• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:40
CEST 02:40
KST 09:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)83ZeroSpace at Steam NextFest - Last free demo37Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
5.0.16 patch for SC2 goes live (8 worker start) The Death of Cheese: From a Professional Cheeser Is the larve respawn broken? Old Replays From 1.4.6 The future of the SC game model
Tourneys
Maestros of The Game 2 announcement and schedule ! Douyu Cup 2026: $20,000 Legends Event (June 26-28) RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 532 Nuclear Family The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
ASL 22 Proposed Map Pool ProGamer Paychecks Story Data needed Best thing happen to StarCraft since Remastered? BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8160 users

Starcraft Patch 1.17.0 (unannounced/discovered) - Page 10

Forum Index > BW General
Post a Reply
Prev 1 8 9 10 All
Mod note: It is likely that this is an internal testing version not intended to be public yet. Battle.net reportedly does not work after patching, which indicates that it's not yet "released".
TheLordofAwesome
Profile Joined May 2014
Korea (South)2656 Posts
July 27 2016 21:00 GMT
#181
On July 28 2016 00:35 dcemuser wrote:
The disbelievers are cute, but their disbelief is understandable because this is information that isn't really -super- well known. I mean, it's nothing fancy, but it's just that scanning URLs via bruteforce isn't something that occurs to most people.

This is exactly how every fansite has scanned for new patches for years - this is how mmo-champion and wowhead detected new patches when Blizzard was on the old protocol. In fact, this is how Blizzard accidentally leaked the alpha for one of the WoW expansions, many years ago (and gave us a nice C&D for covering it, RIP).

You take a known real patch URL, say, the ftp.blizzard.com download link for 1.16, then you bruteforce various potential new numbers repeatedly (probably, [1-2].[1-2][0-9] with an optional a-z in this case) and spam eternally. Have the program send you an email when it gets something that isn't a 404/500.

Of course, this doesn't work anymore because of NGDP, Blizzard's new download protocol, which ensures that all URLs like this are hashed and basically unguessable. However, old games are not using that system (or even the system that existed before that, lol).

I'm actually mildly surprised that the SC community doesn't have a tool for doing this kind of scanning running on at least one PC.

This is a fantastic post. I did not know any of this.

What is Blizzard hashing now? Is it just taking the ending part of the download link (with the changing version numbers) and hashing that? Because if that's it, then it seems like it would still be easy to perform this type of scanning.
xboi209
Profile Blog Joined June 2011
United States1173 Posts
July 27 2016 21:53 GMT
#182
I've been editing the Liquipedia page for LatencyChanger the past few days. The change in 1.17.0 has been documented now. As you can see, the values for LAN games and server games are now the same, which is 2.
http://www.reddit.com/r/broodwar/
Dumbledore
Profile Joined April 2011
Sweden725 Posts
July 28 2016 05:44 GMT
#183
On July 28 2016 03:48 Shield wrote:
Show nested quote +
On July 28 2016 02:46 Valeranth wrote:
On July 28 2016 02:29 Shield wrote:
On July 27 2016 22:42 Dumbledore wrote:
On July 27 2016 08:20 Shield wrote:
On July 26 2016 18:09 bduddy wrote:
On July 26 2016 16:05 Shield wrote:
On July 26 2016 15:49 bduddy wrote:
If you people somehow think http://ftp.blizzard.com is a scam, then please, learn about how the Internet actually works before you spew any more of your "wisdom" here. The patch is 100% legit, although possibly not intended to be released yet. Enjoy your new palettes.


That's exactly why I'm skeptical because I know how the internet works. On the other hand, you don't. Go learn a little bit about spoof URLs, spoof e-mails, etc before you talk about internet security.
Because messing with email headers or adding a bunch of garbage to a URL is the same this as somehow hijacking an entire domain on blizzard.com. Right. Please stop talking before you really hurt someone. Having a single domain deal in multiple protocols is incredibly common and normal.

EDIT: typhoonius is completely correct, except I know that Firefox does support FTP, and Chrome probably does too although I never use it so I'm not sure.


Are you stupid or what? How can you hurt anyone? Please stop exaggerating.


Stop embarassing yourself and learn how domains work.


I know how domains work. Thanks very much. You missed the point.


Could you explain the point then? Right now it seems like you think it might be spoofed because of the ftp part despite it being a blizzard.com domain.


No, I don't think it's spoofed but it was part of my initial suspicions (I read about spoofed URLs later). When I said I'm skeptical exactly because I know how the internet works that was a general statement. Just because of how the internet can screw you such as man-in-the-middle-attack, IP address spoof, e-mail spoof, etc. While I'm not a network security guy, I'm a software engineer so I'm cautious what I do. Better safe than sorry. No need for some people to be assholes, really (I don't mean you specifically when I reply to your post).


You work as a software engineer but had to read up about spoofed URLs? I take it all you do is HCI design or something front-end then and nothing back-end or you would have had the know-how to not embarass yourself.
Have a nice day ;)
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4424 Posts
Last Edited: 2016-07-28 10:05:40
July 28 2016 09:52 GMT
#184
On July 27 2016 17:39 xboi209 wrote:
Report: Blizzard is looking to remove unused game protocols such as Local Area Network (IPX), Modem, and Direct Cable Connection. They're logging the total and monthly amount of games we play on each protocol.

Additional research has been published at BNETDocs.org.

I can see why they might remove modem but the other two protocols still could be useful for people running old machines in network on win 95 or 98.What is the justification for removing functional options? To make it somehow 'less confusing' for new players when selecting? I'm against it.
https://www.youtube.com/watch?v=e7PvoI6gvQs
xboi209
Profile Blog Joined June 2011
United States1173 Posts
July 28 2016 10:02 GMT
#185
On July 28 2016 18:52 iPlaY.NettleS wrote:
Show nested quote +
On July 27 2016 17:39 xboi209 wrote:
Report: Blizzard is looking to remove unused game protocols such as Local Area Network (IPX), Modem, and Direct Cable Connection. They're logging the total and monthly amount of games we play on each protocol.

Additional research has been published at BNETDocs.org.

I can see why they might remove modem but the other two protocols still could be useful for people running old machines in network on win 95 or 98.What is the justification for removing functional options? To make it somehow 'less confusing' for new players when selecting? I'm against it.

The oldest Windows OS that BW supports right now is Windows 2000 anyways, and I'm going to assume that even Windows 2000 support will be dropped because D2 already dropped it this year (someone should check if 1.17.0 even works on Windows 2000). They're looking to remove unused game protocols, so if there is a significant number of games played on a protocol, it seems as though the protocol will stay.
http://www.reddit.com/r/broodwar/
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4424 Posts
July 28 2016 10:11 GMT
#186
On July 28 2016 19:02 xboi209 wrote:
Show nested quote +
On July 28 2016 18:52 iPlaY.NettleS wrote:
On July 27 2016 17:39 xboi209 wrote:
Report: Blizzard is looking to remove unused game protocols such as Local Area Network (IPX), Modem, and Direct Cable Connection. They're logging the total and monthly amount of games we play on each protocol.

Additional research has been published at BNETDocs.org.

I can see why they might remove modem but the other two protocols still could be useful for people running old machines in network on win 95 or 98.What is the justification for removing functional options? To make it somehow 'less confusing' for new players when selecting? I'm against it.

The oldest Windows OS that BW supports right now is Windows 2000 anyways, and I'm going to assume that even Windows 2000 support will be dropped because D2 already dropped it this year

OK thanks for the info i wasn't aware.
Certainly anyone still using DCC is running a retro PC network setup for mid-late 90s PC games.It's been well over a decade since i had a parallel port on my PC.
https://www.youtube.com/watch?v=e7PvoI6gvQs
cpc
Profile Joined June 2011
Australia126 Posts
July 28 2016 12:16 GMT
#187
On July 28 2016 19:02 xboi209 wrote:
The oldest Windows OS that BW supports right now is Windows 2000 anyways, and I'm going to assume that even Windows 2000 support will be dropped because D2 already dropped it this year (someone should check if 1.17.0 even works on Windows 2000). They're looking to remove unused game protocols, so if there is a significant number of games played on a protocol, it seems as though the protocol will stay.


Just tested it and I can confirm that it won't run on 2000.

[image loading]
pebble444
Profile Blog Joined March 2011
Italy2503 Posts
July 28 2016 20:54 GMT
#188
Hey i made a blog about this thread and then it was was closed down cause its only memes; check it out if you wanna have a laugh; its in the closed threads section
"Awaken my Child, and embrace the Glory that is your Birthright"
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
Last Edited: 2016-07-28 21:34:21
July 28 2016 21:33 GMT
#189
On July 27 2016 02:34 outscar wrote:
Time to test this on another "don't give a shit" Win10 laptop and find out difference. Still if changes are only those and not affecting game when playing on newer OS, I'm disappointed.

Show nested quote +
On July 26 2016 06:20 LaStScan wrote:
On July 26 2016 06:09 mca64Launcher_ wrote:
[image loading]


shit, mca64Launcher doesnt works anymore. Anyway thought that Blizzard will make more stuff in this patch. If someone is using win xp or win 7 and plays on iccup then this patch is useless


How did you patch? I couldn't patch.


Maybe it's because your BW IIRC using too many modifications, SC2 unit sounds, etc. Try on clean installation. EDIT: Apparently I checked log when error occured on mine too, it says I need to put BW (I deleted it) where I installed it before f.e. C:\Games. Also you can't install patch on iCCup (mini) version, need original full one.

Show nested quote +
On July 27 2016 02:35 IntoTheheart wrote:
On July 27 2016 02:34 outscar wrote:
Time to test this on another "don't give a shit" Win10 laptop and find out difference. Still if changes are only those and not affecting game when playing on newer OS, I'm disappointed.

If it does work and it's not too much work for you, mind uploading a video on the gameplay if the turn speeds feel different to you?



I'll try.

EDIT: Wow, this fucking patch is real deal. Battle.net rank icons are showing (you can connect to Fish but can't join games), I didn't sense stuttering and lag. THIS IS THE SHIT GUYS! Stop blaming OP.

EDIT2: Actually I couldn't record because laptop which I'm testing Win10 is little netbook which is intended for basic job thus got really bad VGA so graphic card doesn't allow to record - output is really laggy. But the difference is huge from 1.16.1. Everyone with Win10 should try out, only blind won't see comparison.

EDIT3: Also wanna point out that map FS isn't loading for some reason. So patch is still raw.


If it's true this is really awesome. I'm on Win8.1 and I can totally see the difference with WinXP. EffOrt was right to complain.
ॐ
dcemuser
Profile Joined August 2010
United States3248 Posts
July 29 2016 16:48 GMT
#190
On July 28 2016 06:00 TheLordofAwesome wrote:
Show nested quote +
On July 28 2016 00:35 dcemuser wrote:
The disbelievers are cute, but their disbelief is understandable because this is information that isn't really -super- well known. I mean, it's nothing fancy, but it's just that scanning URLs via bruteforce isn't something that occurs to most people.

This is exactly how every fansite has scanned for new patches for years - this is how mmo-champion and wowhead detected new patches when Blizzard was on the old protocol. In fact, this is how Blizzard accidentally leaked the alpha for one of the WoW expansions, many years ago (and gave us a nice C&D for covering it, RIP).

You take a known real patch URL, say, the ftp.blizzard.com download link for 1.16, then you bruteforce various potential new numbers repeatedly (probably, [1-2].[1-2][0-9] with an optional a-z in this case) and spam eternally. Have the program send you an email when it gets something that isn't a 404/500.

Of course, this doesn't work anymore because of NGDP, Blizzard's new download protocol, which ensures that all URLs like this are hashed and basically unguessable. However, old games are not using that system (or even the system that existed before that, lol).

I'm actually mildly surprised that the SC community doesn't have a tool for doing this kind of scanning running on at least one PC.

This is a fantastic post. I did not know any of this.

What is Blizzard hashing now? Is it just taking the ending part of the download link (with the changing version numbers) and hashing that? Because if that's it, then it seems like it would still be easy to perform this type of scanning.


They hash the file contents using MD5 and then post the file at its own MD5 as a URL, so, for example: http://blzddist1-a.akamaihd.net/tpr/wow/config/a5/f8/a5f8a23d3b71769d10071f0a092e3e3e is the CDN configuration (half of the configuration needed to install a game - the other half being the build configuration) for a recent WoW build.

The problem and why we can't bruteforce the MD5s by changing the strings in the text to the new expected values is that all of these configuration files themselves contain MD5s of other vital files. So, say for an instance, a new build is pushed, and that new build contains new archives. Now, in order to guess the MD5 of the CDN configuration, we're back to the same problem of having to guess an unknown MD5 (the one for the new or altered files, in order to add them to the old CDN configuration's text).

This method ensures that the files are basically unguessable before Blizzard posts their hashes publically.
Templarfreak
Profile Joined February 2012
United States39 Posts
Last Edited: 2016-08-07 07:56:56
August 07 2016 07:56 GMT
#191
There appears to be some undocumented changes. Protected maps will no longer work, saying it cannot read the scenario file. They've also added the modern Blizzard Error Reporter and a system survey program.

The increased turn rate also seems to have an impact on the economy, but I'm not too sure yet.
Uuh.
xboi209
Profile Blog Joined June 2011
United States1173 Posts
August 07 2016 08:13 GMT
#192
On August 07 2016 16:56 Templarfreak wrote:
There appears to be some undocumented changes. Protected maps will no longer work, saying it cannot read the scenario file. They've also added the modern Blizzard Error Reporter and a system survey program.

The increased turn rate also seems to have an impact on the economy, but I'm not too sure yet.

I've already documented a lot of undocumented stuff at BnetDocs: https://bnetdocs.org/news/118/starcraft-patch-1-17-0-pre-release

Also, it's not specifically unprotected maps that don't work, I've tested a protected map and it works. ICCup's FS is known to not work though.
http://www.reddit.com/r/broodwar/
Templarfreak
Profile Joined February 2012
United States39 Posts
August 07 2016 09:12 GMT
#193
On August 07 2016 17:13 xboi209 wrote:
Show nested quote +
On August 07 2016 16:56 Templarfreak wrote:
There appears to be some undocumented changes. Protected maps will no longer work, saying it cannot read the scenario file. They've also added the modern Blizzard Error Reporter and a system survey program.

The increased turn rate also seems to have an impact on the economy, but I'm not too sure yet.

I've already documented a lot of undocumented stuff at BnetDocs: https://bnetdocs.org/news/118/starcraft-patch-1-17-0-pre-release

Also, it's not specifically unprotected maps that don't work, I've tested a protected map and it works. ICCup's FS is known to not work though.


What is CheckRevision's DLL?
Uuh.
xboi209
Profile Blog Joined June 2011
United States1173 Posts
Last Edited: 2016-08-07 09:59:30
August 07 2016 09:56 GMT
#194
On August 07 2016 18:12 Templarfreak wrote:
Show nested quote +
On August 07 2016 17:13 xboi209 wrote:
On August 07 2016 16:56 Templarfreak wrote:
There appears to be some undocumented changes. Protected maps will no longer work, saying it cannot read the scenario file. They've also added the modern Blizzard Error Reporter and a system survey program.

The increased turn rate also seems to have an impact on the economy, but I'm not too sure yet.

I've already documented a lot of undocumented stuff at BnetDocs: https://bnetdocs.org/news/118/starcraft-patch-1-17-0-pre-release

Also, it's not specifically unprotected maps that don't work, I've tested a protected map and it works. ICCup's FS is known to not work though.


What is CheckRevision's DLL?

CheckRevision is a module for Battle.net(v1) clients that reports version information so that the server can know whether or not to send a newer patch or to decline the client from connecting, more advanced modules prevent clients that have hacks loaded from connecting as well. Basically though, the server sends BW a MPQ file which contains a DLL file that will be loaded by BW. The MPQ file itself has been traditionally signed, however, the private key used for signing MPQ files has been cracked and thus private servers have the ability to send clients any DLL they want, including viruses. Starting with the 1.17.0 patch, the DLL file itself is required to be signed with a stronger private key or else the client will refuse the load the file.
http://www.reddit.com/r/broodwar/
Prev 1 8 9 10 All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 20m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 192
ProTech140
Ketroc 40
StarCraft: Brood War
GuemChi 3176
Rain 2999
Artosis 605
NaDa 37
Purpose 9
Dota 2
NeuroSwarm140
League of Legends
Doublelift17451
JimRising 344
Super Smash Bros
AZ_Axe214
Mew2King68
Heroes of the Storm
Khaldor180
Other Games
summit1g17258
Maynarde317
UpATreeSC62
Organizations
Other Games
gamesdonequick1909
BasetradeTV266
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• RyuSc2 27
• davetesta26
• mYiSmile110
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota2950
Other Games
• Shiphtur454
Upcoming Events
RSL Revival
1h 20m
WardiTV Weekly
10h 20m
RSL Revival
1d 9h
RSL Revival
1d 16h
Bombastic Starleague
1d 19h
Kung Fu Cup
2 days
OSC
2 days
CrankTV Team League
3 days
Bombastic Starleague
3 days
Replay Cast
3 days
[ Show More ]
The PondCast
4 days
HomeStory Cup
4 days
Replay Cast
4 days
HomeStory Cup
5 days
Replay Cast
5 days
HomeStory Cup
6 days
Liquipedia Results

Completed

BSL 22 Non-Korean Championship
Douyu Cup 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.