On February 05 2020 17:28 Qikz wrote: In the version of StarCraft that OGN and MBCGame used to use the Goliath portrait was censored - most if not all of the other portraits appeared in the bottom right, but the goliath one was always black/white feedback. Anyone know why?
I'm pretty sure it has been discussed somewhere and IIRC it had to do something with WW2 or japanese war something, because goliath represented nazi or unit 731?
On February 05 2020 17:28 Qikz wrote: In the version of StarCraft that OGN and MBCGame used to use the Goliath portrait was censored - most if not all of the other portraits appeared in the bottom right, but the goliath one was always black/white feedback. Anyone know why?
I'm pretty sure it has been discussed somewhere and IIRC it had to do something with WW2 or japanese war something, because goliath represented nazi or unit 731?
Really? I wonder if anyone can find the source for this - would be weird.
On February 05 2020 17:28 Qikz wrote: In the version of StarCraft that OGN and MBCGame used to use the Goliath portrait was censored - most if not all of the other portraits appeared in the bottom right, but the goliath one was always black/white feedback. Anyone know why?
I'm pretty sure it has been discussed somewhere and IIRC it had to do something with WW2 or japanese war something, because goliath represented nazi or unit 731?
hmm I vaguely remember this as well. Can't recall what thread it was in though.
is having 6112-6118 port forward thingy still a necessity? I am lagging balls in every other game, can't play with anyone from SA and half of the Koreans which doesn't leave me with many options other then turning on extra high latency =\ I am only asking because port forwarding/enabling dmz doesn't seem to do anything for my current router
On February 06 2020 13:25 ilsamsamchil wrote: is having 6112-6118 port forward thingy still a necessity? I am lagging balls in every other game, can't play with anyone from SA and half of the Koreans which doesn't leave me with many options other then turning on extra high latency =\ I am only asking because port forwarding/enabling dmz doesn't seem to do anything for my current router
Should already be opened. check the options in the game there is one that does it.
and do all the normal stuff like ethernet cable and all that. But sometimes you just have bad net.
On February 06 2020 13:25 ilsamsamchil wrote: is having 6112-6118 port forward thingy still a necessity? I am lagging balls in every other game, can't play with anyone from SA and half of the Koreans which doesn't leave me with many options other then turning on extra high latency =\ I am only asking because port forwarding/enabling dmz doesn't seem to do anything for my current router
Should already be opened. check the options in the game there is one that does it.
and do all the normal stuff like ethernet cable and all that. But sometimes you just have bad net.
there's only 'prefer 6112' port option in network setting, and on LAN host screen it also says its using udp 6112 5353, so I guess I still need 6112 but even with dmz enabled they are still not open according to the udp port check sites =\
also I am coming back to bw after playing csgo, I can't imagine having worse net quality than people using boostmobile hotspots or lives in a country with terrible telecommunication infrastructures, it's gottaa be some setting related issues since no one else seems to be complaining about it. I just can't tell what it is since my windows firewall is disabled in every way imaginable and dmz is supposed to be the be all end all port opening for router.
-edit according to interweb apparently you can't use upnp and port forward/dmz at the same time and starcraft has some bug with upnp(but this is old info). I just tried unticking upnp and enabling dmz and I get this, hopefully that means it's working?
Goliath displaying as static was not censorship, but a malfunction in whatever hardware/software they used for capturing the game feed, or something like this.
Looks like Flash has encountered a Bug on Inner Coven which prevent him to build a CC at one expansion. @Freakling you might want to take a look!
EDIT: Nevermind, I just asked Flash chat and they told me it was a "Trap" (a mine I guess xD ) and rewatching the video looks like a spider mine indeed.
Btw flash in this video is playing a super funny match vs Larva on Inner Coven! xD
We've reached the point where they literally have to use map triggers that check if it's Flash playing and if it is, he can't build the CC. There's no stoping him winning another ASL otherwise.
On February 10 2020 17:34 juvenal wrote: We've reached the point where they literally have to use map triggers that check if it's Flash playing and if it is, he can't build the CC. There's no stoping him winning another ASL otherwise.
Haha ! Nice and funny comment, juvenal!
If it's Flash , he cannot build a CC. Other terrans may build one
On February 10 2020 17:34 juvenal wrote: We've reached the point where they literally have to use map triggers that check if it's Flash playing and if it is, he can't build the CC. There's no stoping him winning another ASL otherwise.
Haha ! Nice and funny comment, juvenal!
If it's Flash , he cannot build a CC. Other terrans may build one
Just asked Flash chat and it was just a Spider Mine xD
On February 11 2020 00:01 Bakuryu wrote: newest inner coven version has an invisible "burrowed turret" thingy (like the ones in the campaign) on the building spot.