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[D] New BW Server - Page 16

Forum Index > BW General
Post a Reply
Prev 1 14 15 16 17 18 70 Next
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
Last Edited: 2013-05-30 18:10:34
May 30 2013 18:10 GMT
#301
On May 29 2013 03:32 Cele wrote:
Show nested quote +
On May 28 2013 21:37 Sinedd wrote:
On May 28 2013 11:12 gosuvulture wrote:
I think most of peruvians don't know about TL

How is it even possible to play SC and dont know about TL.net in 2013..

seriously.. im wondering pretty hard right now.


hmh i cant figure it out either. I mean we are essentially the smallest scene here, as TL represents mainly central Europe and the US, we host the least events. (russians have regular defiler, chinese have tons of events) and this site dedicates 95% (roughly) of its resources to other games.

No i really can't fathom why ppl don't know TL. Seriously: TL stopped being the center of foreign BW some time ago. Yes we should work to change this again, but that's the way it is. Hosting the TLS is a very good start though.
TL BW is not smaller as a sum community over the Russian and or Spanish communites.
Never say Die! ||| Fight you? No, I want to kill you.
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
May 30 2013 18:19 GMT
#302
I think having custom hotkeys is just fine; it's not like they make too much of a big difference, besides it will attract more players.

What can NEVER happen is to implement bullshit mechanics like automining, multiple building selection and unlimited control groups.
"When the geyser died, a probe came out" - SirJolt
BisuDagger
Profile Blog Joined October 2009
Bisutopia19300 Posts
May 30 2013 18:30 GMT
#303
On May 31 2013 03:19 fabiano wrote:
I think having custom hotkeys is just fine; it's not like they make too much of a big difference, besides it will attract more players.

What can NEVER happen is to implement bullshit mechanics like automining, multiple building selection and unlimited control groups.

Thank god you left out smart casting. That's definitely a necessity.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
May 30 2013 18:49 GMT
#304
It's so absurd to have smart casting that I even forgot about that shit.
"When the geyser died, a probe came out" - SirJolt
yB.TeH
Profile Blog Joined November 2008
Germany414 Posts
May 30 2013 19:25 GMT
#305
protoss already has smartcasting

mind control xd
_Animus_
Profile Joined February 2011
Bulgaria1064 Posts
Last Edited: 2013-05-30 20:11:18
May 30 2013 19:47 GMT
#306
On May 31 2013 03:19 fabiano wrote:
I think having custom hotkeys is just fine; it's not like they make too much of a big difference, besides it will attract more players.

What can NEVER happen is to implement bullshit mechanics like automining, multiple building selection and unlimited control groups.

hahah yesterday i was just thinking how much more time will have to controll armies and do battles if bw had an automining and multiple building selection :D
Now seriously, guys look at modern RTS games, new players will expect to play a game up to the modern standarts and these two will DEFINITELY be of big help for attracting newbies. I introduced BW to not a small number of people, they seem to like it but in the end most of them are like "nah man this is too hardcore for me". Friends with who i was playing at my childhood, also dont want to return cuz they have to put so much effort to build good mechanics for decent play.
At first(when sc2 was out) i was stubborn just like you, but now i think this will be good for BW.
Luv ya BroodWar!
ggrrg
Profile Blog Joined September 2009
Bulgaria2716 Posts
May 30 2013 20:41 GMT
#307
On May 31 2013 04:47 _Animus_ wrote:
Show nested quote +
On May 31 2013 03:19 fabiano wrote:
I think having custom hotkeys is just fine; it's not like they make too much of a big difference, besides it will attract more players.

What can NEVER happen is to implement bullshit mechanics like automining, multiple building selection and unlimited control groups.

hahah yesterday i was just thinking how much more time will have to controll armies and do battles if bw had an automining and multiple building selection :D
Now seriously, guys look at modern RTS games, new players will expect to play a game up to the modern standarts and these two will DEFINITELY be of big help for attracting newbies. I introduced BW to not a small number of people, they seem to like it but in the end most of them are like "nah man this is too hardcore for me". Friends with who i was playing at my childhood, also dont want to return cuz they have to put so much effort to build good mechanics for decent play.
At first(when sc2 was out) i was stubborn just like you, but now i think this will be good for BW.


But if bw had all those features, why would anyone still want to play it when you can switch to sc2, which offers better graphics, prettier interface, arguably nicer bnet and tons more active players?
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
May 30 2013 21:01 GMT
#308
On May 31 2013 04:47 _Animus_ wrote:
Show nested quote +
On May 31 2013 03:19 fabiano wrote:
I think having custom hotkeys is just fine; it's not like they make too much of a big difference, besides it will attract more players.

What can NEVER happen is to implement bullshit mechanics like automining, multiple building selection and unlimited control groups.

hahah yesterday i was just thinking how much more time will have to controll armies and do battles if bw had an automining and multiple building selection :D
Now seriously, guys look at modern RTS games, new players will expect to play a game up to the modern standarts and these two will DEFINITELY be of big help for attracting newbies. I introduced BW to not a small number of people, they seem to like it but in the end most of them are like "nah man this is too hardcore for me". Friends with who i was playing at my childhood, also dont want to return cuz they have to put so much effort to build good mechanics for decent play.
At first(when sc2 was out) i was stubborn just like you, but now i think this will be good for BW.


Modern standards do not mean better standards though.

In my opinion having too easy controls is one of the reasons SC2 suffers from the deathball syndrome.
"When the geyser died, a probe came out" - SirJolt
rauk
Profile Blog Joined February 2009
United States2228 Posts
Last Edited: 2013-05-30 21:39:06
May 30 2013 21:18 GMT
#309
Imagine trying to balance zerg with 50 mutas micro or zerg can control 100 lings with one hotkey....... Lol

The point is blizz didn't realize changing the mechanics also had a huge effect in balance... Something you're missing too.
3FFA
Profile Blog Joined February 2010
United States3931 Posts
May 30 2013 21:28 GMT
#310
Imagine being able to select 50 Dark Archons and only needing to press a few buttons on the keyboard, each once, to mind control 50 battle cruisers. Now that would be scary.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
skzlime
Profile Joined July 2005
Hungary462 Posts
May 30 2013 21:36 GMT
#311
there is only one "improvement" i'd like to see in BW, and that is a defuse command for friendly spider mines :\
good luck to everyone involved in this project
life is balanced, L2P
sheaRZerg
Profile Blog Joined June 2009
United States613 Posts
May 30 2013 21:39 GMT
#312
All I can think of is how unhappy I would be when lose 50 stacked mutas to a single archon D:
"Dude, just don't listen to what I say; listen to what I mean." -Sean Plott
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
May 30 2013 21:58 GMT
#313
On May 31 2013 06:39 sheaRZerg wrote:
All I can think of is how unhappy I would be when lose 50 stacked mutas to a single archon D:


aka stress relief in unit tester maps xD
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
Rainling
Profile Joined June 2011
United States456 Posts
Last Edited: 2013-05-30 22:18:34
May 30 2013 22:17 GMT
#314
I feel like multiple building selection and automining wouldn't encourage deathballs at all. Unlimited unit selection and smart casting would have a significant effect, but I don't see why being able to more easily produce units and rally workers would lead to deathballs being better. It seems like all these two features do is increase the apm required to play the game when a player has a lot of bases.
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
May 30 2013 22:26 GMT
#315
None of the gameplay modifications are going to happen, with the EXTREMELY slight possibility of the hotkey remapping happening. That's unlikely though.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
rauk
Profile Blog Joined February 2009
United States2228 Posts
May 30 2013 22:56 GMT
#316
On May 31 2013 07:17 Rainling wrote:
I feel like multiple building selection and automining wouldn't encourage deathballs at all. Unlimited unit selection and smart casting would have a significant effect, but I don't see why being able to more easily produce units and rally workers would lead to deathballs being better. It seems like all these two features do is increase the apm required to play the game when a player has a lot of bases.

It makes the game really easy for zerg. You can't balance mbs and automining with how zerg works in bw.
eSpi.Casey
Profile Joined February 2013
Norway54 Posts
May 30 2013 23:57 GMT
#317
You shouldent change bw to get more similar to sc2 just to attract people. The idea for the server&automatchmaking is good, but let it be with that. Changing keys and the gameplay should not even be an discussion, and i think most ppl will agree with me on that
Wuiph
Profile Joined October 2011
Austria28 Posts
May 31 2013 00:34 GMT
#318
All I ever wanted from Sc2 in Broodwar was setting your own hotkeys. If there was a server that could make it possible for me without a big effort I would come back to this game. Maybe it would also be a good idea to add all necessary tech-addons (fixing the graphic bug for example) in an automatic launcher update.

I do know those really dedicated to bw work around this issues but casuals like me who only played the game in lans before would really appreciate this stuff a lot. And I think everybody knows that an easy way in will create many long time followers.
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
May 31 2013 00:37 GMT
#319
I suspect with the changing-hotkeys thing, it's the kind of thing that people would dislike when first put in but after a while no one would care because it doesn't make a big enough difference in play to matter, whereas MBS and so on do make a massive difference in play.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
INFAMOUS_MVP
Profile Joined January 2013
81 Posts
May 31 2013 00:58 GMT
#320
On May 31 2013 08:57 eSpi.Casey wrote:
You shouldent change bw to get more similar to sc2 just to attract people. The idea for the server&automatchmaking is good, but let it be with that. Changing keys and the gameplay should not even be an discussion, and i think most ppl will agree with me on that


I agree with you 100%
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