Flash Stream Thread - Page 49
Forum Index > BW General |
Flash's youtube channel: https://www.youtube.com/channel/UC4TDU9SEVB0EgslnTI2O9IQ Contribute to the Casual Games of the Week by posting awesome Flash games that you see here: http://www.teamliquid.net/forum/bw-tournaments/537649-the-casual-games-of-the-week-thread | ||
Scarbo
294 Posts
| ||
HyralGambit
2439 Posts
On February 28 2016 11:03 BLinD-RawR wrote: a little over 30k is where I'm seeing it ending up. Can we do liquidbets on Flash's viewer peak for Day 2 streaming? | ||
palexhur
Colombia730 Posts
On February 28 2016 11:28 HyralGambit wrote: Can we do liquidbets on Flash's viewer peak for Day 2 streaming? My bet 45.3 k | ||
Shinokuki
United States859 Posts
On February 28 2016 10:52 vOdToasT wrote: Jaedong was superior to Flash for a while, but eventually Flash got ahead and stayed ahead Yes, in an unprepared game vs an unknown opponent, Jaedong was better. But being good at StarCraft isn't just about raw skill. When we consider all variables, Flash was superior, as his higher number of tournament wins show. But you bring up an interesting question: Did Jaedong have better Proleague stats? I'd argue flash benefited from being terran. ZvT was at its lowest at the tail end of bw. Zerg was just a bad race in horribly balanced maps in those times. | ||
BonitiilloO
Dominican Republic614 Posts
On February 28 2016 12:10 Shinokuki wrote: I'd argue flash benefited from being terran. ZvT was at its lowest at the tail end of bw. Zerg was just a bad race in horribly balanced maps in those times. yes, flash benefited a lot from being Terran, i think Terran match ups are easier at higher level than Z matchups. i could be wrong tho. | ||
B-royal
Belgium1330 Posts
Hero talked about this in a recent interview where he states that as a zerg you can make 0 mistakes on FS and still lose the game (going to search for it: http://www.teamliquid.net/forum/brood-war/493666-ssl-finals-preview-deja-vu) in ZvT. I also think it's harder to be consistent in ZvZ than it is to be consistent in TvT. | ||
pebble444
Italy2495 Posts
| ||
Scarbo
294 Posts
On February 28 2016 14:02 B-royal wrote: I think it's easier to lose with zerg. It isn't imbalanced but it feels like zerg can literally make 1 mistake and lose the game (lurker egg not blocking ramp, defiler meandering instead of jumping through the nydus network, scourge bugging out instead of killing a dropship,...). Hero talked about this in a recent interview where he states that as a zerg you can make 0 mistakes on FS and still lose the game (going to search for it: http://www.teamliquid.net/forum/brood-war/493666-ssl-finals-preview-deja-vu) in ZvT. I also think it's harder to be consistent in ZvZ than it is to be consistent in TvT. It's the same in TvP for the terran. Agreed on the mirror match though. | ||
pebble444
Italy2495 Posts
| ||
ErectedZenith
325 Posts
| ||
![]()
BLinD-RawR
ALLEYCAT BLUES50001 Posts
| ||
vOdToasT
Sweden2870 Posts
On February 28 2016 14:02 B-royal wrote: Hero talked about this in a recent interview where he states that as a zerg you can make 0 mistakes on FS and still lose the game (going to search for it: http://www.teamliquid.net/forum/brood-war/493666-ssl-finals-preview-deja-vu) in ZvT. Fighting Spirit is a Terran favoured map these days, in both match ups, because of strategic developments. Therefore, it is not enough to just survive and not take any damage, like it normally is for Zerg on balanced maps. Zerg has to trick the Terran or do some kind of damage at some point (or manage to get extremely economically ahead). It's the same in TvP for the terran. Agreed on the mirror match though. Not on Fighting Spirit. Check the TLPD post Kespa stats. Most maps are T favoured or even. Only a few are Protoss favoured. Blue Storm is the only one that I can think of right now. The idea of PvT being P favoured is dated. The game has changed. | ||
Scarbo
294 Posts
On February 28 2016 15:37 vOdToasT wrote: Fighting Spirit is a Terran favoured map these days, in both match ups. It's been figured out and solved to that point. Not on Fighting Spirit. Check the TLPD post Kespa stats. Most maps are T favoured or even. Only a few are Protoss favoured. Blue Storm is the only one that I can think of right now. The idea of PvT being P favoured is dated. The game has changed. That's not what I said. The subject was that in ZvT the zerg player has almost no room for error. I said that it's the same for terran in TvP. Nothing to do with maps or balance at all. | ||
vOdToasT
Sweden2870 Posts
On February 28 2016 15:43 Scarbo wrote: That's not what I said. The subject was that in ZvT the zerg player has almost no room for error. I said that it's the same for terran in TvP. Nothing to do with maps or balance at all. I disagree with you. I think that Terran has more room for error than Protoss, at least on Fighting Spirit. I thought so when I was a Terran user, too. The reason I think so is that as long as Terran can survive, he can win later on, even if you are a bit behind in the midgame. You always have the goal of splitting the map and dragging the game out if the Protoss doesn't keep the pressure up when he's ahead. But if the Terran gets ahead, he can easily go and kill the Protoss. | ||
Cascade
Australia5405 Posts
| ||
Scarbo
294 Posts
On February 28 2016 15:53 vOdToasT wrote: I disagree with you. I think that Terran has more room for error than Protoss, at least on Fighting Spirit. I thought so when I was a Terran user, too. The reason I think so is that as long as Terran can survive, he can win later on, even if you are a bit behind in the midgame. You always have the goal of splitting the map and dragging the game out if the Protoss doesn't keep the pressure up when he's ahead. But if the Terran gets ahead, he can easily go and kill the Protoss. Terran can't "easily go and kill the Protoss" just because he survived. It's very hard to kill a toss once his gateway/arbiter count gets too high. Going up a main ramp on FS with a considerable army is very risky due to the mobility issue of the Terran army, and if you don't kill the gateways the toss will just rebuild the lower Nexus as soon as you leave to go kill his other bases. It's a cat and mouse game that the Terran can't win because of how fast the P can remax and how mobile his army is. This conversation is going on a tangent though because it started about small mistakes and now we're discussing the fundamental strategies involved. In terms of small mistakes the Terran has a lot more to pay attention to than the toss, not even close. If you take your eyes out of the minimap for a second you may get recalled on. Even if you see the recall coming, the Arbiter max speed is such that the Vessel can't catch up, and even when the Vessel is close the EMP missile is also slow and affects a small area. If you don't siege in time you lose, if your units clump up too much and get stasis, earlier in the game if you don't see the DTs coming you lose but even if you do you can still lose because of bad turret placement or bad mine placement. There are a lot of minor mistakes that can cost the Terran the game, but if he gets right don't win him the game. | ||
![]()
BLinD-RawR
ALLEYCAT BLUES50001 Posts
On February 28 2016 16:00 Cascade wrote: 9pm in korea... is that the KST up top right of TL? So in 5 hours? | ||
Cascade
Australia5405 Posts
So yes, the KST up top. Thanks. | ||
![]()
BLinD-RawR
ALLEYCAT BLUES50001 Posts
TL has, does and always will operate in KST. | ||
vOdToasT
Sweden2870 Posts
Terran can't "easily go and kill the Protoss" just because he survived I did not say that. I said that if the Terran is ahead, he can do it. | ||
| ||