMT
#48
Actually i think some of the graphics are quite distracting and might decrease readability which was actually great in broodwar. Maybe i am wrong though.

The second thing is, why dont they add widescreen for SD version as well? I know its only a slight increase of view but it still is a benefit for the guy playing with HD.
Total Annihilation Zero
Qikz
Profile Blog Joined November 2009
United Kingdom12027 Posts
July 01 2017 16:07 GMT
#49
On July 02 2017 01:03 TaShadan wrote:
Actually i think some of the graphics are quite distracting and might decrease readability which was actually great in broodwar. Maybe i am wrong though.

The second thing is, why dont they add widescreen for SD version as well? I know its only a slight increase of view but it still is a benefit for the guy playing with HD.


I imagine it's because if you try and mess with the aspect ratio of the classic view it means you've got to mess with all the UIs and if they're not changing the code up at all from the old version it's probably very hard to go and edit something like that as UI code is some of the most confusing code in my experience.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
ProMeTheus112
Profile Joined December 2009
France2027 Posts
July 01 2017 16:13 GMT
#50
I don't care about widescreen cause my screen is 4:3 even Flash says widescreen makes no difference (no significant advantage), Im not worried about that nice that people can play bw in higher res fullscreen on their widescreens then!
letian
Profile Blog Joined May 2010
Germany4221 Posts
Last Edited: 2017-07-01 16:35:17
July 01 2017 16:34 GMT
#51
Some explosions are a little bit off but not critical. Yes, zergs look a little plastic now. Death animation is all right, a honestly like the splashy marine more than original. There are small inconsistencies but overall it was a pleasure to watch the demo.
And I don't care if there is widescreen support.
Dante08
Profile Blog Joined February 2008
Singapore4140 Posts
Last Edited: 2017-07-01 17:18:56
July 01 2017 17:18 GMT
#52
On July 01 2017 20:16 Kadungon wrote:
Show nested quote +
On July 01 2017 20:13 404AlphaSquad wrote:
On July 01 2017 19:35 Kadungon wrote:
But what if we don't want a re-implementation of the game engine? Being forced to relearn hotkeys, or else play at a disadvantage? You can see in the videos they made so far that dragoons can be inside their current collision boxes, and not freak out. Also, did you see any dragoons walking backwards? They changed collisions detection and pathing. Maybe not a lot. But they did. And even if it is better, I want the game to be the same.


So I am sorry for the coming caps:

+ Show Spoiler +
IT IS THE SAME ENGINE!!!!!!!! THEY DID NOT CHANGE PATHING THEY DID NOT CHANGE COLLISION DETECTION. In fact you can play scr versus scbw. SO NOTHING IS DIFFERENT!!!


It really shows that you have no idea what you are talking about. You are just looking for an excuse to complain about scr.



1) Blizzard never said that
2) If they did, it means nothing.
3) If you played some SC BW the last decade and watch the SC:R movies, you can see it is different. Specifically, watch the movie with the dragoons.
4) Don't trust Blizzard. They have a track record.


So I am sorry for the coming caps:
+ Show Spoiler +

SOMEONE SMASH YOU ACROSS THE HEAD WITH YOUR OWN STUPIDITY.
!


I'm not sure if you have been following SC:R related news closely, Blizzard said on multiple occasions they DID NOT change the engine and have invited multiple pros JD Bisu Flash and TL staff to test it. All of them said it felt the same as BW.

Anyway why are you complaining lmao if you don't like it then don't buy it, simple as that. Just go play ICCUP/1.18 while we enjoy BW is glorious HD.
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
July 01 2017 19:13 GMT
#53
Pylon explosion is HUGE.
KungKras
Profile Joined August 2008
Sweden484 Posts
July 01 2017 19:43 GMT
#54
Some of the death animations seems to have been toned down a bit.

I do like the tons of blood and the bigger SCV explosions that was in the original more but this is not that big a deal.
"When life gives me lemons, I go look for oranges"
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
July 01 2017 22:37 GMT
#55
don't like any of the changed animations. Like they might look fine but they are changed. They went on and on about keeping unit silhouettes the same (and they did a damn good job of it) but then changed the animations? How many marines just died to that lurker? Count the little splats! Except now they all blend into each other and don't have that iconic circle with the dot in the middle. "What just died" is as important for following the game as "what is still alive" and they are changing the silhouettes of the stuff that tells you that. IDGI
neptunusfisk
Profile Blog Joined July 2012
2286 Posts
July 02 2017 00:32 GMT
#56
On July 01 2017 22:05 207aicila wrote:
Show nested quote +
On July 01 2017 21:57 iPlaY.NettleS wrote:

And pretty sure AoE2 was dead when AoE2 HD came out.Maybe the success of that game made blizzard think about making the SC remastered.


You know how 10 years ago BNet was basically irrelevant for BW and everyone was playing iCCup?

AoE 2 and AoM are similar, using Voobly instead. The competitive scenes of those games are still on Voobly regardless of HD's success.



You are not answering anything: whether something is on the original platform or not does not say anything at all about the size of the playerbase etc.



On July 01 2017 19:06 onlystar wrote:
Show nested quote +
On July 01 2017 19:00 neptunusfisk wrote:
On July 01 2017 18:34 Qikz wrote:
On July 01 2017 09:49 Endymion wrote:
what we really need to talk about is if the HD version has an aspect ratio advantage over traditional graphics..

People are seriously making a mountain out of a molehill with this. If even people like Flash are saying it looks perfectly fine, why are you making such a big deal out of everything?

I've been a member of this commmunity for 8 years and the weird sense of elitism that's appeared since SC2 come out and has been getting worse since remastered was announced is ridiculous. People are acting like people are murdering their dog. Really, the footage we've seen isn't release footage even Blizzard Korea stated that. People are jumping at the chance to find problems with absolutely everything and it's insane.


I think the main problem with SC2 isn't within the game itself, but rather that they modify the game to suit the balance whine, making people feel entitled to Blizzard patching away their problems instead of just focusing on improving. BW has been blessed by the sense of balance/design whine being entirely pointless because nothing is going to change anyway, but now the flood gates have been opened, and people complain about everything they don't like.


i find this amusing you wish to slap bw fans with what sc2 fans created endless whining over a failed product asking for changes, now you wish to put that image upon broodwar players who wish their game stays the same yea totally the same thing buddy!


Great reading comprehension! You really answered my post. Good job! ;-)
maru G5L pls
AaBbCc
Profile Joined February 2016
New Zealand110 Posts
July 02 2017 01:26 GMT
#57
Amusing thread. A perfect example of cognitive dissonance at play. BW fans have been watching the traditional animations for a looong time. After that much repetition, your brain is well ossified into 'expecting' to see a certain outcome. When something different happens, it's like 'wait.. that's not right..'. Not really surprising that some people disliking new animations. Change is hard lol

Most people will just get used to them after a few months. Let's just put a pin in this thread here, and discuss once the game's been out for a few months, if the Pro's complain they are distracted or having problems with assessing what's happening during battles then yeah, change em.

For fun: How many marine's and zerlings would you estimate that you've witnessed pop so far in your life? I'm sure the the answer has a high probability of being directly proportional to your hardcore fanboy level.

Life is a meaningless interruption to an otherwise peaceful non-existence.
c3rberUs
Profile Blog Joined December 2010
Japan11286 Posts
July 02 2017 04:40 GMT
#58
On July 02 2017 10:26 AaBbCc wrote:
Amusing thread. A perfect example of cognitive dissonance at play. BW fans have been watching the traditional animations for a looong time. After that much repetition, your brain is well ossified into 'expecting' to see a certain outcome. When something different happens, it's like 'wait.. that's not right..'. Not really surprising that some people disliking new animations. Change is hard lol

Most people will just get used to them after a few months. Let's just put a pin in this thread here, and discuss once the game's been out for a few months, if the Pro's complain they are distracted or having problems with assessing what's happening during battles then yeah, change em.

For fun: How many marine's and zerlings would you estimate that you've witnessed pop so far in your life? I'm sure the the answer has a high probability of being directly proportional to your hardcore fanboy level.


You can also find joy in the fact that you yourself have just added more amusement to this 'amusing thread.'

-

Based on the current gameplay footage, there are quite a lot of animations that are disproportionately big or small, and some look like they don't blend in to the game well. I have my gripes but I do want to know if the footage is an old version used to just hastily give people something to chew on or if that's a recent build or worse, the latest.
WriterMovie, 진영화 : "StarCraft will never die".
Kadungon
Profile Joined June 2017
41 Posts
July 02 2017 10:39 GMT
#59
On July 02 2017 10:26 AaBbCc wrote:
Amusing thread. A perfect example of cognitive dissonance at play. BW fans have been watching the traditional animations for a looong time. After that much repetition, your brain is well ossified into 'expecting' to see a certain outcome. When something different happens, it's like 'wait.. that's not right..'. Not really surprising that some people disliking new animations. Change is hard lol

Most people will just get used to them after a few months. Let's just put a pin in this thread here, and discuss once the game's been out for a few months, if the Pro's complain they are distracted or having problems with assessing what's happening during battles then yeah, change em.

For fun: How many marine's and zerlings would you estimate that you've witnessed pop so far in your life? I'm sure the the answer has a high probability of being directly proportional to your hardcore fanboy level.



You need to look up what 'cognitive dissonance' means, because this is not it.

You do have a point, though. Yes, taking a game that people have been playing for almost 20 years, then changing small details so it looks the same at face-value, but somehow feels different; that is just an annoying mind fuck. Any person would experience this, and any person would hate it. Either keep it the same, of make it different enough so you don't get this trick of the mind. So either Blizzard wants to mind fuck their SC BW player base, like you propose. Or they make the game they want. It is trivial what the player base wants because the player base is already there and it is barely going to change. That's the nice and unique thing about this game. They don't need to draw in new players. People are already playing the same game. They just need to release the same game again, but with updates so it works more smoothly on modern systems, put in a matchmaking, and put in the community fixes like lan latency and cpu throttle. And then they can also reskin with HD skins. It is so obvious what they do and do not need to do. Yet you seem confused about it. Now that's cognitive dissonance. You somehow thing this game is aimed to draw in people from LoL or Hearthstone, while pising off the Koreans.


For fun: How many marine's and zerlings[sic] would you estimate that you've witnessed pop so far in your life? I'm sure the the answer has a high probability of being directly proportional to your hardcore fanboy level.


What? Is this meant to be some rhetorical ploy or some clever dis I can't tell.
Moonsalt
Profile Joined May 2011
267 Posts
July 02 2017 12:09 GMT
#60
"OMG THIS IS NOT BW. OMG. OMG. BLIZZ U RUING ME GAIM."

Keep crying on forums, while I'll be getting a nice beer and potato chips and enjoy every single moment of playing the remaster.
B-royal
Profile Joined May 2015
Belgium1330 Posts
July 02 2017 13:08 GMT
#61
On July 02 2017 21:09 Moonsalt wrote:
"OMG THIS IS NOT BW. OMG. OMG. BLIZZ U RUING ME GAIM."

Keep crying on forums, while I'll be getting a nice beer and potato chips and enjoy every single moment of playing the remaster.


And in 5 years we will still be playing brood war, while you will be having a nice beer, some potato chips, and the latest shiny new game that managed to capture your mercurial interests and attention span.
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
SchAmToo
Profile Blog Joined April 2010
United States1141 Posts
July 02 2017 16:34 GMT
#62
I'd just like to see some more direct comparisons of animation problems and why they are problems. Does anyone have gifs to compare 1.16 to SC:R?

I recognize immediately with my eyes almost every effect as what it's intended to be, so to me I don't have any major qualms.
twitch.tv/schamtoo | twitter.com/schamtoo
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
July 02 2017 17:48 GMT
#63
The only thing i dislike are marines that are too dark and zergling not colorfull enough. Which might be a problem in mirros but well... maybe it's just a habit to take.
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
NewbOnTheFloor
Profile Joined November 2013
Poland160 Posts
July 12 2017 00:09 GMT
#64
While searching Youtube i found this movie :
youtu.be
While watching it I've noticed some strange behaviour in goons movement/attack.
It might be only me but It seems like 1st shot of goon is way faster than in BW.
You can see that especially on the 2nd part of Protoss (around 1:26) when 6 goons take out a tank.
The projectiles of goons seems to be moving faster as well...It's late and i hope I'm wrong but there's something odd in goons attack pattern/rate/animation( I dont know tbh )
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
July 12 2017 02:00 GMT
#65
No, I don't see it. I think it's just due to the "upgraded" look that they seem to shoot faster but don't believe that's the case.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
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