SCBW Monobattles! - Page 2
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Dazed.
Canada3301 Posts
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traceurling
United States1240 Posts
On May 01 2013 08:25 CrystalDrag wrote: Woops, fixed it :3 But if someone wants to go for mutalisk, then they will be stuck with 0 attack and 0 armor ![]() Well you can help me make them lazy :D Triggers is actually very easy. Just duplicating it was hard... But if you want to be able to create two units, then you must create 999999999 and let them all die before allowing you to make them :D I can convert the maps but idk how to do triggers I can't even make observer maps :/ | ||
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Dazed.
Canada3301 Posts
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Jealous
10232 Posts
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CrystalDrag
173 Posts
On May 01 2013 09:25 traceurling wrote: I can convert the maps but idk how to do triggers I can't even make observer maps :/ If you create the 8 player maps i can do the rest :D On May 01 2013 09:32 Jealous wrote: Why not just have individual selection grids for each player? There is enough room in the middle. Also, when Zerg spawns, you can tell their location by creep on the map. Because the race you pick matters in this game, so segregation must be by race! D: ------------MAP HAS BEEN UPDATED------------ | ||
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Jealous
10232 Posts
On May 01 2013 09:38 CrystalDrag wrote: If you create the 8 player maps i can do the rest :D Because the race you pick matters in this game, so segregation must be by race! D: ------------MAP HAS BEEN UPDATED------------ Can't you do if zergling hero then generate zerg units, if zealot hero then generate y units, if marine hero generate z units, etc? Also I don't think having map reveal the selections for all players is essential... | ||
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traceurling
United States1240 Posts
did it over summer when I was a shitty mapper tho I'll send it to you...I was gonna make mono battles with it but the only way I could think of doing it was all 8 players have to play the same unit and just make one map for every unit XDEDIT: We should organize a 4v4 tournament for this teams would actually have to practice together and workout good synergies and counters xD also would it be possible to make the selection process kinda like LoL? Where first Player 1 of Team 1 picks, then P1 and P2 of Team 2, then P2 and P3 of Team 1, then P3 and P4 of Team 2, then P4 of Team 1? Could balance out the picking process...and give each player 30-60 seconds to talk and pick or they get a random unit | ||
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Jealous
10232 Posts
On May 01 2013 11:12 traceurling wrote: Good because I already made a sand canyon conversion did it over summer when I was a shitty mapper tho I'll send it to you...I was gonna make mono battles with it but the only way I could think of doing it was all 8 players have to play the same unit and just make one map for every unit XDEDIT: We should organize a 4v4 tournament for this teams would actually have to practice together and workout good synergies and counters xD also would it be possible to make the selection process kinda like LoL? Where first Player 1 of Team 1 picks, then P1 and P2 of Team 2, then P2 and P3 of Team 1, then P3 and P4 of Team 2, then P4 of Team 1? Could balance out the picking process...and give each player 30-60 seconds to talk and pick or they get a random unitIDK if that's optimal, BW UMS players will be all like "ain't got time for that" Or at least I would >_< I just don't want my enemies to know what I picked. Then you might as well do it all at the same time, and save time, no? | ||
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Jonoman92
United States9104 Posts
edit: eh, read the description... sounds basic enough. | ||
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traceurling
United States1240 Posts
On May 01 2013 13:52 Jonoman92 wrote: One day I will learn what Monobattles is... but today is not that day. edit: eh, read the description... sounds basic enough. I think it's where all the players contract mono and need to fight the infection... | ||
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hacklebeast
United States5090 Posts
On May 01 2013 14:50 traceurling wrote: I think it's where all the players contract mono and need to fight the infection... I'm pretty sure it's when all players make a 200/200 army, and the game is decided by a single battle. | ||
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Artanis[Xp]
Netherlands12968 Posts
On May 01 2013 14:58 hacklebeast wrote: I'm pretty sure it's when all players make a 200/200 army, and the game is decided by a single battle. You mean, like a game of SC2? + Show Spoiler + Only joking. Maybe. | ||
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Berceno
Spain401 Posts
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Jealous
10232 Posts
On May 01 2013 17:25 Artanis[Xp] wrote: You mean, like a game of SC2? + Show Spoiler + Only joking. Maybe. ![]() | ||
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CrystalDrag
173 Posts
On May 01 2013 14:58 hacklebeast wrote: I'm pretty sure it's when all players make a 200/200 army, and the game is decided by a single battle. actually this false, because early tier unit pressure can quickly end the game ![]() @traceurling, you know where to post the map. :D | ||
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Trozz
Canada3455 Posts
Thanks a bunch for making this. ONWARDS, FOR SCIENCE! | ||
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FlaShFTW
United States10237 Posts
On May 01 2013 08:41 Jealous wrote: There needs to be a way to disguise your unit choice imo >_> no. one rule is that you announce your units before hand. | ||
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CrystalDrag
173 Posts
On May 02 2013 09:32 FlaShFTW wrote: no. one rule is that you announce your units before hand. in fact, people only see what you pick if your paying attention to them... also its neccesary or else there could be zergling-ultra-zealot-reaver vs carriers-guardian-zealot-tank | ||
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traceurling
United States1240 Posts
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CrystalDrag
173 Posts
On May 02 2013 09:51 traceurling wrote: Have you thought about incorporatin infested terrans XD You can get infested terrans if you select queen. Edit : does anyone have an unprotector program link? I had to redownload starcraft so i cant access my own map... | ||
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did it over summer when I was a shitty mapper tho I'll send it to you...I was gonna make mono battles with it but the only way I could think of doing it was all 8 players have to play the same unit and just make one map for every unit XD![[image loading]](http://i218.photobucket.com/albums/cc281/d-schnutz/GIF%20a%20Life/OhSnap.gif)