Hey guys so I was trying to think of a good map concept and this layout came up. So I was wondering if you guys could give me some feedback on what would help balance this map and make it better Decoration is still a bit rough, but that's not as important since it's not a final version Map Name: The D Author: traceurling Size: 96 x 96 Terrain: Jungle World Players: 2 Playtype: Ground Version: 1.1
Features: -long, vertical, central ridge -close air distances -neutral command center -neutral creep at 12 o' clock -gas only base at at the top of the ridge -10th mineral patch in main is reduced to 500 minerals
Map Image:
"My naked weapon is out." -Shakespeare
Communications Established… General Loffier: HQ, requesting comsat scan on terrain. HQ: Copy that General, comsat incoming *scan* Private Molpus: My God Sir, is that a giant… General Loffier: Yes son, it is. It appears we will be fighting for our lives on top of and around a giant penis. Private Molpus: Good God…I don’t want to die on a dick. General Loffier: Sergeant Olesen! Sergeant Boudle! Sergeant Olesen and Boudle: Yes, Sir! General Loffier: Olesen, I want you to oversee base operations, begin erecting our structures on top of the scrotum immediately! Boudle, head an expeditionary force, you will have one team take the head, and another to advance through the surrounding brush and take up a position on the base of the shaft. Your force must penetrate any resistance, and do not rest until you have a firm grip upon the shaft! Sergeants: Aye, Sir! General Loffier: Corporal Portim, I want a detailed map of the area. Make a rough draft of the terrain by drawing your genitals. Corporal Portim: Aye, sir. General Loffier: I can’t wait to meat the enemy.
Changes -Added more creep to top -Decoration -Made more area unbuildable -Made the tip of the ridge buildable -Tested and fixed Protoss FFE Wall
I was a bit worried about Terran being OP here cuz of the center ridge as well as defensive tanks being situated in the main...I think Zerg and Protoss might be able to deal with it with air superiority and/or drops...also rest of map is fairly open...any suggestions for balance?
On April 02 2013 14:05 hydrogg wrote: arent the 2 bases too close together by air distance? although i guess its not that much closer than python
Yah reason I even attempted it was cuz of Python so it should be possible..just watch out for mutas/drops/carriers...and tanks shouldn't be able to hit the other main, there should be 12 tiles between
Otherside as in close to ramp? oops misread outer as other...well right now ZvT has muta harass as an integral part to the MU, and since the Natural's resources aren't harrassable I feel like the main should be...and also I don't want Terrans feeling too secure...
On April 02 2013 14:07 elmerpogs wrote: There's actually 2 new uploaded dick shaped maps at bwmn I discovered lately. Why do they have to do nasty maps?
That's just me and my friend getting way too bored and wanting to take a break from working on our serious maps
On April 02 2013 14:07 elmerpogs wrote: There's actually 2 new uploaded dick shaped maps at bwmn I discovered lately. Why do they have to do nasty maps?
On April 02 2013 14:09 rainei wrote: Can you please provide a download link? I would like to do some intial playtesting for balance issues.
Updated OP with download link...was trying to make a map that would entertain you guys. But even with fun in mind, I still want to have balance if possible, so if you play any games on this feel free to post them somewhere so I can see some gameplay
LOOOL. nice neutral command center by the way. it reminds me of that one game where zero used it on this one map to do infested terran bombs against a protoss... can't recall the game though, maybe baku will though lol
On April 02 2013 14:58 Jemah wrote: LOOOL. nice neutral command center by the way. it reminds me of that one game where zero used it on this one map to do infested terran bombs against a protoss... can't recall the game though, maybe baku will though lol
Kal vs ZerO on Holy WorldVOD, I remember watching that game...genius with the Overlord-Infested Terrans... Shit I just realized you can only distance mine from te 12 o'clock geyser cuz you don't have room to build a Hatch/CC/Nexus up there...I'll fix that tomorrow when I get on computer...also you can hide your Zerg tech in the neutral creep
On April 02 2013 14:58 Jemah wrote: LOOOL. nice neutral command center by the way. it reminds me of that one game where zero used it on this one map to do infested terran bombs against a protoss... can't recall the game though, maybe baku will though lol
Kal vs ZerO on Holy WorldVOD, I remember watching that game...genius with the Overlord-Infested Terrans... Shit I just realized you can only distance mine from te 12 o'clock geyser cuz you don't have room to build a Hatch/CC/Nexus up there...I'll fix that tomorrow when I get on computer...also you can hide your Zerg tech in the neutral creep
wow, that's brilliant! He took out 3 cannons, damaged another 2 and almost took out the pylon with only one infested terran without losing the OL(unless I didn't notice this lol)
On April 02 2013 14:07 elmerpogs wrote: There's actually 2 new uploaded dick shaped maps at bwmn I discovered lately. Why do they have to do nasty maps?
Hmmpf. If it's The D as in Tenacious D im appaled by the fact that you didnt include any Rocket Sauce minerals. Even if it wasn't a tribute to the greatest band of all time, you should have done it. If you're making something as vulgar as this, you better go the whole nine yards...
2 hatch muta would be kinda weird on this map don't you think? Mutas would practically spawn in enemy's base. Glad that anyone is even trying to make maps nowadays
On April 03 2013 07:06 Axonn wrote: 2 hatch muta would be kinda weird on this map don't you think? Mutas would practically spawn in enemy's base. Glad that anyone is even trying to make maps nowadays
Huh I hadn't considered 2 hatch muta...I don't play Terran so how do you think this can be dealt with? Valkonic? Earlier ebay? Maybe mech play? Or should I make changes to the map? How do terrans deal in python...
On April 03 2013 07:09 IceCube wrote: Only thing that bothers me on this map is the balance...
What do think are balance problems? And how to deal with them?
On April 03 2013 07:06 Axonn wrote: 2 hatch muta would be kinda weird on this map don't you think? Mutas would practically spawn in enemy's base. Glad that anyone is even trying to make maps nowadays
Broodwarmaps.net - there's new maps being posted here on a regular basis. We could always use more mapmakers/mapmaking enthusiasts.
On April 02 2013 13:57 Crunchums wrote: Terran is unbeatable on this map.
Yeah lol.
Too easy TvP to take 3rd base and push to protoss main imo.
Just in general.... good luck breaking that terran natural.
You know what, I reckon if you cut this map in two down the middle and flip one of the sides so the bases are at opposite sides you have the beginnings of a great map here.
(I'm sorry I know this destroys the whole concept, but I'd like to see that separately even if you still want to pursue the D idea.)
On April 02 2013 13:57 Crunchums wrote: Terran is unbeatable on this map.
Yeah lol.
Too easy TvP to take 3rd base and push to protoss main imo.
Just in general.... good luck breaking that terran natural.
You know what, I reckon if you cut this map in two down the middle and flip one of the sides so the bases are at opposite sides you have the beginnings of a great map here.
(I'm sorry I know this destroys the whole concept, but I'd like to see that separately even if you still want to pursue the D idea.)
This certainly wouldn't be hard for me to make...yah only unfortunate thing is that it destroys the concept it's not easy making a balanced map with a concept like this but I'm going to try...so far it seems Z>T>P?
Well I still can't think of how Terran can counter 2 Hatch play...I feel like T>P Z>T Z=P Because although I feel like 2 Base Carrier might be viable in PvT or maybe even scouts I don't play on iCCup a lot cuz parents but I play with friends occasionally..if you do play a game on this for lols, make sure to send me the replay, I want to see how it plays xD
On April 02 2013 13:57 Crunchums wrote: Terran is unbeatable on this map.
Yeah lol.
Too easy TvP to take 3rd base and push to protoss main imo.
Just in general.... good luck breaking that terran natural.
You know what, I reckon if you cut this map in two down the middle and flip one of the sides so the bases are at opposite sides you have the beginnings of a great map here.
(I'm sorry I know this destroys the whole concept, but I'd like to see that separately even if you still want to pursue the D idea.)
This certainly wouldn't be hard for me to make...yah only unfortunate thing is that it destroys the concept it's not easy making a balanced map with a concept like this but I'm going to try...so far it seems Z>T>P?
It's clearly just a pair of dudes fencing with their swords
On April 03 2013 04:25 HawaiianPig wrote: Short listed for TLS Season Two
hell yes although your announcement is two days too late :o
On April 03 2013 09:00 Ooshmagoosh wrote: Somehow, I think the CC at the tip is a bit exposed. How do Zergs keep the Terrans from blowing it up prematurely?
is that a creep colony up there?
that is a creep colony...and I don't think a Terran force would want to go that far up and leave their base exposed...chances of Infested being used are quite small
On April 02 2013 13:57 Crunchums wrote: Terran is unbeatable on this map.
Yeah lol.
Too easy TvP to take 3rd base and push to protoss main imo.
Just in general.... good luck breaking that terran natural.
You know what, I reckon if you cut this map in two down the middle and flip one of the sides so the bases are at opposite sides you have the beginnings of a great map here.
(I'm sorry I know this destroys the whole concept, but I'd like to see that separately even if you still want to pursue the D idea.)
This certainly wouldn't be hard for me to make...yah only unfortunate thing is that it destroys the concept it's not easy making a balanced map with a concept like this but I'm going to try...so far it seems Z>T>P?
It's clearly just a pair of dudes fencing with their swords
On April 03 2013 09:29 traceurling wrote: Guys how do I stop 2 Hatch Play from being imba? Protoss obviously can build a cannon or two in main but can Terran build turrets that early?
If I arrange the main minerals so that half of them are facing the enemy main and the other half faces the bottom of the map, similar to Empire of the Sun's natural, would that alleviate the power of 2 Hatch Muta a bit? Also great to see you guys lolsing so much
On April 02 2013 13:57 Crunchums wrote: Terran is unbeatable on this map.
Yeah lol.
Too easy TvP to take 3rd base and push to protoss main imo.
Just in general.... good luck breaking that terran natural.
You know what, I reckon if you cut this map in two down the middle and flip one of the sides so the bases are at opposite sides you have the beginnings of a great map here.
(I'm sorry I know this destroys the whole concept, but I'd like to see that separately even if you still want to pursue the D idea.)
On April 02 2013 13:57 Crunchums wrote: Terran is unbeatable on this map.
Yeah lol.
Too easy TvP to take 3rd base and push to protoss main imo.
Just in general.... good luck breaking that terran natural.
You know what, I reckon if you cut this map in two down the middle and flip one of the sides so the bases are at opposite sides you have the beginnings of a great map here.
(I'm sorry I know this destroys the whole concept, but I'd like to see that separately even if you still want to pursue the D idea.)
Like this but with a bit more effort put in
That mouse... it is bigger than my own... I MUST EXERCISE MY MOUSE!!! I WILL BE STRONGER! BIGGER! BETTER! FASTER! AND.... LONGER!
On April 02 2013 13:57 Crunchums wrote: Terran is unbeatable on this map.
Yeah lol.
Too easy TvP to take 3rd base and push to protoss main imo.
Just in general.... good luck breaking that terran natural.
You know what, I reckon if you cut this map in two down the middle and flip one of the sides so the bases are at opposite sides you have the beginnings of a great map here.
(I'm sorry I know this destroys the whole concept, but I'd like to see that separately even if you still want to pursue the D idea.)