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[D] New BW Server - Page 17

Forum Index > BW General
Post a Reply
Prev 1 15 16 17 18 19 70 Next
INFAMOUS_MVP
Profile Joined January 2013
81 Posts
May 31 2013 01:02 GMT
#321
when will this server be up ? o.O
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
May 31 2013 01:17 GMT
#322
On May 31 2013 10:02 INFAMOUS_MVP wrote:
when will this server be up ? o.O

6 month minimum time period. Alpha test server is up but we want to develop everything else too, which takes time.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
Rainling
Profile Joined June 2011
United States456 Posts
May 31 2013 01:59 GMT
#323
On May 31 2013 07:56 rauk wrote:
Show nested quote +
On May 31 2013 07:17 Rainling wrote:
I feel like multiple building selection and automining wouldn't encourage deathballs at all. Unlimited unit selection and smart casting would have a significant effect, but I don't see why being able to more easily produce units and rally workers would lead to deathballs being better. It seems like all these two features do is increase the apm required to play the game when a player has a lot of bases.

It makes the game really easy for zerg. You can't balance mbs and automining with how zerg works in bw.

Good point, zerg would benefit more than other races.
EchOne
Profile Blog Joined January 2008
United States2906 Posts
May 31 2013 02:57 GMT
#324
On May 31 2013 09:34 Wuiph wrote:
All I ever wanted from Sc2 in Broodwar was setting your own hotkeys. If there was a server that could make it possible for me without a big effort I would come back to this game. Maybe it would also be a good idea to add all necessary tech-addons (fixing the graphic bug for example) in an automatic launcher update.

I do know those really dedicated to bw work around this issues but casuals like me who only played the game in lans before would really appreciate this stuff a lot. And I think everybody knows that an easy way in will create many long time followers.

People have been attempting this in BW for years, with some workable solutions. Usually you'll have to manually edit the game mpq or use a general remapping program... in essence, modifying the actual game files and using external programs to affect the gaming experience. Such practices have been deemed problematic and are not allowed in official offline competitions such as professional or semiprofessional competitions in Korea. iCCup also bans custom hotkeying.

The issue is probably still at the liberty of an individual server's administration, but the place for discussing the pros and cons of it would be another thread.
面白くない世の中, 面白くすればいいさ
Wuiph
Profile Joined October 2011
Austria28 Posts
May 31 2013 04:45 GMT
#325
On May 31 2013 11:57 EchOne wrote:
Show nested quote +
On May 31 2013 09:34 Wuiph wrote:
All I ever wanted from Sc2 in Broodwar was setting your own hotkeys. If there was a server that could make it possible for me without a big effort I would come back to this game. Maybe it would also be a good idea to add all necessary tech-addons (fixing the graphic bug for example) in an automatic launcher update.

I do know those really dedicated to bw work around this issues but casuals like me who only played the game in lans before would really appreciate this stuff a lot. And I think everybody knows that an easy way in will create many long time followers.

People have been attempting this in BW for years, with some workable solutions. Usually you'll have to manually edit the game mpq or use a general remapping program... in essence, modifying the actual game files and using external programs to affect the gaming experience. Such practices have been deemed problematic and are not allowed in official offline competitions such as professional or semiprofessional competitions in Korea. iCCup also bans custom hotkeying.

The issue is probably still at the liberty of an individual server's administration, but the place for discussing the pros and cons of it would be another thread.


I am sorry if I went too off topic, but the posts before mine where heading in this direction.
blueblimp
Profile Joined May 2009
Canada297 Posts
May 31 2013 05:07 GMT
#326
On May 31 2013 07:56 rauk wrote:
Show nested quote +
On May 31 2013 07:17 Rainling wrote:
I feel like multiple building selection and automining wouldn't encourage deathballs at all. Unlimited unit selection and smart casting would have a significant effect, but I don't see why being able to more easily produce units and rally workers would lead to deathballs being better. It seems like all these two features do is increase the apm required to play the game when a player has a lot of bases.

It makes the game really easy for zerg. You can't balance mbs and automining with how zerg works in bw.

Doesn't MBS help Terran & Protoss more than Zerg? Zerg tends to have fewer Hatcheries than T/P have Barracks/Gateways, so MBS helps less.
LegalLord
Profile Blog Joined April 2013
United Kingdom13775 Posts
May 31 2013 05:10 GMT
#327
On May 31 2013 10:59 Rainling wrote:
Show nested quote +
On May 31 2013 07:56 rauk wrote:
On May 31 2013 07:17 Rainling wrote:
I feel like multiple building selection and automining wouldn't encourage deathballs at all. Unlimited unit selection and smart casting would have a significant effect, but I don't see why being able to more easily produce units and rally workers would lead to deathballs being better. It seems like all these two features do is increase the apm required to play the game when a player has a lot of bases.

It makes the game really easy for zerg. You can't balance mbs and automining with how zerg works in bw.

Good point, zerg would benefit more than other races.

Not really sure about that. The 3 larva mechanic means that you have a bit of leeway in building time for Z units.
History will sooner or later sweep the European Union away without mercy.
rauk
Profile Blog Joined February 2009
United States2228 Posts
Last Edited: 2013-05-31 05:51:03
May 31 2013 05:47 GMT
#328
toss and terran build their production in a central place. it's easier for them to hotkey and rerally, compared to zerg having to jump all over the map past 3 bases. they also aren't forced to rally their drones to the same place as their army, so it's easier for TP to get their economy going faster in the midgame.

also being able to go 5sz and make 24 zerglings in one go is a lot easier than doing 5mmmmmm for 5 marines.

also TP also have to tab between different buildings
xboi209
Profile Blog Joined June 2011
United States1173 Posts
May 31 2013 06:08 GMT
#329
Please stay on topic here, discussion about game mechanics can go in another thread.
http://www.reddit.com/r/broodwar/
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
Last Edited: 2013-05-31 06:18:57
May 31 2013 06:18 GMT
#330
On May 31 2013 04:47 _Animus_ wrote:
Show nested quote +
On May 31 2013 03:19 fabiano wrote:
I think having custom hotkeys is just fine; it's not like they make too much of a big difference, besides it will attract more players.

What can NEVER happen is to implement bullshit mechanics like automining, multiple building selection and unlimited control groups.

hahah yesterday i was just thinking how much more time will have to controll armies and do battles if bw had an automining and multiple building selection :D
Now seriously, guys look at modern RTS games, new players will expect to play a game up to the modern standarts and these two will DEFINITELY be of big help for attracting newbies. I introduced BW to not a small number of people, they seem to like it but in the end most of them are like "nah man this is too hardcore for me". Friends with who i was playing at my childhood, also dont want to return cuz they have to put so much effort to build good mechanics for decent play.
At first(when sc2 was out) i was stubborn just like you, but now i think this will be good for BW.


please leave bw alone. we dont need to change the game at all. we just need a super server!

question:

will the server be located in the USA? I wonder how our latency will be if we are in Asia.
xboi209
Profile Blog Joined June 2011
United States1173 Posts
May 31 2013 06:21 GMT
#331
A second server elsewhere in the world will be considered
http://www.reddit.com/r/broodwar/
rauk
Profile Blog Joined February 2009
United States2228 Posts
May 31 2013 06:24 GMT
#332
isn't bw p2p... how will server affect latency at all?
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
May 31 2013 06:54 GMT
#333
On May 31 2013 10:59 Rainling wrote:
Show nested quote +
On May 31 2013 07:56 rauk wrote:
On May 31 2013 07:17 Rainling wrote:
I feel like multiple building selection and automining wouldn't encourage deathballs at all. Unlimited unit selection and smart casting would have a significant effect, but I don't see why being able to more easily produce units and rally workers would lead to deathballs being better. It seems like all these two features do is increase the apm required to play the game when a player has a lot of bases.

It makes the game really easy for zerg. You can't balance mbs and automining with how zerg works in bw.

Good point, zerg would benefit more than other races.


More importantly, it wouldn't be Brood War, just a mildly interesting custom map. Brood War doesn't need it's mechanics changed to attract new players, it needs to be playable without having to fuck with your router settings and registry.
Rainling
Profile Joined June 2011
United States456 Posts
May 31 2013 08:09 GMT
#334
On May 31 2013 15:54 Ribbon wrote:
Show nested quote +
On May 31 2013 10:59 Rainling wrote:
On May 31 2013 07:56 rauk wrote:
On May 31 2013 07:17 Rainling wrote:
I feel like multiple building selection and automining wouldn't encourage deathballs at all. Unlimited unit selection and smart casting would have a significant effect, but I don't see why being able to more easily produce units and rally workers would lead to deathballs being better. It seems like all these two features do is increase the apm required to play the game when a player has a lot of bases.

It makes the game really easy for zerg. You can't balance mbs and automining with how zerg works in bw.

Good point, zerg would benefit more than other races.


More importantly, it wouldn't be Brood War, just a mildly interesting custom map. Brood War doesn't need it's mechanics changed to attract new players, it needs to be playable without having to fuck with your router settings and registry.

I agree, I don't think these changes should be made. I was trying to argue that adding these features wouldn't lead to a greater prevalence of deathballs, because some people seemed to think so.
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
May 31 2013 08:50 GMT
#335
On May 31 2013 15:24 rauk wrote:
isn't bw p2p... how will server affect latency at all?


i was thinking this myself but i have really good ping with fish when I am in korea, but really bad fish ping when I am in the states. but i guess ping dont really matter. i dunno. please have two servers though!
Potling
Profile Blog Joined April 2011
Norway298 Posts
May 31 2013 15:02 GMT
#336
On May 31 2013 17:50 Golgotha wrote:
Show nested quote +
On May 31 2013 15:24 rauk wrote:
isn't bw p2p... how will server affect latency at all?


i was thinking this myself but i have really good ping with fish when I am in korea, but really bad fish ping when I am in the states. but i guess ping dont really matter. i dunno.

It doesn't
Censured
Profile Blog Joined April 2010
Czech Republic1060 Posts
May 31 2013 15:12 GMT
#337
Damn... if you make this work, im switching from sc2 back to BW again
Occupation: Legend
xboi209
Profile Blog Joined June 2011
United States1173 Posts
May 31 2013 16:18 GMT
#338
On May 31 2013 15:24 rauk wrote:
isn't bw p2p... how will server affect latency at all?

It will only affect your ping to the servers, not other players.
http://www.reddit.com/r/broodwar/
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
May 31 2013 18:44 GMT
#339
On May 31 2013 09:37 Birdie wrote:
I suspect with the changing-hotkeys thing, it's the kind of thing that people would dislike when first put in but after a while no one would care because it doesn't make a big enough difference in play to matter, whereas MBS and so on do make a massive difference in play.
I aint playing on any server with hotkey changing. Manipulation of broodwar is bullshit. Play the game and get at *the game*, dont modify it to placate your whims. Doing that shit leads to the abomination that is its sequel. Changing hotkeys makes the game easier, which is something we should strive to avoid.
Never say Die! ||| Fight you? No, I want to kill you.
rauk
Profile Blog Joined February 2009
United States2228 Posts
May 31 2013 18:50 GMT
#340
Hotkeys won't make a d player to d+ I think that's one compromise that's ok
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