ShieldBattery - BW Revitalized for Modern Mortals - Page 106
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tofucake
Hyrule19029 Posts
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Jonoman92
United States9103 Posts
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BigFan
TLADT24920 Posts
On December 14 2016 07:32 tofucake wrote: Invites haven't been going out for even a year yet... lol tofu. I'm sure he's exaggerating on purpose just a tiny bit ^^ | ||
RouaF
France4120 Posts
For me it doesn't seem to work with NoScript on, even if I whitelist the javascript. edit: well with ABE disabled it works. Not a big surprise. A bit annoying but I guess that's normal considering how it interacts with files. | ||
CryovaK
4 Posts
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FiWiFaKi
Canada9858 Posts
Had a couple nice (awful) team melee games today with 3-4 people on each side, got wrecked each time, a nice (I had to swear not to build any carriers for Em to let me rebuild my nexus) race war to close the night out though. Stuff like obsing and matchmaking can be dealt with a makeshift solution, the only thing that can't be is some form of ladder/ranking system to gauge opponent skill level, still hoping for something of that sort to be implemented. | ||
heluq
Spain113 Posts
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The_Red_Viper
19533 Posts
On December 15 2016 17:02 FiWiFaKi wrote: Yep, replays are handled very nicely, couldn't really ask for more in that department. The whole replay saving, replay folder and viewing experience is handled perfectly. Oh, thank you for my map requests being added too! Had a couple nice (awful) team melee games today with 3-4 people on each side, got wrecked each time, a nice (I had to swear not to build any carriers for Em to let me rebuild my nexus) race war to close the night out though. Stuff like obsing and matchmaking can be dealt with a makeshift solution, the only thing that can't be is some form of ladder/ranking system to gauge opponent skill level, still hoping for something of that sort to be implemented. I don't read this thread regularly enough to know if this was actually discussed somewhere, you make it seem like matchmaking might not be a feature after all? I hope that's not true because it's the biggest reason for me personally to be excited about this project. | ||
B0stonSC
United States59 Posts
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FiWiFaKi
Canada9858 Posts
On December 16 2016 01:35 The_Red_Viper wrote: I don't read this thread regularly enough to know if this was actually discussed somewhere, you make it seem like matchmaking might not be a feature after all? I hope that's not true because it's the biggest reason for me personally to be excited about this project. Yeah, they seem to be in no rush because of the player count at the moment, which in totally fair. I don't really know how many people you'd need for effective matchmaking, but I think that until ShieldBattery is the size of iccup, it's not too worth it. | ||
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FO-nTTaX
Johto4926 Posts
On December 16 2016 01:59 FiWiFaKi wrote: Yeah, they seem to be in no rush because of the player count at the moment, which in totally fair. I don't really know how many people you'd need for effective matchmaking, but I think that until ShieldBattery is the size of iccup, it's not too worth it. Matchmaking is definitely happening eventually, at least we have not heard anything else by the devs | ||
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Excalibur_Z
United States12235 Posts
On December 16 2016 01:35 The_Red_Viper wrote: I don't read this thread regularly enough to know if this was actually discussed somewhere, you make it seem like matchmaking might not be a feature after all? I hope that's not true because it's the biggest reason for me personally to be excited about this project. There's a matchmaking system and there's a ranking system. I finalized the spec a while ago, it just has to be implemented. Like tec was saying, the userbase needs to be large enough to be able to leverage it, and there are other fixes/improvements that can be made in the meantime that will produce a greater immediate benefit for the project as a whole. This is also crunch time for a lot of tech companies, so they may not have as much time as they need until that crunch period is over. | ||
Alex)
Scotland263 Posts
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imp42
398 Posts
On December 16 2016 03:22 Alex) wrote: Can't you guys give out more invites? quite hard to get a game Yeah I don't fully understand that decision either. Probably it would be just as feasible to throttle the amount of users online somewhere else instead of doing so via invites. | ||
alexpnd
Canada1857 Posts
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The_Red_Viper
19533 Posts
On December 16 2016 03:12 Excalibur_Z wrote: There's a matchmaking system and there's a ranking system. I finalized the spec a while ago, it just has to be implemented. Like tec was saying, the userbase needs to be large enough to be able to leverage it, and there are other fixes/improvements that can be made in the meantime that will produce a greater immediate benefit for the project as a whole. This is also crunch time for a lot of tech companies, so they may not have as much time as they need until that crunch period is over. Oh yeah i get that it's not priority to include now, i was just scared it might not happen at all | ||
FiWiFaKi
Canada9858 Posts
Alexpnd, are you AlexSchezar on SB? | ||
ruypture
United States367 Posts
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franzji
United States581 Posts
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SCC-Faust
United States3736 Posts
On December 16 2016 12:55 youngjiddle wrote: if only I got that invite *rolls eyes* *scratches butt* so shoutout to all the guys who played race wars and 4v4 BGH tonight. Every time a new invite wave comes in we have inhouses that are always such a blast. RIP my monitor though 2012-2016. God fucking damn it. Also I know I'm lucky to be in shieldbattery, but from someone who has played religiously for almost 4 months now (like I'm on Shieldbattery at least 2 hours a day, and often on way more than that) a lot of people log in, launch a game, say "Wow this is really neat!" and then disappear. Even the people who have cried and begged jump on for a bit but eventually disappear as well *cough* telecom *cough*. Edit: I think the point I'm trying to make is Shieldbattery is very convenient and sleek, but at the moment it doesn't hold people's interests yet because of the small player base and no match-making. So to all the people who are frustrated about not getting in, you aren't really missing much that ICCup doesn't have. I know it is easier for me to say because I'm in it, but I can count on one hand the regulars I see coming in and asking for a game everyday. And that is out of hundreds of people, and a handful of whom have complained for an invite in this thread, etc. | ||
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