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Active: 1108 users

Fighting Spirit 1.3 Split Practice Map

Forum Index > BW General
Post a Reply
1 2 Next All
JungleTerrain
Profile Joined January 2012
Chile799 Posts
Last Edited: 2017-05-10 05:56:42
May 10 2017 01:36 GMT
#1
[image loading]

I wanted to find an old split practice map that I had a long time ago, but realized it was probably going to be too difficult...

So I made my own!

Plus, this one allows you to use all 3 races (the other one was just Terran).

Features:
-Allows you to practice splitting with all 3 races.
-Gives some basic tips on splitting for newbies.
-Challenge Trial: Building a Dragoon starts a Challenge Trial (you have to select your race again), where you will be graded on percentage of completed mineral gathering trips over 20 Trials.
-Build Zealot to check if Creep has disappeared to begin split practice as Terran or Protoss if you had previously used Zerg.
-Placement of CC, Nex, Hatchery and corresponding worker units are placed snuggly down to the pixel using SCMDraft's Debug feature of showing Unit Collision boxes.
-The Benefit of using Fighting Spirit 1.3 as a template for a Split Practice Map: Because of BW's erratic engine, any change in terrain that affects walkability has the potential of producing different pathfinding solutions to units. Using FS 1.3 means that the worker gathering and pathfinding should theoretically be similar, if not entirely the same as Fighting Spirit 1.3 Starting locations.

Download is at Broodwarmaps.net, just click the Melee button to download.

Link to Download page: Broodwarmaps.net

Post your results below!

I got a 90% A- in my first try

Note: Zerg tends to be prone to harder split because morphing egg can cause drones to clump and stack over the hatchery and glitch out. This happens in normal games, as well. However you can easily overcome this if you just avoid making a drone.

Also: This is not meant to be incredibly hard to get a good grade. However, it might be difficult to get a perfect grade. Maybe I will add an option for slightly reduced time for workers to get back to the town hall, making it a bit harder.

Video Preview (Don't mind the terrible quality )

www.broodwarmaps.net
wishbonesaka
Profile Joined June 2016
Canada117 Posts
May 10 2017 03:19 GMT
#2
sank you sir, so cool. i remember using one of these features on a different map, but can not remember where to find it. thank you~
TelecoM
Profile Blog Joined January 2010
United States10688 Posts
May 10 2017 03:24 GMT
#3
Oh this is really cool, I have been needing to practice splits again with mouse speed constantly changing and different gaming setup. Thanks!
AKA: TelecoM[WHITE] Protoss fighting
RoKetha
Profile Joined July 2010
United States211 Posts
May 10 2017 07:24 GMT
#4
This was pretty fun and perfectly set up for rapid-fire repetition, thanks! I spend about 90 minutes on it and went from about a 75% rate to about 96-98%. The S rank still eludes me, though...
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2017-05-10 07:49:13
May 10 2017 07:41 GMT
#5
From the video, seems like your rank alphabet goes like "ABCDFE"...

You should also add a tip to always split to the fastest mining patches (front row patches in a straight line at the side (or above below) the resource depot instead of back row or diagonal patches).
JungleTerrain
Profile Joined January 2012
Chile799 Posts
May 10 2017 07:41 GMT
#6
On May 10 2017 16:24 RoKetha wrote:
This was pretty fun and perfectly set up for rapid-fire repetition, thanks! I spend about 90 minutes on it and went from about a 75% rate to about 96-98%. The S rank still eludes me, though...


Oh wow! That is some nice improvement. Great to see you enjoyed using the map.

I was thinking of adding a more difficult mode, like instead of using 15 in-game seconds, instead using 14 or 13. This means that splits will have to be almost perfect. I might do this at a later date...
www.broodwarmaps.net
JungleTerrain
Profile Joined January 2012
Chile799 Posts
May 10 2017 07:47 GMT
#7
On May 10 2017 16:41 Freakling wrote:
From the video, seems like your rank alphabet goes like "ABCDFE"...


Yeah, I'm aware of that... I'm basically mixing ICCup and Letter grades ranking conventions in that E (mouse and keyboard symbol) is the lowest rating on ICCup and F follows D in terms of grades used in educational settings (at least here in the US).
www.broodwarmaps.net
Freakling
Profile Joined October 2012
Germany1529 Posts
May 10 2017 07:51 GMT
#8
That's because F="fail" is rather memorable, I guess.
iopq
Profile Blog Joined March 2009
United States1029 Posts
Last Edited: 2017-05-10 07:59:49
May 10 2017 07:58 GMT
#9
On May 10 2017 16:47 JungleTerrain wrote:
Show nested quote +
On May 10 2017 16:41 Freakling wrote:
From the video, seems like your rank alphabet goes like "ABCDFE"...


Yeah, I'm aware of that... I'm basically mixing ICCup and Letter grades ranking conventions in that E (mouse and keyboard symbol) is the lowest rating on ICCup and F follows D in terms of grades used in educational settings (at least here in the US).

doesn't make sense if you play on fish ladder where E > F

just skip E if you're going to go by grading conventions

Also, the lowest rating on iccup is D- (1 point is still D- in the new system)
JungleTerrain
Profile Joined January 2012
Chile799 Posts
May 10 2017 08:06 GMT
#10
Oh, they removed E rank? I have not been paying attention...

I'd have to go and change some triggers, so I won't do that today. Don't really think the subjective grading system is a big deal though... Within the context it serves its function...
www.broodwarmaps.net
iopq
Profile Blog Joined March 2009
United States1029 Posts
Last Edited: 2017-05-10 10:47:01
May 10 2017 10:28 GMT
#11
I mean it just doesn't make any sense anymore since they don't have E rank. That said, I also got 90% A- my first try. I did do a bunch of splits beforehand, though. This is because I actually do it really badly in game and prioritize the drone before the split. It's actually a bad idea, though. It's better to get the split down first and then make the drone. Making the drone will mess up the split, so I have to unlearn it.

I suggest there be a "nightmare mode" where you also get graded on the worker finishing building, in other words you have to start it within let's say 3 seconds (any faster and Zerg splits won't be possible)
Suikakuju
Profile Joined July 2010
Germany238 Posts
May 10 2017 11:09 GMT
#12
Thank you mate!

Trying this right now :p
Laugh and the world laughs with you. Weep and you weep alone.
JungleTerrain
Profile Joined January 2012
Chile799 Posts
May 10 2017 11:41 GMT
#13
On May 10 2017 19:28 iopq wrote:
I mean it just doesn't make any sense anymore since they don't have E rank. That said, I also got 90% A- my first try. I did do a bunch of splits beforehand, though. This is because I actually do it really badly in game and prioritize the drone before the split. It's actually a bad idea, though. It's better to get the split down first and then make the drone. Making the drone will mess up the split, so I have to unlearn it.

I suggest there be a "nightmare mode" where you also get graded on the worker finishing building, in other words you have to start it within let's say 3 seconds (any faster and Zerg splits won't be possible)


I was thinking of making the Zerg spawn just as it does in melee games, but in melee games the drones spawn more to the right than Protoss and Terran, and they still have this "problem" of the drones sometimes glitching out. Unfortunately I don't currently know of any way I can accurately mimic the way Zerg spawns in melee games since there's no way to view it in an editor with collision boxes showing or a grid overlayed on top of it. I would have to eyeball it basically, and then I'd have Zerg with a more spread out initial worker spawn compared to the other races, making comparison between different races' mining rates more difficult. As it is now, the results for each race are comparable because their initial worker spawns are homogenized to some degree.
www.broodwarmaps.net
plast1c
Profile Joined June 2011
Germany101 Posts
May 10 2017 12:16 GMT
#14
awesome, thank you sir!
kinda right, kinda wrong
Cryoc
Profile Joined July 2011
Germany912 Posts
May 10 2017 12:35 GMT
#15
Nice map. I would suggest to add a mode with a timer for 2 mining periods. Because as it is now, there is nothing that evaluates the building scv and the choice of building a worker first or sending workers to mine first.
http://www.twitch.tv/cryoc
heluq
Profile Joined October 2014
Spain119 Posts
May 11 2017 02:37 GMT
#16
Nice map, need more micro practise map!!! thank you dude!
iopq
Profile Blog Joined March 2009
United States1029 Posts
May 12 2017 02:24 GMT
#17
On May 10 2017 20:41 JungleTerrain wrote:
Show nested quote +
On May 10 2017 19:28 iopq wrote:
I mean it just doesn't make any sense anymore since they don't have E rank. That said, I also got 90% A- my first try. I did do a bunch of splits beforehand, though. This is because I actually do it really badly in game and prioritize the drone before the split. It's actually a bad idea, though. It's better to get the split down first and then make the drone. Making the drone will mess up the split, so I have to unlearn it.

I suggest there be a "nightmare mode" where you also get graded on the worker finishing building, in other words you have to start it within let's say 3 seconds (any faster and Zerg splits won't be possible)


I was thinking of making the Zerg spawn just as it does in melee games, but in melee games the drones spawn more to the right than Protoss and Terran, and they still have this "problem" of the drones sometimes glitching out. Unfortunately I don't currently know of any way I can accurately mimic the way Zerg spawns in melee games since there's no way to view it in an editor with collision boxes showing or a grid overlayed on top of it. I would have to eyeball it basically, and then I'd have Zerg with a more spread out initial worker spawn compared to the other races, making comparison between different races' mining rates more difficult. As it is now, the results for each race are comparable because their initial worker spawns are homogenized to some degree.



Yeah, but I just drilled splitting drones with how they are currently placed... and it ended up being not as useful because that's not how they come in the actual game

Also, I keep forgetting to build the worker quickly - that should be drilled as well.
JungleTerrain
Profile Joined January 2012
Chile799 Posts
May 12 2017 06:51 GMT
#18
On May 12 2017 11:24 iopq wrote:
Show nested quote +
On May 10 2017 20:41 JungleTerrain wrote:
On May 10 2017 19:28 iopq wrote:
I mean it just doesn't make any sense anymore since they don't have E rank. That said, I also got 90% A- my first try. I did do a bunch of splits beforehand, though. This is because I actually do it really badly in game and prioritize the drone before the split. It's actually a bad idea, though. It's better to get the split down first and then make the drone. Making the drone will mess up the split, so I have to unlearn it.

I suggest there be a "nightmare mode" where you also get graded on the worker finishing building, in other words you have to start it within let's say 3 seconds (any faster and Zerg splits won't be possible)


I was thinking of making the Zerg spawn just as it does in melee games, but in melee games the drones spawn more to the right than Protoss and Terran, and they still have this "problem" of the drones sometimes glitching out. Unfortunately I don't currently know of any way I can accurately mimic the way Zerg spawns in melee games since there's no way to view it in an editor with collision boxes showing or a grid overlayed on top of it. I would have to eyeball it basically, and then I'd have Zerg with a more spread out initial worker spawn compared to the other races, making comparison between different races' mining rates more difficult. As it is now, the results for each race are comparable because their initial worker spawns are homogenized to some degree.



Yeah, but I just drilled splitting drones with how they are currently placed... and it ended up being not as useful because that's not how they come in the actual game

Also, I keep forgetting to build the worker quickly - that should be drilled as well.


I'd say stick to the Protoss and Terran ones then for now. That shit is gonna take me time to fix correctly.
www.broodwarmaps.net
Freakling
Profile Joined October 2012
Germany1529 Posts
May 12 2017 09:35 GMT
#19
Are you spawning larvae for the Zerg as well? I think it's just the larvae which change the Drone spawn position.
Aimhreidh
Profile Joined May 2017
6 Posts
Last Edited: 2017-05-13 15:44:29
May 13 2017 15:41 GMT
#20
I hope people realize that practicing splitting probably has the worst time-to-skill return on investment rate imaginable. If you do not want to get better, go ahead and practice it.

But if you want to look/feel cool, this does seem like a good UMS, though I do not agree with the tips.
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