I wanted to find an old split practice map that I had a long time ago, but realized it was probably going to be too difficult...
So I made my own!
Plus, this one allows you to use all 3 races (the other one was just Terran).
Features: -Allows you to practice splitting with all 3 races. -Gives some basic tips on splitting for newbies. -Challenge Trial: Building a Dragoon starts a Challenge Trial (you have to select your race again), where you will be graded on percentage of completed mineral gathering trips over 20 Trials. -Build Zealot to check if Creep has disappeared to begin split practice as Terran or Protoss if you had previously used Zerg. -Placement of CC, Nex, Hatchery and corresponding worker units are placed snuggly down to the pixel using SCMDraft's Debug feature of showing Unit Collision boxes. -The Benefit of using Fighting Spirit 1.3 as a template for a Split Practice Map: Because of BW's erratic engine, any change in terrain that affects walkability has the potential of producing different pathfinding solutions to units. Using FS 1.3 means that the worker gathering and pathfinding should theoretically be similar, if not entirely the same as Fighting Spirit 1.3 Starting locations.
Download is at Broodwarmaps.net, just click the Melee button to download.
Note: Zerg tends to be prone to harder split because morphing egg can cause drones to clump and stack over the hatchery and glitch out. This happens in normal games, as well. However you can easily overcome this if you just avoid making a drone.
Also: This is not meant to be incredibly hard to get a good grade. However, it might be difficult to get a perfect grade. Maybe I will add an option for slightly reduced time for workers to get back to the town hall, making it a bit harder.
This was pretty fun and perfectly set up for rapid-fire repetition, thanks! I spend about 90 minutes on it and went from about a 75% rate to about 96-98%. The S rank still eludes me, though...
From the video, seems like your rank alphabet goes like "ABCDFE"...
You should also add a tip to always split to the fastest mining patches (front row patches in a straight line at the side (or above below) the resource depot instead of back row or diagonal patches).
On May 10 2017 16:24 RoKetha wrote: This was pretty fun and perfectly set up for rapid-fire repetition, thanks! I spend about 90 minutes on it and went from about a 75% rate to about 96-98%. The S rank still eludes me, though...
Oh wow! That is some nice improvement. Great to see you enjoyed using the map.
I was thinking of adding a more difficult mode, like instead of using 15 in-game seconds, instead using 14 or 13. This means that splits will have to be almost perfect. I might do this at a later date...
On May 10 2017 16:41 Freakling wrote: From the video, seems like your rank alphabet goes like "ABCDFE"...
Yeah, I'm aware of that... I'm basically mixing ICCup and Letter grades ranking conventions in that E (mouse and keyboard symbol) is the lowest rating on ICCup and F follows D in terms of grades used in educational settings (at least here in the US).
On May 10 2017 16:41 Freakling wrote: From the video, seems like your rank alphabet goes like "ABCDFE"...
Yeah, I'm aware of that... I'm basically mixing ICCup and Letter grades ranking conventions in that E (mouse and keyboard symbol) is the lowest rating on ICCup and F follows D in terms of grades used in educational settings (at least here in the US).
doesn't make sense if you play on fish ladder where E > F
just skip E if you're going to go by grading conventions
Also, the lowest rating on iccup is D- (1 point is still D- in the new system)
Oh, they removed E rank? I have not been paying attention...
I'd have to go and change some triggers, so I won't do that today. Don't really think the subjective grading system is a big deal though... Within the context it serves its function...
I mean it just doesn't make any sense anymore since they don't have E rank. That said, I also got 90% A- my first try. I did do a bunch of splits beforehand, though. This is because I actually do it really badly in game and prioritize the drone before the split. It's actually a bad idea, though. It's better to get the split down first and then make the drone. Making the drone will mess up the split, so I have to unlearn it.
I suggest there be a "nightmare mode" where you also get graded on the worker finishing building, in other words you have to start it within let's say 3 seconds (any faster and Zerg splits won't be possible)
On May 10 2017 19:28 iopq wrote: I mean it just doesn't make any sense anymore since they don't have E rank. That said, I also got 90% A- my first try. I did do a bunch of splits beforehand, though. This is because I actually do it really badly in game and prioritize the drone before the split. It's actually a bad idea, though. It's better to get the split down first and then make the drone. Making the drone will mess up the split, so I have to unlearn it.
I suggest there be a "nightmare mode" where you also get graded on the worker finishing building, in other words you have to start it within let's say 3 seconds (any faster and Zerg splits won't be possible)
I was thinking of making the Zerg spawn just as it does in melee games, but in melee games the drones spawn more to the right than Protoss and Terran, and they still have this "problem" of the drones sometimes glitching out. Unfortunately I don't currently know of any way I can accurately mimic the way Zerg spawns in melee games since there's no way to view it in an editor with collision boxes showing or a grid overlayed on top of it. I would have to eyeball it basically, and then I'd have Zerg with a more spread out initial worker spawn compared to the other races, making comparison between different races' mining rates more difficult. As it is now, the results for each race are comparable because their initial worker spawns are homogenized to some degree.
Nice map. I would suggest to add a mode with a timer for 2 mining periods. Because as it is now, there is nothing that evaluates the building scv and the choice of building a worker first or sending workers to mine first.
On May 10 2017 19:28 iopq wrote: I mean it just doesn't make any sense anymore since they don't have E rank. That said, I also got 90% A- my first try. I did do a bunch of splits beforehand, though. This is because I actually do it really badly in game and prioritize the drone before the split. It's actually a bad idea, though. It's better to get the split down first and then make the drone. Making the drone will mess up the split, so I have to unlearn it.
I suggest there be a "nightmare mode" where you also get graded on the worker finishing building, in other words you have to start it within let's say 3 seconds (any faster and Zerg splits won't be possible)
I was thinking of making the Zerg spawn just as it does in melee games, but in melee games the drones spawn more to the right than Protoss and Terran, and they still have this "problem" of the drones sometimes glitching out. Unfortunately I don't currently know of any way I can accurately mimic the way Zerg spawns in melee games since there's no way to view it in an editor with collision boxes showing or a grid overlayed on top of it. I would have to eyeball it basically, and then I'd have Zerg with a more spread out initial worker spawn compared to the other races, making comparison between different races' mining rates more difficult. As it is now, the results for each race are comparable because their initial worker spawns are homogenized to some degree.
Yeah, but I just drilled splitting drones with how they are currently placed... and it ended up being not as useful because that's not how they come in the actual game
Also, I keep forgetting to build the worker quickly - that should be drilled as well.
On May 10 2017 19:28 iopq wrote: I mean it just doesn't make any sense anymore since they don't have E rank. That said, I also got 90% A- my first try. I did do a bunch of splits beforehand, though. This is because I actually do it really badly in game and prioritize the drone before the split. It's actually a bad idea, though. It's better to get the split down first and then make the drone. Making the drone will mess up the split, so I have to unlearn it.
I suggest there be a "nightmare mode" where you also get graded on the worker finishing building, in other words you have to start it within let's say 3 seconds (any faster and Zerg splits won't be possible)
I was thinking of making the Zerg spawn just as it does in melee games, but in melee games the drones spawn more to the right than Protoss and Terran, and they still have this "problem" of the drones sometimes glitching out. Unfortunately I don't currently know of any way I can accurately mimic the way Zerg spawns in melee games since there's no way to view it in an editor with collision boxes showing or a grid overlayed on top of it. I would have to eyeball it basically, and then I'd have Zerg with a more spread out initial worker spawn compared to the other races, making comparison between different races' mining rates more difficult. As it is now, the results for each race are comparable because their initial worker spawns are homogenized to some degree.
Yeah, but I just drilled splitting drones with how they are currently placed... and it ended up being not as useful because that's not how they come in the actual game
Also, I keep forgetting to build the worker quickly - that should be drilled as well.
I'd say stick to the Protoss and Terran ones then for now. That shit is gonna take me time to fix correctly.
I hope people realize that practicing splitting probably has the worst time-to-skill return on investment rate imaginable. If you do not want to get better, go ahead and practice it.
But if you want to look/feel cool, this does seem like a good UMS, though I do not agree with the tips.
On May 14 2017 00:41 Aimhreidh wrote: I hope people realize that practicing splitting probably has the worst time-to-skill return on investment rate imaginable. If you do not want to get better, go ahead and practice it.
But if you want to look/feel cool, this does seem like a good UMS, though I do not agree with the tips.
That is probably true. Just take it as a mini-game.
On May 12 2017 18:35 Freakling wrote: Are you spawning larvae for the Zerg as well? I think it's just the larvae which change the Drone spawn position.
No I am not spawning larva, the hatchery does spawn 1 when it spawns itself and it seems to be centered and possibly as close to the collision box of the bottom side of the hatchery as possible. I'm not sure how the other two larva spawn cuz I haven't checked yet.
You can spend some 5 minutes @ splittingmap if you start your bw, i c only good points:
a) get warm b) improve@splitting c) you feel more cool if you learn to split pretty well and you know that the observer will go craaaazy in your next 1v1+obs game
That's pretty cool. It would be cooler if you added a trigger to reposition the mouse cursor before the split every time - exactly on the place where it usually is when the usual melee game begins.
Yeah this map is nice for warm up i always playing this before i start normal games this is not learnig split too much tbh cuz of minerals are in others positions on every map, even different version of FS have different minerals placement. But still nice UMS, good job. It also helps me alot to set my mouse DPI on this new patch )
Very cool, but I wish it let you mine minerals for longer as careful micro of the scvs can get you a few more trips (like sending a new scv to a close patch when that patch's worker is returning minerals, then (re-)assign the cargo returner to a new (farther) patch instead of the brand new scv that just popped out of the CC).
@aFF]ZuluNAtion[ Wow lol the 100%! Good job! Although FS 1.3 versions should all have the same mineral formations, if they don't then you are either playing on previous versions (Back when it was known as Silver Wing or 1.1,1.2, etc) or you are playing a version that somebody tinkered with in an editor after unprotecting it. Also the point about using FS is the fact that unit pathfinding should behave similarly or the same as any FS 1.3 version out there, so it actually mimics splitting behavior you would experience when you are playing somebody on FS 1.3 1v1.
@LRM)TechnicS As far as I know this is not possible to do with triggers... unless you know something I don't? I'm not an expert in UMS maps. I used the "Center View" trigger to change screen after every split.
@mishimaBeef Seems like several people want me to add different things and people have made the point that the returns per unit-time of such a map are quite small, which I agree with. So I'd have to spend a few hours making changes to something most people think is pretty inconsequential to begin with. Therefore think of it as a mini game, and I'm not sure if I will make changes anytime soon.
@LRM)TechnicS As far as I know this is not possible to do with triggers... unless you know something I don't? I'm not an expert in UMS maps. I used the "Center View" trigger to change screen after every split.
Sorry, I should have added the "if possible" part I was thinking of adding. I have played various UMSes and had the vague thought that fixing the screen (and probably the mouse cursor) at a certain place is possible. I definitely don't consider myself knowledgeable on the matter of UMS triggers. Perhaps Freakling could chime in whether he has seen such a feature.
I am not a UMS map maker either. There might be a EUD trigger for it. However, if you really want to practice a certain split, a fixed spawn version of the map in question and some f10-e-r spam will probably the job best.
On May 10 2017 19:28 iopq wrote: I mean it just doesn't make any sense anymore since they don't have E rank. That said, I also got 90% A- my first try. I did do a bunch of splits beforehand, though. This is because I actually do it really badly in game and prioritize the drone before the split. It's actually a bad idea, though. It's better to get the split down first and then make the drone. Making the drone will mess up the split, so I have to unlearn it.
I suggest there be a "nightmare mode" where you also get graded on the worker finishing building, in other words you have to start it within let's say 3 seconds (any faster and Zerg splits won't be possible)
I was thinking of making the Zerg spawn just as it does in melee games, but in melee games the drones spawn more to the right than Protoss and Terran, and they still have this "problem" of the drones sometimes glitching out. Unfortunately I don't currently know of any way I can accurately mimic the way Zerg spawns in melee games since there's no way to view it in an editor with collision boxes showing or a grid overlayed on top of it. I would have to eyeball it basically,
can we do this? I noticed this map is not applicable to Zerg players because you have to click in a different spot than in a melee game
On May 10 2017 19:28 iopq wrote: I mean it just doesn't make any sense anymore since they don't have E rank. That said, I also got 90% A- my first try. I did do a bunch of splits beforehand, though. This is because I actually do it really badly in game and prioritize the drone before the split. It's actually a bad idea, though. It's better to get the split down first and then make the drone. Making the drone will mess up the split, so I have to unlearn it.
I suggest there be a "nightmare mode" where you also get graded on the worker finishing building, in other words you have to start it within let's say 3 seconds (any faster and Zerg splits won't be possible)
I was thinking of making the Zerg spawn just as it does in melee games, but in melee games the drones spawn more to the right than Protoss and Terran, and they still have this "problem" of the drones sometimes glitching out. Unfortunately I don't currently know of any way I can accurately mimic the way Zerg spawns in melee games since there's no way to view it in an editor with collision boxes showing or a grid overlayed on top of it. I would have to eyeball it basically,
can we do this? I noticed this map is not applicable to Zerg players because you have to click in a different spot than in a melee game
I'm probably not going to touch this anymore, it's too much work and I'm working on other projects that are more worth my time.