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BW General Discussion - Page 256

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Starlightsun
Profile Blog Joined June 2016
United States1405 Posts
November 27 2018 07:04 GMT
#5101
What you really want to work towards is beating your opponent while playing with your foot.
Qikz
Profile Blog Joined November 2009
United Kingdom12056 Posts
November 27 2018 07:36 GMT
#5102
On November 27 2018 10:20 RWLabs wrote:
Yes. Beating someone with scouts (or ghosts for that matter) means that you're so much better than your opponent that you can use a shitty unit and still win. It's like when you grossly outclass someone at tennis, so you play with your non-dominant hand.


Ghosts actually have legitimate uses though, scouts have the problem that they do (because if you mass enough they're insane), but they're so expensive that it's better to build other units as it's less risky.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
[AS]Rattus
Profile Joined March 2017
428 Posts
November 27 2018 10:11 GMT
#5103
scouts need an extremely costly upgrade + fleet beacon to be "insane" in numbers.
going for scoutS in any matchup is kinda like going for bio in lategame tvt/tvp.
chuDr3t4
Profile Joined April 2010
Russian Federation484 Posts
Last Edited: 2018-11-27 10:21:47
November 27 2018 10:18 GMT
#5104
I get that Protoss players are so accustomed to game being easy, but scout speed(200/200) is not EXTREMELY costly. For Zergs, in comparison, its just another tuesday, normal price for unit to go from garbage to playable.
I live in Russia. I wear the fufaika, valenoks and the shapka-ushanka with the red star. I drink vodka straight from the samovar, and my riding bear plays on the balalaika.
[AS]Rattus
Profile Joined March 2017
428 Posts
November 27 2018 10:27 GMT
#5105
well, but its behind that paywall fleet beacon? :>
chuDr3t4
Profile Joined April 2010
Russian Federation484 Posts
Last Edited: 2018-11-27 10:39:37
November 27 2018 10:37 GMT
#5106
Extrapolating that logic 1 level further, 1 Ultlralisk costs 1400 minerals 1100 gas.

Going 2 levels further:
Some Terrans claim that Turrets, for example, cost 180 minerals and not 150 (SCV could mine in the building time, they say). To that I also say that every Zerg building costs infinite minerals and infinite gas, since instead of morphing Drone could mine infinitely.

Your arguments are bad and you should feel bad.
I live in Russia. I wear the fufaika, valenoks and the shapka-ushanka with the red star. I drink vodka straight from the samovar, and my riding bear plays on the balalaika.
[AS]Rattus
Profile Joined March 2017
428 Posts
November 27 2018 11:19 GMT
#5107
i feel bad
evilfatsh1t
Profile Joined October 2010
Australia8927 Posts
November 27 2018 11:31 GMT
#5108
On November 27 2018 19:37 chuDr3t4 wrote:
Extrapolating that logic 1 level further, 1 Ultlralisk costs 1400 minerals 1100 gas.

Going 2 levels further:
Some Terrans claim that Turrets, for example, cost 180 minerals and not 150 (SCV could mine in the building time, they say). To that I also say that every Zerg building costs infinite minerals and infinite gas, since instead of morphing Drone could mine infinitely.

Your arguments are bad and you should feel bad.

not that i disagree completely with your point about the cost of scout speed, but the entirety of your above post is stupid.
Jealous
Profile Blog Joined December 2011
10388 Posts
November 27 2018 14:42 GMT
#5109
On November 27 2018 19:37 chuDr3t4 wrote:
Extrapolating that logic 1 level further, 1 Ultlralisk costs 1400 minerals 1100 gas.

Going 2 levels further:
Some Terrans claim that Turrets, for example, cost 180 minerals and not 150 (SCV could mine in the building time, they say). To that I also say that every Zerg building costs infinite minerals and infinite gas, since instead of morphing Drone could mine infinitely.

Your arguments are bad and you should feel bad.

I know we're just fooling around here but if you're gonna talk shit then at least know that a Turret costs 75 minerals.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Chef
Profile Blog Joined August 2005
10810 Posts
November 27 2018 15:12 GMT
#5110
Maybe if you play after patch 1.08, like a sheep.
LEGEND!! LEGEND!!
RWLabs
Profile Joined March 2017
Korea (South)273 Posts
Last Edited: 2018-11-27 15:34:18
November 27 2018 15:25 GMT
#5111
On November 27 2018 16:36 Qikz wrote:
Show nested quote +
On November 27 2018 10:20 RWLabs wrote:
Yes. Beating someone with scouts (or ghosts for that matter) means that you're so much better than your opponent that you can use a shitty unit and still win. It's like when you grossly outclass someone at tennis, so you play with your non-dominant hand.


Ghosts actually have legitimate uses though, scouts have the problem that they do (because if you mass enough they're insane), but they're so expensive that it's better to build other units as it's less risky.

True, but I would argue ghosts are good but only in extremely niche situations, like when the opponent is going carriers and for some reason you have a low number of factories, like Ample vs. Rain. And like Ample vs. Rain, the Protoss player can just switch to corsairs to neuter ghosts.

On November 27 2018 19:18 chuDr3t4 wrote:
I get that Protoss players are so accustomed to game being easy, but scout speed(200/200) is not EXTREMELY costly. For Zergs, in comparison, its just another tuesday, normal price for unit to go from garbage to playable.

Protoss players don't complain about having to upgrade Psionic Storm (200/200) for high templars either.

The issue with scouts is multifaceted. It's not just the fact they require fleet beacon or the speed upgrade to be remotely useful, they suck because they're terribly cost ineffective. For comparison, you can get a carrier with full interceptors for the cost of two scouts.

Despite the exorbitant cost of the upgrades, tech, and the unit, they have lower anti-ground attack than a mutalisk. Really, the only thing scouts are good at is taking out capital ships due to their excellent anti-air and bulk, but who in the right mind goes battlecruisers or carriers against Protoss when they have dragoons and dark archons?

In short, the scout is a unit that requires a costly upgrade to be moderately useful, is costly to produce, needs to be massed before being used (in contrast to a high templar, where one or two complements your army nicely), and excels at a role that doesn't need to be filled. It is the ultimate garbage unit.
Aldaris was the good guy of Brood War.
Cryoc
Profile Joined July 2011
Germany914 Posts
November 27 2018 16:02 GMT
#5112
Scouts also have their use in an extremely niche situation and that is in PvP late game to snipe arbiters. This was showcased more than once in Proleague when Central Plains was played.
http://www.twitch.tv/cryoc
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
November 27 2018 16:03 GMT
#5113
on the other hand if you reduced scout build time by like, 15s, and its gas or mineral cost by say 25 gas and 50 min, it would suddenly shoot up to being one of the best units in the game.
Never say Die! ||| Fight you? No, I want to kill you.
[AS]Rattus
Profile Joined March 2017
428 Posts
Last Edited: 2018-11-27 17:24:31
November 27 2018 16:42 GMT
#5114
no. i dont see it.
they could be used against t to harrass, but against z, they still die to the first scourges without the speed upgrade
maybe the first one could do smth cause of the short building time, but i don't see scouts as being one of the best units even then
RWLabs
Profile Joined March 2017
Korea (South)273 Posts
November 27 2018 17:38 GMT
#5115
I'd agree with Dazed. If you have 8+ scouts they actually become deadly. Because of air units' trait of being able to clump, their DPS would be respectable, but more importantly they would not die. Not only are scouts naturally tanky but also recharge shields; a fact that's particularly annoying since it's hard to target the weaker one in a clump. Throw in a shield battery and scouts become an ungodly murder cloud.


I'd think you'd see strategies like the above in professional play every once in a while at least. Defend expansions with reaver/templar, and use scouts to cut hydras and kill drones. As for counterplay, you could counter it with ensnare + scourge, and I'm not how useful it'd be in PvT.
Aldaris was the good guy of Brood War.
WaterSerpentM
Profile Joined November 2018
United Kingdom141 Posts
November 27 2018 17:44 GMT
#5116
Protoss are powerful in many aspects

Like zergs can meme with mutas

Scouts are expensive

I guess Protoss can’t have it all
maybenexttime
Profile Blog Joined November 2006
Poland5871 Posts
Last Edited: 2018-11-27 21:40:34
November 27 2018 19:03 GMT
#5117
On November 27 2018 03:26 Shiroime wrote:
Hi everyone, I don't know if it's the place to post such message, but I'm a new T player, I started the game 2 months ago, i'm trying to play on the ladder or community 1v1 but I almost always lose :/. I want to practice and this is why i'm searching any player who would like to train time to time, especially Z and P players.. I'm currently E rank around 1200 MMR and i'm located in Europe(France).

Just add me on battle.net(Shiroime) or in game(A_r_t_h_a_s).

Also if I have question, what should you look in a replay as a noob player ? Let me explain, sometime I lose and I watch the replay to understand why, but i'm unable to understand if it's due to one factor or many factor, is it the fact that I pushed too early ? too late ? what are theses factors, that's my question ?

Thanks in advance.



I highly recommend learning the fundamentals of BW from Day[9]'s channel. He discusses what to look for in each match-up, as well as how to analyze your games.

https://www.youtube.com/playlist?list=PLgmCLtUkEutKY8IlwyVCUFoRtgQe3LCf1

As for the particular build orders, I'd stick to just one flexible opening, such as +1 5 Rax in TvZ (from Liquipedia):

9 Supply
11 Scout
11 Barracks
15 Supply Depot (see note)
18 CC

Refinery
@100 Gas - Pull all SCVs off gas
Supply Depot
Engineering Bay
@100% Engineering Bay - +1 Weapons
Bunker?
Academy and put SCVs back on gas
4 additional Barracks (see Note)
Comsats @ ~50 supply
Supply Depot
@16-20 Marines and 4-5 Medics move out
Factory
Turrets


Here's a guide by Flash explaining how it works in practice:



The gist of it:

GOALS:

- try to deny Z expansions/force them to make units instead of Drones by posturing with your units
- get a natural expansion
- get 2 Starports
- get a 3rd base
- @3-4 Vessels make 2 additional Factories + start making Vults
- start switching to mech
- get to 7 Factories with 4 add-ons + start making Tanks
- start splitting the map by securing a second main

HOW TO NOT DIE:

- 3 Medics per 12 Marines (it's easier to group the Medics with a couple Marines so that you can a-move all your control groups - Medics alone have no a-move)
- scan for Mutas/Lurkers
- don't lose M&M to Mutaling (keep some M&M in main if Mutas are pesky; combine your forces if you are not harassed)
- 5 Siege Tanks + wall-in are very good at securing your second main
- map control with Vultures + Mines
- scan for Hive
- ALWAYS leap-frog your Tanks (keep some of them sieged when moving others to a desired position)
chuDr3t4
Profile Joined April 2010
Russian Federation484 Posts
Last Edited: 2018-11-27 19:11:22
November 27 2018 19:06 GMT
#5118
On November 27 2018 23:42 Jealous wrote:
I know we're just fooling around here but if you're gonna talk shit then at least know that a Turret costs 75 minerals.

Oh well, gone are the days when I remembered every statistic from every unit, building and ability and every obscure interaction from every race in the game. We were so obsessed we did trivia to each other when we were not playing BW in the local "PCBang".
Nowadays I struggle to remember every building cost for race I play(had to look up how much Ultra Cavern and Queen's Nest cost to compile my Ultralisk price).

Doesn't change my thoughts about retarded shit ppl write on forums.
I live in Russia. I wear the fufaika, valenoks and the shapka-ushanka with the red star. I drink vodka straight from the samovar, and my riding bear plays on the balalaika.
[AS]Rattus
Profile Joined March 2017
428 Posts
November 27 2018 19:34 GMT
#5119
wait, you were serious? :>
Jealous
Profile Blog Joined December 2011
10388 Posts
November 27 2018 19:51 GMT
#5120
On November 28 2018 04:06 chuDr3t4 wrote:
Show nested quote +
On November 27 2018 23:42 Jealous wrote:
I know we're just fooling around here but if you're gonna talk shit then at least know that a Turret costs 75 minerals.

Oh well, gone are the days when I remembered every statistic from every unit, building and ability and every obscure interaction from every race in the game. We were so obsessed we did trivia to each other when we were not playing BW in the local "PCBang".
Nowadays I struggle to remember every building cost for race I play(had to look up how much Ultra Cavern and Queen's Nest cost to compile my Ultralisk price).

Doesn't change my thoughts about retarded shit ppl write on forums.


On November 28 2018 04:34 [AS]Rattus wrote:
wait, you were serious? :>


My thoughts exactly, I thought I would join in on the fun...
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
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