• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:59
CET 07:59
KST 15:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets3$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)15Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1823
StarCraft 2
General
How Do I Contact QuickBooks Desktop Support {Let's Talk} (((QuickBooks Desktop Support))) QuickBooks™® Payroll Support™ US Helpline™ Number: Official™ Norton Customer® Support Number Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) $25,000 Streamerzone StarCraft Pro Series announced WardiTV Winter Cup WardiTV Mondays SC2 AI Tournament 2026
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
[ASL21] Potential Map Candidates Potential ASL qualifier breakthroughs? A cwal.gg Extension - Easily keep track of anyone BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Beyond All Reason Nintendo Switch Thread Awesome Games Done Quick 2026! Mechabellum Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1716 users

[D] New BW Server - Page 44

Forum Index > BW General
Post a Reply
Prev 1 42 43 44 45 46 70 Next
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
September 15 2013 09:24 GMT
#861
Don't worry, we're not going to rush it out
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
oDieN[Siege]
Profile Joined November 2009
United States2905 Posts
September 15 2013 11:48 GMT
#862
On September 13 2013 23:38 Game wrote:
I'd be interested in being part of the closed beta.

Do you still even play anymore??
말크 : ^_^~ NeO)GabuAt, vGODieN
thezanursic
Profile Blog Joined July 2011
5497 Posts
September 15 2013 13:51 GMT
#863
Would it be possible to give a certain increase in points gained to the people with higher win percentages/win streaks. So that the better players can rank up faster?

If possible designing it in such a fashion that the bonus only applies to opponents with similar or higher rating would be ideal (So that beating worse players doesn't become *THE WAY* to ladder). I'm of course assuming that automatic matchmaking isn't the obligatory and the only way to ladder.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
xboi209
Profile Blog Joined June 2011
United States1173 Posts
September 15 2013 18:14 GMT
#864
On September 15 2013 22:51 thezanursic wrote:
Would it be possible to give a certain increase in points gained to the people with higher win percentages/win streaks. So that the better players can rank up faster?

If possible designing it in such a fashion that the bonus only applies to opponents with similar or higher rating would be ideal (So that beating worse players doesn't become *THE WAY* to ladder). I'm of course assuming that automatic matchmaking isn't the obligatory and the only way to ladder.

I think it would be good if you gain less points if you win against an opponent of lower skill level than you.
http://www.reddit.com/r/broodwar/
thezanursic
Profile Blog Joined July 2011
5497 Posts
September 15 2013 18:18 GMT
#865
On September 16 2013 03:14 xboi209 wrote:
Show nested quote +
On September 15 2013 22:51 thezanursic wrote:
Would it be possible to give a certain increase in points gained to the people with higher win percentages/win streaks. So that the better players can rank up faster?

If possible designing it in such a fashion that the bonus only applies to opponents with similar or higher rating would be ideal (So that beating worse players doesn't become *THE WAY* to ladder). I'm of course assuming that automatic matchmaking isn't the obligatory and the only way to ladder.

I think it would be good if you gain less points if you win against an opponent of lower skill level than you.

ICCUP already does that. What I'm talking about is gaining extra points if you are obviously under ranked in terms of statistics.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
September 15 2013 18:39 GMT
#866
On September 16 2013 03:18 thezanursic wrote:
Show nested quote +
On September 16 2013 03:14 xboi209 wrote:
On September 15 2013 22:51 thezanursic wrote:
Would it be possible to give a certain increase in points gained to the people with higher win percentages/win streaks. So that the better players can rank up faster?

If possible designing it in such a fashion that the bonus only applies to opponents with similar or higher rating would be ideal (So that beating worse players doesn't become *THE WAY* to ladder). I'm of course assuming that automatic matchmaking isn't the obligatory and the only way to ladder.

I think it would be good if you gain less points if you win against an opponent of lower skill level than you.

ICCUP already does that. What I'm talking about is gaining extra points if you are obviously under ranked in terms of statistics.

The ranking system will handle all of that, don't worry
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
thezanursic
Profile Blog Joined July 2011
5497 Posts
September 15 2013 18:58 GMT
#867
On September 16 2013 03:39 Birdie wrote:
Show nested quote +
On September 16 2013 03:18 thezanursic wrote:
On September 16 2013 03:14 xboi209 wrote:
On September 15 2013 22:51 thezanursic wrote:
Would it be possible to give a certain increase in points gained to the people with higher win percentages/win streaks. So that the better players can rank up faster?

If possible designing it in such a fashion that the bonus only applies to opponents with similar or higher rating would be ideal (So that beating worse players doesn't become *THE WAY* to ladder). I'm of course assuming that automatic matchmaking isn't the obligatory and the only way to ladder.

I think it would be good if you gain less points if you win against an opponent of lower skill level than you.

ICCUP already does that. What I'm talking about is gaining extra points if you are obviously under ranked in terms of statistics.

The ranking system will handle all of that, don't worry

Even making sure that the better players rank up quicker?
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
September 15 2013 19:05 GMT
#868
On September 16 2013 03:58 thezanursic wrote:
Show nested quote +
On September 16 2013 03:39 Birdie wrote:
On September 16 2013 03:18 thezanursic wrote:
On September 16 2013 03:14 xboi209 wrote:
On September 15 2013 22:51 thezanursic wrote:
Would it be possible to give a certain increase in points gained to the people with higher win percentages/win streaks. So that the better players can rank up faster?

If possible designing it in such a fashion that the bonus only applies to opponents with similar or higher rating would be ideal (So that beating worse players doesn't become *THE WAY* to ladder). I'm of course assuming that automatic matchmaking isn't the obligatory and the only way to ladder.

I think it would be good if you gain less points if you win against an opponent of lower skill level than you.

ICCUP already does that. What I'm talking about is gaining extra points if you are obviously under ranked in terms of statistics.

The ranking system will handle all of that, don't worry

Even making sure that the better players rank up quicker?

Yeah it automatically scales. Basically when you first start playing you have an uncertainty ranking, which means that you gain or lose points more quickly. If you keep winning vs higher ranked players you'll keep moving up the ranks quickly until you start losing, and vice versa for losing vs lower ranked players.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
thezanursic
Profile Blog Joined July 2011
5497 Posts
September 15 2013 19:24 GMT
#869
On September 16 2013 04:05 Birdie wrote:
Show nested quote +
On September 16 2013 03:58 thezanursic wrote:
On September 16 2013 03:39 Birdie wrote:
On September 16 2013 03:18 thezanursic wrote:
On September 16 2013 03:14 xboi209 wrote:
On September 15 2013 22:51 thezanursic wrote:
Would it be possible to give a certain increase in points gained to the people with higher win percentages/win streaks. So that the better players can rank up faster?

If possible designing it in such a fashion that the bonus only applies to opponents with similar or higher rating would be ideal (So that beating worse players doesn't become *THE WAY* to ladder). I'm of course assuming that automatic matchmaking isn't the obligatory and the only way to ladder.

I think it would be good if you gain less points if you win against an opponent of lower skill level than you.

ICCUP already does that. What I'm talking about is gaining extra points if you are obviously under ranked in terms of statistics.

The ranking system will handle all of that, don't worry

Even making sure that the better players rank up quicker?

Yeah it automatically scales. Basically when you first start playing you have an uncertainty ranking, which means that you gain or lose points more quickly. If you keep winning vs higher ranked players you'll keep moving up the ranks quickly until you start losing, and vice versa for losing vs lower ranked players.

Can you give us any information about the map pool and how MOTW will work?
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
September 15 2013 19:33 GMT
#870
On September 16 2013 04:05 Birdie wrote:
Show nested quote +
On September 16 2013 03:58 thezanursic wrote:
On September 16 2013 03:39 Birdie wrote:
On September 16 2013 03:18 thezanursic wrote:
On September 16 2013 03:14 xboi209 wrote:
On September 15 2013 22:51 thezanursic wrote:
Would it be possible to give a certain increase in points gained to the people with higher win percentages/win streaks. So that the better players can rank up faster?

If possible designing it in such a fashion that the bonus only applies to opponents with similar or higher rating would be ideal (So that beating worse players doesn't become *THE WAY* to ladder). I'm of course assuming that automatic matchmaking isn't the obligatory and the only way to ladder.

I think it would be good if you gain less points if you win against an opponent of lower skill level than you.

ICCUP already does that. What I'm talking about is gaining extra points if you are obviously under ranked in terms of statistics.

The ranking system will handle all of that, don't worry

Even making sure that the better players rank up quicker?

Yeah it automatically scales. Basically when you first start playing you have an uncertainty ranking, which means that you gain or lose points more quickly. If you keep winning vs higher ranked players you'll keep moving up the ranks quickly until you start losing, and vice versa for losing vs lower ranked players.


Like Glicko. Very good.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2013-09-15 20:51:17
September 15 2013 20:49 GMT
#871
It's hard to know whether to post in this thread and how, but I don't want to be a guy who says I told you so after things have happened...

Closed beta (who and are they encouraged to talk about it publicly?) donations before the server is done (just for a tournament or for server costs; what's the monetary model for maintaining everything?) what is done and what isn't, specifically (APM live should not be a listed feature when it already exists), who are the people working on this and what are their roles, how are you solving port forwarding, specifically (like, really specifically, because I think some more experienced programmers might be able to point out security vulnerabilities, or we might be disappointed if it doesn't work for people who for whatever reason don't have access to their router [like if they share it])...

These are some of my concerns when I see this thread bumped and there is no really concrete showing of what you've accomplished so far. You made a public thread and you actively keep it alive, but there is no transparency. It doesn't matter if it's just code, post it and talk about what it does. There is no reason to keep it under wraps when you let the genie out of the bottle before you'd even done any of the work.

Just some cautionary words, since money is going to be involved ;p Everyone can make up their own mind about it, but let's at least ask ourselves why things are so vague. I know there's a lot of honest people involved with the project, and it will have a bigger impact if it all comes together at once instead of piece by piece, but make sure it has come together before you part with your money ;p This thread could have been used as a blog to keep the public posted on specifics, but instead months later the first update to the OP is just restating the features they want to have. A bit of skepticism is not unhealthy here.
LEGEND!! LEGEND!!
xboi209
Profile Blog Joined June 2011
United States1173 Posts
Last Edited: 2013-09-15 21:41:36
September 15 2013 21:09 GMT
#872
For closed beta, we'll be picking people who have different computer specs and stuff to test our launcher to ensure that there'll be less bugs when everything goes live. Can closed beta testers talk about everything publicly? Well we can't stop them...

Donations will go to the big tournament that we're planning to host after release, we're currently holding off on accepting any right now until we're much closer to release.

What part of our project is completely done? None, however our hostbot and antihack is very close to finished. With the things we're planning to do, most parts of our project will be dependent on each other. For example, we want replays to be automatically uploaded, so our launcher would be dependent on our website. Statistics on our website will be dependent on the data provided by the game server and so on.

We won't state any names of our staff unless it's the obvious ones, some people just don't want their names disclosed.

Our plan for solving the port forwarding problem is to use UPnP(we're aware that there may be security concerns with this) and then fallback to our hostbot if UPnP isn't available.

I'd be happy to talk about some specifics but I'm not sure how comfortable Birdie or the other staff members will be with that.
http://www.reddit.com/r/broodwar/
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
September 15 2013 21:10 GMT
#873
Hm, that's a point, especially considering publishing (parts of) code doesn't really seem to have much downsides.
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
September 15 2013 23:40 GMT
#874
On September 16 2013 04:33 vOdToasT wrote:
Show nested quote +
On September 16 2013 04:05 Birdie wrote:
On September 16 2013 03:58 thezanursic wrote:
On September 16 2013 03:39 Birdie wrote:
On September 16 2013 03:18 thezanursic wrote:
On September 16 2013 03:14 xboi209 wrote:
On September 15 2013 22:51 thezanursic wrote:
Would it be possible to give a certain increase in points gained to the people with higher win percentages/win streaks. So that the better players can rank up faster?

If possible designing it in such a fashion that the bonus only applies to opponents with similar or higher rating would be ideal (So that beating worse players doesn't become *THE WAY* to ladder). I'm of course assuming that automatic matchmaking isn't the obligatory and the only way to ladder.

I think it would be good if you gain less points if you win against an opponent of lower skill level than you.

ICCUP already does that. What I'm talking about is gaining extra points if you are obviously under ranked in terms of statistics.

The ranking system will handle all of that, don't worry

Even making sure that the better players rank up quicker?

Yeah it automatically scales. Basically when you first start playing you have an uncertainty ranking, which means that you gain or lose points more quickly. If you keep winning vs higher ranked players you'll keep moving up the ranks quickly until you start losing, and vice versa for losing vs lower ranked players.


Like Glicko. Very good.

Yep, the current plan is to use Glicko for the ratings. We may have a separate points system just for the ladder, but my only concern with that is that it'll just be a less accurate version of your rating. It's more likely that we'll have a single Glicko2 skill rating, used for both ladder rank and also for the matchmaking, and certain rating boundaries will be where your letter (A B C D E) changes.

On September 16 2013 05:49 Chef wrote:
It's hard to know whether to post in this thread and how, but I don't want to be a guy who says I told you so after things have happened...

Closed beta (who and are they encouraged to talk about it publicly?) donations before the server is done (just for a tournament or for server costs; what's the monetary model for maintaining everything?) what is done and what isn't, specifically (APM live should not be a listed feature when it already exists), who are the people working on this and what are their roles, how are you solving port forwarding, specifically (like, really specifically, because I think some more experienced programmers might be able to point out security vulnerabilities, or we might be disappointed if it doesn't work for people who for whatever reason don't have access to their router [like if they share it])...

These are some of my concerns when I see this thread bumped and there is no really concrete showing of what you've accomplished so far. You made a public thread and you actively keep it alive, but there is no transparency. It doesn't matter if it's just code, post it and talk about what it does. There is no reason to keep it under wraps when you let the genie out of the bottle before you'd even done any of the work.

Just some cautionary words, since money is going to be involved ;p Everyone can make up their own mind about it, but let's at least ask ourselves why things are so vague. I know there's a lot of honest people involved with the project, and it will have a bigger impact if it all comes together at once instead of piece by piece, but make sure it has come together before you part with your money ;p This thread could have been used as a blog to keep the public posted on specifics, but instead months later the first update to the OP is just restating the features they want to have. A bit of skepticism is not unhealthy here.

Closed beta hasn't started yet. Most likely there won't be any NDA for the closed beta. Donations won't be for server costs (unless the person currently paying the server bill wishes to no longer pay the server bill). I have a few plans for a way of financing the server beyond plain donations but nothing finalized yet, so there's no point talking about that yet. Some of the people involved don't want to be known, because if the project does not complete, they don't want their names associated with a failed project (fair enough). APM live isn't part of the iCCup launcher, which is the main server we're planning on "replacing". Xboi covered port forwarding, plus we're planning on users not having to host ladder games at all so port forwarding shouldn't matter for most users anyway.

I'm aware there's no transparency and no concrete showing. Much of what we have isn't "presentable", as it's just code. We'll be releasing screenshots of the launcher UI when that's finished, and most likely of the website too when that's nearly done, but everything else isn't visual. As for a lack of transparency, there's nothing really to discuss. There's going to be a server, website, and launcher, we're coding them, launcher's near completion, server's near completion, website's coming along nicely. Not much more that I can say

We won't be accepting donations until we're 100% certain that release will happen (basically after the closed beta donations will be opened, most likely).
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
dOTY
Profile Joined July 2009
Germany483 Posts
September 15 2013 23:41 GMT
#875
You are so amazing Birdie.
It’s cool to cry, don’t ever question your strength .
illidan333
Profile Joined August 2010
Iran102 Posts
September 16 2013 01:35 GMT
#876
Please give me a beta key.
Sawamura
Profile Blog Joined August 2010
Malaysia7602 Posts
September 16 2013 02:39 GMT
#877
On September 16 2013 06:09 xboi209 wrote:
For closed beta, we'll be picking people who have different computer specs and stuff to test our launcher to ensure that there'll be less bugs when everything goes live. Can closed beta testers talk about everything publicly? Well we can't stop them...

Donations will go to the big tournament that we're planning to host after release, we're currently holding off on accepting any right now until we're much closer to release.

What part of our project is completely done? None, however our hostbot and antihack is very close to finished. With the things we're planning to do, most parts of our project will be dependent on each other. For example, we want replays to be automatically uploaded, so our launcher would be dependent on our website. Statistics on our website will be dependent on the data provided by the game server and so on.

We won't state any names of our staff unless it's the obvious ones, some people just don't want their names disclosed.

Our plan for solving the port forwarding problem is to use UPnP(we're aware that there may be security concerns with this) and then fallback to our hostbot if UPnP isn't available.

I'd be happy to talk about some specifics but I'm not sure how comfortable Birdie or the other staff members will be with that.


Just want to ask how does hostbot works because the last time I tried to do a work around with upnp to open my port on my router it didn't work(which has a lot of problem can't portforward on it seems like the distributor mess up with the firmware program and other forumers agree with me it came together as a free gift with the internet I subscribe). Upnp doesn't work on my dlink DSL-2640B . Hopefully I will get to used this hostbot or my other option is to buy a new router to portforward so I can play on birdie server.
BW/KT Forever R.I.P KT.Violet dearly missed ..
xboi209
Profile Blog Joined June 2011
United States1173 Posts
Last Edited: 2013-09-16 04:28:13
September 16 2013 03:15 GMT
#878
On September 16 2013 11:39 Sawamura wrote:
Show nested quote +
On September 16 2013 06:09 xboi209 wrote:
For closed beta, we'll be picking people who have different computer specs and stuff to test our launcher to ensure that there'll be less bugs when everything goes live. Can closed beta testers talk about everything publicly? Well we can't stop them...

Donations will go to the big tournament that we're planning to host after release, we're currently holding off on accepting any right now until we're much closer to release.

What part of our project is completely done? None, however our hostbot and antihack is very close to finished. With the things we're planning to do, most parts of our project will be dependent on each other. For example, we want replays to be automatically uploaded, so our launcher would be dependent on our website. Statistics on our website will be dependent on the data provided by the game server and so on.

We won't state any names of our staff unless it's the obvious ones, some people just don't want their names disclosed.

Our plan for solving the port forwarding problem is to use UPnP(we're aware that there may be security concerns with this) and then fallback to our hostbot if UPnP isn't available.

I'd be happy to talk about some specifics but I'm not sure how comfortable Birdie or the other staff members will be with that.


Just want to ask how does hostbot works because the last time I tried to do a work around with upnp to open my port on my router it didn't work(which has a lot of problem can't portforward on it seems like the distributor mess up with the firmware program and other forumers agree with me it came together as a free gift with the internet I subscribe). Upnp doesn't work on my dlink DSL-2640B . Hopefully I will get to used this hostbot or my other option is to buy a new router to portforward so I can play on birdie server.

You can try to use custom firmware versions like DD-WRT(I'm not responsible if anything breaks).
http://www.reddit.com/r/broodwar/
thezanursic
Profile Blog Joined July 2011
5497 Posts
September 16 2013 05:19 GMT
#879
+ Show Spoiler +
On September 16 2013 05:49 Chef wrote:
It's hard to know whether to post in this thread and how, but I don't want to be a guy who says I told you so after things have happened...

Closed beta (who and are they encouraged to talk about it publicly?) donations before the server is done (just for a tournament or for server costs; what's the monetary model for maintaining everything?) what is done and what isn't, specifically (APM live should not be a listed feature when it already exists), who are the people working on this and what are their roles, how are you solving port forwarding, specifically (like, really specifically, because I think some more experienced programmers might be able to point out security vulnerabilities, or we might be disappointed if it doesn't work for people who for whatever reason don't have access to their router [like if they share it])...

These are some of my concerns when I see this thread bumped and there is no really concrete showing of what you've accomplished so far. You made a public thread and you actively keep it alive, but there is no transparency. It doesn't matter if it's just code, post it and talk about what it does. There is no reason to keep it under wraps when you let the genie out of the bottle before you'd even done any of the work.

Just some cautionary words, since money is going to be involved ;p Everyone can make up their own mind about it, but let's at least ask ourselves why things are so vague. I know there's a lot of honest people involved with the project, and it will have a bigger impact if it all comes together at once instead of piece by piece, but make sure it has come together before you part with your money ;p This thread could have been used as a blog to keep the public posted on specifics, but instead months later the first update to the OP is just restating the features they want to have. A bit of skepticism is not unhealthy here.


Pretty much this.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Esp1noza
Profile Joined September 2003
Russian Federation481 Posts
September 16 2013 11:30 GMT
#880
Thanks guys for doing it!
BroodWar forever
Prev 1 42 43 44 45 46 70 Next
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
01:00
#64
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft535
StarCraft: Brood War
Britney 30428
BeSt 136
Zeus 91
EffOrt 87
Sacsri 28
Mind 27
Noble 19
ZergMaN 13
Bale 7
Icarus 6
Dota 2
LuMiX1
League of Legends
JimRising 728
C9.Mang0524
Super Smash Bros
hungrybox312
Mew2King70
Other Games
summit1g7015
XaKoH 203
Livibee126
RuFF_SC263
minikerr30
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Berry_CruncH109
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• RayReign 37
• ZZZeroYoutube
• STPLYoutube
• BSLYoutube
League of Legends
• Rush1483
• Lourlo1187
• Stunt421
• HappyZerGling88
Other Games
• Scarra2595
• Shiphtur156
Upcoming Events
WardiTV Invitational
5h 1m
The PondCast
1d 3h
OSC
1d 5h
OSC
2 days
All Star Teams
2 days
INnoVation vs soO
sOs vs Scarlett
uThermal 2v2 Circuit
3 days
All Star Teams
3 days
MMA vs DongRaeGu
Rogue vs Oliveira
Sparkling Tuna Cup
4 days
OSC
4 days
Replay Cast
5 days
[ Show More ]
Wardi Open
5 days
Liquipedia Results

Completed

Proleague 2026-01-13
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

Escore Tournament S1: W4
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Thunderfire SC2 All-star 2025
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.