I had NO damn idea o______o
Terran Walls for Python and FS - Page 2
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Iplaythings
Denmark9110 Posts
I had NO damn idea o______o | ||
figq
12519 Posts
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hewley
Germany1063 Posts
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Pholon
Netherlands6142 Posts
On May 19 2012 10:58 MaD[AoV] wrote: Ling proof. I like putting the depots on top of one another for this one. The surface area for repair on the top depot is really small (2 scvs) while the attack surface area is really big. On May 19 2012 10:58 MaD[AoV] wrote: Not ling proof, but zealots cannot get in and you don't need to lift up to get the rines in. vs P I usually put the depot one hex to the right, on hex down, then the rax under it and a depot right of it. That way Rines spawn inside the wall but can still move in and out of it. Also better vs Lings I feel. | ||
Iway
France163 Posts
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MaD[AoV]
Norway169 Posts
On May 19 2012 17:52 Pholon wrote: I like putting the depots on top of one another for this one. The surface area for repair on the top depot is really small (2 scvs) while the attack surface area is really big. vs P I usually put the depot one hex to the right, on hex down, then the rax under it and a depot right of it. That way Rines spawn inside the wall but can still move in and out of it. Also better vs Lings I feel. a The reason why I don't like to put them on top of each other as you show here is, like you say, it gives more room for attack. 12 goons can just move up, you can get bunker rushed, even cannon rushed with the support of zealots. | ||
bITt.mAN
Switzerland3689 Posts
So this is one I think all Terrans should learn to abuse: You're welcome intrepid Terran players on dear Python! Both are Ling tight (YES they can't run through the gap between Rax and Fact! however if your marines are right on the edge of that gap Lings can still eat them so watch it), and from now on I want to see EVERY Terran wall like this @3 because it will fuck shit up in your Z opponent's mind and make him think it's vulnerable when it's not. Do the top v Z (e.g 1v1), because you won't have time to start Machine shop before Lings arrive. The bottom one is Protoss-tight as-is (depot can be one hex up works just as well, but this way is more efficient), pop down the machine shop to prevent ling run-ins. The best thing about these is that they're really easy to remember (last night on Python I wanted to attempt them, but I didn't remember how and was afraid of screwing it up, but now that I worked it out), YOU CAN DO IT TO! See that skeleton doo-dad? Imagine he's unbuildable, for the first type put your depots above and to the left, second type put it below. Now go collect those alien tears! They're quite exposed, yes, but also quite exposed to repairuuu. The most important thing is you get your first 1 (if not 2) marines inside the wall ASAP. Also your vultures/tanks pop on the outside, meaning if they control that area, those units are dead, so try and prevent that. I kinda feel like doing a guide on "how to find your own walls", esp including ebays and turrets.... Bonus: Ling-tight. Something something my sex appeal... EDIT: Damm! I forgot to mention why I had my Sci Facility landing-interface ugly floating over the ramp. Because it shows you the position of the rax, and how to remember how to place it. For normal wall on this type of ramp I always remember "hover depot image over ramp exit until turns red, then align the right side of the depot with that red block, and move one hex to the right." Well for placing the rax, hover right aligned with right, and place 1 hex to the Left. EZPZ | ||
CaffeineFree-_-
United States712 Posts
On May 19 2012 17:52 Pholon wrote: + Show Spoiler + On May 19 2012 10:58 MaD[AoV] wrote: Ling proof. I like putting the depots on top of one another for this one. The surface area for repair on the top depot is really small (2 scvs) while the attack surface area is really big. On May 19 2012 10:58 MaD[AoV] wrote: Not ling proof, but zealots cannot get in and you don't need to lift up to get the rines in. vs P I usually put the depot one hex to the right, on hex down, then the rax under it and a depot right of it. That way Rines spawn inside the wall but can still move in and out of it. Also better vs Lings I feel. The 2nd wall is actually terrible because it leaves many places for the depot to be attacked and only 1 scv can repair it. Also marines can't protect unless they are in the little gap below the rax, which blocks scvs. Easy to kill wall. | ||
Operations
115 Posts
On May 19 2012 13:13 MaD[AoV] wrote: It's a numerous of games I've won vs Terrans who can't wall for shit, and when you make factory wall of course you have supporting marines behind it, you don't wait for first vult/siege (obviously) As I mention further up, I mostly use academy walls in 2on2 to prevent 9pool rush, and even if I make academy instead of 3 depots, it doesn't slow my tech that much down. 7 O'clock and 11 O'clock walls in FS are so sick, even the academy one! I didn't know about those. I think its pretty useful in TvZ if one decides to open two ports wraiths, because it's imperative to have ling proof wall when going two port wraiths. In 11 O'clock position if zergling rush is scouted I could cut 1-2 scvs and make an academy in the wall without too much delay to the build. I recall one game when Upmagic did two port wraiths with academy to fool Jaedong. All in all, great thread. | ||
MaD[AoV]
Norway169 Posts
On May 20 2012 02:44 bITt.mAN wrote: I LOVE theorycrafting with Terran, one of them is working out all sorts of awesome building placements. Like, sometimes, I play around by myself in a map designing the most perfect factory layout (e.g. on Destination), abusive walls (e.g. Outsider @6, DT tight wall-off natural with 1 Depot 1Ebay and a Turret +the CC). Single-player, pick Protoss v T + Z, cheat like crazy, MindControl their workers = unlimited supply of SCV's AND Zealots + Zerglings! So this is one I think all Terrans should learn to abuse: You're welcome intrepid Terran players on dear Python! Both are Ling tight (YES they can't run through the gap between Rax and Fact! however if your marines are right on the edge of that gap Lings can still eat them so watch it), and from now on I want to see EVERY Terran wall like this @3 because it will fuck shit up in your Z opponent's mind and make him think it's vulnerable when it's not. Do the top v Z (e.g 1v1), because you won't have time to start Machine shop before Lings arrive. The bottom one is Protoss-tight as-is (depot can be one hex up works just as well, but this way is more efficient), pop down the machine shop to prevent ling run-ins. The best thing about these is that they're really easy to remember (last night on Python I wanted to attempt them, but I didn't remember how and was afraid of screwing it up, but now that I worked it out), YOU CAN DO IT TO! See that skeleton doo-dad? Imagine he's unbuildable, for the first type put your depots above and to the left, second type put it below. Now go collect those alien tears! They're quite exposed, yes, but also quite exposed to repairuuu. The most important thing is you get your first 1 (if not 2) marines inside the wall ASAP. Also your vultures/tanks pop on the outside, meaning if they control that area, those units are dead, so try and prevent that. I kinda feel like doing a guide on "how to find your own walls", esp including ebays and turrets.... Bonus: Ling-tight. Something something my sex appeal... EDIT: Damm! I forgot to mention why I had my Sci Facility landing-interface ugly floating over the ramp. Because it shows you the position of the rax, and how to remember how to place it. For normal wall on this type of ramp I always remember "hover depot image over ramp exit until turns red, then align the right side of the depot with that red block, and move one hex to the right." Well for placing the rax, hover right aligned with right, and place 1 hex to the Left. EZPZ Even though this is fun for YOU, but which of these walls are useful when all your units spawn on the OUTSIDE of the wall? Which makes no sense and put you in a bigger chance of being rushed/cheesed. There is no chance in hell that you have time to make these walls which gives even more room for other units to stand there and shoot at you. There is without DOUBT that the walls I've provided you here are the best walls, I prioritized making them LINGPROOF and any Terran with some sense in his mind knows he could switch out academy with depot at most locations (not all of them) thats why I offer to make ANY WALL at ANY map vs ANY race if required. | ||
Le French
France782 Posts
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MaD[AoV]
Norway169 Posts
On May 20 2012 12:05 Le French wrote: Academy wall in looks so vanilla. Although vs. Protoss it is not really adviseable as you need to delay Acad for expo fac. vs Protoss you don't need academy, thats why I point out that these walls are LING PROOF (also zeal proof) but at most locations you can change out academy with depot (NOT all locations) | ||
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