• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:52
CET 02:52
KST 10:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Team TLMC #5: Winners Announced! What's the best tug of war? The Grack before Christmas Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies
Tourneys
OSC Season 13 World Championship $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
How soO Began His ProGaming Dreams BGH Auto Balance -> http://bghmmr.eu/ Recommended FPV games (post-KeSPA) BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] WB & LB Finals - Sunday 21:00 CET [BSL21] LB SemiFinals - Saturday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Mechabellum Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread How Does UI/UX Design Influence User Trust? Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 786 users

Larva spawn time.

Forum Index > BW General
Post a Reply
1 2 Next All
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
Last Edited: 2015-07-22 14:16:02
July 20 2015 19:56 GMT
#1
Sorry if this topic is too hard on tiny details, but it's important to me.

According to liquipedia both worker build time and larva spawn time is the same at 20 seconds on normal game speed.

http://wiki.teamliquid.net/starcraft/Larva_(Unit)

http://wiki.teamliquid.net/starcraft/Drone

BWAPI website confirms this with Drones at 300 frames with equals 20 sec on normal speed: https://code.google.com/p/bwapi/wiki/UnitTypes#Zerg_Drone

There is sadly no info on larva spawn time from hatcheries there.

I have done some Starbow vs Brood War test with larva spawn time and there seems to be a tiny bit more time for larva to spawn than for drones to be built. I cannot confirm this anywhere, and it might just be some animation differences.

Could someone with a decent mpq reader and some programming skills find the exact amount of frames it takes for larva to spawn from a hatchery?

Edit: Best answer so far (I think): http://www.staredit.net/topic/16810/#5
aka KanBan85. Working on Starbow.
xboi209
Profile Blog Joined June 2011
United States1173 Posts
July 20 2015 19:59 GMT
#2
Post your question here: http://www.staredit.net/
http://www.reddit.com/r/broodwar/
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
July 20 2015 20:37 GMT
#3
Thanks, will do!
aka KanBan85. Working on Starbow.
Tadah
Profile Joined February 2010
Sweden120 Posts
July 21 2015 04:22 GMT
#4
Ok I might be mistaken here but, to my knowledge Liquipedia used to state that the spawn time for Larvae was 14 seconds [in game time (at the normal setting, I think)], which is in correspondence with how fast they seem to spawn in comparison to Drones.

But do let us know what number you eventually find. I am betting the 14 seconds (210 frames) is on the money.
avenmarine
Profile Joined May 2012
United Arab Emirates9 Posts
July 21 2015 05:43 GMT
#5
I ran a test using BWAPI, just counting the frames on just a plain hactery. It gave inconsistent results weirdly. I got 335, 337, 339, 345, and a few random ones up to 400. BUT 337 to 345 was extremely common. I'm completing guessing but maybe it only runs the check ever so often (instead 1 decrement each frame) and just carries over the difference to the next larva. Or it could just be a weird BWAPI anomaly. I think 340 frames is a safe guess though.

Tadah
Profile Joined February 2010
Sweden120 Posts
July 21 2015 06:13 GMT
#6
On July 21 2015 14:43 avenmarine wrote:
I ran a test using BWAPI, just counting the frames on just a plain hactery. It gave inconsistent results weirdly. I got 335, 337, 339, 345, and a few random ones up to 400. BUT 337 to 345 was extremely common. I'm completing guessing but maybe it only runs the check ever so often (instead 1 decrement each frame) and just carries over the difference to the next larva. Or it could just be a weird BWAPI anomaly. I think 340 frames is a safe guess though.


Wait, so the Larva spawn-interval is actually longer than the spawn time for Drones?! That's very unexpected. 340 seconds would then mean that the liquipedia-time/normal game-time should be about 22.666... ~ 22.5 seconds. Makes you wonder what, if any, significance that the developers saw in that specific spawn-interval. One might be able to get some information on that from the patch-logs.

Anyways, nice investigative work avenmarine!
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
July 21 2015 07:42 GMT
#7
On July 21 2015 14:43 avenmarine wrote:
I ran a test using BWAPI, just counting the frames on just a plain hactery. It gave inconsistent results weirdly. I got 335, 337, 339, 345, and a few random ones up to 400. BUT 337 to 345 was extremely common. I'm completing guessing but maybe it only runs the check ever so often (instead 1 decrement each frame) and just carries over the difference to the next larva. Or it could just be a weird BWAPI anomaly. I think 340 frames is a safe guess though.



That's interesting. When I was running a test where I constantly made workers off of one hatch it seemed to sometimes line up with the drone and sometimes it would pop a tad later. The larva spawn time may have a random element to it.
aka KanBan85. Working on Starbow.
Piste
Profile Blog Joined July 2006
6180 Posts
July 21 2015 12:52 GMT
#8
On July 21 2015 14:43 avenmarine wrote:
I ran a test using BWAPI, just counting the frames on just a plain hactery. It gave inconsistent results weirdly. I got 335, 337, 339, 345, and a few random ones up to 400. BUT 337 to 345 was extremely common. I'm completing guessing but maybe it only runs the check ever so often (instead 1 decrement each frame) and just carries over the difference to the next larva. Or it could just be a weird BWAPI anomaly. I think 340 frames is a safe guess though.

Maybe if the egg spawns ON the hatch like it often does, the unit must pop off from the hatchery before it can produce more larva.
Units have different voices and sounds, maybe after larva is selected to build a worker, the sound sprite has to finish before hatch releases more space to another larva? silly guesses but those frame differences are strange too.
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
July 22 2015 00:02 GMT
#9
On July 21 2015 15:13 Tadah wrote:
Show nested quote +
On July 21 2015 14:43 avenmarine wrote:
I ran a test using BWAPI, just counting the frames on just a plain hactery. It gave inconsistent results weirdly. I got 335, 337, 339, 345, and a few random ones up to 400. BUT 337 to 345 was extremely common. I'm completing guessing but maybe it only runs the check ever so often (instead 1 decrement each frame) and just carries over the difference to the next larva. Or it could just be a weird BWAPI anomaly. I think 340 frames is a safe guess though.


Wait, so the Larva spawn-interval is actually longer than the spawn time for Drones?! That's very unexpected. 340 seconds would then mean that the liquipedia-time/normal game-time should be about 22.666... ~ 22.5 seconds. Makes you wonder what, if any, significance that the developers saw in that specific spawn-interval. One might be able to get some information on that from the patch-logs.

Anyways, nice investigative work avenmarine!

That's really strange... I remember Blizzard themselves saying on their own forums that the larvae spawn rate got changed from 15 seconds on Normal (225 frames) to 20 seconds (300 frames) for the 1.04 patch. Would assume that statement was true.

So... they slowed it down more after 1.04? Or is BWAPI a bit off here?

Seems that a second system of measurement should be used to confirm, even if its just a stopwatch.


User was warned for being hilarious
TelecoM
Profile Blog Joined January 2010
United States10686 Posts
July 22 2015 00:37 GMT
#10
This is some really in depth Zen stuff here, really diving deep into the Zerg to figure them out. I like your style.
AKA: TelecoM[WHITE] Protoss fighting
avenmarine
Profile Joined May 2012
United Arab Emirates9 Posts
July 22 2015 01:46 GMT
#11
Did the test again, included lairs/hives. Basically the same story: 335, 444, 337, 337, 336, 336, 343, 347, 337, 335, 339, 339, 341 ,340 ,349, 340, 346, 338, 340, 349, 332, 402, 342. The average time was about 21.7 seconds game time, but again random. Sometimes it was 20, some times it was 22.

I did a similar test with drones, I got exactly 318 frames 8 times in a row. That seems significant to me that it is always the same. There could be some fudginess in whether the animation frames are included (larva->egg and egg->drone)

Based on the averages larva is 20 frames slower than the drone but that *might* overlap with animations.
xboi209
Profile Blog Joined June 2011
United States1173 Posts
July 22 2015 02:22 GMT
#12
If anyone suspects bias from BWAPI, it would be a good idea to cross check the data by recording a video at the same frame rate as SC and then measuring the amount of frames
http://www.reddit.com/r/broodwar/
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
July 22 2015 07:51 GMT
#13
On July 22 2015 10:46 avenmarine wrote:
Did the test again, included lairs/hives. Basically the same story: 335, 444, 337, 337, 336, 336, 343, 347, 337, 335, 339, 339, 341 ,340 ,349, 340, 346, 338, 340, 349, 332, 402, 342. The average time was about 21.7 seconds game time, but again random. Sometimes it was 20, some times it was 22.

I did a similar test with drones, I got exactly 318 frames 8 times in a row. That seems significant to me that it is always the same. There could be some fudginess in whether the animation frames are included (larva->egg and egg->drone)

Based on the averages larva is 20 frames slower than the drone but that *might* overlap with animations.


This is interesting as the BWAPI is listing worker BT as 300 frames as well.
aka KanBan85. Working on Starbow.
GeckoXp
Profile Blog Joined June 2013
Germany2016 Posts
July 22 2015 08:48 GMT
#14
Once you figured that stuff out, please update the Wiki and link to this discussion / your findings.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
July 22 2015 10:27 GMT
#15
I think we have an answer here: http://www.staredit.net/topic/16810/#5
aka KanBan85. Working on Starbow.
xboi209
Profile Blog Joined June 2011
United States1173 Posts
July 22 2015 11:55 GMT
#16
I'm perplexed at how we are disecting this in 2015
http://www.reddit.com/r/broodwar/
BisuDagger
Profile Blog Joined October 2009
Bisutopia19300 Posts
July 22 2015 12:19 GMT
#17
On July 22 2015 19:27 Xiphias wrote:
I think we have an answer here: http://www.staredit.net/topic/16810/#5

That answer is amazing. The math was like a brain massage it felt so good to read.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
B-royal
Profile Joined May 2015
Belgium1330 Posts
July 22 2015 14:01 GMT
#18
But why does it work with 2 counters? Why is this variance included? Very interesting.
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
c3rberUs
Profile Blog Joined December 2010
Japan11286 Posts
July 22 2015 14:39 GMT
#19
I'm more perplexed at why there's a randomization factor included in one' of the game's fundamental mechanics.Or I just didn't understand.
WriterMovie, 진영화 : "StarCraft will never die".
Peeano
Profile Blog Joined March 2009
Netherlands5198 Posts
Last Edited: 2015-07-22 14:49:22
July 22 2015 14:48 GMT
#20
Does latency have any influence? I remember playing Zerg on battle.net and very rarely have a larva pop immediately after I started 3 eggs. Maybe it only was on older patches or perhaps map max had to do with it.
FBH #1!
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
01:00
StarCraft Evolution League #17
CranKy Ducklings88
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nathanias 166
StarCraft: Brood War
Britney 16983
Shuttle 82
scan(afreeca) 54
NaDa 45
Hm[arnc] 12
Dota 2
NeuroSwarm109
Heroes of the Storm
Khaldor184
Other Games
summit1g8246
tarik_tv5693
fl0m812
JimRising 486
Maynarde172
ViBE113
ZombieGrub49
Organizations
Other Games
gamesdonequick1265
BasetradeTV68
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Berry_CruncH155
• Hupsaiya 87
• RyuSc2 51
• davetesta34
• Kozan
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• RayReign 52
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22655
League of Legends
• Doublelift5615
Other Games
• imaqtpie2217
• Scarra1505
Upcoming Events
BSL 21
18h 8m
Sziky vs eOnzErG
Sparkling Tuna Cup
1d 8h
Krystianer vs TBD
TriGGeR vs SKillous
Percival vs TBD
ByuN vs Nicoract
OSC
1d 16h
BSL 21
1d 18h
Cross vs Dewalt
Replay Cast
2 days
Wardi Open
2 days
OSC
3 days
Solar vs MaxPax
ByuN vs Krystianer
Spirit vs TBD
OSC
6 days
Liquipedia Results

Completed

Slon Tour Season 2
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL Season 21
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.