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ICCUP: New Rating System - Page 2

Forum Index > BW General
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vanatir
Profile Joined May 2008
Germany355 Posts
June 09 2015 14:38 GMT
#21
A+ for everybody
aka EnjoYmE - streaming on http://www.twitch.tv/myprobe
Liquid`Drone
Profile Joined September 2002
Norway28874 Posts
June 09 2015 14:52 GMT
#22
It's not ideal having to do this, but I totally get why and I am totally supportive of it. Maybe actually have D- as a tier below D, because there's a huge difference between the two (average D- and average D would imo be the two neighboring ranks the most different from each other). Like, D can be anything. But d- is 'confirmed newbie' (by current standards. ) And maybe b+ shouldn't get 65 points for beating what is _never_ going to be a challenge. Like I'm not b+ anymore, but I can't imagine there being a single legitimate d- player on iccup that I would not beat 10-0 in every match up.

still though, this could make the ladder more lively and playable - I think the past two years I've never moved beyond c+ because I've been having to wait far too long for each game to even make try. And laddering without progress, that's just annoying.
Moderator
Soulforged
Profile Blog Joined February 2007
Latvia979 Posts
Last Edited: 2015-06-09 15:01:18
June 09 2015 14:56 GMT
#23
If you compare it just to the current ranks, it is somewhat of a 'A- for everyone'.

As in, anyone who can keep a > 60% winrate against D rank, could go from B+ to A-.
A could be said to be decent, requiring 55% winrate against B ranks to go from A- to A., or 83% winrate against D ranks(that's probably still too low....still not counting the motws and most good players would have a 95%+ rate there, anyway, with rare losses being running into smurfs or something).

Unfortunately you have to remember that the new B ranks will most likely be nothing like the old B ranks; so yeah; A wouldn't speak much about ranks.

I guess, A+ is the first new legit rank? That's a ballpark estimate, though.

I like the change's direction, though the numbers themselves seem overkill to me.
Liquid`Drone
Profile Joined September 2002
Norway28874 Posts
June 09 2015 15:04 GMT
#24
imo if we get lots of people with A going 200-150 against D level opponents all the time, then hell, that's still preferable to what we have now.
Moderator
iCCup.Face
Profile Joined February 2014
Italy447 Posts
Last Edited: 2015-06-09 15:05:13
June 09 2015 15:05 GMT
#25
I want to remind we have a rule that can be applied at admin's discretion (and we have already used it to clear a couple of blue rank players last seasons):

5.6 It's forbidden to play against lower ranks only to artificially rank up;
Punishment: clearstats (+ lockacct if needed)


So if you willing to stats abuse playing only against 3-4 lower ranks, don't do it!

The soul of ICCUP is the fair play.
People have the right to be stupid. Some people abuse that privilege.
TelecoM
Profile Blog Joined January 2010
United States10801 Posts
June 09 2015 16:13 GMT
#26
On June 10 2015 00:05 iCCup.Face wrote:
I want to remind we have a rule that can be applied at admin's discretion (and we have already used it to clear a couple of blue rank players last seasons):

5.6 It's forbidden to play against lower ranks only to artificially rank up;
Punishment: clearstats (+ lockacct if needed)


So if you willing to stats abuse playing only against 3-4 lower ranks, don't do it!

The soul of ICCUP is the fair play.


This seems like a pretty difficult thing to prove, when essentially everyone on iCCup is trying to rank up, and take the easiest path possible to get there. It is natural that anyone will try to take the easiest path to get to the highest rank, so being able to really enforce this rule seems it will prove to be extremely difficult. Although I still think this change is for the best, and hope it brings forth a larger player pool for iCCup.

Also, GeckoXp wow really, I never thought I would agree with Nina on anything but yea, she is spot on about you GeckoXp....you really need to do something other than complain in every post~
AKA: TelecoM[WHITE] Protoss fighting
xboi209
Profile Blog Joined June 2011
United States1173 Posts
June 09 2015 17:35 GMT
#27
On June 10 2015 01:13 GGzerG wrote:
Show nested quote +
On June 10 2015 00:05 iCCup.Face wrote:
I want to remind we have a rule that can be applied at admin's discretion (and we have already used it to clear a couple of blue rank players last seasons):

5.6 It's forbidden to play against lower ranks only to artificially rank up;
Punishment: clearstats (+ lockacct if needed)


So if you willing to stats abuse playing only against 3-4 lower ranks, don't do it!

The soul of ICCUP is the fair play.

It is natural that anyone will try to take the easiest path to get to the highest rank, so being able to really enforce this rule seems it will prove to be extremely difficult.

In my opinion, there should be an automated system for this if it's going to be a rule.
http://www.reddit.com/r/broodwar/
GeckoXp
Profile Blog Joined June 2013
Germany2016 Posts
June 09 2015 17:54 GMT
#28
On June 10 2015 02:35 xboi209 wrote:
Show nested quote +
On June 10 2015 01:13 GGzerG wrote:
On June 10 2015 00:05 iCCup.Face wrote:
I want to remind we have a rule that can be applied at admin's discretion (and we have already used it to clear a couple of blue rank players last seasons):

5.6 It's forbidden to play against lower ranks only to artificially rank up;
Punishment: clearstats (+ lockacct if needed)


So if you willing to stats abuse playing only against 3-4 lower ranks, don't do it!

The soul of ICCUP is the fair play.

It is natural that anyone will try to take the easiest path to get to the highest rank, so being able to really enforce this rule seems it will prove to be extremely difficult.

In my opinion, there should be an automated system for this if it's going to be a rule.


Well, it's not such a huge problem as it sounds, or as people believe it was. The most common variation of such an abuse are two players playing each other for about fifty games or so. Theoretically, this isn't even illegal, if they pay attention to the rules - hence the rule 5.6 was added. Stuff like that is shut down, and it's fine, no futher step needed.

It really happens rarely that a "newb basher" goes higher than 4k points at the most, because newbs will kick him out; no D ranked player fancies to play a C player anymore. For all the rest, who play with low C- against mid D goes: you can't stop that. Either because it's too hard to detect, or because the low C- dude is actually not much better than the ordinary high D. In the end it's not an abuse, as (s)he is so bad, that the D ranked player has chances.

I guess it's a bigger problem for 2v2, but 2v2 was always a little wonky system wise. I can only speak from personal experience, but I never felt the urge to actually do something pro-active for that specific sub-community over at ICCup and was quite transparent about it. Every time you try to fix their requests, you realize how incredibly offensive and rude a large part of that sub-scene is. Sad for those few who really rock (thinking about pirayaya for instance), but well... in the end the 2v2 guys complain all day and still play the most. No action required, plus a very minor pay off for a larger work input.

The only interesting hint was that of Eriador: D- and D are different worlds. Then again, not sure if there are those who will stay in D- long. It's easy to get in there for about a few hours or so, but it's "hard" to stay this low with the +100 / -50 system. Not sure if that is bad or good for the "true" D- players, since they constantly go up and down between equal and clearly stronger opponents. However, no idea how to fix it. Would seem kinda strange to make -80 points for loss of D- against D-, but could maybe work.

I hope that was fine enough for you mister GGbraindamageG
SnowFantasy
Profile Blog Joined September 2006
4173 Posts
Last Edited: 2015-06-09 18:10:36
June 09 2015 18:10 GMT
#29
these changes don't fix the problem that iccup is a dead server but they're interesting i guess.
it's also probably not necessary to start calling people brain damaged.
TelecoM
Profile Blog Joined January 2010
United States10801 Posts
June 09 2015 18:22 GMT
#30
On June 10 2015 02:54 GeckoXp wrote:
I don't play 1v1 so I do not know how it works really tbh, although in 2v2 this could make things Wonky.


Fixed that for you.
AKA: TelecoM[WHITE] Protoss fighting
L_Master
Profile Blog Joined April 2009
United States8017 Posts
Last Edited: 2015-06-09 19:36:29
June 09 2015 19:36 GMT
#31
no D ranked player fancies to play a C player anymore


I beg to differ.

Admittedly I don't get a ton of time to play BW these days but anytime I was playing on ICCup I appreciated playing as high of ranked people as were willing to play against me. The more difficult the opponent the more fun it gets.
EffOrt and Soulkey Hwaiting!
nbaker
Profile Joined July 2009
United States1341 Posts
June 09 2015 20:15 GMT
#32
Cool! I hope this increases activity.
iloveav
Profile Joined November 2008
Poland1482 Posts
June 09 2015 20:35 GMT
#33
In a way that makes me sad, due to how much I loved griding and getting better due to that.
But I have been inactive so little that if the player base has really droped that much, its possible that its the best idea ever.

aka LRM)Cats_Paw.
fearthequeen
Profile Joined November 2011
United States788 Posts
June 09 2015 21:04 GMT
#34
On June 09 2015 15:31 GeckoXp wrote:
Show nested quote +
On June 09 2015 12:57 fearthequeen wrote:
You have to think of it from both sides. Now C-/C stands to gain LESS points from beating a B- than they did in the old system. So while B- will be more willing to play vs lower ranks, the lower ranks have less reason to play against higher ranks (when they are 2 or more ranks apart)

Honestly I thank you for taking the time to implement a new points system, I'm just not convinced it will be any better than the old one.


The problem isn't the ranking, old or new, but the player base. If anyone is so invested in their rankings and the prestige that goes with it, no system will ever be perfect. The new adaption seems to target the problem of higher ranked players complaining about not finding people on their own rank - well it's a try. Yet, the majority is still like "I go to FISH because cool" or "lul Lancerx 5000 games only B", this obviously won't help too much. One can't make fun of mass gamers on one hand, and on the other complain about a small population.

Also lol @ the newbie bashing argument by Nina. As if you weren't the perfect example of a newb basher, who pre-selects opponents based on their win ratio in the lobby. Hypocrite much?


Any ladder system should cater to the fact that players will be invested in their ranks and striving for the prestigious A/B ranks, not try to function in spite of it. You can only work under the assumption that people will be trying to maximize their gains and minimize their losses to "abuse" the system, and rank up as fast/efficiently as possible. And as I've shown in previous posts, this system fails to account for players' natural mindset.
NAKR`flying
HerbMon
Profile Blog Joined June 2009
United States471 Posts
June 10 2015 04:42 GMT
#35
On June 10 2015 01:13 GGzerG wrote:
Show nested quote +
On June 10 2015 00:05 iCCup.Face wrote:
I want to remind we have a rule that can be applied at admin's discretion (and we have already used it to clear a couple of blue rank players last seasons):

5.6 It's forbidden to play against lower ranks only to artificially rank up;
Punishment: clearstats (+ lockacct if needed)


So if you willing to stats abuse playing only against 3-4 lower ranks, don't do it!

The soul of ICCUP is the fair play.


This seems like a pretty difficult thing to prove, when essentially everyone on iCCup is trying to rank up, and take the easiest path possible to get there. It is natural that anyone will try to take the easiest path to get to the highest rank, so being able to really enforce this rule seems it will prove to be extremely difficult. Although I still think this change is for the best, and hope it brings forth a larger player pool for iCCup.

Also, GeckoXp wow really, I never thought I would agree with Nina on anything but yea, she is spot on about you GeckoXp....you really need to do something other than complain in every post~

just checking peoples match history would be easy enough to tell.
How we will win in the period ahead.
idegelchik
Profile Joined September 2012
Russian Federation382 Posts
Last Edited: 2015-06-10 09:57:49
June 10 2015 05:46 GMT
#36
[image loading]
come to daddy
TelecoM
Profile Blog Joined January 2010
United States10801 Posts
June 10 2015 09:09 GMT
#37
On June 10 2015 14:46 idegelchik wrote:
http://iccup.com/starcraft/details/25401.html
come to daddy


Umm...really sad.
AKA: TelecoM[WHITE] Protoss fighting
Soulforged
Profile Blog Joined February 2007
Latvia979 Posts
June 10 2015 09:50 GMT
#38
^not really, the guy simply plays anyone
not like he dodges people around his rank

unfortunately with current state of the game, playing everyone leads to playing D ranks over half of the time. doesn't mean they're max D ranks, though

only sad part I see is that he actually spends time to play D- guys too, as they're "certainly" D ranks, and never a good game for his level. but 3 games out of 180 is not a problem, haha
TwiggyWan
Profile Blog Joined December 2013
France342 Posts
Last Edited: 2015-06-10 09:58:31
June 10 2015 09:52 GMT
#39
On June 09 2015 08:18 ninazerg wrote:
Show nested quote +
On June 09 2015 07:58 fearthequeen wrote:
At first glance it looks good, and i understand the reasoning behind doing this (relatively small player pool) but I don't think its better than previous system.

For one it looks like the loss penalties at higher ranks are less. (for example b- vs b- was -100 in the past, now only -50) meaning you now can maintain, and with motw bonus actually gain points @ b-,b,b+ by having 33% win rate vs same rank (130 for 1 win, -100 for two losses = +30 net) Is 33% win rate against same rank really enough for someone to be considered a B ranker? In my opinion no way.

Also, imagine you are sitting at D+. You have the choice of playing vs D- or C-. Vs D- you have 100/-50 and vs C- you have 125/-37. Is there any incentive to play vs C- if you are strictly trying to rank up?




Yeah, this is what I was thinking, but too lazy to write out. This new system actually incentivizes noob-bashing. If ladder noobs thought they were getting "trolled" before (they weren't, just everyone starts at D, and they're just whining because they're bad) well, this is going to make it much more likely that they'll get picked on.



Problem was and will always be smurfing. You think you play a D noob while being D yourself and no, it's a B protoss scrub smurfing..

This is actually why i stopped playing


I want to remind we have a rule that can be applied at admin's discretion (and we have already used it to clear a couple of blue rank players last seasons):

5.6 It's forbidden to play against lower ranks only to artificially rank up;
Punishment: clearstats (+ lockacct if needed)

So if you willing to stats abuse playing only against 3-4 lower ranks, don't do it!

The soul of ICCUP is the fair play.


HAHAHA as if it was somewhat enforced
No bad days
B-royal
Profile Joined May 2015
Belgium1330 Posts
June 10 2015 13:04 GMT
#40
On June 10 2015 18:09 GGzerG wrote:
Show nested quote +
On June 10 2015 14:46 idegelchik wrote:
http://iccup.com/starcraft/details/25401.html
come to daddy


Umm...really sad.


I don't see the problem. Stats are not hidden. A D- player accepted to play versus him. D players are responsible for their own decisions...
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
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