|
Hello, wslkgmlk.
That's a very thoughtful post you wrote. I can tell you took some time to organize everything and make the tables look pretty. Well done. The point systems you recommended are viable options. The question is how do we determine if one is better than the one in place now? What does it even mean for one point system to be better than another? Is it just what iCCup.Face thinks is best? Is it what makes the most people on iCCup happy?
From what I've gathered so far, iCCup.Face has the final say in what ends up happening, but he wants to make the experience more enjoyable for everyone, which is why he implemented this new point system in the first place. I'm curious to know if he succeeded in his mission (roughly two weeks since the change took place). If you have played on iCCup this season, please vote in the following polls.
Poll: Are you satisfied with iCCup.Face's new rating system?No (14) 58% Yes (10) 42% 24 total votes Your vote: Are you satisfied with iCCup.Face's new rating system? (Vote): Yes (Vote): No
Poll: What rating system do you want to be in place?wslkgmlk's Option a) Rating System (8) 50% iCCup.Face's Rating System (4) 25% The Original Rating System (4) 25% wslkgmlk's Option b) Rating System (0) 0% Some Other Rating System (0) 0% 16 total votes Your vote: What rating system do you want to be in place? (Vote): iCCup.Face's Rating System (Vote): The Original Rating System (Vote): wslkgmlk's Option a) Rating System (Vote): wslkgmlk's Option b) Rating System (Vote): Some Other Rating System
|
+ Show Spoiler +On June 21 2015 00:37 Shalashaska_123 wrote:Hello, wslkgmlk. That's a very thoughtful post you wrote. I can tell you took some time to organize everything and make the tables look pretty. Well done.  The point systems you recommended are viable options. The question is how do we determine if one is better than the one in place now? What does it even mean for one point system to be better than another? Is it just what iCCup.Face thinks is best? Is it what makes the most people on iCCup happy? From what I've gathered so far, iCCup.Face has the final say in what ends up happening, but he wants to make the experience more enjoyable for everyone, which is why he implemented this new point system in the first place. I'm curious to know if he succeeded in his mission (roughly two weeks since the change took place). If you have played on iCCup this season, please vote in the following polls. Poll: Are you satisfied with iCCup.Face's new rating system?No (14) 58% Yes (10) 42% 24 total votes Your vote: Are you satisfied with iCCup.Face's new rating system? (Vote): Yes (Vote): No
Poll: What rating system do you want to be in place?wslkgmlk's Option a) Rating System (8) 50% iCCup.Face's Rating System (4) 25% The Original Rating System (4) 25% wslkgmlk's Option b) Rating System (0) 0% Some Other Rating System (0) 0% 16 total votes Your vote: What rating system do you want to be in place? (Vote): iCCup.Face's Rating System (Vote): The Original Rating System (Vote): wslkgmlk's Option a) Rating System (Vote): wslkgmlk's Option b) Rating System (Vote): Some Other Rating System
The a) and b) in wslkgmlk's post are not 2 separate example systems. They are 2 points that are both addressed within the same 1 system.
Also I don't know how I feel about a poll on Teamliquid, considering anyone with a TL account can vote on it, and wouldn't even have to be a BW player to vote, much less an active iccup user who sees the ladder system first hand. I'm just not sure a poll here can/should be taken seriously by Iccup. I did vote on the first poll just for kicks.
|
I love the current setup with just one exception: winning over D-/E shouldnt give so many points to higher ranks. Playing as C/B/A vs D is fine with some points as D players can be anything, but C/B/A vs D- is like 99.99% winratio so shouldnt be awarded with more that 10 points or so..
|
|
I like the change in general but maybe still some space to optimize it
|
Yeah, iin.master even loses to d- and e players.
|
I mean its fine if someone needs to have B or B+ and get it by winning vs D,D- only but its stupid if a lot of people do it. Suddenly you have 20 oder 30 B or B+ players who are D or D+ level. That is not what you want to play against if you are a "real" B or B+ gamer.
I think the changes are good overall but u need to give less points for B vs D matches. Maybe like 10 or even less. Playing 30-40 games as a B+ vs D should be the same as playing 2-3 vs B or B+..
|
there should be a more punishing point spread when you have C B A vs D- and E rankers imo
|
Good changes overall.
There's more to play for, last season once you got to C, there was no one to play. Now ppl ladder just to get the rank, I don't care if someone gets the rank playing vsE or D+, still more active people play up higher - easier to find a game. Good.
|
On June 20 2015 12:17 iCCup.Face wrote: I like to see people discussing and share comments, but I wonder if you read the previous replies before to drop yours...
On June 11 2015 00:50 iCCup.Face wrote: now it's what we are willing to see, more games between all D/C/B with the result to have many more B/A-/A players.
With the new system we will consider abuses green/gold ranks playing only or mostly vs red/yellow.
If it's not clear yet, the real ladder will start from A- this season!
D/C/B are there to encourage to play many games at any lvl (that should increase the activity for all), but the true goal is to separate total noobs (D/C) from low medium players (B), medium players (A-), and good ones (A/A+/A++). With the difference to have more players at higher ranks respect previous system, so good players can still find games and good opponents in a reasonable timing.
I'm personally satisfied of the first 2 weeks with this system, an increment is visible, but we must wait the end of season for any clever deduction. Remember this is a try and it's possible something will be adjusted, but I don't see all the negative and in the most of cases ignorant (without offense) comments wrote. Funny that some writers don't even play ICCUP. I'm not a veteran of these forums...anyway the same persons are always posting negative and wrong/ignorant statements, TL should assign a /troll mark for them.
I get it now. However I don't think there's a reason not to make an exception for D- and E players as others have said an to split it into 3 groups
E and D- D to B+ A- and above
|
Russian Federation382 Posts
nice system, 20days = 1 A, many A- ^^
|
On June 23 2015 17:00 JieXian wrote:Show nested quote +On June 20 2015 12:17 iCCup.Face wrote: I like to see people discussing and share comments, but I wonder if you read the previous replies before to drop yours...
On June 11 2015 00:50 iCCup.Face wrote: now it's what we are willing to see, more games between all D/C/B with the result to have many more B/A-/A players.
With the new system we will consider abuses green/gold ranks playing only or mostly vs red/yellow.
If it's not clear yet, the real ladder will start from A- this season!
D/C/B are there to encourage to play many games at any lvl (that should increase the activity for all), but the true goal is to separate total noobs (D/C) from low medium players (B), medium players (A-), and good ones (A/A+/A++). With the difference to have more players at higher ranks respect previous system, so good players can still find games and good opponents in a reasonable timing.
I'm personally satisfied of the first 2 weeks with this system, an increment is visible, but we must wait the end of season for any clever deduction. Remember this is a try and it's possible something will be adjusted, but I don't see all the negative and in the most of cases ignorant (without offense) comments wrote. Funny that some writers don't even play ICCUP. I'm not a veteran of these forums...anyway the same persons are always posting negative and wrong/ignorant statements, TL should assign a /troll mark for them. I get it now. However I don't think there's a reason not to make an exception for D- and E players as others have said an to split it into 3 groups E and D- D to B+ A- and above
Fully support that. E and D- group as one (and very little points when playing them and more points to lose) D to B+ - as it is is fine A- and above -> big penalties for losing D to C+ and small wins.
|
Russian Federation382 Posts
On June 23 2015 20:35 kogeT wrote:Show nested quote +On June 23 2015 17:00 JieXian wrote:On June 20 2015 12:17 iCCup.Face wrote: I like to see people discussing and share comments, but I wonder if you read the previous replies before to drop yours...
On June 11 2015 00:50 iCCup.Face wrote: now it's what we are willing to see, more games between all D/C/B with the result to have many more B/A-/A players.
With the new system we will consider abuses green/gold ranks playing only or mostly vs red/yellow.
If it's not clear yet, the real ladder will start from A- this season!
D/C/B are there to encourage to play many games at any lvl (that should increase the activity for all), but the true goal is to separate total noobs (D/C) from low medium players (B), medium players (A-), and good ones (A/A+/A++). With the difference to have more players at higher ranks respect previous system, so good players can still find games and good opponents in a reasonable timing.
I'm personally satisfied of the first 2 weeks with this system, an increment is visible, but we must wait the end of season for any clever deduction. Remember this is a try and it's possible something will be adjusted, but I don't see all the negative and in the most of cases ignorant (without offense) comments wrote. Funny that some writers don't even play ICCUP. I'm not a veteran of these forums...anyway the same persons are always posting negative and wrong/ignorant statements, TL should assign a /troll mark for them. I get it now. However I don't think there's a reason not to make an exception for D- and E players as others have said an to split it into 3 groups E and D- D to B+ A- and above Fully support that. E and D- group as one (and very little points when playing them and more points to lose) D to B+ - as it is is fine A- and above -> big penalties for losing D to C+ and small wins. u wrote old system, iccup wanna try new 
|
" bearhugger " is using some kind of cheat(?) so the game goes ultra slow like.. speed 0,05..
what a .. cunt :D
|
I'm struggling to comprehend the new rating system changes exactly. Can someone please simplify the new changes in a post.
|
On July 07 2015 13:24 TheGreatOne wrote: I'm struggling to comprehend the new rating system changes exactly. Can someone please simplify the new changes in a post.
In the old system there were different possible +/- points on the line based on "semi-ranks" (D D+ C- C) ect. So, for example, in old D+ vs C- D+ vs C D+ vs C+ all had different amounts of points to gain/lose in each situation. In new, its simplified to where the effective ranks are D, C, B, A-, A, A+, Olympic (d- d d+ are all counted as D now when calculating points, for example). Now D- vs D+ counts the same as D vs D, D+ vs C- counts the same as D+ vs C+, and so on.
Also players stand to lose less points from losing a ladder game across the spectrum, when compared with old system. Aka the loss penalties are less now.
|
On July 07 2015 15:17 fearthequeen wrote:Show nested quote +On July 07 2015 13:24 TheGreatOne wrote: I'm struggling to comprehend the new rating system changes exactly. Can someone please simplify the new changes in a post. In the old system there were different possible +/- points on the line based on "semi-ranks" (D D+ C- C) ect. So, for example, in old D+ vs C- D+ vs C D+ vs C+ all had different amounts of points to gain/lose in each situation. In new, its simplified to where the effective ranks are D, C, B, A-, A, A+, Olympic (d- d d+ are all counted as D now when calculating points, for example). Now D- vs D+ counts the same as D vs D, D+ vs C- counts the same as D+ vs C+, and so on. Also players stand to lose less points from losing a ladder game across the spectrum, when compared with old system. Aka the loss penalties are less now.
Okay, that helps a lot, thank you very much!
|
On June 23 2015 20:35 kogeT wrote:Show nested quote +On June 23 2015 17:00 JieXian wrote:On June 20 2015 12:17 iCCup.Face wrote: I like to see people discussing and share comments, but I wonder if you read the previous replies before to drop yours...
On June 11 2015 00:50 iCCup.Face wrote: now it's what we are willing to see, more games between all D/C/B with the result to have many more B/A-/A players.
With the new system we will consider abuses green/gold ranks playing only or mostly vs red/yellow.
If it's not clear yet, the real ladder will start from A- this season!
D/C/B are there to encourage to play many games at any lvl (that should increase the activity for all), but the true goal is to separate total noobs (D/C) from low medium players (B), medium players (A-), and good ones (A/A+/A++). With the difference to have more players at higher ranks respect previous system, so good players can still find games and good opponents in a reasonable timing.
I'm personally satisfied of the first 2 weeks with this system, an increment is visible, but we must wait the end of season for any clever deduction. Remember this is a try and it's possible something will be adjusted, but I don't see all the negative and in the most of cases ignorant (without offense) comments wrote. Funny that some writers don't even play ICCUP. I'm not a veteran of these forums...anyway the same persons are always posting negative and wrong/ignorant statements, TL should assign a /troll mark for them. I get it now. However I don't think there's a reason not to make an exception for D- and E players as others have said an to split it into 3 groups E and D- D to B+ A- and above Fully support that. E and D- group as one (and very little points when playing them and more points to lose) D to B+ - as it is is fine A- and above -> big penalties for losing D to C+ and small wins.
i agree with this (or maybe a bit more difficult like what wslkgmlk wrote) and bringing back a C - A channel would make sense too.
|
Actually there is a VERY easy solution to prevent abuse. It is not about how many points u lose in case u lose a game once in a blue moon but how much u gain from winning.
So imho Playing D-,D,D+ if u are B-,B,B+ and even worse A-,A,A+ should maybe get u max 5-10 points. Now u can think twice about bashing noobs and abusing if u have to waste 10-20 games on the equivalent of 1 game vs similiar rank.
Ofc its tricky: U do not want the players who dont dodge to get upset when they want to play and no similiar rank is around.
Still imo the KEY point is -> Give very very low points for B+ A- , A, A+ vs D and C- range. Maybe in general give like 5-10 points for a win if u are playing D- and D guy if u are above B or B+.
|
WHAT an inspiring PoST. HaVe yOu thouGht aBOuT that Face? XD XD D: D:
|
|
|
|