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[Map] The D

Forum Index > BW General
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traceurling
Profile Joined December 2012
United States1240 Posts
Last Edited: 2013-04-03 14:01:24
April 02 2013 04:39 GMT
#1
[image loading]
Who wants it?


Hey guys so I was trying to think of a good map concept and this layout came up. So I was wondering if you guys could give me some feedback on what would help balance this map and make it better Decoration is still a bit rough, but that's not as important since it's not a final version
Map Name: The D
Author: traceurling
Size: 96 x 96
Terrain: Jungle World
Players: 2
Playtype: Ground
Version: 1.1

Features:
-long, vertical, central ridge
-close air distances
-neutral command center
-neutral creep at 12 o' clock
-gas only base at at the top of the ridge
-10th mineral patch in main is reduced to 500 minerals

Map Image:
[image loading]

"My naked weapon is out." -Shakespeare


Communications Established…
General Loffier: HQ, requesting comsat scan on terrain.
HQ: Copy that General, comsat incoming
*scan*
Private Molpus: My God Sir, is that a giant…
General Loffier: Yes son, it is. It appears we will be fighting for our lives on top of and around a giant penis.
Private Molpus: Good God…I don’t want to die on a dick.
General Loffier: Sergeant Olesen! Sergeant Boudle!
Sergeant Olesen and Boudle: Yes, Sir!
General Loffier: Olesen, I want you to oversee base operations, begin erecting our structures on top of the scrotum immediately! Boudle, head an expeditionary force, you will have one team take the head, and another to advance through the surrounding brush and take up a position on the base of the shaft. Your force must penetrate any resistance, and do not rest until you have a firm grip upon the shaft!
Sergeants: Aye, Sir!
General Loffier: Corporal Portim, I want a detailed map of the area. Make a rough draft of the terrain by drawing your genitals.
Corporal Portim: Aye, sir.
General Loffier: I can’t wait to meat the enemy.


Changes
-Added more creep to top
-Decoration
-Made more area unbuildable
-Made the tip of the ridge buildable
-Tested and fixed Protoss FFE Wall

Protoss Wallins
+ Show Spoiler [Protoss FFE] +
[image loading] [image loading]


Download Link


Old Versions
+ Show Spoiler [Old Versions] +

Version 1.0
+ Show Spoiler +
[image loading]



Inspired by This Map

This is my first time with working with 96^2, so use of space isn't optimal...don't know how to Terran wall D:

Suggestions/comments on how to improve gameplay/balance/anything pertaining to the map etc. would be appreciated

Hope you guys like it and get some good laugh/games out of it
"Appreciate the things you have before they become the things you had."
Kergy
Profile Joined December 2010
Peru2011 Posts
April 02 2013 04:43 GMT
#2
exactly what i expected
Everyday Girl's Day~!
Black[CAT]
Profile Blog Joined July 2010
Malaysia2589 Posts
April 02 2013 04:51 GMT
#3
D? Yea, I can see that we need good defenses on this map.
You mean ESPORTS isnt a synonym for SC2? ¯\_(ツ)_/¯ -Proud owner of a Filco Majestouch 2 with Cherry Blue Switches- BW or SC2? Why not both?
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
April 02 2013 04:51 GMT
#4
I was expecting the map to look like more of a penis.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
traceurling
Profile Joined December 2012
United States1240 Posts
April 02 2013 04:56 GMT
#5
I'm not good with 96^2 maps...maybe if I did like diagonal symmetry it would've been betterly executed
"Appreciate the things you have before they become the things you had."
Crunchums
Profile Blog Joined December 2008
United States11143 Posts
April 02 2013 04:57 GMT
#6
Terran is unbeatable on this map.
brood war for life, brood war forever
elmerpogs
Profile Joined August 2011
Philippines441 Posts
April 02 2013 04:59 GMT
#7
LOL
SKT [img]http://i.imgur.com/1NuGXvx.png[/img] is still the best [img]http://i.imgur.com/MsxcOXX.png[/img]
traceurling
Profile Joined December 2012
United States1240 Posts
April 02 2013 05:00 GMT
#8
I was a bit worried about Terran being OP here cuz of the center ridge as well as defensive tanks being situated in the main...I think Zerg and Protoss might be able to deal with it with air superiority and/or drops...also rest of map is fairly open...any suggestions for balance?
"Appreciate the things you have before they become the things you had."
hydrogg
Profile Joined September 2011
United States377 Posts
Last Edited: 2013-04-02 05:05:40
April 02 2013 05:05 GMT
#9
arent the 2 bases too close together by air distance? although i guess its not that much closer than python
razorsuKe
Profile Blog Joined July 2008
Canada2000 Posts
April 02 2013 05:06 GMT
#10
Serious post:
Put mineral line on the outer side of the ball sack so mutas gotta fly around.
EntusGalleries.com - CJ Uniform Sale
traceurling
Profile Joined December 2012
United States1240 Posts
Last Edited: 2013-04-02 05:51:43
April 02 2013 05:07 GMT
#11
On April 02 2013 14:05 hydrogg wrote:
arent the 2 bases too close together by air distance? although i guess its not that much closer than python

Yah reason I even attempted it was cuz of Python so it should be possible..just watch out for mutas/drops/carriers...and tanks shouldn't be able to hit the other main, there should be 12 tiles between

Otherside as in close to ramp? oops misread outer as other...well right now ZvT has muta harass as an integral part to the MU, and since the Natural's resources aren't harrassable I feel like the main should be...and also I don't want Terrans feeling too secure...
"Appreciate the things you have before they become the things you had."
elmerpogs
Profile Joined August 2011
Philippines441 Posts
April 02 2013 05:07 GMT
#12
There's actually 2 new uploaded dick shaped maps at bwmn I discovered lately. Why do they have to do nasty maps?
SKT [img]http://i.imgur.com/1NuGXvx.png[/img] is still the best [img]http://i.imgur.com/MsxcOXX.png[/img]
traceurling
Profile Joined December 2012
United States1240 Posts
April 02 2013 05:08 GMT
#13
On April 02 2013 14:07 elmerpogs wrote:
There's actually 2 new uploaded dick shaped maps at bwmn I discovered lately. Why do they have to do nasty maps?

That's just me and my friend getting way too bored and wanting to take a break from working on our serious maps
"Appreciate the things you have before they become the things you had."
rainei
Profile Joined November 2009
Canada1316 Posts
April 02 2013 05:09 GMT
#14
Can you please provide a download link? I would like to do some intial playtesting for balance issues.
All aboard the HSY fanboat/train/ whatever form of transportation you desire!! Everyday is Sojin day
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
Last Edited: 2013-04-02 05:16:19
April 02 2013 05:11 GMT
#15
On April 02 2013 14:07 elmerpogs wrote:
There's actually 2 new uploaded dick shaped maps at bwmn I discovered lately. Why do they have to do nasty maps?

i hope you realize it's april 1

Edit: at least where i live it is
vibeo gane,
traceurling
Profile Joined December 2012
United States1240 Posts
Last Edited: 2013-04-02 07:09:27
April 02 2013 05:17 GMT
#16
On April 02 2013 14:09 rainei wrote:
Can you please provide a download link? I would like to do some intial playtesting for balance issues.

Updated OP with download link...was trying to make a map that would entertain you guys. But even with fun in mind, I still want to have balance if possible, so if you play any games on this feel free to post them somewhere so I can see some gameplay
"Appreciate the things you have before they become the things you had."
GoTuNk!
Profile Blog Joined September 2006
Chile4591 Posts
April 02 2013 05:34 GMT
#17
LOL good idea
TSL exhibition match should have been played on this map
Deleted User 268575
Profile Joined June 2012
146 Posts
April 02 2013 05:58 GMT
#18
LOOOL. nice neutral command center by the way. it reminds me of that one game where zero used it on this one map to do infested terran bombs against a protoss... can't recall the game though, maybe baku will though lol
http://twitch.tv/jemah
traceurling
Profile Joined December 2012
United States1240 Posts
Last Edited: 2013-04-02 07:08:43
April 02 2013 06:15 GMT
#19
On April 02 2013 14:58 Jemah wrote:
LOOOL. nice neutral command center by the way. it reminds me of that one game where zero used it on this one map to do infested terran bombs against a protoss... can't recall the game though, maybe baku will though lol

(P)Kal vs (Z)ZerO on Holy World VOD, I remember watching that game...genius with the Overlord-Infested Terrans...
Shit I just realized you can only distance mine from te 12 o'clock geyser cuz you don't have room to build a Hatch/CC/Nexus up there...I'll fix that tomorrow when I get on computer...also you can hide your Zerg tech in the neutral creep
"Appreciate the things you have before they become the things you had."
t0ssboy
Profile Joined August 2011
Bulgaria681 Posts
April 02 2013 06:51 GMT
#20
Correct me if im mistaken,but i think tanks would be able to shell from 1 base to the other.
Courage is doing what you are afraid to do.There can be no courage if there is no fear.
Sinedd
Profile Joined July 2008
Poland7052 Posts
Last Edited: 2013-04-02 06:53:01
April 02 2013 06:52 GMT
#21
lolwut..
T H C makes ppl happy
traceurling
Profile Joined December 2012
United States1240 Posts
Last Edited: 2013-04-02 07:00:41
April 02 2013 06:59 GMT
#22
On April 02 2013 15:51 t0ssboy wrote:
Correct me if im mistaken,but i think tanks would be able to shell from 1 base to the other.

I haven't tested in game, but the mains are at least 12 tiles apart unless I miscounted, which would keep them out of tank range.
"Appreciate the things you have before they become the things you had."
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
April 02 2013 07:37 GMT
#23
On April 02 2013 15:15 traceurling wrote:
Show nested quote +
On April 02 2013 14:58 Jemah wrote:
LOOOL. nice neutral command center by the way. it reminds me of that one game where zero used it on this one map to do infested terran bombs against a protoss... can't recall the game though, maybe baku will though lol

(P)Kal vs (Z)ZerO on Holy World VOD, I remember watching that game...genius with the Overlord-Infested Terrans...
Shit I just realized you can only distance mine from te 12 o'clock geyser cuz you don't have room to build a Hatch/CC/Nexus up there...I'll fix that tomorrow when I get on computer...also you can hide your Zerg tech in the neutral creep

wow, that's brilliant! He took out 3 cannons, damaged another 2 and almost took out the pylon with only one infested terran without losing the OL(unless I didn't notice this lol)
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
ne4aJIb
Profile Blog Joined July 2011
Russian Federation3209 Posts
April 02 2013 07:42 GMT
#24
On April 02 2013 14:07 elmerpogs wrote:
There's actually 2 new uploaded dick shaped maps at bwmn I discovered lately. Why do they have to do nasty maps?


ahahaha
Bisu,Best,Stork,Jangbi and Flash, Fantasy, Leta, Light and Jaedong, Hydra, Zero, Soulkey assemble in ACE now!
Aphasie
Profile Blog Joined February 2010
Norway474 Posts
April 02 2013 08:41 GMT
#25
Hmmpf. If it's The D as in Tenacious D im appaled by the fact that you didnt include any Rocket Sauce minerals. Even if it wasn't a tribute to the greatest band of all time, you should have done it. If you're making something as vulgar as this, you better go the whole nine yards...
Release
Profile Blog Joined October 2010
United States4397 Posts
April 02 2013 09:16 GMT
#26
needs depleted geysers or 0 patch minerals along the outside edges of the mains.
☺
traceurling
Profile Joined December 2012
United States1240 Posts
April 02 2013 13:29 GMT
#27
On April 02 2013 18:16 Release wrote:
needs depleted geysers or 0 patch minerals along the outside edges of the mains.

Or I could put trees think I'm gonna do that
"Appreciate the things you have before they become the things you had."
therockmanxx
Profile Joined July 2010
Peru1174 Posts
Last Edited: 2013-04-02 14:07:14
April 02 2013 13:57 GMT
#28
I literally see what you did there xD
Still very Z imbalance.
I am waiting for the v2.0
Tekken ProGamer
traceurling
Profile Joined December 2012
United States1240 Posts
April 02 2013 14:18 GMT
#29
On April 02 2013 22:57 therockmanxx wrote:
I literally see what you did there xD
Still very Z imbalance.
I am waiting for the v2.0

What do you think is the Z imbalance? Can't fix it if I don't know what it is...
"Appreciate the things you have before they become the things you had."
garlicface
Profile Joined April 2010
Canada4196 Posts
April 02 2013 14:31 GMT
#30
Features:
-long, vertical, central ridge

Perfect map. 10/10.
#TeamBuLba
docvoc
Profile Blog Joined July 2011
United States5491 Posts
April 02 2013 15:44 GMT
#31
Beautiful. I don't even play BW and this is a work of art.
User was warned for too many mimes.
HawaiianPig
Profile Blog Joined July 2008
Canada5155 Posts
April 02 2013 19:25 GMT
#32
Short listed for TLS Season Two
AdministratorNot actually Hawaiian.
Axonn
Profile Joined April 2010
Croatia287 Posts
April 02 2013 22:06 GMT
#33
2 hatch muta would be kinda weird on this map don't you think? Mutas would practically spawn in enemy's base. Glad that anyone is even trying to make maps nowadays
IceCube
Profile Blog Joined June 2009
Croatia1403 Posts
April 02 2013 22:09 GMT
#34
Only thing that bothers me on this map is the balance...
Forever Vulture.. :(
traceurling
Profile Joined December 2012
United States1240 Posts
April 02 2013 22:12 GMT
#35
On April 03 2013 07:06 Axonn wrote:
2 hatch muta would be kinda weird on this map don't you think? Mutas would practically spawn in enemy's base. Glad that anyone is even trying to make maps nowadays

Huh I hadn't considered 2 hatch muta...I don't play Terran so how do you think this can be dealt with? Valkonic? Earlier ebay? Maybe mech play? Or should I make changes to the map? How do terrans deal in python...


On April 03 2013 07:09 IceCube wrote:
Only thing that bothers me on this map is the balance...

What do think are balance problems? And how to deal with them?
"Appreciate the things you have before they become the things you had."
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
April 02 2013 23:00 GMT
#36
On April 03 2013 07:06 Axonn wrote:
2 hatch muta would be kinda weird on this map don't you think? Mutas would practically spawn in enemy's base. Glad that anyone is even trying to make maps nowadays

Broodwarmaps.net - there's new maps being posted here on a regular basis. We could always use more mapmakers/mapmaking enthusiasts.
vibeo gane,
Jaevlaterran
Profile Joined April 2012
Sweden578 Posts
April 02 2013 23:47 GMT
#37
I'd like to see some 2 hatch lurker slow drop on this map, maybe with infested terran followup drop in the mineral line?
Need a light?
sM.Zik
Profile Joined June 2011
Canada2547 Posts
April 03 2013 00:00 GMT
#38
Do you realize how 2hatch muta would be imba on this?
Jaedong Fighting! | youtube.com/ZikGaming
PineapplePizza
Profile Joined June 2010
United States749 Posts
Last Edited: 2013-04-03 00:04:56
April 03 2013 00:00 GMT
#39
Somehow, I think the CC at the tip is a bit exposed. How do Zergs keep the Terrans from blowing it up prematurely?

is that a creep colony up there?
"There should be no tying a sharp, hard object to your cock like it has a mechanical arm and hitting it with the object or using your cockring to crack the egg. No cyborg penises allowed. 100% flesh only." - semioldguy
Apack
Profile Blog Joined August 2011
Canada159 Posts
April 03 2013 00:27 GMT
#40
well, I can't say I didn't want this
traceurling
Profile Joined December 2012
United States1240 Posts
April 03 2013 00:29 GMT
#41
Guys how do I stop 2 Hatch Play from being imba? Protoss obviously can build a cannon or two in main but can Terran build turrets that early?
"Appreciate the things you have before they become the things you had."
Reason
Profile Blog Joined June 2006
United Kingdom2770 Posts
Last Edited: 2013-04-03 00:36:45
April 03 2013 00:30 GMT
#42
On April 02 2013 13:57 Crunchums wrote:
Terran is unbeatable on this map.

Yeah lol.

Too easy TvP to take 3rd base and push to protoss main imo.

Just in general.... good luck breaking that terran natural.

You know what, I reckon if you cut this map in two down the middle and flip one of the sides so the bases are at opposite sides you have the beginnings of a great map here.

(I'm sorry I know this destroys the whole concept, but I'd like to see that separately even if you still want to pursue the D idea.)

Like this but with a bit more effort put in

[image loading]
Speak properly, and in as few words as you can, but always plainly; for the end of speech is not ostentation, but to be understood.
traceurling
Profile Joined December 2012
United States1240 Posts
Last Edited: 2013-04-03 00:44:54
April 03 2013 00:44 GMT
#43
On April 03 2013 09:30 Reason wrote:
Show nested quote +
On April 02 2013 13:57 Crunchums wrote:
Terran is unbeatable on this map.

Yeah lol.

Too easy TvP to take 3rd base and push to protoss main imo.

Just in general.... good luck breaking that terran natural.

You know what, I reckon if you cut this map in two down the middle and flip one of the sides so the bases are at opposite sides you have the beginnings of a great map here.

(I'm sorry I know this destroys the whole concept, but I'd like to see that separately even if you still want to pursue the D idea.)

Like this but with a bit more effort put in

+ Show Spoiler +
[image loading]


This certainly wouldn't be hard for me to make...yah only unfortunate thing is that it destroys the concept it's not easy making a balanced map with a concept like this but I'm going to try...so far it seems Z>T>P?
"Appreciate the things you have before they become the things you had."
Reason
Profile Blog Joined June 2006
United Kingdom2770 Posts
Last Edited: 2013-04-03 00:49:45
April 03 2013 00:47 GMT
#44
I'm thinking T>P>Z on your map.

Do you want to play some games on it?

I'm going to bed now though... good luck!
Speak properly, and in as few words as you can, but always plainly; for the end of speech is not ostentation, but to be understood.
traceurling
Profile Joined December 2012
United States1240 Posts
April 03 2013 01:02 GMT
#45
Well I still can't think of how Terran can counter 2 Hatch play...I feel like
T>P
Z>T
Z=P
Because although I feel like 2 Base Carrier might be viable in PvT or maybe even scouts
I don't play on iCCup a lot cuz parents but I play with friends occasionally..if you do play a game on this for lols, make sure to send me the replay, I want to see how it plays xD

Version 1.1 has been updated
"Appreciate the things you have before they become the things you had."
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
April 03 2013 01:03 GMT
#46
On April 03 2013 09:44 traceurling wrote:
Show nested quote +
On April 03 2013 09:30 Reason wrote:
On April 02 2013 13:57 Crunchums wrote:
Terran is unbeatable on this map.

Yeah lol.

Too easy TvP to take 3rd base and push to protoss main imo.

Just in general.... good luck breaking that terran natural.

You know what, I reckon if you cut this map in two down the middle and flip one of the sides so the bases are at opposite sides you have the beginnings of a great map here.

(I'm sorry I know this destroys the whole concept, but I'd like to see that separately even if you still want to pursue the D idea.)

Like this but with a bit more effort put in

+ Show Spoiler +
[image loading]


This certainly wouldn't be hard for me to make...yah only unfortunate thing is that it destroys the concept it's not easy making a balanced map with a concept like this but I'm going to try...so far it seems Z>T>P?


It's clearly just a pair of dudes fencing with their swords
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
traceurling
Profile Joined December 2012
United States1240 Posts
April 03 2013 01:38 GMT
#47
On April 03 2013 04:25 HawaiianPig wrote:
Short listed for TLS Season Two

hell yes although your announcement is two days too late :o

On April 03 2013 09:00 Ooshmagoosh wrote:
Somehow, I think the CC at the tip is a bit exposed. How do Zergs keep the Terrans from blowing it up prematurely?

is that a creep colony up there?

that is a creep colony...and I don't think a Terran force would want to go that far up and leave their base exposed...chances of Infested being used are quite small

On April 03 2013 10:03 GTPGlitch wrote:
Show nested quote +
On April 03 2013 09:44 traceurling wrote:
On April 03 2013 09:30 Reason wrote:
On April 02 2013 13:57 Crunchums wrote:
Terran is unbeatable on this map.

Yeah lol.

Too easy TvP to take 3rd base and push to protoss main imo.

Just in general.... good luck breaking that terran natural.

You know what, I reckon if you cut this map in two down the middle and flip one of the sides so the bases are at opposite sides you have the beginnings of a great map here.

(I'm sorry I know this destroys the whole concept, but I'd like to see that separately even if you still want to pursue the D idea.)

Like this but with a bit more effort put in

+ Show Spoiler +
[image loading]


This certainly wouldn't be hard for me to make...yah only unfortunate thing is that it destroys the concept it's not easy making a balanced map with a concept like this but I'm going to try...so far it seems Z>T>P?


It's clearly just a pair of dudes fencing with their swords

Crossing blades, eh? En garde!
"Appreciate the things you have before they become the things you had."
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
April 03 2013 02:28 GMT
#48
On April 03 2013 09:29 traceurling wrote:
Guys how do I stop 2 Hatch Play from being imba? Protoss obviously can build a cannon or two in main but can Terran build turrets that early?

By not shaping your map like a penis, lol.
vibeo gane,
arb
Profile Blog Joined April 2008
Noobville17921 Posts
April 03 2013 02:39 GMT
#49
This map design is nuts!
Artillery spawned from the forges of Hell
FlaShFTW
Profile Blog Joined February 2010
United States10123 Posts
April 03 2013 04:10 GMT
#50
wasnt there another map like this before?

2 hatch mutas all day bbe. zvz would be a hell hole on this map.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
traceurling
Profile Joined December 2012
United States1240 Posts
April 03 2013 04:20 GMT
#51
On April 03 2013 13:10 FlaShFTW wrote:
wasnt there another map like this before?

2 hatch mutas all day bbe. zvz would be a hell hole on this map.

It can't be worse than Python can it? What are some ways I can reduce the pwnge of 2 Hatch Muta?
"Appreciate the things you have before they become the things you had."
HawaiianPig
Profile Blog Joined July 2008
Canada5155 Posts
April 03 2013 04:31 GMT
#52
On April 03 2013 13:10 FlaShFTW wrote:
wasnt there another map like this before?

2 hatch mutas all day bbe. zvz would be a hell hole on this map.


http://wiki.teamliquid.net/starcraft/Paranoid_Android
AdministratorNot actually Hawaiian.
traceurling
Profile Joined December 2012
United States1240 Posts
April 03 2013 04:44 GMT
#53
Terran's 5-1 on Paranoid Android O__O
"Appreciate the things you have before they become the things you had."
LTY
Profile Joined November 2012
United States223 Posts
April 03 2013 04:51 GMT
#54
this map made my day for sure man, cc just wow'ed me
Known as Miso or LTY
Dakkas
Profile Joined October 2010
2550 Posts
April 03 2013 06:27 GMT
#55
On April 03 2013 09:27 Apack wrote:
well, I can't say I didn't want this


You want the D?
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
April 03 2013 11:38 GMT
#56
OMG HHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA.

Zerg OP with that short air distance.
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
traceurling
Profile Joined December 2012
United States1240 Posts
April 03 2013 13:52 GMT
#57
If I arrange the main minerals so that half of them are facing the enemy main and the other half faces the bottom of the map, similar to Empire of the Sun's natural, would that alleviate the power of 2 Hatch Muta a bit?
Also great to see you guys lolsing so much
"Appreciate the things you have before they become the things you had."
Marti
Profile Joined August 2011
552 Posts
April 03 2013 14:57 GMT
#58
On April 03 2013 09:30 Reason wrote:
Show nested quote +
On April 02 2013 13:57 Crunchums wrote:
Terran is unbeatable on this map.

Yeah lol.

Too easy TvP to take 3rd base and push to protoss main imo.

Just in general.... good luck breaking that terran natural.

You know what, I reckon if you cut this map in two down the middle and flip one of the sides so the bases are at opposite sides you have the beginnings of a great map here.

(I'm sorry I know this destroys the whole concept, but I'd like to see that separately even if you still want to pursue the D idea.)

Like this but with a bit more effort put in

+ Show Spoiler +
[image loading]


Great idea, you should submit that map as "de_sliced_penor" or something.
#adun giveafuck - - - "Did this guy just randomly finger me?" - Sayle
3FFA
Profile Blog Joined February 2010
United States3931 Posts
Last Edited: 2013-04-04 00:35:10
April 04 2013 00:34 GMT
#59
On April 03 2013 09:30 Reason wrote:
Show nested quote +
On April 02 2013 13:57 Crunchums wrote:
Terran is unbeatable on this map.

Yeah lol.

Too easy TvP to take 3rd base and push to protoss main imo.

Just in general.... good luck breaking that terran natural.

You know what, I reckon if you cut this map in two down the middle and flip one of the sides so the bases are at opposite sides you have the beginnings of a great map here.

(I'm sorry I know this destroys the whole concept, but I'd like to see that separately even if you still want to pursue the D idea.)

Like this but with a bit more effort put in

[image loading]


That mouse... it is bigger than my own... I MUST EXERCISE MY MOUSE!!! I WILL BE STRONGER! BIGGER! BETTER! FASTER! AND.... LONGER!

seriously though, I lol'd at the OP. Well done.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
FlaShFTW
Profile Blog Joined February 2010
United States10123 Posts
April 04 2013 01:17 GMT
#60
On April 03 2013 13:31 HawaiianPig wrote:
Show nested quote +
On April 03 2013 13:10 FlaShFTW wrote:
wasnt there another map like this before?

2 hatch mutas all day bbe. zvz would be a hell hole on this map.


http://wiki.teamliquid.net/starcraft/Paranoid_Android

nono it was like a penis map too with the balls here as well and stuff. i just dont know where it is anymore
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
traceurling
Profile Joined December 2012
United States1240 Posts
Last Edited: 2013-04-04 01:41:49
April 04 2013 01:26 GMT
#61
On April 04 2013 10:17 FlaShFTW wrote:
Show nested quote +
On April 03 2013 13:31 HawaiianPig wrote:
On April 03 2013 13:10 FlaShFTW wrote:
wasnt there another map like this before?

2 hatch mutas all day bbe. zvz would be a hell hole on this map.


http://wiki.teamliquid.net/starcraft/Paranoid_Android

nono it was like a penis map too with the balls here as well and stuff. i just dont know where it is anymore

I was inspired by This Map it's about a year old, you would've seen it if you checked BWMN...don't think it was published elsewhere tho...

On April 03 2013 09:30 Reason wrote:
Show nested quote +
On April 02 2013 13:57 Crunchums wrote:
Terran is unbeatable on this map.

Yeah lol.

Too easy TvP to take 3rd base and push to protoss main imo.

Just in general.... good luck breaking that terran natural.

You know what, I reckon if you cut this map in two down the middle and flip one of the sides so the bases are at opposite sides you have the beginnings of a great map here.

(I'm sorry I know this destroys the whole concept, but I'd like to see that separately even if you still want to pursue the D idea.)

Like this but with a bit more effort put in

+ Show Spoiler +
[image loading]

Lol I realized your idea looks like This Map even though it was made a couple weeks before I made mine
"Appreciate the things you have before they become the things you had."
Reason
Profile Blog Joined June 2006
United Kingdom2770 Posts
April 11 2013 21:56 GMT
#62
Heh, so it does!

How's it coming?
Speak properly, and in as few words as you can, but always plainly; for the end of speech is not ostentation, but to be understood.
traceurling
Profile Joined December 2012
United States1240 Posts
April 12 2013 03:42 GMT
#63
How's what coming? This map? I've kinda put it on hold cuz I'm trying to finish my map for the iCCup mapmaking competition :\ due date too soon
"Appreciate the things you have before they become the things you had."
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