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Flash Stream Thread - Page 115

Forum Index > BW General
5042 CommentsPost a Reply
Prev 1 113 114 115 116 117 253 Next
Flash's youtube channel: https://www.youtube.com/channel/UC4TDU9SEVB0EgslnTI2O9IQ

Contribute to the Casual Games of the Week by posting awesome Flash games that you see here:
http://www.teamliquid.net/forum/bw-tournaments/537649-the-casual-games-of-the-week-thread
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
January 04 2017 04:42 GMT
#2281
On January 04 2017 08:01 classicyellow83 wrote:
Preview of Flash vs. Guemchi
[image loading]
[image loading]
THAT SCAN!!!!! and PIANOS REACTION!!!


Those poor little probies.

User was warned for being hilarious
anandworld
Profile Joined December 2016
24 Posts
January 04 2017 05:33 GMT
#2282
On January 04 2017 08:01 classicyellow83 wrote:
Preview of Flash vs. Guemchi
[image loading]


That's actually a legit baller play.
classicyellow83
Profile Joined June 2016
United States2393 Posts
January 04 2017 10:19 GMT
#2283
Effort stops Flash's win streak(16 wins in a row) but, Flash wins the bo3.
Reach!!! Come back to BW!!
darktreb
Profile Joined May 2007
United States3017 Posts
January 04 2017 11:56 GMT
#2284
Looks like Flash just lost three straight against Shuttle? Shuttle looked awesome in those games.
classicyellow83
Profile Joined June 2016
United States2393 Posts
January 04 2017 12:02 GMT
#2285
Yup. Shuttle is on fire today.
Reach!!! Come back to BW!!
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
Last Edited: 2017-01-04 13:37:08
January 04 2017 12:45 GMT
#2286
On January 04 2017 08:01 classicyellow83 wrote:
Preview of Flash vs. Guemchi
[image loading]

THAT SCAN!!!!! and PIANOS REACTION!!!

Wait... forgive my dumb, but why did the turret need a scan to shoot the shuttle that one last time?

As of the 1.02 patch, flying units don't receive cover from terrain. So the turret still should've been able to see it and shoot it down sans scan? Me no get.

User was warned for being hilarious
classicyellow83
Profile Joined June 2016
United States2393 Posts
January 04 2017 12:50 GMT
#2287
On January 04 2017 21:45 [[Starlight]] wrote:
Show nested quote +
On January 04 2017 08:01 classicyellow83 wrote:
Preview of Flash vs. Guemchi
[image loading]

THAT SCAN!!!!! and PIANOS REACTION!!!

Wait, wait... forgive my dumb, but why did the turret need a scan to shoot the shuttle that one last time?

As of the 1.02 patch, flying units don't receive cover from terrain. So the turret still should've been able to see it and shoot it down sans scan? Me no get.


if you look at it carefully, the turret stops attacking when the shuttle goes into the fog.
Reach!!! Come back to BW!!
classicyellow83
Profile Joined June 2016
United States2393 Posts
January 04 2017 12:51 GMT
#2288
On January 04 2017 20:56 darktreb wrote:
Looks like Flash just lost three straight against Shuttle? Shuttle looked awesome in those games.

Flash: "I need losses to motivate me."
Flash gets his revenge and win 3 in a row.
Reach!!! Come back to BW!!
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
Last Edited: 2017-01-04 13:21:11
January 04 2017 13:17 GMT
#2289
On January 04 2017 21:50 classicyellow83 wrote:
Show nested quote +
On January 04 2017 21:45 [[Starlight]] wrote:
On January 04 2017 08:01 classicyellow83 wrote:
Preview of Flash vs. Guemchi
[image loading]

THAT SCAN!!!!! and PIANOS REACTION!!!

Wait, wait... forgive my dumb, but why did the turret need a scan to shoot the shuttle that one last time?

As of the 1.02 patch, flying units don't receive cover from terrain. So the turret still should've been able to see it and shoot it down sans scan? Me no get.


if you look at it carefully, the turret stops attacking when the shuttle goes into the fog.

Turret has sight range of 11, attack range of 7. So, it shouldn't have been able to shoot it via scan if it lost sight of it due to just range alone.

Are the Blizzard patch notes incorrect on the cover from terrain for flying units thing? Could be.

User was warned for being hilarious
ZeroChrome
Profile Joined September 2010
Canada1001 Posts
January 04 2017 13:21 GMT
#2290
On January 04 2017 22:17 [[Starlight]] wrote:
Show nested quote +
On January 04 2017 21:50 classicyellow83 wrote:
On January 04 2017 21:45 [[Starlight]] wrote:
On January 04 2017 08:01 classicyellow83 wrote:
Preview of Flash vs. Guemchi
[image loading]

THAT SCAN!!!!! and PIANOS REACTION!!!

Wait, wait... forgive my dumb, but why did the turret need a scan to shoot the shuttle that one last time?

As of the 1.02 patch, flying units don't receive cover from terrain. So the turret still should've been able to see it and shoot it down sans scan? Me no get.


if you look at it carefully, the turret stops attacking when the shuttle goes into the fog.

Turret has sight range of 11, attack range of 7. So, it shouldn't have been able to shoot it via scan if it lost sight of it due to just range alone.

Are the Blizzard patch notes are incorrect on the cover from terrain for flying units thing? Could be.



A ground unit is never going to give you vision up a cliff regardless of its sight range
Forward
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
Last Edited: 2017-01-04 13:24:47
January 04 2017 13:21 GMT
#2291
On January 04 2017 22:21 ZeroChrome wrote:
Show nested quote +
On January 04 2017 22:17 [[Starlight]] wrote:
On January 04 2017 21:50 classicyellow83 wrote:
On January 04 2017 21:45 [[Starlight]] wrote:
On January 04 2017 08:01 classicyellow83 wrote:
Preview of Flash vs. Guemchi
[image loading]

THAT SCAN!!!!! and PIANOS REACTION!!!

Wait, wait... forgive my dumb, but why did the turret need a scan to shoot the shuttle that one last time?

As of the 1.02 patch, flying units don't receive cover from terrain. So the turret still should've been able to see it and shoot it down sans scan? Me no get.


if you look at it carefully, the turret stops attacking when the shuttle goes into the fog.

Turret has sight range of 11, attack range of 7. So, it shouldn't have been able to shoot it via scan if it lost sight of it due to just range alone.

Are the Blizzard patch notes are incorrect on the cover from terrain for flying units thing? Could be.



A ground unit is never going to give you vision up a cliff regardless of its sight range


Right. But then there's this:

- patch 1.02
--------------------------------------------------------------------------------
- Flying units no longer receive 'cover' from terrain features.


http://wiki.teamliquid.net/starcraft/Patches_1.01-1.07

User was warned for being hilarious
2Pacalypse-
Profile Joined October 2006
Croatia9530 Posts
Last Edited: 2017-01-04 13:28:34
January 04 2017 13:28 GMT
#2292
On January 04 2017 22:21 [[Starlight]] wrote:
Show nested quote +
On January 04 2017 22:21 ZeroChrome wrote:
On January 04 2017 22:17 [[Starlight]] wrote:
On January 04 2017 21:50 classicyellow83 wrote:
On January 04 2017 21:45 [[Starlight]] wrote:
On January 04 2017 08:01 classicyellow83 wrote:
Preview of Flash vs. Guemchi
[image loading]

THAT SCAN!!!!! and PIANOS REACTION!!!

Wait, wait... forgive my dumb, but why did the turret need a scan to shoot the shuttle that one last time?

As of the 1.02 patch, flying units don't receive cover from terrain. So the turret still should've been able to see it and shoot it down sans scan? Me no get.


if you look at it carefully, the turret stops attacking when the shuttle goes into the fog.

Turret has sight range of 11, attack range of 7. So, it shouldn't have been able to shoot it via scan if it lost sight of it due to just range alone.

Are the Blizzard patch notes are incorrect on the cover from terrain for flying units thing? Could be.



A ground unit is never going to give you vision up a cliff regardless of its sight range


Right. But then there's this:

- patch 1.02
--------------------------------------------------------------------------------
- Flying units no longer receive 'cover' from terrain features.


http://wiki.teamliquid.net/starcraft/Patches_1.01-1.07


High ground mechanics are not terrain features. That patch note is talking about various doodads (mainly trees) providing cover to flying units like they do for ground units.
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
ZeroChrome
Profile Joined September 2010
Canada1001 Posts
January 04 2017 13:30 GMT
#2293
On January 04 2017 22:21 [[Starlight]] wrote:
Show nested quote +
On January 04 2017 22:21 ZeroChrome wrote:
On January 04 2017 22:17 [[Starlight]] wrote:
On January 04 2017 21:50 classicyellow83 wrote:
On January 04 2017 21:45 [[Starlight]] wrote:
On January 04 2017 08:01 classicyellow83 wrote:
Preview of Flash vs. Guemchi
[image loading]

THAT SCAN!!!!! and PIANOS REACTION!!!

Wait, wait... forgive my dumb, but why did the turret need a scan to shoot the shuttle that one last time?

As of the 1.02 patch, flying units don't receive cover from terrain. So the turret still should've been able to see it and shoot it down sans scan? Me no get.


if you look at it carefully, the turret stops attacking when the shuttle goes into the fog.

Turret has sight range of 11, attack range of 7. So, it shouldn't have been able to shoot it via scan if it lost sight of it due to just range alone.

Are the Blizzard patch notes are incorrect on the cover from terrain for flying units thing? Could be.



A ground unit is never going to give you vision up a cliff regardless of its sight range



Right. But then there's this:

- patch 1.02
--------------------------------------------------------------------------------
- Flying units no longer receive 'cover' from terrain features.


http://wiki.teamliquid.net/starcraft/Patches_1.01-1.07



That patch removed high ground bonuses (reduced chance to hit) from air units. It doesn't affect the line of sight.
Forward
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
Last Edited: 2017-01-04 13:53:13
January 04 2017 13:33 GMT
#2294
On January 04 2017 22:30 ZeroChrome wrote:
Show nested quote +
On January 04 2017 22:21 [[Starlight]] wrote:
On January 04 2017 22:21 ZeroChrome wrote:
On January 04 2017 22:17 [[Starlight]] wrote:
On January 04 2017 21:50 classicyellow83 wrote:
On January 04 2017 21:45 [[Starlight]] wrote:
On January 04 2017 08:01 classicyellow83 wrote:
Preview of Flash vs. Guemchi
[image loading]

THAT SCAN!!!!! and PIANOS REACTION!!!

Wait, wait... forgive my dumb, but why did the turret need a scan to shoot the shuttle that one last time?

As of the 1.02 patch, flying units don't receive cover from terrain. So the turret still should've been able to see it and shoot it down sans scan? Me no get.


if you look at it carefully, the turret stops attacking when the shuttle goes into the fog.

Turret has sight range of 11, attack range of 7. So, it shouldn't have been able to shoot it via scan if it lost sight of it due to just range alone.

Are the Blizzard patch notes are incorrect on the cover from terrain for flying units thing? Could be.



A ground unit is never going to give you vision up a cliff regardless of its sight range



Right. But then there's this:

- patch 1.02
--------------------------------------------------------------------------------
- Flying units no longer receive 'cover' from terrain features.


http://wiki.teamliquid.net/starcraft/Patches_1.01-1.07



That patch removed high ground bonuses (reduced chance to hit) from air units. It doesn't affect the line of sight.


Thank you, that was what I was looking for.

(my mind somehow auto-rejected the notion of flying units getting high ground bonuses in the first place).

User was warned for being hilarious
classicyellow83
Profile Joined June 2016
United States2393 Posts
Last Edited: 2017-01-05 08:26:29
January 05 2017 07:52 GMT
#2295
Flash vs Last (Random vs Random Match) BO3

1st Game: Flash randoms Terran and Last randoms Protoss. Flash wins but, Last played really well.

2nd Game: Flash randoms Protoss and Last randoms Zerg. Flash wins.
Reach!!! Come back to BW!!
classicyellow83
Profile Joined June 2016
United States2393 Posts
Last Edited: 2017-01-05 08:57:08
January 05 2017 08:35 GMT
#2296
Flash vs Last TvT BO1 starting now.
Last wins.
Reach!!! Come back to BW!!
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
January 05 2017 09:05 GMT
#2297
UGH! Not to be ungrateful but it drives me insane how long it takes flash to get into a game on his stream. I understand why he is picky but damn that was a long long time spent looking for a game.
Being healthy, it has been said, really consists of having the same disease as everybody else.
classicyellow83
Profile Joined June 2016
United States2393 Posts
January 06 2017 12:17 GMT
#2298
Flash vs Stork BO3 gogogogo
Reach!!! Come back to BW!!
2Pacalypse-
Profile Joined October 2006
Croatia9530 Posts
January 06 2017 15:23 GMT
#2299
Larva so happy: http://i.imgur.com/B4RM2tG.jpg
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
classicyellow83
Profile Joined June 2016
United States2393 Posts
January 06 2017 15:30 GMT
#2300
On January 07 2017 00:23 2Pacalypse- wrote:
Larva so happy: http://i.imgur.com/B4RM2tG.jpg

lol
Reach!!! Come back to BW!!
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