• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:55
CEST 16:55
KST 23:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Stellar Fest TWO the Moon (Dec 16-20)6Weekly Cups (August 24-30): Patches' balance mod takes over2New 3v3 BGH Ladder (and more) on ShieldBattery!38Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles3
StarCraft 2
General
Weekly Cups (August 10-16): SHIN doubles Weekly Cups (August 24-30): Patches' balance mod takes over SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? Weekly Cups (August 17-23): Zerg dominate the week
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Announcement PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
ASL22 General Discussion Which box art did your first copy of StarCraft 1 have? BW General Discussion New 3v3 BGH Ladder (and more) on ShieldBattery! XUN appreciation thread
Tourneys
Escore Tournament - Season 3 [ASL22] Ro24 Group F BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS [Megathread] Daily Proleagues
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Anyone here play Quakeworld back in the day? EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7975 users

Larva spawn time.

Forum Index > BW General
Post a Reply
1 2 Next All
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
Last Edited: 2015-07-22 14:16:02
July 20 2015 19:56 GMT
#1
Sorry if this topic is too hard on tiny details, but it's important to me.

According to liquipedia both worker build time and larva spawn time is the same at 20 seconds on normal game speed.

http://wiki.teamliquid.net/starcraft/Larva_(Unit)

http://wiki.teamliquid.net/starcraft/Drone

BWAPI website confirms this with Drones at 300 frames with equals 20 sec on normal speed: https://code.google.com/p/bwapi/wiki/UnitTypes#Zerg_Drone

There is sadly no info on larva spawn time from hatcheries there.

I have done some Starbow vs Brood War test with larva spawn time and there seems to be a tiny bit more time for larva to spawn than for drones to be built. I cannot confirm this anywhere, and it might just be some animation differences.

Could someone with a decent mpq reader and some programming skills find the exact amount of frames it takes for larva to spawn from a hatchery?

Edit: Best answer so far (I think): http://www.staredit.net/topic/16810/#5
aka KanBan85. Working on Starbow.
xboi209
Profile Blog Joined June 2011
United States1173 Posts
July 20 2015 19:59 GMT
#2
Post your question here: http://www.staredit.net/
http://www.reddit.com/r/broodwar/
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
July 20 2015 20:37 GMT
#3
Thanks, will do!
aka KanBan85. Working on Starbow.
Tadah
Profile Joined February 2010
Sweden120 Posts
July 21 2015 04:22 GMT
#4
Ok I might be mistaken here but, to my knowledge Liquipedia used to state that the spawn time for Larvae was 14 seconds [in game time (at the normal setting, I think)], which is in correspondence with how fast they seem to spawn in comparison to Drones.

But do let us know what number you eventually find. I am betting the 14 seconds (210 frames) is on the money.
avenmarine
Profile Joined May 2012
United Arab Emirates9 Posts
July 21 2015 05:43 GMT
#5
I ran a test using BWAPI, just counting the frames on just a plain hactery. It gave inconsistent results weirdly. I got 335, 337, 339, 345, and a few random ones up to 400. BUT 337 to 345 was extremely common. I'm completing guessing but maybe it only runs the check ever so often (instead 1 decrement each frame) and just carries over the difference to the next larva. Or it could just be a weird BWAPI anomaly. I think 340 frames is a safe guess though.

Tadah
Profile Joined February 2010
Sweden120 Posts
July 21 2015 06:13 GMT
#6
On July 21 2015 14:43 avenmarine wrote:
I ran a test using BWAPI, just counting the frames on just a plain hactery. It gave inconsistent results weirdly. I got 335, 337, 339, 345, and a few random ones up to 400. BUT 337 to 345 was extremely common. I'm completing guessing but maybe it only runs the check ever so often (instead 1 decrement each frame) and just carries over the difference to the next larva. Or it could just be a weird BWAPI anomaly. I think 340 frames is a safe guess though.


Wait, so the Larva spawn-interval is actually longer than the spawn time for Drones?! That's very unexpected. 340 seconds would then mean that the liquipedia-time/normal game-time should be about 22.666... ~ 22.5 seconds. Makes you wonder what, if any, significance that the developers saw in that specific spawn-interval. One might be able to get some information on that from the patch-logs.

Anyways, nice investigative work avenmarine!
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
July 21 2015 07:42 GMT
#7
On July 21 2015 14:43 avenmarine wrote:
I ran a test using BWAPI, just counting the frames on just a plain hactery. It gave inconsistent results weirdly. I got 335, 337, 339, 345, and a few random ones up to 400. BUT 337 to 345 was extremely common. I'm completing guessing but maybe it only runs the check ever so often (instead 1 decrement each frame) and just carries over the difference to the next larva. Or it could just be a weird BWAPI anomaly. I think 340 frames is a safe guess though.



That's interesting. When I was running a test where I constantly made workers off of one hatch it seemed to sometimes line up with the drone and sometimes it would pop a tad later. The larva spawn time may have a random element to it.
aka KanBan85. Working on Starbow.
Piste
Profile Blog Joined July 2006
6183 Posts
July 21 2015 12:52 GMT
#8
On July 21 2015 14:43 avenmarine wrote:
I ran a test using BWAPI, just counting the frames on just a plain hactery. It gave inconsistent results weirdly. I got 335, 337, 339, 345, and a few random ones up to 400. BUT 337 to 345 was extremely common. I'm completing guessing but maybe it only runs the check ever so often (instead 1 decrement each frame) and just carries over the difference to the next larva. Or it could just be a weird BWAPI anomaly. I think 340 frames is a safe guess though.

Maybe if the egg spawns ON the hatch like it often does, the unit must pop off from the hatchery before it can produce more larva.
Units have different voices and sounds, maybe after larva is selected to build a worker, the sound sprite has to finish before hatch releases more space to another larva? silly guesses but those frame differences are strange too.
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
July 22 2015 00:02 GMT
#9
On July 21 2015 15:13 Tadah wrote:
Show nested quote +
On July 21 2015 14:43 avenmarine wrote:
I ran a test using BWAPI, just counting the frames on just a plain hactery. It gave inconsistent results weirdly. I got 335, 337, 339, 345, and a few random ones up to 400. BUT 337 to 345 was extremely common. I'm completing guessing but maybe it only runs the check ever so often (instead 1 decrement each frame) and just carries over the difference to the next larva. Or it could just be a weird BWAPI anomaly. I think 340 frames is a safe guess though.


Wait, so the Larva spawn-interval is actually longer than the spawn time for Drones?! That's very unexpected. 340 seconds would then mean that the liquipedia-time/normal game-time should be about 22.666... ~ 22.5 seconds. Makes you wonder what, if any, significance that the developers saw in that specific spawn-interval. One might be able to get some information on that from the patch-logs.

Anyways, nice investigative work avenmarine!

That's really strange... I remember Blizzard themselves saying on their own forums that the larvae spawn rate got changed from 15 seconds on Normal (225 frames) to 20 seconds (300 frames) for the 1.04 patch. Would assume that statement was true.

So... they slowed it down more after 1.04? Or is BWAPI a bit off here?

Seems that a second system of measurement should be used to confirm, even if its just a stopwatch.


User was warned for being hilarious
TelecoM
Profile Blog Joined January 2010
United States10834 Posts
July 22 2015 00:37 GMT
#10
This is some really in depth Zen stuff here, really diving deep into the Zerg to figure them out. I like your style.
AKA: TelecoM[WHITE] Protoss fighting
avenmarine
Profile Joined May 2012
United Arab Emirates9 Posts
July 22 2015 01:46 GMT
#11
Did the test again, included lairs/hives. Basically the same story: 335, 444, 337, 337, 336, 336, 343, 347, 337, 335, 339, 339, 341 ,340 ,349, 340, 346, 338, 340, 349, 332, 402, 342. The average time was about 21.7 seconds game time, but again random. Sometimes it was 20, some times it was 22.

I did a similar test with drones, I got exactly 318 frames 8 times in a row. That seems significant to me that it is always the same. There could be some fudginess in whether the animation frames are included (larva->egg and egg->drone)

Based on the averages larva is 20 frames slower than the drone but that *might* overlap with animations.
xboi209
Profile Blog Joined June 2011
United States1173 Posts
July 22 2015 02:22 GMT
#12
If anyone suspects bias from BWAPI, it would be a good idea to cross check the data by recording a video at the same frame rate as SC and then measuring the amount of frames
http://www.reddit.com/r/broodwar/
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
July 22 2015 07:51 GMT
#13
On July 22 2015 10:46 avenmarine wrote:
Did the test again, included lairs/hives. Basically the same story: 335, 444, 337, 337, 336, 336, 343, 347, 337, 335, 339, 339, 341 ,340 ,349, 340, 346, 338, 340, 349, 332, 402, 342. The average time was about 21.7 seconds game time, but again random. Sometimes it was 20, some times it was 22.

I did a similar test with drones, I got exactly 318 frames 8 times in a row. That seems significant to me that it is always the same. There could be some fudginess in whether the animation frames are included (larva->egg and egg->drone)

Based on the averages larva is 20 frames slower than the drone but that *might* overlap with animations.


This is interesting as the BWAPI is listing worker BT as 300 frames as well.
aka KanBan85. Working on Starbow.
GeckoXp
Profile Blog Joined June 2013
Germany2016 Posts
July 22 2015 08:48 GMT
#14
Once you figured that stuff out, please update the Wiki and link to this discussion / your findings.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
July 22 2015 10:27 GMT
#15
I think we have an answer here: http://www.staredit.net/topic/16810/#5
aka KanBan85. Working on Starbow.
xboi209
Profile Blog Joined June 2011
United States1173 Posts
July 22 2015 11:55 GMT
#16
I'm perplexed at how we are disecting this in 2015
http://www.reddit.com/r/broodwar/
BisuDagger
Profile Blog Joined October 2009
Bisutopia19383 Posts
July 22 2015 12:19 GMT
#17
On July 22 2015 19:27 Xiphias wrote:
I think we have an answer here: http://www.staredit.net/topic/16810/#5

That answer is amazing. The math was like a brain massage it felt so good to read.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
B-royal
Profile Joined May 2015
Belgium1330 Posts
July 22 2015 14:01 GMT
#18
But why does it work with 2 counters? Why is this variance included? Very interesting.
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
c3rberUs
Profile Blog Joined December 2010
Japan11556 Posts
July 22 2015 14:39 GMT
#19
I'm more perplexed at why there's a randomization factor included in one' of the game's fundamental mechanics.Or I just didn't understand.
WriterMovie, 진영화 : "StarCraft will never die".
Peeano
Profile Blog Joined March 2009
Netherlands5822 Posts
Last Edited: 2015-07-22 14:49:22
July 22 2015 14:48 GMT
#20
Does latency have any influence? I remember playing Zerg on battle.net and very rarely have a larva pop immediately after I started 3 eggs. Maybe it only was on older patches or perhaps map max had to do with it.
FBH #1!
1 2 Next All
Please log in or register to reply.
Live Events Refresh
OSC
13:00
King of the Hill #261
EmpressLilyy43
Liquipedia
GSL
11:00
2026 GSTL: Main Stage Day 4
IntoTheiNu 1168
CranKy Ducklings SOOP203
Rex30
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Maru 87
BRAT_OK 62
SHIN 54
Rex 30
herO (SOOP) 28
Zoun (SOOP) 24
Trap 17
StarCraft: Brood War
Britney 41597
Shuttle 3312
Bisu 2760
EffOrt 659
BeSt 539
Light 521
Mini 455
Horang2 426
Larva 382
Soulkey 307
[ Show more ]
Rush 250
Snow 245
Stork 211
Hyuk 162
Dewaltoss 105
Zeus 80
Leta 68
Mind 61
Pusan 56
ToSsGirL 33
soO 33
Barracks 28
Yoon 27
Sexy 25
NotJumperer 23
Shine 21
Aegong 21
Terrorterran 20
Hm[arnc] 18
Sacsri 16
SilentControl 13
Rock 12
zelot 12
sorry 12
ajuk12(nOOB) 11
Dota 2
Gorgc5486
qojqva3476
Dendi1727
syndereN1143
Other Games
singsing1634
hiko904
B2W.Neo742
Lowko254
OGKoka 141
RotterdaM118
Pyrionflax114
ArmadaUGS64
Mew2King55
QueenE35
Trikslyr13
Organizations
Other Games
BasetradeTV29
[ Show 11 non-featured ]
StarCraft 2
• mYiSmile119
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3531
• TFBlade805
Upcoming Events
PiGosaur Cup
9h 5m
Kung Fu Cup
20h 5m
Replay Cast
1d 9h
The PondCast
1d 19h
IntoTheTV X SOOP
2 days
CranKy Ducklings
3 days
Sparkling Tuna Cup
4 days
OSC
4 days
Afreeca Starleague
5 days
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
5 days
[ Show More ]
Afreeca Starleague
6 days
Leta vs ggaemo
Jaedong vs Queen
GSL
6 days
Liquipedia Results

Completed

BSL 2026 LAN: Kraków
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
RSL Revival: Season 6
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Acropolis #5
Acropolis #5 - TRS
Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.