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Larva spawn time. - Page 2

Forum Index > BW General
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BisuDagger
Profile Blog Joined October 2009
Bisutopia19239 Posts
July 22 2015 15:08 GMT
#21
On July 22 2015 23:01 B-royal wrote:
But why does it work with 2 counters? Why is this variance included? Very interesting.

Noob/Brilliant coding.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
ArmadA[NaS]
Profile Joined January 2014
United States347 Posts
July 22 2015 15:29 GMT
#22
So, if I'm calculating this right, larva spawn time can vary by as much as an entire second...

but... wtf why bizzard? LOL
RoomOfMush
Profile Joined March 2015
1296 Posts
Last Edited: 2015-07-22 18:38:36
July 22 2015 18:38 GMT
#23
On July 22 2015 23:01 B-royal wrote:
But why does it work with 2 counters? Why is this variance included? Very interesting.

Because not every programmer has brains. Perhaps they wanted more randomness to not make it too obvious but instead of adding a random delay they went for the option that seemed more complicated. Why? Because they can.
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
July 23 2015 00:22 GMT
#24
On July 23 2015 00:29 f10eqq wrote:
So, if I'm calculating this right, larva spawn time can vary by as much as an entire second...

but... wtf why bizzard? LOL

It is a WTF, but I guess it sort of fits.

I remember reading somewhere on BWAPI that unit attack cooldown varies by +2 to -1 from the baseline value each attack.

Guess there it makes the game feel more realistic, since you won't then have a bunch of units all firing together in absolute perfect, robotic lockstep in certain situations.

But for larvae spawn, I guess I don't see the compelling reason to make it somewhat variable. What's the point there?


User was warned for being hilarious
TelecoM
Profile Blog Joined January 2010
United States10673 Posts
July 23 2015 00:55 GMT
#25
On July 23 2015 00:29 f10eqq wrote:
So, if I'm calculating this right, larva spawn time can vary by as much as an entire second...

but... wtf why bizzard? LOL


Becauses, you must harness your inner Korean to spawn larva correctly.
AKA: TelecoM[WHITE] Protoss fighting
c3rberUs
Profile Blog Joined December 2010
Japan11286 Posts
July 23 2015 01:00 GMT
#26
On July 23 2015 09:55 GGzerG wrote:
Show nested quote +
On July 23 2015 00:29 f10eqq wrote:
So, if I'm calculating this right, larva spawn time can vary by as much as an entire second...

but... wtf why bizzard? LOL


Becauses, you must harness your inner Korean to spawn larva correctly.

Only by being Jaedong can you spawn larva correctly.
WriterMovie, 진영화 : "StarCraft will never die".
xboi209
Profile Blog Joined June 2011
United States1173 Posts
July 23 2015 01:23 GMT
#27
I've updated the Liquipedia page to say "average every 342 frames" as well as write a better description for the unit.
http://www.reddit.com/r/broodwar/
art_of_turtle
Profile Blog Joined September 2012
United States1184 Posts
July 23 2015 04:23 GMT
#28
On July 22 2015 21:19 BisuDagger wrote:
Show nested quote +
On July 22 2015 19:27 Xiphias wrote:
I think we have an answer here: http://www.staredit.net/topic/16810/#5

That answer is amazing. The math was like a brain massage it felt so good to read.

What it feels like to read through this thread

+ Show Spoiler +
[image loading]
Flash should fear Sacsri
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
July 23 2015 05:53 GMT
#29
On July 23 2015 10:23 xboi209 wrote:
I've updated the Liquipedia page to say "average every 342 frames" as well as write a better description for the unit.


If my math is right, the timer icon on the right that says 20 sec should then be changed to 22.8 (average).
aka KanBan85. Working on Starbow.
xboi209
Profile Blog Joined June 2011
United States1173 Posts
July 23 2015 06:28 GMT
#30
On July 23 2015 14:53 Xiphias wrote:
Show nested quote +
On July 23 2015 10:23 xboi209 wrote:
I've updated the Liquipedia page to say "average every 342 frames" as well as write a better description for the unit.


If my math is right, the timer icon on the right that says 20 sec should then be changed to 22.8 (average).

I'm not sure if it's correct to modify that, idk
http://www.reddit.com/r/broodwar/
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
Last Edited: 2015-09-19 20:06:06
September 19 2015 20:05 GMT
#31
On July 23 2015 15:28 xboi209 wrote:
Show nested quote +
On July 23 2015 14:53 Xiphias wrote:
On July 23 2015 10:23 xboi209 wrote:
I've updated the Liquipedia page to say "average every 342 frames" as well as write a better description for the unit.


If my math is right, the timer icon on the right that says 20 sec should then be changed to 22.8 (average).

I'm not sure if it's correct to modify that, idk

Would be more accurate if changed, though.

23 would probably be fine/close enough, if decimal numbers look weird as build/spawn times on the unit description sidebar.




User was warned for being hilarious
LaStScan
Profile Joined May 2011
Korea (South)1289 Posts
September 19 2015 23:14 GMT
#32
Am I seeing 20 seconds for each larva spawn time??
I think it's 10 because another larva spawns before a drone morphs completely.
Trying my best for ASL, ASTL
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2015-09-19 23:46:39
September 19 2015 23:43 GMT
#33
On July 23 2015 00:08 BisuDagger wrote:
Show nested quote +
On July 22 2015 23:01 B-royal wrote:
But why does it work with 2 counters? Why is this variance included? Very interesting.

Noob/Brilliant coding.


I haven't looked at the code, but if what they did with the Protoss Carrier is any indication, it's the former.
It has its own class, just for itself, because the code that they wrote for the other units wouldn't work with a unit producing unit like the carrier, lmao

They didn't see it coming. Like they didn't foresee the problem of workers getting stuck on each other while mining, so they added the floating physics to harvesters

But you know what?
They had a good idea, and they worked their asses off. And that's what matters, as long as the game runs smoothly.
(for games, anyway. If you're programming for NASA, then I guess it's different)

For this, I applaud them.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
Last Edited: 2015-09-20 05:31:11
September 20 2015 05:26 GMT
#34
On July 22 2015 Neiv wrote:
Average larva spawn time 342 frames, best ~318, worst ~366.

So converted into Normal speed, this would be 21.2-24.4 (av. 22.8) and at Fastest speed, it would be 13.25-15.25 (av. 14.25) game seconds.

On July 23 2015 15:28 xboi209 wrote:
Show nested quote +
On July 23 2015 14:53 Xiphias wrote:
On July 23 2015 10:23 xboi209 wrote:
I've updated the Liquipedia page to say "average every 342 frames" as well as write a better description for the unit.


If my math is right, the timer icon on the right that says 20 sec should then be changed to 22.8 (average).

I'm not sure if it's correct to modify that, idk

At the very least, a little numerical footnote (right name) like ¹ could be added with a link to a note pointing this out, or at least to one of the "Additional Reading" links just added.
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
September 20 2015 07:19 GMT
#35
hold on why is the larva spawn time so complicated instead of being a constant ???? :o

YOU TELLING ME THERE IS RNG IN BW??!?!?!
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
Avexyli
Profile Blog Joined April 2014
United States694 Posts
Last Edited: 2015-09-21 00:46:44
September 21 2015 00:46 GMT
#36
It could be a possibility that it feels "random" could be attributed to the concept of Zerg. While Protoss and Terran have society, timings, mechanics, Zerg was more natural, meaning sometimes not everything will line up perfectly. We never have a constant rate of birth as humans, it fluctuates up and down with varying factors, sometimes an individual larva may have genetics that cause it to grow slower than others.

That's literally the only reason I can think of why they would include such variance in a mechanic as important as larva spawning.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
Last Edited: 2015-09-21 03:06:20
September 21 2015 03:05 GMT
#37
On September 21 2015 09:46 Avexyli wrote:
It could be a possibility that it feels "random" could be attributed to the concept of Zerg. While Protoss and Terran have society, timings, mechanics, Zerg was more natural, meaning sometimes not everything will line up perfectly. We never have a constant rate of birth as humans, it fluctuates up and down with varying factors, sometimes an individual larva may have genetics that cause it to grow slower than others.

That's literally the only reason I can think of why they would include such variance in a mechanic as important as larva spawning.

Maybe the designers didn't like the idea that without the slight randomization, if you have multiple hatches on screen at the same time, all the larvae pop out at the exact same time in perfect robotic precision?

I dunno for sure... like you, I'm kinda guessing.

User was warned for being hilarious
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
September 21 2015 08:55 GMT
#38
i like that guess
University of Kentucky Basketball #1
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
September 22 2015 12:08 GMT
#39
On September 21 2015 17:55 Bill Murray wrote:
i like that guess

Thanks.

Does fit in with some other aspects of the game design, such as cooldown being randomized by anywhere from +2 to -1, as per BWAPI.

The BW design team didn't seem to like things looking too synchronized/robotic in general.


User was warned for being hilarious
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