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SCBW Monobattles!

Forum Index > BW General
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CrystalDrag
Profile Joined July 2010
173 Posts
Last Edited: 2013-05-04 00:27:53
April 30 2013 00:11 GMT
#1
For the Lulz, I made another SCII conversion to BW... Monobattles! Original idea by Day[9]
This is still beta! Problems/issues that you report to me will be greatly appreciated!


This is a Team 4v4/3v3/2v2 Use Map Settings Map!


Map Images
Symbolic
+ Show Spoiler +
Original melee map was made by "GRC-DeathLink" under the name "Symbolic", with some edits by me

Map With Unit Selection
+ Show Spoiler +
[image loading]

Map Without Unit Selection
+ Show Spoiler +
[image loading]


Citadel
+ Show Spoiler +
Created By CrystalDrag, me

Map With Unit Selection
+ Show Spoiler +
[image loading]

Map Without Unit Selection
+ Show Spoiler +
[image loading]




What Is This?
+ Show Spoiler +
You may be like, whats monobattles... durrr. Fortunately, if you break it into syllables,
mono-battles
only one - fights?

Nevermind :D This is a 4vs4 game where each player can only build one unit! Players Red Blue Teal and Purple face off against Orange Brown White and Yellow

How Does This Work?
+ Show Spoiler +
There are nasty triggers that kill off any unit you do not mind control at the beginning of the game. You will be refunded, but the production time will be gone.

Strategy is important, and communication to survive early-midgame is vital if selecting high tier units!



Changes To Units
+ Show Spoiler +
The following changes have been made to units:

Devourer - Cost : 100/50 , Time : 450
Guardian - Time : 450
Science Vessel - Cost : 50/150 , Time : 800
Valkyrie - Cost : 200/100
Wraith - Damage Upgrade +2
Arbiter - Damage : 20 , Damage Upgrade +2 , Cost : 100/200
Observer - Health : 40/40
Scout - Cost : 200/125 , Damage Upgrade +2
Dark Archon - Health : 250/1 , Armor : 5

Notes About Certain Units
+ Show Spoiler +
If your selected unit is Dark Archons, then Mind Control will destroy the enemies unit.

Transportation units have been removed.
Overlords no long have Ventral Sacs Upgrade.

All detection units are allowed. Science vessels will have zero energy unless specifically chosen.

Any unit used to morph into another unit (Hydralisk, Dark Templar, Mutalisk) will spawn with 1%/1%.

High Templar will have zero energy unless specifically chosen.



Most Up-To-Date Versions :
+ Show Spoiler +
Monobattles-Symbolic v1.02
Monobattles-Symbolic v1.02
Monobattles-Citadel v1.02
Monobattles-Citadel v1.02

ChangeLog
+ Show Spoiler +
v1.02
> All > Introduction at beginning of game gives brief instructions, as well as in the mission objectives.
> Symbolic > Vespene Geysers have increased amounts.
> Citadel > New Map Added
traceurling
Profile Joined December 2012
United States1240 Posts
April 30 2013 00:29 GMT
#2
Very nice, I always wanted to make this but unfortunately I'm not familiar with triggers. Good job Crystal
"Appreciate the things you have before they become the things you had."
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
April 30 2013 01:32 GMT
#3
Would be great if Day 9 did a BW monobattle, after all wasn't scout/tank on BGH the thing that inspired the original Monobattle announcement?
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
April 30 2013 02:04 GMT
#4
Hydralisk does not have a prerequisite unit. o.o
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2013-04-30 02:21:45
April 30 2013 02:21 GMT
#5
On April 30 2013 11:04 ninazerg wrote:
Hydralisk does not have a prerequisite unit. o.o

surely he meant lurker
never mind he already has that. Um... accident probably.
Moderatorshe/her
TL+ Member
traceurling
Profile Joined December 2012
United States1240 Posts
April 30 2013 02:23 GMT
#6
Dammit does this my prerequisite of larva will have useless larva? Fml
"Appreciate the things you have before they become the things you had."
FlaShFTW
Profile Blog Joined February 2010
United States10237 Posts
Last Edited: 2013-04-30 02:29:45
April 30 2013 02:27 GMT
#7
keep the units at the same health like if you go guardian and make mutas. attack and armor = 0 is correct.

EDIT: we should have a set time for people to play this. would be extremely cool and exciting.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
traceurling
Profile Joined December 2012
United States1240 Posts
April 30 2013 03:52 GMT
#8
What if you go guardians and upgrade air attack? Those 3 attack mutas could be deadly :o also there should be an option for infested terrans :D like if you Mind Control and infested Terran at the start, you start with 3 drones and an SCV? :D
Also I'd be down to play, but times I can get on are limited
"Appreciate the things you have before they become the things you had."
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
April 30 2013 04:51 GMT
#9
Playing z and selecting muta would be a lot of fun
Why would I play sctoo when I can play BW?
TehRei
Profile Joined April 2012
Sweden261 Posts
April 30 2013 10:45 GMT
#10
I thought monobattles in SC2 were great fun -- and now we have monobattles in BW...
This can only be awesome.
ne4aJIb
Profile Blog Joined July 2011
Russian Federation3209 Posts
April 30 2013 11:18 GMT
#11
minerals unlimited?
Bisu,Best,Stork,Jangbi and Flash, Fantasy, Leta, Light and Jaedong, Hydra, Zero, Soulkey assemble in ACE now!
Bakuryu
Profile Blog Joined August 2009
Germany1065 Posts
April 30 2013 11:52 GMT
#12
monobattles exist like probably year 2000 or earlier where people in battle.net got bored of simple bgh/fastest and some people added the monobattle rule. (no ums map, just friends following the rules, same with the all races FFA (everybody picks random, same races form a team))

Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
April 30 2013 16:59 GMT
#13
Well, if that's true I guess day9 did well do popularize it by giving it spotlight and official title :p
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
traceurling
Profile Joined December 2012
United States1240 Posts
April 30 2013 17:16 GMT
#14
Since it's a team game, I feel like itd be better on a map similar to District 10, Fossil Quarrry, or Sand Canyon (SC2 4v4 ladder maps)
"Appreciate the things you have before they become the things you had."
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
April 30 2013 18:00 GMT
#15
On April 30 2013 12:52 traceurling wrote:
What if you go guardians and upgrade air attack? Those 3 attack mutas could be deadly :o also there should be an option for infested terrans :D like if you Mind Control and infested Terran at the start, you start with 3 drones and an SCV? :D
Also I'd be down to play, but times I can get on are limited

You can also specify in the editor how much bonus damage units get from each upgrade, so this can probably also be changed to 0.

Anyway, this is awesome, I didn't think something like this would be possible in BW but I guess I underestimated the capabilities of the trigger system (and the creativity of mapmakers).
vibeo gane,
RacepickerOK
Profile Joined April 2013
23 Posts
April 30 2013 19:38 GMT
#16
Can you give us a little bit more info on the SC2 version please?
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
April 30 2013 21:54 GMT
#17
After trying to host this throughout the day, I gotta say, there are a surprising amount of morons in the broodwar community, who under no circumstance can comprehend simple and straightforward instructions.
Never say Die! ||| Fight you? No, I want to kill you.
CrystalDrag
Profile Joined July 2010
173 Posts
Last Edited: 2013-04-30 23:26:10
April 30 2013 23:25 GMT
#18
On April 30 2013 11:04 ninazerg wrote:
Hydralisk does not have a prerequisite unit. o.o

Woops, fixed it :3

On April 30 2013 11:27 FlaShFTW wrote:
keep the units at the same health like if you go guardian and make mutas. attack and armor = 0 is correct.

But if someone wants to go for mutalisk, then they will be stuck with 0 attack and 0 armor

On May 01 2013 02:16 traceurling wrote:
Since it's a team game, I feel like itd be better on a map similar to District 10, Fossil Quarrry, or Sand Canyon (SC2 4v4 ladder maps)

Well you can help me make them lazy :D

Triggers is actually very easy. Just duplicating it was hard...
But if you want to be able to create two units, then you must create 999999999 and let them all die before allowing you to make them :D
Jealous
Profile Blog Joined December 2011
10232 Posts
April 30 2013 23:41 GMT
#19
There needs to be a way to disguise your unit choice imo >_>
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
CrystalDrag
Profile Joined July 2010
173 Posts
Last Edited: 2013-05-01 00:00:27
April 30 2013 23:54 GMT
#20
Choose your unit last? :D
I suppose i can try to make it so there is only one of each unit, and when you mc it automatically removes and replaces so it remains unknown? Kindof like MCDefense?
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
May 01 2013 00:06 GMT
#21
I dont think its much of an issue, though I would suggest a brief triggerd message when the game starts explaining the premise. People dont read, or dont comprehend, the actual mission briefing...
Never say Die! ||| Fight you? No, I want to kill you.
traceurling
Profile Joined December 2012
United States1240 Posts
May 01 2013 00:25 GMT
#22
On May 01 2013 08:25 CrystalDrag wrote:
Show nested quote +
On April 30 2013 11:04 ninazerg wrote:
Hydralisk does not have a prerequisite unit. o.o

Woops, fixed it :3

Show nested quote +
On April 30 2013 11:27 FlaShFTW wrote:
keep the units at the same health like if you go guardian and make mutas. attack and armor = 0 is correct.

But if someone wants to go for mutalisk, then they will be stuck with 0 attack and 0 armor

Show nested quote +
On May 01 2013 02:16 traceurling wrote:
Since it's a team game, I feel like itd be better on a map similar to District 10, Fossil Quarrry, or Sand Canyon (SC2 4v4 ladder maps)

Well you can help me make them lazy :D

Triggers is actually very easy. Just duplicating it was hard...
But if you want to be able to create two units, then you must create 999999999 and let them all die before allowing you to make them :D

I can convert the maps but idk how to do triggers I can't even make observer maps :/
"Appreciate the things you have before they become the things you had."
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
May 01 2013 00:29 GMT
#23
You can literally save and load triggers, its just a matter of clicks.
Never say Die! ||| Fight you? No, I want to kill you.
Jealous
Profile Blog Joined December 2011
10232 Posts
May 01 2013 00:32 GMT
#24
Why not just have individual selection grids for each player? There is enough room in the middle. Also, when Zerg spawns, you can tell their location by creep on the map.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
CrystalDrag
Profile Joined July 2010
173 Posts
Last Edited: 2013-05-01 00:46:30
May 01 2013 00:38 GMT
#25
On May 01 2013 09:25 traceurling wrote:
I can convert the maps but idk how to do triggers I can't even make observer maps :/

If you create the 8 player maps i can do the rest :D

On May 01 2013 09:32 Jealous wrote:
Why not just have individual selection grids for each player? There is enough room in the middle. Also, when Zerg spawns, you can tell their location by creep on the map.

Because the race you pick matters in this game, so segregation must be by race! D:

------------MAP HAS BEEN UPDATED------------
Jealous
Profile Blog Joined December 2011
10232 Posts
May 01 2013 01:35 GMT
#26
On May 01 2013 09:38 CrystalDrag wrote:
Show nested quote +
On May 01 2013 09:25 traceurling wrote:
I can convert the maps but idk how to do triggers I can't even make observer maps :/

If you create the 8 player maps i can do the rest :D

Show nested quote +
On May 01 2013 09:32 Jealous wrote:
Why not just have individual selection grids for each player? There is enough room in the middle. Also, when Zerg spawns, you can tell their location by creep on the map.

Because the race you pick matters in this game, so segregation must be by race! D:

------------MAP HAS BEEN UPDATED------------

Can't you do if zergling hero then generate zerg units, if zealot hero then generate y units, if marine hero generate z units, etc? Also I don't think having map reveal the selections for all players is essential...
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
traceurling
Profile Joined December 2012
United States1240 Posts
Last Edited: 2013-05-01 02:38:34
May 01 2013 02:12 GMT
#27
Good because I already made a sand canyon conversion did it over summer when I was a shitty mapper tho I'll send it to you...I was gonna make mono battles with it but the only way I could think of doing it was all 8 players have to play the same unit and just make one map for every unit XD
EDIT: We should organize a 4v4 tournament for this teams would actually have to practice together and workout good synergies and counters xD also would it be possible to make the selection process kinda like LoL? Where first Player 1 of Team 1 picks, then P1 and P2 of Team 2, then P2 and P3 of Team 1, then P3 and P4 of Team 2, then P4 of Team 1? Could balance out the picking process...and give each player 30-60 seconds to talk and pick or they get a random unit
"Appreciate the things you have before they become the things you had."
Jealous
Profile Blog Joined December 2011
10232 Posts
May 01 2013 02:58 GMT
#28
On May 01 2013 11:12 traceurling wrote:
Good because I already made a sand canyon conversion did it over summer when I was a shitty mapper tho I'll send it to you...I was gonna make mono battles with it but the only way I could think of doing it was all 8 players have to play the same unit and just make one map for every unit XD
EDIT: We should organize a 4v4 tournament for this teams would actually have to practice together and workout good synergies and counters xD also would it be possible to make the selection process kinda like LoL? Where first Player 1 of Team 1 picks, then P1 and P2 of Team 2, then P2 and P3 of Team 1, then P3 and P4 of Team 2, then P4 of Team 1? Could balance out the picking process...and give each player 30-60 seconds to talk and pick or they get a random unit

IDK if that's optimal, BW UMS players will be all like "ain't got time for that"

Or at least I would >_< I just don't want my enemies to know what I picked. Then you might as well do it all at the same time, and save time, no?
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Jonoman92
Profile Blog Joined September 2006
United States9104 Posts
Last Edited: 2013-05-01 04:53:28
May 01 2013 04:52 GMT
#29
One day I will learn what Monobattles is... but today is not that day.

edit: eh, read the description... sounds basic enough.
traceurling
Profile Joined December 2012
United States1240 Posts
May 01 2013 05:50 GMT
#30
On May 01 2013 13:52 Jonoman92 wrote:
One day I will learn what Monobattles is... but today is not that day.

edit: eh, read the description... sounds basic enough.

I think it's where all the players contract mono and need to fight the infection...
"Appreciate the things you have before they become the things you had."
hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
May 01 2013 05:58 GMT
#31
On May 01 2013 14:50 traceurling wrote:
Show nested quote +
On May 01 2013 13:52 Jonoman92 wrote:
One day I will learn what Monobattles is... but today is not that day.

edit: eh, read the description... sounds basic enough.

I think it's where all the players contract mono and need to fight the infection...

I'm pretty sure it's when all players make a 200/200 army, and the game is decided by a single battle.
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
Artanis[Xp]
Profile Blog Joined December 2005
Netherlands12968 Posts
May 01 2013 08:25 GMT
#32
On May 01 2013 14:58 hacklebeast wrote:
Show nested quote +
On May 01 2013 14:50 traceurling wrote:
On May 01 2013 13:52 Jonoman92 wrote:
One day I will learn what Monobattles is... but today is not that day.

edit: eh, read the description... sounds basic enough.

I think it's where all the players contract mono and need to fight the infection...

I'm pretty sure it's when all players make a 200/200 army, and the game is decided by a single battle.

You mean, like a game of SC2?
+ Show Spoiler +
Only joking.
Maybe.
Berceno
Profile Joined May 2012
Spain401 Posts
May 01 2013 11:52 GMT
#33
oh please do it!!!!
protoss living in da ghetto
Jealous
Profile Blog Joined December 2011
10232 Posts
May 01 2013 13:09 GMT
#34
On May 01 2013 17:25 Artanis[Xp] wrote:
Show nested quote +
On May 01 2013 14:58 hacklebeast wrote:
On May 01 2013 14:50 traceurling wrote:
On May 01 2013 13:52 Jonoman92 wrote:
One day I will learn what Monobattles is... but today is not that day.

edit: eh, read the description... sounds basic enough.

I think it's where all the players contract mono and need to fight the infection...

I'm pretty sure it's when all players make a 200/200 army, and the game is decided by a single battle.

You mean, like a game of SC2?
+ Show Spoiler +
Only joking.
Maybe.

[image loading]
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
CrystalDrag
Profile Joined July 2010
173 Posts
May 01 2013 23:07 GMT
#35
On May 01 2013 14:58 hacklebeast wrote:

I'm pretty sure it's when all players make a 200/200 army, and the game is decided by a single battle.

actually this false, because early tier unit pressure can quickly end the game

@traceurling, you know where to post the map. :D
Trozz
Profile Blog Joined November 2008
Canada3455 Posts
May 02 2013 00:22 GMT
#36
Dark Archons imba.
Thanks a bunch for making this.
ONWARDS, FOR SCIENCE!
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
FlaShFTW
Profile Blog Joined February 2010
United States10237 Posts
May 02 2013 00:32 GMT
#37
On May 01 2013 08:41 Jealous wrote:
There needs to be a way to disguise your unit choice imo >_>

no. one rule is that you announce your units before hand.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
CrystalDrag
Profile Joined July 2010
173 Posts
May 02 2013 00:35 GMT
#38
On May 02 2013 09:32 FlaShFTW wrote:
Show nested quote +
On May 01 2013 08:41 Jealous wrote:
There needs to be a way to disguise your unit choice imo >_>

no. one rule is that you announce your units before hand.


in fact, people only see what you pick if your paying attention to them... also its neccesary or else there could be zergling-ultra-zealot-reaver vs carriers-guardian-zealot-tank
traceurling
Profile Joined December 2012
United States1240 Posts
May 02 2013 00:51 GMT
#39
Have you thought about incorporatin infested terrans XD
"Appreciate the things you have before they become the things you had."
CrystalDrag
Profile Joined July 2010
173 Posts
Last Edited: 2013-05-02 23:24:31
May 02 2013 23:20 GMT
#40
On May 02 2013 09:51 traceurling wrote:
Have you thought about incorporatin infested terrans XD


You can get infested terrans if you select queen.

Edit : does anyone have an unprotector program link? I had to redownload starcraft so i cant access my own map...
CrystalDrag
Profile Joined July 2010
173 Posts
May 04 2013 00:28 GMT
#41
A New Map Has Been Added!
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