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ICCUP: New Rating System - Page 6

Forum Index > BW General
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BulgarianToss
Profile Joined May 2011
Bulgaria484 Posts
July 20 2015 16:41 GMT
#101
New iccup rating system just made Julia olympic amaze balls This must be officially the end of all Starcraft
music is the best thing in the world
SuGo
Profile Joined March 2013
United States681 Posts
July 20 2015 19:17 GMT
#102
My input and lots of these points have already been addressed:

1) I understand why the new changes have been put into effect: Simply to induce more activity and not create a standstill once a player reaches C+. In the old system, once you achieve C+, you're essentially stuck there as it's either play D ranks and get +16 (or whatever insanely low value), or just don't play at all because to wait for another similarly ranked person may never happen. This was obviously no good, and this new system helps to mitigate this standstill so people keep playing. In essence, it does indeed do what it was set out to do: Help increase some sort of activity.

2) However, while Point 1 is a success (seemingly... and yes, some new adjustments and such should be in order), it still truly does create a very LARGE group of users who will either abuse (purposely play D ranks, because who doesn't want to get +65 on MOTW?) and dodge the similarly ranked players. This example was noted best by one of Sero's examples in the earlier pages. I have no problem with a person playing D ranks and getting the +65. That's part of this whole implementation to induce more activity, so that's ok. The part that needs to be remediated is the 'dodging' part. If a B rank purposely wants to face D, if no other game is present, that's great. But if a C+ comes to you, and you dodge it so you can keep playing the D, we have a problem. Of course, the issue is: how to stop this? Can we build some sort of programming that "locks" a player in? I'm not sure. But this point needs the most addressing in my opinion.

3) Some others did suggest a good alternative: Group E/D together, and use the same old system format... If you play an E or D, you will get the measly +16 pts, but you will lose the -200. And keep the new system rules in place for C- and onwards... That will omit B ranks trying to intentionally play a D rank. Yes, a B vs C- is still probably going to be an auto-loss for C-, but the C- COULD win a few games here and there to help balance the point total(s).

In conclusion:
Let's see what comes of this - but there are certainly changes that need to be made to come CLOSER to a 'perfect system.' I say CLOSER because... well, the system can and never will be perfect. It's the nature of a ladder like this where it's human nature, in some sense, to want the prestige of ranking.
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