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Do you like these BW HD graphic effects ? - Page 2

Forum Index > BW General
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Prev 1 2 3 4 Next All
538
Profile Blog Joined November 2008
Hungary3932 Posts
December 20 2016 20:12 GMT
#21
On December 20 2016 12:30 EmuSirius wrote:
I am trying to make a little BW enhanced mod named "StarCraft Caprice",here are some features I thought:

[...]
4. slight game balance change

I'd seriously reconsider doing this. You're opening a can of worms, and the graphical updates would make this a very interesting mod on their own.
BW fighting!
LML
Profile Blog Joined March 2007
Germany1794 Posts
December 20 2016 20:22 GMT
#22
On December 21 2016 03:51 thezanursic wrote:
Show nested quote +
On December 20 2016 12:47 [[Starlight]] wrote:
On December 20 2016 12:33 notgayDragon wrote:

But as for balance, I think that should be left untouched. That's the one thing nobody ever wants touched.

Not entirely true. But it is true that of the ppl who want even slight balance changes, they can never seem to agree on what those should be.

So, Blizzard would have to make any of those type of changes.


If I had to change something, I'd buff Dark Archons, Queens and Ghosts a bit, soo that they saw SOME competative play. Those units might as well not exist in the competative sense.

Increase starting energy of all those units by 50. Increase Ghosts HP by a bit, don't see this having a negative impact on the game, worst case scenario Queens become legit option in lategame PvZ


1. Dark Archons and Queens both see competitive play.
2. The reason Queens and Ghosts are not used more is because it just adds more complexity, having to use the abilities on top of controlling a lot of units is too much even if you have 300APM.
3. If you want units to have more starting energy simply research the max energy upgrade, it may only give 12.5 more energy, but that's more than enough in most cases. And having units come out spell ready would be ridiculous in too many cases.
LML
ilsamsamchil
Profile Joined September 2010
155 Posts
December 20 2016 23:38 GMT
#23
my eye hurts after scrolling down
https://www.twitch.tv/ShowbuTV
RoomOfMush
Profile Joined March 2015
1296 Posts
December 21 2016 00:07 GMT
#24
On December 21 2016 08:38 ilsamsamchil wrote:
my eye hurts after scrolling down

I had the same feeling.
notgayDragon
Profile Joined November 2016
142 Posts
December 21 2016 01:52 GMT
#25
If there are balance changes, I'm afraid I won't be supporting this.
"I not gay, sorry."
JungleTerrain
Profile Joined January 2012
Chile799 Posts
December 21 2016 07:19 GMT
#26
On December 21 2016 05:12 538 wrote:
Show nested quote +
On December 20 2016 12:30 EmuSirius wrote:
I am trying to make a little BW enhanced mod named "StarCraft Caprice",here are some features I thought:

[...]
4. slight game balance change

I'd seriously reconsider doing this. You're opening a can of worms, and the graphical updates would make this a very interesting mod on their own.



Agreed.

Once you touch game balance it is essentially no longer the BW that people love (but then again this is a mod).
In the end the option is up to you if you want to fiddle with balance, but even changing numbers slightly makes the game different than BW.
If you for some reason want to change more complex things (like pathing or unit properties or even tile properties, etc.), there's no telling what the side effects could be. Maybe changing one little AI behavior leads to unforeseeable ramifications somewhere else in the game... how would you know for certain that it did or did not change anything?

Another point: Even if the game could be balanced better, doing so leads a big chance that less people will be interested in using the mod. Even if it's better, less people will touch it... because it won't be BW anymore. BW game balance is a sacred thing to some people.
I kinda see it like the dilemma for those in the hip hop community: sell out for the popularity/money/fame, or stay faithful to yourself but be ok with not blowing up or your work not catching on.
Except here, it's less certain if game balance is even needed (could go either way, honestly).

And yes, the color saturation is a bit much.
www.broodwarmaps.net
thezanursic
Profile Blog Joined July 2011
5504 Posts
December 21 2016 08:00 GMT
#27
On December 21 2016 05:22 LML wrote:
Show nested quote +
On December 21 2016 03:51 thezanursic wrote:
On December 20 2016 12:47 [[Starlight]] wrote:
On December 20 2016 12:33 notgayDragon wrote:

But as for balance, I think that should be left untouched. That's the one thing nobody ever wants touched.

Not entirely true. But it is true that of the ppl who want even slight balance changes, they can never seem to agree on what those should be.

So, Blizzard would have to make any of those type of changes.


If I had to change something, I'd buff Dark Archons, Queens and Ghosts a bit, soo that they saw SOME competative play. Those units might as well not exist in the competative sense.

Increase starting energy of all those units by 50. Increase Ghosts HP by a bit, don't see this having a negative impact on the game, worst case scenario Queens become legit option in lategame PvZ


1. Dark Archons and Queens both see competitive play.
2. The reason Queens and Ghosts are not used more is because it just adds more complexity, having to use the abilities on top of controlling a lot of units is too much even if you have 300APM.
3. If you want units to have more starting energy simply research the max energy upgrade, it may only give 12.5 more energy, but that's more than enough in most cases. And having units come out spell ready would be ridiculous in too many cases.


No we don't Queens sometimes get used but not often enough precisely because it takes too long for the firstbroodling. I believe that even with 50 extra energy it would still take a few seconds before they could get used.

And Dark Archon are a joke BM unit.

Starting energy is literally the most liberal buff possible. If you think that this would make queens OP you've clearly never played BW
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Th1rdEye
Profile Blog Joined December 2006
United States1074 Posts
December 21 2016 08:47 GMT
#28
Can you guys keep the discussion to the thread and not balance talk? Like really, go to SC2 forums and talk about balance these days. BW doesn't need patched. It's still an amazing game. If you really think hard about it you realize it's beauty is not even fully discovered yet. The more you get to know Brood War, the more it amazes you.
from the days of: TheMarine [NC]...YellOw [H.O.T.]-Forever99 OgOgO [_MuMyung_] ChRh PlayGrrrr.... SlayerS_`BoxeR` [Oops]Reach [ReD]NaDa [DF]zergboy..!! Pusan[S.G] Nal_rA GARIMTO SSamJJang ChoJJa JinSu Silent_Control iloveoov H_PauL_WII JulyZerg [DaK]JoYo
LML
Profile Blog Joined March 2007
Germany1794 Posts
Last Edited: 2016-12-21 09:37:01
December 21 2016 09:36 GMT
#29
On December 21 2016 17:00 thezanursic wrote:
Show nested quote +
On December 21 2016 05:22 LML wrote:
On December 21 2016 03:51 thezanursic wrote:
On December 20 2016 12:47 [[Starlight]] wrote:
On December 20 2016 12:33 notgayDragon wrote:

But as for balance, I think that should be left untouched. That's the one thing nobody ever wants touched.

Not entirely true. But it is true that of the ppl who want even slight balance changes, they can never seem to agree on what those should be.

So, Blizzard would have to make any of those type of changes.


If I had to change something, I'd buff Dark Archons, Queens and Ghosts a bit, soo that they saw SOME competative play. Those units might as well not exist in the competative sense.

Increase starting energy of all those units by 50. Increase Ghosts HP by a bit, don't see this having a negative impact on the game, worst case scenario Queens become legit option in lategame PvZ


1. Dark Archons and Queens both see competitive play.
2. The reason Queens and Ghosts are not used more is because it just adds more complexity, having to use the abilities on top of controlling a lot of units is too much even if you have 300APM.
3. If you want units to have more starting energy simply research the max energy upgrade, it may only give 12.5 more energy, but that's more than enough in most cases. And having units come out spell ready would be ridiculous in too many cases.


No we don't Queens sometimes get used but not often enough precisely because it takes too long for the firstbroodling. I believe that even with 50 extra energy it would still take a few seconds before they could get used.

And Dark Archon are a joke BM unit.

Starting energy is literally the most liberal buff possible. If you think that this would make queens OP you've clearly never played BW


Dark Archon a joke BM unit? Maybe on D-, but in PvP and PvZ Dark Archons are used to counter high templars and defilers
LML
FlaShFTW
Profile Blog Joined February 2010
United States10565 Posts
December 21 2016 09:47 GMT
#30
On December 20 2016 12:47 [[Starlight]] wrote:
Show nested quote +
On December 20 2016 12:33 notgayDragon wrote:

But as for balance, I think that should be left untouched. That's the one thing nobody ever wants touched.

Not entirely true. But it is true that of the ppl who want even slight balance changes, they can never seem to agree on what those should be.

So, Blizzard would have to make any of those type of changes.


The only balance changes should be making scouts either faster or cost 25 minerals less. Any more than that and brood war is no longer the same anymore.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Foxxan
Profile Joined October 2004
Sweden3427 Posts
December 21 2016 09:47 GMT
#31
well my experience is that if some random mod maker want to touch balance, it gets fucked up completely.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
December 21 2016 10:04 GMT
#32
On December 21 2016 17:00 thezanursic wrote:
Show nested quote +
On December 21 2016 05:22 LML wrote:
On December 21 2016 03:51 thezanursic wrote:
On December 20 2016 12:47 [[Starlight]] wrote:
On December 20 2016 12:33 notgayDragon wrote:

But as for balance, I think that should be left untouched. That's the one thing nobody ever wants touched.

Not entirely true. But it is true that of the ppl who want even slight balance changes, they can never seem to agree on what those should be.

So, Blizzard would have to make any of those type of changes.


If I had to change something, I'd buff Dark Archons, Queens and Ghosts a bit, soo that they saw SOME competative play. Those units might as well not exist in the competative sense.

Increase starting energy of all those units by 50. Increase Ghosts HP by a bit, don't see this having a negative impact on the game, worst case scenario Queens become legit option in lategame PvZ


1. Dark Archons and Queens both see competitive play.
2. The reason Queens and Ghosts are not used more is because it just adds more complexity, having to use the abilities on top of controlling a lot of units is too much even if you have 300APM.
3. If you want units to have more starting energy simply research the max energy upgrade, it may only give 12.5 more energy, but that's more than enough in most cases. And having units come out spell ready would be ridiculous in too many cases.


No we don't Queens sometimes get used but not often enough precisely because it takes too long for the firstbroodling. I believe that even with 50 extra energy it would still take a few seconds before they could get used.

And Dark Archon are a joke BM unit.

Starting energy is literally the most liberal buff possible. If you think that this would make queens OP you've clearly never played BW

imo this balance change would be terrible, really terrible.
Zerg has so many larva comapared to lets say terrans factories with machine shops. So if every queen of yours can trade against one tank, you will win.
What a lame gameplay this would be.
Artanis[Xp]
Profile Blog Joined December 2005
Netherlands12973 Posts
December 21 2016 10:06 GMT
#33
On December 21 2016 18:47 FlaShFTW wrote:
Show nested quote +
On December 20 2016 12:47 [[Starlight]] wrote:
On December 20 2016 12:33 notgayDragon wrote:

But as for balance, I think that should be left untouched. That's the one thing nobody ever wants touched.

Not entirely true. But it is true that of the ppl who want even slight balance changes, they can never seem to agree on what those should be.

So, Blizzard would have to make any of those type of changes.


The only balance changes should be making scouts either faster or cost 25 minerals less. Any more than that and brood war is no longer the same anymore.

This. Making scouts slightly faster would actually be cool imo.
LML
Profile Blog Joined March 2007
Germany1794 Posts
December 21 2016 11:00 GMT
#34
On December 21 2016 19:06 Artanis[Xp] wrote:
Show nested quote +
On December 21 2016 18:47 FlaShFTW wrote:
On December 20 2016 12:47 [[Starlight]] wrote:
On December 20 2016 12:33 notgayDragon wrote:

But as for balance, I think that should be left untouched. That's the one thing nobody ever wants touched.

Not entirely true. But it is true that of the ppl who want even slight balance changes, they can never seem to agree on what those should be.

So, Blizzard would have to make any of those type of changes.


The only balance changes should be making scouts either faster or cost 25 minerals less. Any more than that and brood war is no longer the same anymore.

This. Making scouts slightly faster would actually be cool imo.


they have an upgrade for that
LML
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES51497 Posts
December 21 2016 11:30 GMT
#35
just dgVoodoo seems good
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
No Swear
Profile Joined October 2016
51 Posts
December 21 2016 11:36 GMT
#36
too bright :/
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
December 21 2016 13:39 GMT
#37
On December 21 2016 19:04 Foxxan wrote:
Show nested quote +
On December 21 2016 17:00 thezanursic wrote:
On December 21 2016 05:22 LML wrote:
On December 21 2016 03:51 thezanursic wrote:
On December 20 2016 12:47 [[Starlight]] wrote:
On December 20 2016 12:33 notgayDragon wrote:

But as for balance, I think that should be left untouched. That's the one thing nobody ever wants touched.

Not entirely true. But it is true that of the ppl who want even slight balance changes, they can never seem to agree on what those should be.

So, Blizzard would have to make any of those type of changes.


If I had to change something, I'd buff Dark Archons, Queens and Ghosts a bit, soo that they saw SOME competative play. Those units might as well not exist in the competative sense.

Increase starting energy of all those units by 50. Increase Ghosts HP by a bit, don't see this having a negative impact on the game, worst case scenario Queens become legit option in lategame PvZ


1. Dark Archons and Queens both see competitive play.
2. The reason Queens and Ghosts are not used more is because it just adds more complexity, having to use the abilities on top of controlling a lot of units is too much even if you have 300APM.
3. If you want units to have more starting energy simply research the max energy upgrade, it may only give 12.5 more energy, but that's more than enough in most cases. And having units come out spell ready would be ridiculous in too many cases.


No we don't Queens sometimes get used but not often enough precisely because it takes too long for the firstbroodling. I believe that even with 50 extra energy it would still take a few seconds before they could get used.

And Dark Archon are a joke BM unit.

Starting energy is literally the most liberal buff possible. If you think that this would make queens OP you've clearly never played BW

imo this balance change would be terrible, really terrible.
Zerg has so many larva comapared to lets say terrans factories with machine shops. So if every queen of yours can trade against one tank, you will win.
What a lame gameplay this would be.

I doubt that would happen considering how gas reliant zerg is.
The harder it becomes, the more you should focus on the basics.
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
December 21 2016 13:42 GMT
#38
On December 21 2016 17:00 thezanursic wrote:
Show nested quote +
On December 21 2016 05:22 LML wrote:
On December 21 2016 03:51 thezanursic wrote:
On December 20 2016 12:47 [[Starlight]] wrote:
On December 20 2016 12:33 notgayDragon wrote:

But as for balance, I think that should be left untouched. That's the one thing nobody ever wants touched.

Not entirely true. But it is true that of the ppl who want even slight balance changes, they can never seem to agree on what those should be.

So, Blizzard would have to make any of those type of changes.


If I had to change something, I'd buff Dark Archons, Queens and Ghosts a bit, soo that they saw SOME competative play. Those units might as well not exist in the competative sense.

Increase starting energy of all those units by 50. Increase Ghosts HP by a bit, don't see this having a negative impact on the game, worst case scenario Queens become legit option in lategame PvZ


1. Dark Archons and Queens both see competitive play.
2. The reason Queens and Ghosts are not used more is because it just adds more complexity, having to use the abilities on top of controlling a lot of units is too much even if you have 300APM.
3. If you want units to have more starting energy simply research the max energy upgrade, it may only give 12.5 more energy, but that's more than enough in most cases. And having units come out spell ready would be ridiculous in too many cases.


No we don't Queens sometimes get used but not often enough precisely because it takes too long for the firstbroodling. I believe that even with 50 extra energy it would still take a few seconds before they could get used.

And Dark Archon are a joke BM unit.

Starting energy is literally the most liberal buff possible. If you think that this would make queens OP you've clearly never played BW

We just saw Queens being used this season by Effort to counter mech, and it has been shown to be effective already in the pro scene...
The harder it becomes, the more you should focus on the basics.
thezanursic
Profile Blog Joined July 2011
5504 Posts
December 21 2016 20:26 GMT
#39
On December 21 2016 18:36 LML wrote:
Show nested quote +
On December 21 2016 17:00 thezanursic wrote:
On December 21 2016 05:22 LML wrote:
On December 21 2016 03:51 thezanursic wrote:
On December 20 2016 12:47 [[Starlight]] wrote:
On December 20 2016 12:33 notgayDragon wrote:

But as for balance, I think that should be left untouched. That's the one thing nobody ever wants touched.

Not entirely true. But it is true that of the ppl who want even slight balance changes, they can never seem to agree on what those should be.

So, Blizzard would have to make any of those type of changes.


If I had to change something, I'd buff Dark Archons, Queens and Ghosts a bit, soo that they saw SOME competative play. Those units might as well not exist in the competative sense.

Increase starting energy of all those units by 50. Increase Ghosts HP by a bit, don't see this having a negative impact on the game, worst case scenario Queens become legit option in lategame PvZ


1. Dark Archons and Queens both see competitive play.
2. The reason Queens and Ghosts are not used more is because it just adds more complexity, having to use the abilities on top of controlling a lot of units is too much even if you have 300APM.
3. If you want units to have more starting energy simply research the max energy upgrade, it may only give 12.5 more energy, but that's more than enough in most cases. And having units come out spell ready would be ridiculous in too many cases.


No we don't Queens sometimes get used but not often enough precisely because it takes too long for the firstbroodling. I believe that even with 50 extra energy it would still take a few seconds before they could get used.

And Dark Archon are a joke BM unit.

Starting energy is literally the most liberal buff possible. If you think that this would make queens OP you've clearly never played BW


Dark Archon a joke BM unit? Maybe on D-, but in PvP and PvZ Dark Archons are used to counter high templars and defilers


http://wiki.teamliquid.net/starcraft/Dark_Archon#Notable_Games

Here is an extensive list of games where Dark Archons were used.

You clearly have NO idea what you are talking about.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
FlaShFTW
Profile Blog Joined February 2010
United States10565 Posts
December 21 2016 20:28 GMT
#40
On December 21 2016 20:00 LML wrote:
Show nested quote +
On December 21 2016 19:06 Artanis[Xp] wrote:
On December 21 2016 18:47 FlaShFTW wrote:
On December 20 2016 12:47 [[Starlight]] wrote:
On December 20 2016 12:33 notgayDragon wrote:

But as for balance, I think that should be left untouched. That's the one thing nobody ever wants touched.

Not entirely true. But it is true that of the ppl who want even slight balance changes, they can never seem to agree on what those should be.

So, Blizzard would have to make any of those type of changes.


The only balance changes should be making scouts either faster or cost 25 minerals less. Any more than that and brood war is no longer the same anymore.

This. Making scouts slightly faster would actually be cool imo.


they have an upgrade for that

Someone plays with scouts a lot but for real i had no idea haha. Then yeah make them like 25 minerals cheaper haha
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
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