BW General Discussion - Page 254
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WaterSerpentM
United Kingdom139 Posts
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maybenexttime
Poland5491 Posts
That we didn't think you could've been serious with this guide. :-) By the way, is your native language Russian by any chance? | ||
WaterSerpentM
United Kingdom139 Posts
On November 25 2018 05:47 maybenexttime wrote: That we didn't think you could've been serious with this guide. :-) By the way, is your native language Russian by any chance? Nope I’m British, I live in London, I speak English | ||
kogeT
Poland2031 Posts
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WaterSerpentM
United Kingdom139 Posts
On November 25 2018 07:36 kogeT wrote: This guy is just trolling us 100% so I would stop responding. im not talking about the guide anymore... | ||
L_Master
United States8017 Posts
On November 25 2018 05:01 WaterSerpentM wrote: I just played a protoss player, he build pilons and photon cannons behind my mineral, what are you supposed to do against that? as terran So, it's behind your minerals. You'll see it as it happens. If probe goes back there and builds a pylon, send an scv or two back there. Second pylon, if protoss is smart, would be in a position to block you off. If that's the case then you'll need to glitch a couple scv over your minerals. Grab a few of them, spam click a mineral patch that's pushed back so they all stack up on that patch, then spam s over and over. That will cause the scv is unstack, glitching one over. Might need two or three back there depending on the situation. It shouldn't be too bad though, because you'll likely have marines close to or out by the time cannons start...in which case you can just put a marine in the mineral line. If it's a map with a more open area behind minerals, and protoss starts with cannons back there and they finish before you get sight of them...you're pretty f*cked. That one best you can do is scout and kill the cannons before they are finished. If you spot them in enough time, 3 or even 2 scv is enough to keep cannons from going up. | ||
WaterSerpentM
United Kingdom139 Posts
On November 25 2018 08:17 L_Master wrote: So, it's behind your minerals. You'll see it as it happens. If probe goes back there and builds a pylon, send an scv or two back there. Second pylon, if protoss is smart, would be in a position to block you off. If that's the case then you'll need to glitch a couple scv over your minerals. Grab a few of them, spam click a mineral patch that's pushed back so they all stack up on that patch, then spam s over and over. That will cause the scv is unstack, glitching one over. Might need two or three back there depending on the situation. It shouldn't be too bad though, because you'll likely have marines close to or out by the time cannons start...in which case you can just put a marine in the mineral line. If it's a map with a more open area behind minerals, and protoss starts with cannons back there and they finish before you get sight of them...you're pretty f*cked. That one best you can do is scout and kill the cannons before they are finished. If you spot them in enough time, 3 or even 2 scv is enough to keep cannons from going up. Thanks man ^^ ive never done the mineral glitch before | ||
maybenexttime
Poland5491 Posts
On November 25 2018 05:50 WaterSerpentM wrote: Nope I’m British, I live in London, I speak English Okay, London makes sense. I was wondering why you spelled "Goliath" as "Goliaf". ![]() | ||
Jealous
10106 Posts
On November 25 2018 08:20 WaterSerpentM wrote: Thanks man ^^ ive never done the mineral glitch before Pls be a troll. | ||
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BLinD-RawR
ALLEYCAT BLUES49704 Posts
:/ just leave it be. | ||
evilfatsh1t
Australia8613 Posts
a new prodigy has been discovered | ||
RWLabs
Korea (South)273 Posts
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prosatan
Romania7702 Posts
I like it so much when pros are playing together or obsing games! Here we can see Flash, Stork ,Best , Mind, Shuttle and Calm observing a nice game between Effort and Rain ! ![]() | ||
WaterSerpentM
United Kingdom139 Posts
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maybenexttime
Poland5491 Posts
On November 26 2018 05:46 WaterSerpentM wrote: any tips on how to increase mouse speed? Have you tried the settings? | ||
WaterSerpentM
United Kingdom139 Posts
lol i meant hand speed, like selecting units, building, attacking, things like that i see players selecting like 5 times a second and the never stop moving the mouse | ||
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Kau
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Canada3500 Posts
On November 26 2018 05:55 WaterSerpentM wrote: lol i meant hand speed, like selecting units, building, attacking, things like that i see players selecting like 5 times a second and the never stop moving the mouse That mostly comes with just playing a lot. | ||
WaterSerpentM
United Kingdom139 Posts
I see Thanks =] | ||
RWLabs
Korea (South)273 Posts
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castleeMg
Canada758 Posts
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