On January 04 2017 08:01 classicyellow83 wrote:
Preview of Flash vs. Guemchi
![[image loading]](http://data.ygosu.fileofcdn.com/editor/attach/20170104/20170104071348_mctvbayt.gif)
![[image loading]](http://data.ygosu.fileofcdn.com/editor/attach/20170104/20170104071349_ovylafwn.gif)
THAT SCAN!!!!! and PIANOS REACTION!!!
Preview of Flash vs. Guemchi
![[image loading]](http://data.ygosu.fileofcdn.com/editor/attach/20170104/20170104071348_mctvbayt.gif)
![[image loading]](http://data.ygosu.fileofcdn.com/editor/attach/20170104/20170104071349_ovylafwn.gif)
THAT SCAN!!!!! and PIANOS REACTION!!!
Those poor little probies.
Forum Index > BW General |
Flash's youtube channel: https://www.youtube.com/channel/UC4TDU9SEVB0EgslnTI2O9IQ Contribute to the Casual Games of the Week by posting awesome Flash games that you see here: http://www.teamliquid.net/forum/bw-tournaments/537649-the-casual-games-of-the-week-thread | ||
[[Starlight]]
United States1578 Posts
On January 04 2017 08:01 classicyellow83 wrote: Preview of Flash vs. Guemchi ![]() ![]() THAT SCAN!!!!! and PIANOS REACTION!!! Those poor little probies. | ||
anandworld
24 Posts
On January 04 2017 08:01 classicyellow83 wrote: Preview of Flash vs. Guemchi ![]() That's actually a legit baller play. | ||
classicyellow83
United States2393 Posts
| ||
darktreb
United States3016 Posts
| ||
classicyellow83
United States2393 Posts
| ||
[[Starlight]]
United States1578 Posts
On January 04 2017 08:01 classicyellow83 wrote: Preview of Flash vs. Guemchi ![]() THAT SCAN!!!!! and PIANOS REACTION!!! Wait... forgive my dumb, but why did the turret need a scan to shoot the shuttle that one last time? As of the 1.02 patch, flying units don't receive cover from terrain. So the turret still should've been able to see it and shoot it down sans scan? Me no get. | ||
classicyellow83
United States2393 Posts
On January 04 2017 21:45 [[Starlight]] wrote: Show nested quote + On January 04 2017 08:01 classicyellow83 wrote: Preview of Flash vs. Guemchi ![]() THAT SCAN!!!!! and PIANOS REACTION!!! Wait, wait... forgive my dumb, but why did the turret need a scan to shoot the shuttle that one last time? As of the 1.02 patch, flying units don't receive cover from terrain. So the turret still should've been able to see it and shoot it down sans scan? Me no get. if you look at it carefully, the turret stops attacking when the shuttle goes into the fog. | ||
classicyellow83
United States2393 Posts
On January 04 2017 20:56 darktreb wrote: Looks like Flash just lost three straight against Shuttle? Shuttle looked awesome in those games. Flash: "I need losses to motivate me." Flash gets his revenge and win 3 in a row. | ||
[[Starlight]]
United States1578 Posts
On January 04 2017 21:50 classicyellow83 wrote: Show nested quote + On January 04 2017 21:45 [[Starlight]] wrote: On January 04 2017 08:01 classicyellow83 wrote: Preview of Flash vs. Guemchi ![]() THAT SCAN!!!!! and PIANOS REACTION!!! Wait, wait... forgive my dumb, but why did the turret need a scan to shoot the shuttle that one last time? As of the 1.02 patch, flying units don't receive cover from terrain. So the turret still should've been able to see it and shoot it down sans scan? Me no get. if you look at it carefully, the turret stops attacking when the shuttle goes into the fog. Turret has sight range of 11, attack range of 7. So, it shouldn't have been able to shoot it via scan if it lost sight of it due to just range alone. Are the Blizzard patch notes incorrect on the cover from terrain for flying units thing? Could be. | ||
ZeroChrome
Canada1001 Posts
On January 04 2017 22:17 [[Starlight]] wrote: Show nested quote + On January 04 2017 21:50 classicyellow83 wrote: On January 04 2017 21:45 [[Starlight]] wrote: On January 04 2017 08:01 classicyellow83 wrote: Preview of Flash vs. Guemchi ![]() THAT SCAN!!!!! and PIANOS REACTION!!! Wait, wait... forgive my dumb, but why did the turret need a scan to shoot the shuttle that one last time? As of the 1.02 patch, flying units don't receive cover from terrain. So the turret still should've been able to see it and shoot it down sans scan? Me no get. if you look at it carefully, the turret stops attacking when the shuttle goes into the fog. Turret has sight range of 11, attack range of 7. So, it shouldn't have been able to shoot it via scan if it lost sight of it due to just range alone. Are the Blizzard patch notes are incorrect on the cover from terrain for flying units thing? Could be. A ground unit is never going to give you vision up a cliff regardless of its sight range | ||
[[Starlight]]
United States1578 Posts
On January 04 2017 22:21 ZeroChrome wrote: Show nested quote + On January 04 2017 22:17 [[Starlight]] wrote: On January 04 2017 21:50 classicyellow83 wrote: On January 04 2017 21:45 [[Starlight]] wrote: On January 04 2017 08:01 classicyellow83 wrote: Preview of Flash vs. Guemchi ![]() THAT SCAN!!!!! and PIANOS REACTION!!! Wait, wait... forgive my dumb, but why did the turret need a scan to shoot the shuttle that one last time? As of the 1.02 patch, flying units don't receive cover from terrain. So the turret still should've been able to see it and shoot it down sans scan? Me no get. if you look at it carefully, the turret stops attacking when the shuttle goes into the fog. Turret has sight range of 11, attack range of 7. So, it shouldn't have been able to shoot it via scan if it lost sight of it due to just range alone. Are the Blizzard patch notes are incorrect on the cover from terrain for flying units thing? Could be. A ground unit is never going to give you vision up a cliff regardless of its sight range Right. But then there's this: - patch 1.02 -------------------------------------------------------------------------------- - Flying units no longer receive 'cover' from terrain features. http://wiki.teamliquid.net/starcraft/Patches_1.01-1.07 | ||
![]()
2Pacalypse-
Croatia9513 Posts
On January 04 2017 22:21 [[Starlight]] wrote: Show nested quote + On January 04 2017 22:21 ZeroChrome wrote: On January 04 2017 22:17 [[Starlight]] wrote: On January 04 2017 21:50 classicyellow83 wrote: On January 04 2017 21:45 [[Starlight]] wrote: On January 04 2017 08:01 classicyellow83 wrote: Preview of Flash vs. Guemchi ![]() THAT SCAN!!!!! and PIANOS REACTION!!! Wait, wait... forgive my dumb, but why did the turret need a scan to shoot the shuttle that one last time? As of the 1.02 patch, flying units don't receive cover from terrain. So the turret still should've been able to see it and shoot it down sans scan? Me no get. if you look at it carefully, the turret stops attacking when the shuttle goes into the fog. Turret has sight range of 11, attack range of 7. So, it shouldn't have been able to shoot it via scan if it lost sight of it due to just range alone. Are the Blizzard patch notes are incorrect on the cover from terrain for flying units thing? Could be. A ground unit is never going to give you vision up a cliff regardless of its sight range Right. But then there's this: - patch 1.02 -------------------------------------------------------------------------------- - Flying units no longer receive 'cover' from terrain features. http://wiki.teamliquid.net/starcraft/Patches_1.01-1.07 High ground mechanics are not terrain features. That patch note is talking about various doodads (mainly trees) providing cover to flying units like they do for ground units. | ||
ZeroChrome
Canada1001 Posts
On January 04 2017 22:21 [[Starlight]] wrote: Show nested quote + On January 04 2017 22:21 ZeroChrome wrote: On January 04 2017 22:17 [[Starlight]] wrote: On January 04 2017 21:50 classicyellow83 wrote: On January 04 2017 21:45 [[Starlight]] wrote: On January 04 2017 08:01 classicyellow83 wrote: Preview of Flash vs. Guemchi ![]() THAT SCAN!!!!! and PIANOS REACTION!!! Wait, wait... forgive my dumb, but why did the turret need a scan to shoot the shuttle that one last time? As of the 1.02 patch, flying units don't receive cover from terrain. So the turret still should've been able to see it and shoot it down sans scan? Me no get. if you look at it carefully, the turret stops attacking when the shuttle goes into the fog. Turret has sight range of 11, attack range of 7. So, it shouldn't have been able to shoot it via scan if it lost sight of it due to just range alone. Are the Blizzard patch notes are incorrect on the cover from terrain for flying units thing? Could be. A ground unit is never going to give you vision up a cliff regardless of its sight range Right. But then there's this: - patch 1.02 -------------------------------------------------------------------------------- - Flying units no longer receive 'cover' from terrain features. http://wiki.teamliquid.net/starcraft/Patches_1.01-1.07 That patch removed high ground bonuses (reduced chance to hit) from air units. It doesn't affect the line of sight. | ||
[[Starlight]]
United States1578 Posts
On January 04 2017 22:30 ZeroChrome wrote: Show nested quote + On January 04 2017 22:21 [[Starlight]] wrote: On January 04 2017 22:21 ZeroChrome wrote: On January 04 2017 22:17 [[Starlight]] wrote: On January 04 2017 21:50 classicyellow83 wrote: On January 04 2017 21:45 [[Starlight]] wrote: On January 04 2017 08:01 classicyellow83 wrote: Preview of Flash vs. Guemchi ![]() THAT SCAN!!!!! and PIANOS REACTION!!! Wait, wait... forgive my dumb, but why did the turret need a scan to shoot the shuttle that one last time? As of the 1.02 patch, flying units don't receive cover from terrain. So the turret still should've been able to see it and shoot it down sans scan? Me no get. if you look at it carefully, the turret stops attacking when the shuttle goes into the fog. Turret has sight range of 11, attack range of 7. So, it shouldn't have been able to shoot it via scan if it lost sight of it due to just range alone. Are the Blizzard patch notes are incorrect on the cover from terrain for flying units thing? Could be. A ground unit is never going to give you vision up a cliff regardless of its sight range Right. But then there's this: - patch 1.02 -------------------------------------------------------------------------------- - Flying units no longer receive 'cover' from terrain features. http://wiki.teamliquid.net/starcraft/Patches_1.01-1.07 That patch removed high ground bonuses (reduced chance to hit) from air units. It doesn't affect the line of sight. Thank you, that was what I was looking for. (my mind somehow auto-rejected the notion of flying units getting high ground bonuses in the first place). | ||
classicyellow83
United States2393 Posts
1st Game: Flash randoms Terran and Last randoms Protoss. Flash wins but, Last played really well. 2nd Game: Flash randoms Protoss and Last randoms Zerg. Flash wins. | ||
classicyellow83
United States2393 Posts
Last wins. | ||
TheFoReveRwaR
United States10657 Posts
| ||
classicyellow83
United States2393 Posts
| ||
![]()
2Pacalypse-
Croatia9513 Posts
| ||
classicyellow83
United States2393 Posts
On January 07 2017 00:23 2Pacalypse- wrote: Larva so happy: http://i.imgur.com/B4RM2tG.jpg lol | ||
| ||
![]() StarCraft 2 StarCraft: Brood War Dota 2 League of Legends Counter-Strike Other Games Organizations
StarCraft 2 • Berry_CruncH149 StarCraft: Brood War• AfreecaTV YouTube • intothetv ![]() • Kozan • IndyKCrew ![]() • LaughNgamezSOOP • Migwel ![]() • sooper7s League of Legends Other Games |
BSL Open LAN 2025 - War…
RSL Revival
Reynor vs Cure
TBD vs Zoun
OSC
BSL Open LAN 2025 - War…
RSL Revival
Classic vs TBD
WardiTV Invitational
Online Event
Wardi Open
Monday Night Weeklies
Sparkling Tuna Cup
[ Show More ] LiuLi Cup
The PondCast
CranKy Ducklings
|
|