[Map] The D - Page 2
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Sinedd
Poland7052 Posts
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traceurling
United States1240 Posts
On April 02 2013 15:51 t0ssboy wrote: Correct me if im mistaken,but i think tanks would be able to shell from 1 base to the other. I haven't tested in game, but the mains are at least 12 tiles apart unless I miscounted, which would keep them out of tank range. | ||
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BigFan
TLADT24920 Posts
On April 02 2013 15:15 traceurling wrote: ![]() ![]() Shit I just realized you can only distance mine from te 12 o'clock geyser cuz you don't have room to build a Hatch/CC/Nexus up there...I'll fix that tomorrow when I get on computer...also you can hide your Zerg tech in the neutral creep ![]() wow, that's brilliant! He took out 3 cannons, damaged another 2 and almost took out the pylon with only one infested terran without losing the OL(unless I didn't notice this lol) | ||
ne4aJIb
Russian Federation3209 Posts
On April 02 2013 14:07 elmerpogs wrote: There's actually 2 new uploaded dick shaped maps at bwmn I discovered lately. Why do they have to do nasty maps? ahahaha | ||
Aphasie
Norway474 Posts
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Release
United States4397 Posts
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traceurling
United States1240 Posts
On April 02 2013 18:16 Release wrote: needs depleted geysers or 0 patch minerals along the outside edges of the mains. Or I could put trees ![]() | ||
therockmanxx
Peru1174 Posts
Still very Z imbalance. I am waiting for the v2.0 | ||
traceurling
United States1240 Posts
On April 02 2013 22:57 therockmanxx wrote: I literally see what you did there xD Still very Z imbalance. I am waiting for the v2.0 What do you think is the Z imbalance? Can't fix it if I don't know what it is... | ||
garlicface
Canada4196 Posts
Features: -long, vertical, central ridge Perfect map. 10/10. | ||
docvoc
United States5491 Posts
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HawaiianPig
Canada5155 Posts
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Axonn
Croatia287 Posts
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IceCube
Croatia1403 Posts
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traceurling
United States1240 Posts
On April 03 2013 07:06 Axonn wrote: 2 hatch muta would be kinda weird on this map don't you think? Mutas would practically spawn in enemy's base. Glad that anyone is even trying to make maps nowadays ![]() Huh I hadn't considered 2 hatch muta...I don't play Terran so how do you think this can be dealt with? Valkonic? Earlier ebay? Maybe mech play? Or should I make changes to the map? How do terrans deal in python... On April 03 2013 07:09 IceCube wrote: Only thing that bothers me on this map is the balance... ![]() What do think are balance problems? And how to deal with them? | ||
-NegativeZero-
United States2141 Posts
On April 03 2013 07:06 Axonn wrote: 2 hatch muta would be kinda weird on this map don't you think? Mutas would practically spawn in enemy's base. Glad that anyone is even trying to make maps nowadays ![]() Broodwarmaps.net - there's new maps being posted here on a regular basis. We could always use more mapmakers/mapmaking enthusiasts. ![]() | ||
Jaevlaterran
Sweden578 Posts
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sM.Zik
Canada2543 Posts
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PineapplePizza
United States749 Posts
is that a creep colony up there? | ||
Apack
Canada159 Posts
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