The map has 8 heroes, 5 spells per heroes, 2 potions, can include up to 8 players. Also, 5 footmen levels.
It's just like Zealot Frenzy in SC2 and Footmen Frenzy in WC3.
The feature aspect of this map is the hero experience/level up system, which tries to distinguish kills between hero and non-hero (footmen). Hero levels up only when it's engaged in combat, and hero kills are rewarded as experience for leveling up only when the two or more heroes were engaged in combat.
Heroes & Abilities:
1) Scouring Basher (Zergling) - medium HP, low scaling, fast attack rate, normal damage, small
[ B ] (200) : Entanglement - defilers & zerglings inflict damage and sow chaotic confusion on enemy units
[ D ] (200) : Speed Bashing - gains boost in scout attack when Scouring Basher runs, gaining momentum
[ W ] (300) : Walling - a tight wall of civilians appear following Scouring Basher's path to trap enemy target
[ Y ] (500) : Lurking Mudstrike - Lurker attack, launches into missile mode with aim
[ V ] (600) : Headshot Frenzy - sets nearby enemy footmen HP to low
2) Phalanx Captain (Marine) - low HP, low scaling, fast attack rate, normal damage, small
[ B ] (200) : Cattle Bruiser - Battlecruiser attack, plus medic healing for hero and nearby footmen
[ D ] (200) : Airborne - Shuttle drops extra footmen
[ W ] (300) : Fury March - Carrier-led charge of nearby footmen and hero, spawning Firebats with high damage
[ Y ] (500) : Sniper Training - Carrier-based hunt for flying Kakaru's which are converted into high damage/low HP/high armor Ghosts
[ V ] (600) : Invincible - Phalanx Captain hunts for Kakaru's which give the hero phasing invincibility
3) Goblin Tinker (Goliath) - medium HP, medium scaling, medium attack rate, normal damage, large
[ B ] (200) : Asteroid Splash - Reaver attack
[ D ] (200) : Homeless Shelter - teleports hero to temporary safe haven
[ W ] (300) : Siege Tower - Siege Tank in siege mode-only
[ Y ] (500) : Goblin Magic - Carrier with interceptor which plants spider mines on enemy footmen and steals gas from enemy heroes.
[ V ] (600) : Goblin Repair Shop - SCV summon
4) Arachnoid (Dragoon) - medium HP, medium scaling, medium attack rate, explosive damage, large
[ B ] (200) : String Theorist - Probe summon capable of building photon cannons, shield boost for buildings
[ D ] (200) : Web Pound Strike - A line of Siege Tanks in siege-mode forms between Nexus, Gateway, or Cybernetics Core, built by Probe, and Arachnoid
[ W ] (300) : Starlight Shower - Scout attack on nearby enemy units
[ Y ] (500) : Stringshot - A missile launched from Nexus, Gateway, or Cybernetics Core near Arachnoid forming a line of Siege tanks, auto-locks on enemy heroes and concentrated areas of enemy units
[ V ] (600) : Luring - Arachnoid immobilizes while Devourer pulls enemy units towards the hero's location
5) Undead Swamplord (Hydralisk) - low HP, medium scaling, medium attack rate, explosive, medium
[ B ] (200) : Swampification - Drone summon capable of building hatcheries and sunkens; hatchery activates underground turrets
[ D ] (200) : Swamp Heal - Heals Sunken Colonies
[ W ] (300) : Swamp Defense - When activated near a Hatchery or Lair, a second, mid-HP Undead Swamplord appears, while the main Undead Swamplord goes to heal at a safe haven. The substitute Undead Swamplord cannot leave the nearby Hatchery or Lair
[ Y ] (500) : Mercenaries - summons high damage/low HP/high armor Ghosts
[ V ] (600) : Swamp Mudfest - Lurker attack; damage variable with sunken deaths
6) Paladin of Light (Zealot) - high HP, medium scaling, medium attack rate, normal, small
[ B ] (200) : Light of Being - Invincible Archon summon, tanks damage
[ D ] (200) : Shield of Light - shield regeneration
[ W ] (300) : Dark Freeze - Dark Archon/maelstrom
[ Y ] (500) : Dark Blind - Blinds enemy players whose heroes are near the Paladin of Light
[ V ] (600) : Light of Ice - Arbiter/stasis
7) Demon Hunter (Ghost) - medium HP, high scaling, medium attack rate, concussive, small
[ B ] (200) : Sword Dance - Dark Templar attack; aim with Defiler - 'w'
[ D ] (200) : Skipping - Instant teleportation; aim with Defiler - 'w'
[ W ] (300) : Confusing Vapors - Enemy stun; aim with Defiler - 'w'
[ Y ] (500) : Curse - Cursed enemy hero returns to original location and is dealt Spider Mine damage; aim with Defiler - 'w'
[ V ] (600) : Explosion Mania - Siege tank attack, and an Infested Terran; aim with Defiler - 'w'
8) Fangrine Pathcutter (Ultralisk) - high HP, medium scaling, fast attack rate, normal, large
[ B ] (200) : Aimless Madness - Vulture and siege tank attack
[ D ] (200) : Hallucination - Summons a hallucination of the Fangrine Pathcutter; hero heals in safe location
[ W ] (300) : Pathcutting - Blinking invincibility; cuts path through enemy lines
[ Y ] (500) : Falling Blueberries - Dragoon attack
[ V ] (600) : Consume - consumes nearby enemy units (sent to another location with turrets); heals if all enemy are dead, or dies if enemy survives