In theory, if BW gets an update, it would generate some buzz but for resurgence to take place, it needs to be modernized for today's platforms (networking and compatibility) and gamers (graphics retouch.)
Can broodwar make a comeback like Ages of Empires? - Page 3
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c3rberUs
Japan11286 Posts
In theory, if BW gets an update, it would generate some buzz but for resurgence to take place, it needs to be modernized for today's platforms (networking and compatibility) and gamers (graphics retouch.) | ||
ProMeTheus112
France2027 Posts
On February 22 2016 16:32 iamho wrote:The biggest concern with a BW HD is that all the mechanics may not be able to be replicated exactly, and many people may stick with the old game splitting the community which is sort of what happened with AoE2. yeah that would be really bad perhaps we should write to blizzard for info and concerns | ||
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lestye
United States4149 Posts
On February 22 2016 16:32 iamho wrote: I'm not sure where you're getting that AoE2 is more popular than BW. Fish server alone gets around 18k concurrent players at peak hours. AoE2HD gets around 10k peak though this includes singleplayer; AoE2 through Voobly probably gets around 2-3k. The biggest concern with a BW HD is that all the mechanics may not be able to be replicated exactly, and many people may stick with the old game splitting the community which is sort of what happened with AoE2. Which is very simliar to whats happened to AoE2. For as much as successful as as AoE2HD is, the competitive community doesnt touch it. And BW is built on glitches that became a staple of the gameplay/balance which would be hard to replicate in a remake. That being said, AoE2 is a lot more casual friendly than BW is. If you released a BW remake tomorrow, that was perfect. you'd lose a vast, vast majority of the casual outside-of-Korea playerbase when they see you cant rally your workers to mineral patches like you can in SC2/WC3/other RTSes. They'd dismiss that as archaic, boring, etc and never touch it again. | ||
ProMeTheus112
France2027 Posts
On February 22 2016 21:25 lestye wrote: you'd lose a vast, vast majority of the casual outside-of-Korea playerbase when they see you cant rally your workers to mineral patches like you can in SC2/WC3/other RTSes. They'd dismiss that as archaic, boring, etc and never touch it again. tbh for that part I understand it and pretty much agree with them hahahahaha | ||
Endymion
United States3701 Posts
On February 22 2016 13:40 cncbmb wrote: :O I didn't realize alot of people felt the same way. I've been getting into Melee and AoE2 a ton this year and they seemed so vibrant, all sorts of youtube channels popping up and there seemed like alot of energy in the Genesis 3 melee tourney videos. and then I look at BW US East and all the UMS have died. Used be tons of Strip Megan Fox, Lotr, helms deep, diplo etc on US BW East. And my favorite game, competitive WW2 Allied Final/TTT and WW1 5.1 or WW1 Diamond. Two years before SC2 came out there still all sorts of great WW2 BW UMS then it just kaputtzz... like one game on US BW east now and you get swarmed by hackers. ah yes, strip megan fox, the apex of broodwar ums | ||
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BLinD-RawR
ALLEYCAT BLUES50107 Posts
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Antisocialmunky
United States5912 Posts
It is kinda stupid though, if there was a HD remaster with new servers, they'd crack down and ban a ton of UMS like that Idra simulator :\ | ||
greenelve
Germany1392 Posts
On February 22 2016 21:10 c3rberUs wrote: The biggest obstacle to an openSC:BW is Blizzard because they can easily shut it down. In theory, if BW gets an update, it would generate some buzz but for resurgence to take place, it needs to be modernized for today's platforms (networking and compatibility) and gamers (graphics retouch.) Also comfort functions gameplaywise. Otherwise people would try it out - like they did with Broodwar when Starcraft 2 was out - and then leave it because the controls have aged too much. Modern games needs modern standards. | ||
Endymion
United States3701 Posts
On February 22 2016 23:36 BLinD-RawR wrote: I thought that was strip idra? strip idra is too easy, all you need to do is type "carriers are a good skill toi have" | ||
palexhur
Colombia730 Posts
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Velitation
Canada224 Posts
On February 21 2016 18:43 HaN- wrote: Blizzard is supposedly working on a revamp of BW and its other classics games. http://blizzardwatch.com/2015/11/04/blizzard-updating-warcraft-iii-diablo-ii-and-starcraft-in-hd/ Yeah, the job is still open. http://us.blizzard.com/en-us/company/careers/posting.html?id=1600060 There are a few things that could change like broadcaster support. I'd be concerned if they addressed "bugs" like dragoon pathing. Ultimately if it can work better on modern systems that would be awesome. AoE2 HD had many problems out the gate though. Only after a year were many issues resolved. One addition that was good for casuals was an attack move command though. I forgot AoE2 never had one. | ||
blade55555
United States17423 Posts
On February 23 2016 01:36 palexhur wrote: I have followed both scenes for years, AoE2 is never going to have the size of BW in Korea, but for several years the "foreign"scene has been healthier and bigger than BW, AoE: HD has brought many new players to the scene, but more important viewers to the competitive part of the game which is played in Voobly (with the original Conquerors). Those saying that AoE2 is more casual than BW, it is not, gl going into AoE2 and being able to reach a decent rate, much harder to be a 2k player (top experts are 2.6k+ Elo, you begin with 1.6k, like chess), of course is casual in campaign, or if you play NR40 min, but that happens in every game with custom scenarios, or when theres a bunch of noobies who dont care about ratings and that stuff. What AoE2 promotes more than BW is team gameplay in casual and competitive games, and the game is slower the first minutes. BW HD being made in a good way has not negative things for this community. I think what he was saying that it was more casual friendly is it's more open. There are team games which are popular (and imo the best team game RTS ever). But aoe2 is a hard game and the economy is a lot more complex. | ||
Incognoto
France10239 Posts
AoE2 is still quite active, so is AoE3 surprisingly enough. I thought that BW was still somewhat active, something like a 2000 player base? Give or take? | ||
RoomOfMush
1296 Posts
On February 22 2016 21:10 c3rberUs wrote: The biggest obstacle to an openSC:BW is Blizzard because they can easily shut it down. In theory, if BW gets an update, it would generate some buzz but for resurgence to take place, it needs to be modernized for today's platforms (networking and compatibility) and gamers (graphics retouch.) We dont need to make an exact copy of BW. You can do a game which is almost exactly like BW but with different names and graphics. They are not the only ones allowed to create RTS games. | ||
Jealous
10116 Posts
On February 23 2016 07:06 Incognoto wrote: Don't people play iCCup for broodwar? AoE2 is still quite active, so is AoE3 surprisingly enough. I thought that BW was still somewhat active, something like a 2000 player base? Give or take? According to ICCup ladder list, there have been over 15000 players to log on this season: http://iccup.com/en/ladder/1x1/page331.html If we are very conservative and say that every player has a smurf account, we still end up with 7000+ unique players just this season. This doesn't include fish, which is much, much more active. Or other UDP-simulating programs such as GameRanger, Evolve, Garena, and Hamachi. On the lowside, I would conservatively say the sum of their active player bases is 1000. This also does not include all of the people who play in Korean netcafes. There is of course going to be a lot of overlap between the various venues, but even if we divide by 2 or 3 (saying that every person plays using 2 or 3 of these services), the numbers are still tremendous and much higher than AoE (from what was said in this thread). | ||
palexhur
Colombia730 Posts
On February 23 2016 12:09 Jealous wrote: According to ICCup ladder list, there have been over 15000 players to log on this season: http://iccup.com/en/ladder/1x1/page331.html If we are very conservative and say that every player has a smurf account, we still end up with 7000+ unique players just this season. This doesn't include fish, which is much, much more active. Or other UDP-simulating programs such as GameRanger, Evolve, Garena, and Hamachi. On the lowside, I would conservatively say the sum of their active player bases is 1000. This also does not include all of the people who play in Korean netcafes. There is of course going to be a lot of overlap between the various venues, but even if we divide by 2 or 3 (saying that every person plays using 2 or 3 of these services), the numbers are still tremendous and much higher than AoE (from what was said in this thread). Only Voobly has more than 10k unique players (number from like 2 years ago, it should be much higher now) conservative number btw because it supposes that every player has something crazy like 4-5 smurfs, it has 2k multiplayer base constantly or even more, of course numbers with Korea in it are going to be higher for BW, but without Korea, theres not doubt that AoE2 is stronger, and not only that, last year there were like $150k in tournament prizes, that is a very high amount for a very old game with not esport scene, but to be fair all the lights right now for SC are for SC2 so once SC2 declines maybe BW could have a stronger revival, including the HD thing. | ||
cncbmb
238 Posts
On February 22 2016 18:47 molotow[eef] wrote: A good thing in keeping UMS gaming alive would have been not abandaning/ ragequitting on the last living east UMS-community for pretty tiny reason and then delete fb/mobilenumber ^^ I'd imagine ww2 is now gone for good. Not a single capable player is still putting effort into it + your ragequit made bobo, god bless him, overthink his life, he now flew to myamar searching for a nice and caring wife. Also why you never accept my calls? ;-) I was and am still confident that ww2 will thrive without me and have more skilled games overall. It will be easier to fill games without me. I was quite a below average player anyway and there were many more qualified players than myself who could play Germany and Russia better. Plus, there are dozens of highly skilled UK players who were less rusty than me and understood the map better than I do. Truth be told, you guys never needed me to bring ww2 back in 2011 or in 2015 if you really think about it. About your calls- you have a few of my emails from over the years when you've sent me maps and Team Liquid's PM system. If you are streaming BW or another game- I'd love to watch. I used to like watching SPQR play. | ||
Incognoto
France10239 Posts
On February 23 2016 12:09 Jealous wrote: According to ICCup ladder list, there have been over 15000 players to log on this season: http://iccup.com/en/ladder/1x1/page331.html If we are very conservative and say that every player has a smurf account, we still end up with 7000+ unique players just this season. This doesn't include fish, which is much, much more active. Or other UDP-simulating programs such as GameRanger, Evolve, Garena, and Hamachi. On the lowside, I would conservatively say the sum of their active player bases is 1000. This also does not include all of the people who play in Korean netcafes. There is of course going to be a lot of overlap between the various venues, but even if we divide by 2 or 3 (saying that every person plays using 2 or 3 of these services), the numbers are still tremendous and much higher than AoE (from what was said in this thread). There's no way that anyone can say that BW is a dead game then. It even seem quite active, though I could see the argument that AoE2 has a more active tournament and/or youtube scene (so many events happen in that game). I'm from AoE3, where we're literally excited to see 2500+ people online at a given time. So as far as I'm concerned, I can only wish that my favorite RTS could be as active a game as Brood War or AoE2. I would suggest that people who are interested in Brood War start making videos for it, like it's done for AoE2. That might give its scene a bit more traction. | ||
ProMeTheus112
France2027 Posts
I think you are right about making videos and stuff. | ||
_Animus_
Bulgaria1064 Posts
On February 23 2016 12:09 Jealous wrote: According to ICCup ladder list, there have been over 15000 players to log on this season: http://iccup.com/en/ladder/1x1/page331.html If we are very conservative and say that every player has a smurf account, we still end up with 7000+ unique players just this season. This doesn't include fish, which is much, much more active. Or other UDP-simulating programs such as GameRanger, Evolve, Garena, and Hamachi. On the lowside, I would conservatively say the sum of their active player bases is 1000. This also does not include all of the people who play in Korean netcafes. There is of course going to be a lot of overlap between the various venues, but even if we divide by 2 or 3 (saying that every person plays using 2 or 3 of these services), the numbers are still tremendous and much higher than AoE (from what was said in this thread). So u say 7000 unique players.+ Show Spoiler + 4500 players online for AoE 1 in garena. 0_0 and im pretty sure i saw 10K not long ago Thinking of other reason we dont get such number of players is the intensity of the game. its easy to get tired with starcraft. Many will come to play 3-4 games and log off. I know people who dont play because they cant keep up with the fast pace. AoE can be played slower and u can enjoy it longer time. | ||
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