• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:51
CEST 01:51
KST 08:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners1Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection6Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
[BSL22] Non-Korean Championship from 13 to 28 June2Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
Team Liquid Map Contest #22: Results and Winners TL Poll: How do you feel about the 5.0.16 PTR balance changes? Oliveira Would Have Returned If EWC Continued TL.net Map Contest #22 - Voting & Ladder Map Selection Code S Season 2 (2026): RO4 and Finals Preview
Tourneys
Maestros of The Game 2 announcement and schedule ! Douyu Cup 2026 GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW fans in southern Sweden, look here! 25 Years Since Brood War Patch 1.08 BW General Discussion BW animated web series: seeking contributors
Tourneys
[BSL22] Grand Finals - Sunday 21:00 CEST [ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Any training maps people recommend? Why doesn't anyone use restoration? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Stormgate/Frost Giant Megathread PC Games Sales Thread Nintendo Switch Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6290 users

ICCUP: New Rating System - Page 3

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 6 Next All
GeckoXp
Profile Blog Joined June 2013
Germany2016 Posts
June 10 2015 13:36 GMT
#41
On June 10 2015 06:04 fearthequeen wrote:
Show nested quote +
On June 09 2015 15:31 GeckoXp wrote:
On June 09 2015 12:57 fearthequeen wrote:
You have to think of it from both sides. Now C-/C stands to gain LESS points from beating a B- than they did in the old system. So while B- will be more willing to play vs lower ranks, the lower ranks have less reason to play against higher ranks (when they are 2 or more ranks apart)

Honestly I thank you for taking the time to implement a new points system, I'm just not convinced it will be any better than the old one.


The problem isn't the ranking, old or new, but the player base. If anyone is so invested in their rankings and the prestige that goes with it, no system will ever be perfect. The new adaption seems to target the problem of higher ranked players complaining about not finding people on their own rank - well it's a try. Yet, the majority is still like "I go to FISH because cool" or "lul Lancerx 5000 games only B", this obviously won't help too much. One can't make fun of mass gamers on one hand, and on the other complain about a small population.

Also lol @ the newbie bashing argument by Nina. As if you weren't the perfect example of a newb basher, who pre-selects opponents based on their win ratio in the lobby. Hypocrite much?


Any ladder system should cater to the fact that players will be invested in their ranks and striving for the prestigious A/B ranks, not try to function in spite of it. You can only work under the assumption that people will be trying to maximize their gains and minimize their losses to "abuse" the system, and rank up as fast/efficiently as possible. And as I've shown in previous posts, this system fails to account for players' natural mindset.



I just wrong a lenghty post, but I kind of disagree. The ladder is there to find equal opponents. The problem was, that there were too few people on the high ranks to have opponents. This was trying to be fixed, nothing else. Now people can rank up faster, or play alternative opponents, which MIGHT fix the issue. Not sure if this is good or not, but it's worth a try, you can always go back or try something else.

As for the "worth" of rankings go: Ladder ranks always meant shit. There were always abusers, there always will be. You can limit that, but why? What counts is you improving in the game. If you can only play down, because you already are on top, no anti-abuse will make it better. Also, tournament finishes and game play matter more for judging skill than ranks do. People who chase ranks instead of skill are responsible for their own lack of improvement imo.

Also, if you want to improve, playing against better people is good. It's annoying and frustrating, sure, but it's the way to go. I get D ranks and their complaints, but nobody stops them from socializing with people they think are equal - and play off ladder to train or just have some fun. But that's not the purpose of a ladder. If a ladder is skewed, because people maximize its abuse potential, it's bad, but it's nearly impossible to fix that without letting go of the MOTW idea - and add ELO instead. Acutally, ELO/GLicko2 with MOTW would be possible, but no way the ICCup devs make that happen. That's the point where I stop, because ELO brings back other problems, including the one the high rank players had in the past, when it came to finding suiting opponents.
thezanursic
Profile Blog Joined July 2011
5500 Posts
Last Edited: 2015-06-10 15:10:49
June 10 2015 15:09 GMT
#42
I dunno, now if I start playing again I might hit B- if I mass games while my actual top skill was C according to the old system. This might motivate more people to actively play, which is good, but now the ranks have entirely different meanings.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Falling
Profile Blog Joined June 2009
Canada11534 Posts
Last Edited: 2015-06-10 15:25:11
June 10 2015 15:23 GMT
#43
On June 10 2015 22:04 B-royal wrote:
Show nested quote +
On June 10 2015 18:09 GGzerG wrote:
On June 10 2015 14:46 idegelchik wrote:
http://iccup.com/starcraft/details/25401.html
come to daddy


Umm...really sad.


I don't see the problem. Stats are not hidden. A D- player accepted to play versus him. D players are responsible for their own decisions...

Yeah, I don't think this is an issue- I auto kick C and higher if they join- unless I'm feeling depressed about my laddering. The trickier thing is the clearstats guys that farm D's and D-'s (no D+) until they hit C, wipe and start over again. I started making a list of guys to auto boot, but I seem to have lost it.

I think this is an interesting initiative. I wonder for the future if D- ought to be put into a separate category.
1) D's have never had troubles finding game, so they don't need the D- points. (Since consistently staying D, I don't play D- unless they join.)
2) For the higher ranks, I think it's the untapped player base of D, D+, and C- that is needed to steal more nerd's ladder points. Because everyone starts at D and you can clear stats, I don't think the higher ranks would get that many players from D- ranks anyways.
3) D- to D has the biggest skill discrepancy, especially when you are first starting out, so I think keeping D- ladder points in a separate category better reflects this fact. It's a bigger deal as a D- player when you finally beat a D.
4) Because D- is a hole you fall into rather than the starting position, it would be better if you could climb out more easily like under the old system.
ModeratorDavid Duke, Richard Spencer, Nick Fuentes, Daily Stormer... "Some very fine people on both sides"
GeckoXp
Profile Blog Joined June 2013
Germany2016 Posts
June 10 2015 15:26 GMT
#44
On June 11 2015 00:09 thezanursic wrote:
I dunno, now if I start playing again I might hit B- if I mass games while my actual top skill was C according to the old system. This might motivate more people to actively play, which is good, but now the ranks have entirely different meanings.


Meaning is still overrated - there were always phases in which rankings were pointless, or at least lost SOME meaning. For instance, before every WCG you could suddenly reach higher ranks, because everyone was playing. It wasn't too bad though. The real deal were the TSLs, for which out of nowhere hundreds of total scrubs tried to play shit and go up, while the season was prolonged. As average C you could suddenly reach C+ or even B-, cracking the first C in a day or so.

Also, the comparison between a 2008 and 2013 is totally off, and it was already off in 2009 and December 2010. I remember watching a very(!!!) early game of some B- gamers, such as ZaRaki and eOn and wondered if the average B- couldn't cope with their style anymore. Obviously, these also improved and there were still tons of good players out. A January 2012 game of a B- was prolly harder than the average B- of 2009 - no idea, that's where I stopped really using the ladder (somewhen in 2012 I mean). Anything under B- lost its meaning entirely, like, there were C ranks which were so stupidly poor in executions, whereas the average C in 2009 was... well a solid C. Then again you faced D+ players who were stuck on D+, where you wondered, if they shouldn't be higher.

Leads me back to: The ranking will be fucked up one way or the other, since it prolly depends on the number of players, less than the ranking itself. You can only fix problems here and there (e.g. trying to make it more attractive for the best and/or the lowest), but nothing works if there's nobody playing. Complaining doesn't help, as well as the attitude of the average C- dude, who rather goes on FISH, to play some random Koreans. I still don't get why FISH would be better, the play is the same mostly, you just don't have the same excuses than you have for ICCup.
iCCup.Face
Profile Joined February 2014
Italy447 Posts
Last Edited: 2015-06-10 16:01:16
June 10 2015 15:50 GMT
#45
On June 10 2015 14:46 idegelchik wrote:
[image loading]
come to daddy

This was a perfect example of an abuse for the previous rating system, but now it's what we are willing to see, more games between all D/C/B with the result to have many more B/A-/A players.

With the new system we will consider abuses green/gold ranks playing only or mostly vs red/yellow.
People have the right to be stupid. Some people abuse that privilege.
neteX
Profile Joined April 2015
Sweden285 Posts
June 10 2015 21:40 GMT
#46
This is awesome for sure
http://www.twitter.com/neteXLoL flw pls
idegelchik
Profile Joined September 2012
Russian Federation382 Posts
Last Edited: 2015-06-11 12:02:10
June 11 2015 11:58 GMT
#47
no dodge, more games, but we have 1 sad fact: A- iccup = F fish now
kogeT
Profile Joined September 2013
Poland2042 Posts
June 11 2015 12:39 GMT
#48
On June 11 2015 20:58 idegelchik wrote:
no dodge, more games, but we have 1 sad fact: A- iccup = F fish now


And you know? That's perfect. Doesn't matter what ranking system there is, skill level would be the same. Right now A- would be probably mid E on fish. I think going into fish is a journey for a mid class players like we are, and everyone should strive for getting A+ and moving to Fish.
https://www.twitch.tv/kogetbw
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
June 11 2015 16:55 GMT
#49
On June 11 2015 00:50 iCCup.Face wrote:
Show nested quote +
On June 10 2015 14:46 idegelchik wrote:
[image loading]
come to daddy

This was a perfect example of an abuse for the previous rating system, but now it's what we are willing to see, more games between all D/C/B with the result to have many more B/A-/A players.

With the new system we will consider abuses green/gold ranks playing only or mostly vs red/yellow.


So that's why that guy banned me
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Shalashaska_123
Profile Blog Joined July 2013
United States142 Posts
Last Edited: 2015-06-14 07:39:39
June 14 2015 06:18 GMT
#50
Hello, iCCup.Face.

I have to admit these changes are quite interesting. In the long run (that is, after many games played) I expect that the players who normally maintained C- and higher in the old system will be crammed between the A- to Olympic ranks in the new system, whereas those who maintained D- to C- will be spread out from D- to B+.

I think these changes are definitely worth a shot. The people at the top of the ladder will be able to play more games in a given amount of time, the people at the middle of the ladder will be able to play more with the top dogs and improve their game, and those at the bottom of the ladder will have a better idea of how strong their opponents are. Also, even though it's a minor point, it feels more satisfying to say, "I'm ranked B," instead of "I'm ranked C-." The only minor point against this system is that the higher ranks are easier to obtain and thus not as prestigious as before.

What I'm bummed about is that the E rank is no more... I really liked the pink mouse and keyboard icon...

Sincerely,
Shalashaska_123

EDIT: Because of the increased spread in the lower ranks, it may be worthwhile to consider changing the initial rank from D to, say, C-. This would also decrease the amount of "newbie-bashing" that better players have to do to advance in the ladder. Hmm, I'm actually not sure about this...

The other thing to think about is that even though a B- player can get a significant number of points from playing a D player, it is quite risky as well. If that D player happens to be a shark in the water, it can lead to a big loss in points. Additionally, lower-level players don't have to play against higher-rated players if they don't want to; it takes two to tango. Therefore, I don't think it's fair for a higher-rated player to be punished for strictly playing lower-rated opponents.

This edit is just food for thought.
Falling
Profile Blog Joined June 2009
Canada11534 Posts
June 14 2015 07:34 GMT
#51
I don't know that would actually change anything. You still have to lose to go down- so C- just becomes the new D- could be someone just starting their laddering is actually C- or anything lower than C- or anything higher than C-. Might as well keep the start at D and let people ladder up or down.
ModeratorDavid Duke, Richard Spencer, Nick Fuentes, Daily Stormer... "Some very fine people on both sides"
Shalashaska_123
Profile Blog Joined July 2013
United States142 Posts
Last Edited: 2015-06-14 09:57:07
June 14 2015 07:58 GMT
#52
On June 14 2015 16:34 Falling wrote:
I don't know that would actually change anything. You still have to lose to go down- so C- just becomes the new D- could be someone just starting their laddering is actually C- or anything lower than C- or anything higher than C-. Might as well keep the start at D and let people ladder up or down.


It's important to realize that the higher ranks will be more heavily populated. Having the starting point for all players at the bottom of the barrel (aka D rank) leaves very little room to drop down, and hence, there will not be a way to distinguish the real D players from those who are just starting to level up. If most players are going to be C- and up with this generous point system, why should the initial ranking be the same as before?

EDIT: Having a higher starting rank would make the new system more friendly to the genuine newbies of the game. As it is now, the lowest rank, D-, is just under the rank that everybody starts at, and this can be frustrating for everybody. The good players have to waste time playing people way below their level, and the not-so-great players get demoralized and waste time getting crushed. The old Fish ladder with the point system had a relatively high starting point, starting at 1000 (if I remember correctly, the best players had around 1800, and the lowest had around 600), so the idea has been implemented before.
Sero
Profile Joined October 2010
United States692 Posts
June 18 2015 13:43 GMT
#53
I have a huge problem with this new system. Stat abusers are being rewarded and make up at least 1/4 of the top 20 players in the rankings. Here's one example...

These are tuddldnjfem's last 12 games played:

[image loading]

Here's his opponents:

[image loading]
[image loading]
[image loading]

Ten of the games are against complete E rankers... people who can't even make a drone when the game starts, and he's gone from 7004 to 7784 points by playing them - gaining nearly an entire rank from B to B+. Congratulations, number 6 on ladder.

Oh, and he did the same thing from 5785 to 6904. That's over a whole rank, from C+ to almost B.

[image loading]

That's 1900 points, or 2 full ranks, against E rankers in his last 2 pages. At the same time, he refuses to play against me while he's clearly online and looking for a game. There's multiple other stat abusers at B ranks who also ignore me and host game name "d d-" on ladder instead.

According to Face, this would only be stat abuse if they were green ranks (aka A-), at which point they probably won't even ladder anymore. This change isn't making it any easier to find games, just allowing people to dodge and abuse their way to the top of the ladder with 90% winrate.
<3 FlaSh HiyA Stats HoeJJa
Liquid`Drone
Profile Joined September 2002
Norway28804 Posts
June 18 2015 17:42 GMT
#54
but you can see from that list that he actually played a regame against a d player who beat him, and also beat a C player. looks more like 'i'll play whomever' (which is what we want) than 'trying to get a- with <5% loss!!' (which is annoying but it doesn't really matter. )
Moderator
Falling
Profile Blog Joined June 2009
Canada11534 Posts
Last Edited: 2015-06-18 18:25:11
June 18 2015 18:13 GMT
#55
I wonder- is he hosting games for C+/ C and then hosting for B players and then the low ranks are joining anyways? Or is he hosting games called D/D- when he is C or B and they are playing even when they discover he has way too many points (are they not noticing?) or does he not host and he is only joining D/D- games. Because the last two are very different than the first scenario.
ModeratorDavid Duke, Richard Spencer, Nick Fuentes, Daily Stormer... "Some very fine people on both sides"
Sero
Profile Joined October 2010
United States692 Posts
Last Edited: 2015-06-18 19:11:18
June 18 2015 18:46 GMT
#56
He won't play whoever, though. I've asked for a game multiple times, and he refuses to play while still responding in chat. When I join one of his games (titled "motw d d-") he simply won't start or leaves. These are the majority of his games from C+ to B+, and most players on iCCup are not low D-/E ranks. There are only 100 players below 700 points, and many of them will not even play against a B ranker. He's clearly targeting them, not playing anyone, and multiple others do the same. I decided to try playing against a 1 point E ranker whom he's gotten 500 points from, and the guy was literally eliminated by my scouting SCV. They've played 6+ times.
<3 FlaSh HiyA Stats HoeJJa
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2015-06-18 19:04:16
June 18 2015 19:03 GMT
#57
My hope is that this will help the general skill level of the public.
It was so hard to find games once I got to B+, that getting A- without winning ladder tournaments was impossible.
The only option was to play C players, which I didn't do. But that's exactly what we need. Better players playing worse players, so that the worse players can improve. It's how I got better. Now it will be easier to give back "to the system".

Like paying taxes from the job I got with a free education, from other people who payed taxes to fund that education.

But, I think that it will make extreme noob bashing much easier, which I am not in favour of. To solve that, we need to stat reset, or ladder ban, the abusers.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
B-royal
Profile Joined May 2015
Belgium1330 Posts
June 18 2015 20:28 GMT
#58
Maybe a system that depends on a certain form of "bonus points" could be implemented to prevent such a situation. The amount of points would depend on the amount of times you've played versus a player of that rank (read: a lower rank).
For example: if you play versus a D player (as a B player) consecutively, you will gain fewer points after each game. This could be reset based on time past or based on losing versus a player of that rank.
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
Falling
Profile Blog Joined June 2009
Canada11534 Posts
June 18 2015 20:56 GMT
#59
He won't play whoever, though. I've asked for a game multiple times, and he refuses to play while still responding in chat. When I join one of his games (titled "motw d d-")

Ok, that is really irritating that he is intentionally misleading players. One would hope that people would read the points that he has and immediately leave, but maybe newer players don't know about that? The fact that he won't start the game vs equally ranked players definitely makes for a ladder abuser, purposefully preying on newbs.
ModeratorDavid Duke, Richard Spencer, Nick Fuentes, Daily Stormer... "Some very fine people on both sides"
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
June 18 2015 23:16 GMT
#60
The old system had similar flaws, but it seems to handle abuse better. Note: I don't play BW anymore.
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 9m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech97
Nina 96
PiGStarcraft18
StarCraft: Brood War
Rain 3083
GuemChi 1340
Sea 1274
Artosis 633
NaDa 17
Dota 2
monkeys_forever561
League of Legends
Doublelift4234
JimRising 221
Super Smash Bros
hungrybox878
Other Games
summit1g15865
Day[9].tv883
shahzam782
C9.Mang0363
ViBE118
Maynarde56
Organizations
Other Games
gamesdonequick643
BasetradeTV176
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 58
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Day9tv883
• imaqtpie853
Upcoming Events
Replay Cast
9m
The PondCast
10h 9m
Maestros of the Game
15h 9m
Serral vs Rogue
herO vs SHIN
OSC
22h 39m
Replay Cast
1d
Maestros of the Game
1d 14h
Replay Cast
2 days
CranKy Ducklings
2 days
uThermal 2v2 Circuit
2 days
BSL22 NKC (BSL vs China)
2 days
eOnzErG vs Mihu
Messiah vs XuanXuan
Jaystar vs TerrOr
Dewalt vs Bonyth
eOnzErG vs XuanXuan
Mihu vs TerrOr
Messiah vs Bonyth
[ Show More ]
Sparkling Tuna Cup
3 days
uThermal 2v2 Circuit
3 days
BSL22 NKC (BSL vs China)
3 days
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
OSC
4 days
Wardi Open
4 days
Replay Cast
6 days
Liquipedia Results

Completed

BSL Season 22
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
Acropolis #4 - GSB
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.