On September 10 2013 04:22 The_Red_Viper wrote: Well i think thats the point. I dont think its much fun to have no chance at all for such a long time. I really dont have the time to play broodwar for hours and hours just to slowly be able to enjoy it. Thats why i think matchmaking is such a great feature of modern games. The thing is i think that broodwar is in itself a game with lots of mechanics that could be actually fun to play with. Well maybe i give it a try
Why do you need to win to have fun? Winning vs a bad player when you play poorly is worse than losing vs Flash when you played very well. It's about trying to play as well as possible - winning only means you played better than your opponent happened to play. Even now, when I sometimes win, I consider Brood War an impossible game because you can never play perfectly. The only way to truly win would be to play perfectly.
I dont need to win to have fun. But its no fun to have absolutely no chance at all. And i really dont think it helps much to play vs much better opponents to get better either. I can kinda understand what u mean, but its too philosophical for me, i wanna have fun and its the most fun to play vs players on your skillleverl (atleast for me and probably most of the people^^) That doesnt mean that i dont want to improve, but i have not the time to play just for improving..
i mean its kinda if i would tell u to play vs some really good chess player when u are a total beginner, its not fun for either of u and wont help u to improve (if he doesnt help u)
On September 10 2013 04:22 The_Red_Viper wrote: Well i think thats the point. I dont think its much fun to have no chance at all for such a long time. I really dont have the time to play broodwar for hours and hours just to slowly be able to enjoy it. Thats why i think matchmaking is such a great feature of modern games. The thing is i think that broodwar is in itself a game with lots of mechanics that could be actually fun to play with. Well maybe i give it a try
Why do you need to win to have fun? Winning vs a bad player when you play poorly is worse than losing vs Flash when you played very well. It's about trying to play as well as possible - winning only means you played better than your opponent happened to play. Even now, when I sometimes win, I consider Brood War an impossible game because you can never play perfectly. The only way to truly win would be to play perfectly.
I basically agree with this, but many people just don't have this mindset. I have fun playing the game, the outcome is essentially irrelevant. Whether I am beating D players without trying or playing against Sziky all day really wouldn't matter, because the fun is in the game itself
For many people though, that just isn't their mindset. It's just something that has to be accepted, and it's probably why so many people play games like UMS, 2v2, 3v3, etc.
@Red Viper - Birdie's new server, likely to come out in 3-6 months, will have automatchmaking, until then either suffer the losses, find D- practice partners (sGs skype group?), or be patient
Well it depends. It IS worthless to play to a C+ and get steamrolled when you are struggling to stay above D-. New players should stick strictly to fighting D opponents (perhaps not even D+) and just work your way from there.
i mean its kinda if i would tell u to play vs some really good chess player when u are a total beginner, its not fun for either of u and wont help u to improve (if he doesnt help u)
I'm trying to learn fighting games (Currently playing The King Of Figthers 98 and 2002), and what you described is basically what I'm doing. I'm playing against one of the best American players, who beat a lot of japanese pro players, and won tournaments. And I never win. But I'm getting better.
i mean its kinda if i would tell u to play vs some really good chess player when u are a total beginner, its not fun for either of u and wont help u to improve (if he doesnt help u)
I'm trying to learn fighting games (Currently playing The King Of Figthers 98 and 2002), and what you described is basically what I'm doing. I'm playing against one of the best American players, who beat a lot of japanese pro players, and won tournaments. And I never win. But I'm getting better.
Well yeah but i guess he helps u, not just "random ladder". U cant really compare a real trainingenvironment with random games. And i wouldnt compare any fighting game to a game like BW eihther (but maybe thats just bias there)
On September 10 2013 04:22 The_Red_Viper wrote: Well i think thats the point. I dont think its much fun to have no chance at all for such a long time. I really dont have the time to play broodwar for hours and hours just to slowly be able to enjoy it. Thats why i think matchmaking is such a great feature of modern games. The thing is i think that broodwar is in itself a game with lots of mechanics that could be actually fun to play with. Well maybe i give it a try
Why do you need to win to have fun? Winning vs a bad player when you play poorly is worse than losing vs Flash when you played very well. It's about trying to play as well as possible - winning only means you played better than your opponent happened to play. Even now, when I sometimes win, I consider Brood War an impossible game because you can never play perfectly. The only way to truly win would be to play perfectly.
Don't get this wrong, at first I kind of wanted to write in harsher words (not to start a fight, only to stress it out) that people should stop telling new comers they'd lose 200 games. I know where you come from, Brood War is harder. Then again, I do not really disagree with what you trying to say. Most BW veterans are simply older and are used to a different concept of the game. This is important on many levels, which might not be obvious.
SCII does offer an auto-match making system, I remember trying this in Beta and shortly afterwards. To sum it up, it drove me nuts. As BW veteran it was easy to roflstomp ex-WCIII players or complete RTS newbies, because you were simply used to macro the shit out of the game, while you had no idea about strategies whatsoever. Hence, you got a lot of losses, where you had no clue what you were doing wrong (especially in beta), which was no fun at all. Same goes if you won against a mechanic newb with good strategies - you steam rolled him. Without wanting to break a new balance (or whatever) fight, SCII is different. You win or lose more without having the same mechanical demands.
What you try to say and what I agree with completely is, that Brood War can be a lot more fun even if you lose. You can lose a game and still think you had fun while losing, simply because you played well. Mastering this ancient game in itself is a competition. Most players of a younger generation do not know that this might happen, because they are used differently designed games. Hence, I can get your and his point. He knows about losing because he doesn't know the basic mechancis, which is annoying, you know about winning against a way too weak opponent, which is equally bad. Let him find out on his own, but just telling him he'd lose <insert overexeggarted number> will not help. People assume you know better (which you do), but don't get the context, which is often left out.
Can anyone direct me to a thread that has a comprehensive list of all the songs played during the various OSL/MSL/PL events between matches and what-not (that is a lot of K-pop/Punk/Alternative Rock music)?
On September 08 2013 03:37 ArvickHero wrote: why don't zergs abuse parasite more
And burrow. I also think hallucination in PvT is super underrated.
problem with hallu is that the gig's up when terran scans or has vessels out
I might be wrong, but I don't think that hallucinations in Brood War are revealed by detection. The reason hallucinations aren't used much has more to do with the high energy cost than anything else. How would you use hallucinations anyway, against Terran; baiting EMPs with fake arbiters might be useful, or tanking for the real arbiter for a mass recall, but I don't see much use of hallucination beyond that.
On September 11 2013 06:18 The_Red_Viper wrote: I dont need to win to have fun. But its no fun to have absolutely no chance at all. And i really dont think it helps much to play vs much better opponents to get better either. I can kinda understand what u mean, but its too philosophical for me, i wanna have fun and its the most fun to play vs players on your skillleverl (atleast for me and probably most of the people^^) That doesnt mean that i dont want to improve, but i have not the time to play just for improving..
i mean its kinda if i would tell u to play vs some really good chess player when u are a total beginner, its not fun for either of u and wont help u to improve (if he doesnt help u)
imo giving it a try for 20 games or so after learning the keys would be a good idea. You're right though. Standing no chance and losing constantly isn't fun at all. I like to play to improve but also to win so winning a hard game is very satisfying while getting stomped can be demoralizing at times lol. I think with your level, you should be able to take on D- players once you know the keys and remember to macro at your base. Once you feel comfortable with D- players, you can aim for D and then move from there. If you can host, just include you want D- players as in 1v1 D-. I would say if you feel comfortable with the keys and macro, you should just play D/D- players just so that you can get a feel for their level.
I don't think you need to win 200 games to get a win. I got a win after 30 games. But you have to put in the grunt work somewhere even if not on ladder. I spent a lot of time playing just against comps to work on macro and build order openings. And practicing keyboard macro patterns on loading screens of other games. (I was playing Mass Effect at the time.) My macro still sucks, but it got good enough to win games on ladder.
But that's not all I did. I had lots of fun playing giant lan games with my friends. It's not as frequent now that I'm out of uni, but some of still get together. Last time was in July 2v2v3. I played offrace and had the 20apm ally to balance me out. Total blast.
On September 11 2013 12:03 Falling wrote: I don't think you need to win 200 games to get a win. I got a win after 30 games. But you have to put in the grunt work somewhere even if not on ladder. I spent a lot of time playing just against comps to work on macro and build order openings. And practicing keyboard macro patterns on loading screens of other games. (I was playing Mass Effect at the time.) My macro still sucks, but it got good enough to win games on ladder.
But that's not all I did. I had lots of fun playing giant lan games with my friends. It's not as frequent now that I'm out of uni, but some of still get together. Last time was in July 2v2v3. I played offrace and had the 20apm ally to balance me out. Total blast.
I literally laughed at the "20apm ally" =] On another note, SC LANS are the best, next to Halo LANS of course; but that's a different discussion..
200 losses definitely an exaggeration you will get your wins depending on your level of skill if the player is truly a beginner D- at best your chance of winning just increase by ten fold considering you maybe have some experience with sc2 to begin with which is make production faciltiy, make workers and macro your way to victory pretty simple actually during the beginning phase until you come to the middle of it and people will be talking about "timings" and stuff like that . Which shouldn't be your concern right now...
On September 11 2013 09:45 GGTeMpLaR wrote: Can anyone direct me to a thread that has a comprehensive list of all the songs played during the various OSL/MSL/PL events between matches and what-not (that is a lot of K-pop/Punk/Alternative Rock music)?
On practice vs skill gap: Every game can teach you something. However, without a solid foundation of experience, patience, and a detached, critical eye, learning from losing can be difficult. Playing Starcraft can absorb a lot of mental energy, even without post-game analysis, so a player can sometimes simply become too fatigued to think about his losses intellectually. For me, once I get to around 15 losses in one sitting, my learning becomes clearly impaired. Stronger players should have better stamina.
I think equal skill match-making benefits the newest players the most simply because they don't necessarily come equipped with everything it takes to lose hundreds of games against (to them) immeasurably better players, while actively improving. Of course, some individuals attack the difficulty of the game with balls of steel, enduring the losses through sheer willpower. I think many BW veterans are actually of that mind, and they should be proud of it.