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Terran Walls for Python and FS

Forum Index > BW General
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MaD[AoV]
Profile Joined August 2011
Norway170 Posts
Last Edited: 2012-05-19 02:27:04
May 19 2012 01:58 GMT
#1
I know there is a lot threads and what not of walls around the wide web, but it seems like they've been forgotten.

Hope this thread is of any use for all you Terran players.

Created by LRM)MADiNHO

Please feel to comment and post your own walls if there is any better at any location, or if you want me to show walls on a different map. Enjoy!

Here are the walls liquidpedia is suggestion:
http://wiki.teamliquid.net/starcraft/Python
and
http://wiki.teamliquid.net/starcraft/Fighting_Spirit

And I can only say that you must be drunk if you think theirs are better than these ones
Python
[image loading]
Ling proof.

[image loading]
Not ling proof, but zealots cannot get in and you don't need to lift up to get the rines in.

[image loading]
Ling proof.

[image loading]
Ling proof.

[image loading]
Ling proof.

[image loading]
Ling proof.

[image loading]
Ling proof.

Fighting Spirit
[image loading]
Ling proof.

[image loading]
Not ling proof, I usually use this wall TvsP.

[image loading]
Ling proof.

[image loading]
Ling proof.

[image loading]
Ling proof.

[image loading]
Ling proof.

[image loading]
Ling proof. But you'll never get time to make a factory to get to make a armory.

[image loading]
Lings can only get in where the red line is.
C'est la vie.
sour_eraser
Profile Joined March 2011
Canada932 Posts
May 19 2012 02:09 GMT
#2
Hmm
Never knew Academy with Depot side by side could make a ling proof wall. O.o
TY
"What's the f*cking point of censoring a letter if everyone and their mother knows what it stands for.... F*cking morons"
Abort Retry Fail
Profile Joined December 2011
2636 Posts
May 19 2012 02:13 GMT
#3
2012 and could this be actually the first thread on TL about terran wall in 2 of the most epic maps of BW.

Thanks for this!
BSOD
heliusx
Profile Blog Joined May 2012
United States2306 Posts
May 19 2012 02:18 GMT
#4
liquipedia has all the wall in pics you could need, check the map pages they have the walls for the races.
dude bro.
MaD[AoV]
Profile Joined August 2011
Norway170 Posts
May 19 2012 02:25 GMT
#5
On May 19 2012 11:18 heliusx wrote:
liquipedia has all the wall in pics you could need, check the map pages they have the walls for the races.

true, but some of these walls are not there, and if you take Python @12 location, this is their suggestion: [image loading] Where lings can get in two places instead of none -.-
C'est la vie.
LuMiX
Profile Blog Joined October 2006
China5757 Posts
Last Edited: 2012-05-19 02:30:03
May 19 2012 02:29 GMT
#6
are you sure the rax fact wall on python is right? i always believed rax on top of fact made it ling tight?

edit- i do like the first wall you have shown. less room for units to sit on top of ramp to attack you. i'll start using it
heliusx
Profile Blog Joined May 2012
United States2306 Posts
Last Edited: 2012-05-19 02:31:29
May 19 2012 02:29 GMT
#7
On May 19 2012 11:25 MaD[AoV] wrote:
Show nested quote +
On May 19 2012 11:18 heliusx wrote:
liquipedia has all the wall in pics you could need, check the map pages they have the walls for the races.

true, but some of these walls are not there, and if you take Python @12 location, this is their suggestion: [image loading] Where lings can get in two places instead of none -.-


what an awesome opportunity to fix it and contribute! :D i prefer to put the two depots on top myself @12 no lings! no clue why they would suggest that wall its bad.
dude bro.
aegisabcde
Profile Joined November 2008
United States145 Posts
May 19 2012 02:30 GMT
#8
Wow. It turns out academy by almost everything forms a zealot tight wall.
It also forms a a ling tight wall except to the left of barracks and side of bunker.
Great find.
MaD[AoV]
Profile Joined August 2011
Norway170 Posts
May 19 2012 02:36 GMT
#9
On May 19 2012 11:29 Metal[x] wrote:
are you sure the rax fact wall on python is right? i always believed rax on top of fact made it ling tight?

edit- i do like the first wall you have shown. less room for units to sit on top of ramp to attack you. i'll start using it


Both are ling proof yes
C'est la vie.
FlaShFTW
Profile Blog Joined February 2010
United States10260 Posts
May 19 2012 02:38 GMT
#10
but no1 walls in with academy... lol
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
MaD[AoV]
Profile Joined August 2011
Norway170 Posts
May 19 2012 02:41 GMT
#11
On May 19 2012 11:38 FlaShFTW wrote:
but no1 walls in with academy... lol

Why not? I do it all the time.
C'est la vie.
heliusx
Profile Blog Joined May 2012
United States2306 Posts
May 19 2012 02:43 GMT
#12
On May 19 2012 11:41 MaD[AoV] wrote:
Show nested quote +
On May 19 2012 11:38 FlaShFTW wrote:
but no1 walls in with academy... lol

Why not? I do it all the time.

well if u wall with acad thats a significant delay to your wall.
dude bro.
Obelisco
Profile Joined January 2011
Peru1962 Posts
May 19 2012 02:45 GMT
#13
On May 19 2012 11:43 heliusx wrote:
Show nested quote +
On May 19 2012 11:41 MaD[AoV] wrote:
On May 19 2012 11:38 FlaShFTW wrote:
but no1 walls in with academy... lol

Why not? I do it all the time.

well if u wall with acad thats a significant delay to your wall.

Yep, especially in tvp were u kind of delay ur academy after expo and in tvz depends on ur build but i would say after u already an expo unless its a 1 base push.
MaD[AoV]
Profile Joined August 2011
Norway170 Posts
Last Edited: 2012-05-19 02:49:52
May 19 2012 02:49 GMT
#14
On May 19 2012 11:45 Obelisco wrote:
Show nested quote +
On May 19 2012 11:43 heliusx wrote:
On May 19 2012 11:41 MaD[AoV] wrote:
On May 19 2012 11:38 FlaShFTW wrote:
but no1 walls in with academy... lol

Why not? I do it all the time.

well if u wall with acad thats a significant delay to your wall.

Yep, especially in tvp were u kind of delay ur academy after expo and in tvz depends on ur build but i would say after u already an expo unless its a 1 base push.


Academy wall I mostly use in 2on2s, where often a zerg is doing 9pool. Advantages is that I get early scan/stim and macro from 2 racks into 3.

And vs P I never use academy wall since I dont need ling tight, only zeal tight
C'est la vie.
synapse
Profile Blog Joined January 2009
China13814 Posts
May 19 2012 02:59 GMT
#15
Yes they're ling proof, but are they GHOST PROOF??
+ Show Spoiler +
Just kidding, cool stuff. I'm not sure if you really need a ling-proof wall to begin with, though...
:)
WhuazGoodJaggah
Profile Blog Joined January 2009
Lesotho777 Posts
May 19 2012 03:17 GMT
#16
haha the academy walls are so oldschool. I used them always on LT.
small dicks have great firepower
writer22816
Profile Blog Joined September 2008
United States5775 Posts
May 19 2012 04:07 GMT
#17
Why would you have an academy in your wall? You would only wall if you're going mech, and if you're going mech you won't have have an academy for a long time. And even a factory wall wouldn't get up in time to stop zealots or scouting probes.
8/4/12 never forget, never forgive.
MaD[AoV]
Profile Joined August 2011
Norway170 Posts
May 19 2012 04:13 GMT
#18
On May 19 2012 13:07 writer22816 wrote:
Why would you have an academy in your wall? You would only wall if you're going mech, and if you're going mech you won't have have an academy for a long time. And even a factory wall wouldn't get up in time to stop zealots or scouting probes.

It's a numerous of games I've won vs Terrans who can't wall for shit, and when you make factory wall of course you have supporting marines behind it, you don't wait for first vult/siege (obviously) As I mention further up, I mostly use academy walls in 2on2 to prevent 9pool rush, and even if I make academy instead of 3 depots, it doesn't slow my tech that much down.
C'est la vie.
Kliedxl
Profile Joined May 2012
Canada6 Posts
May 19 2012 05:12 GMT
#19
Yes,terran can wallof and totally nulyfil the only protoss have more than terran.The only better unit protoss have is zealot and it obvious that game is tricked so that terran always win anyway.There is no glory to win as terran because the obvious and ridiculus range advantage over the other race that get melee fighter as first unit available and also the ridiculus advantage of firerate and combined with stim and godly dammage of tank especially if you look at the range they get.If the people that watch starcraft dont think terran is cheating the game well i might loosing my time writing this message...

User was banned for this post.
heliusx
Profile Blog Joined May 2012
United States2306 Posts
May 19 2012 05:15 GMT
#20
On May 19 2012 14:12 Kliedxl wrote:
Yes,terran can wallof and totally nulyfil the only protoss have more than terran.The only better unit protoss have is zealot and it obvious that game is tricked so that terran always win anyway.There is no glory to win as terran because the obvious and ridiculus range advantage over the other race that get melee fighter as first unit available and also the ridiculus advantage of firerate and combined with stim and godly dammage of tank especially if you look at the range they get.If the people that watch starcraft dont think terran is cheating the game well i might loosing my time writing this message...

lol as much as i dont want to enteratain such a rediculous claim ill leave it at this. stasis and recall, shuttles of hts and zlots this is how you beat terran campers.
dude bro.
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
May 19 2012 06:36 GMT
#21
You just blew my mind with those academy and armory walls

I had NO damn idea o______o
In the woods, there lurks..
figq
Profile Blog Joined May 2010
12519 Posts
May 19 2012 06:51 GMT
#22
heh the armory one is just for the lol (i lol'd)
If you stand next to my head, you can hear the ocean. - Day[9]
hewley
Profile Joined February 2011
Germany1063 Posts
May 19 2012 08:36 GMT
#23
Thx for this. I always couldn't figure out how to make ling tight walls on FS.
Esports bubble pop, bubble pop
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
Last Edited: 2012-05-19 11:16:37
May 19 2012 08:52 GMT
#24
On May 19 2012 10:58 MaD[AoV] wrote:
[image loading]
Ling proof.


I like putting the depots on top of one another for this one. The surface area for repair on the top depot is really small (2 scvs) while the attack surface area is really big.

[image loading]



On May 19 2012 10:58 MaD[AoV] wrote:
[image loading]
Not ling proof, but zealots cannot get in and you don't need to lift up to get the rines in.


vs P I usually put the depot one hex to the right, on hex down, then the rax under it and a depot right of it. That way Rines spawn inside the wall but can still move in and out of it. Also better vs Lings I feel.

[image loading]
Moderator@TLPholon // "I need a third hand to facepalm right now"
Iway
Profile Joined December 2011
France163 Posts
May 19 2012 10:33 GMT
#25
nice work there :d
MaD[AoV]
Profile Joined August 2011
Norway170 Posts
May 19 2012 12:21 GMT
#26
+ Show Spoiler +
On May 19 2012 17:52 Pholon wrote:
Show nested quote +
On May 19 2012 10:58 MaD[AoV] wrote:
[image loading]
Ling proof.


I like putting the depots on top of one another for this one. The surface area for repair on the top depot is really small (2 scvs) while the attack surface area is really big.

[image loading]



Show nested quote +
On May 19 2012 10:58 MaD[AoV] wrote:
[image loading]
Not ling proof, but zealots cannot get in and you don't need to lift up to get the rines in.


vs P I usually put the depot one hex to the right, on hex down, then the rax under it and a depot right of it. That way Rines spawn inside the wall but can still move in and out of it. Also better vs Lings I feel.

[image loading]

a

The reason why I don't like to put them on top of each other as you show here is, like you say, it gives more room for attack. 12 goons can just move up, you can get bunker rushed, even cannon rushed with the support of zealots.
C'est la vie.
bITt.mAN
Profile Blog Joined March 2009
Switzerland3693 Posts
Last Edited: 2012-05-19 17:47:31
May 19 2012 17:44 GMT
#27
I LOVE theorycrafting with Terran, one of them is working out all sorts of awesome building placements. Like, sometimes, I play around by myself in a map designing the most perfect factory layout (e.g. on Destination), abusive walls (e.g. Outsider @6, DT tight wall-off natural with 1 Depot 1Ebay and a Turret +the CC). Single-player, pick Protoss v T + Z, cheat like crazy, MindControl their workers = unlimited supply of SCV's AND Zealots + Zerglings!

So this is one I think all Terrans should learn to abuse:

[image loading]
[image loading]

You're welcome intrepid Terran players on dear Python!
Both are Ling tight (YES they can't run through the gap between Rax and Fact! however if your marines are right on the edge of that gap Lings can still eat them so watch it), and from now on I want to see EVERY Terran wall like this @3 because it will fuck shit up in your Z opponent's mind and make him think it's vulnerable when it's not.

Do the top v Z (e.g 1v1), because you won't have time to start Machine shop before Lings arrive. The bottom one is Protoss-tight as-is (depot can be one hex up works just as well, but this way is more efficient), pop down the machine shop to prevent ling run-ins.

The best thing about these is that they're really easy to remember (last night on Python I wanted to attempt them, but I didn't remember how and was afraid of screwing it up, but now that I worked it out), YOU CAN DO IT TO! See that skeleton doo-dad? Imagine he's unbuildable, for the first type put your depots above and to the left, second type put it below. Now go collect those alien tears!

They're quite exposed, yes, but also quite exposed to repairuuu. The most important thing is you get your first 1 (if not 2) marines inside the wall ASAP. Also your vultures/tanks pop on the outside, meaning if they control that area, those units are dead, so try and prevent that. I kinda feel like doing a guide on "how to find your own walls", esp including ebays and turrets....


Bonus:
[image loading]
Ling-tight. Something something my sex appeal...


EDIT: Damm! I forgot to mention why I had my Sci Facility landing-interface ugly floating over the ramp. Because it shows you the position of the rax, and how to remember how to place it. For normal wall on this type of ramp I always remember "hover depot image over ramp exit until turns red, then align the right side of the depot with that red block, and move one hex to the right." Well for placing the rax, hover right aligned with right, and place 1 hex to the Left. EZPZ
BW4LYF . . . . . . PM me, I LOVE PMs. . . . . . Long live "NaDa's Body" . . . . . . Fantasy | Bisu/Best | Jaedong . . . . .
CaffeineFree-_-
Profile Blog Joined January 2010
United States712 Posts
May 19 2012 17:51 GMT
#28
On May 19 2012 17:52 Pholon wrote:
+ Show Spoiler +
On May 19 2012 10:58 MaD[AoV] wrote:
[image loading]
Ling proof.


I like putting the depots on top of one another for this one. The surface area for repair on the top depot is really small (2 scvs) while the attack surface area is really big.

[image loading]



On May 19 2012 10:58 MaD[AoV] wrote:
[image loading]
Not ling proof, but zealots cannot get in and you don't need to lift up to get the rines in.


vs P I usually put the depot one hex to the right, on hex down, then the rax under it and a depot right of it. That way Rines spawn inside the wall but can still move in and out of it. Also better vs Lings I feel.

[image loading]

The 2nd wall is actually terrible because it leaves many places for the depot to be attacked and only 1 scv can repair it. Also marines can't protect unless they are in the little gap below the rax, which blocks scvs. Easy to kill wall.
We say we love flowers, yet we pluck them. We say we love trees, yet we cut them down. And people still wonder why some are afraid when told they are loved
Operations
Profile Joined February 2012
115 Posts
Last Edited: 2012-05-19 18:38:37
May 19 2012 18:34 GMT
#29
On May 19 2012 13:13 MaD[AoV] wrote:
Show nested quote +
On May 19 2012 13:07 writer22816 wrote:
Why would you have an academy in your wall? You would only wall if you're going mech, and if you're going mech you won't have have an academy for a long time. And even a factory wall wouldn't get up in time to stop zealots or scouting probes.

It's a numerous of games I've won vs Terrans who can't wall for shit, and when you make factory wall of course you have supporting marines behind it, you don't wait for first vult/siege (obviously) As I mention further up, I mostly use academy walls in 2on2 to prevent 9pool rush, and even if I make academy instead of 3 depots, it doesn't slow my tech that much down.

7 O'clock and 11 O'clock walls in FS are so sick, even the academy one! I didn't know about those.

I think its pretty useful in TvZ if one decides to open two ports wraiths, because it's imperative to have ling proof wall when going two port wraiths.

In 11 O'clock position if zergling rush is scouted I could cut 1-2 scvs and make an academy in the wall without too much delay to the build.
I recall one game when Upmagic did two port wraiths with academy to fool Jaedong.
All in all, great thread.
MaD[AoV]
Profile Joined August 2011
Norway170 Posts
May 20 2012 02:55 GMT
#30
On May 20 2012 02:44 bITt.mAN wrote:
I LOVE theorycrafting with Terran, one of them is working out all sorts of awesome building placements. Like, sometimes, I play around by myself in a map designing the most perfect factory layout (e.g. on Destination), abusive walls (e.g. Outsider @6, DT tight wall-off natural with 1 Depot 1Ebay and a Turret +the CC). Single-player, pick Protoss v T + Z, cheat like crazy, MindControl their workers = unlimited supply of SCV's AND Zealots + Zerglings!

So this is one I think all Terrans should learn to abuse:

[image loading]
[image loading]

You're welcome intrepid Terran players on dear Python!
Both are Ling tight (YES they can't run through the gap between Rax and Fact! however if your marines are right on the edge of that gap Lings can still eat them so watch it), and from now on I want to see EVERY Terran wall like this @3 because it will fuck shit up in your Z opponent's mind and make him think it's vulnerable when it's not.

Do the top v Z (e.g 1v1), because you won't have time to start Machine shop before Lings arrive. The bottom one is Protoss-tight as-is (depot can be one hex up works just as well, but this way is more efficient), pop down the machine shop to prevent ling run-ins.

The best thing about these is that they're really easy to remember (last night on Python I wanted to attempt them, but I didn't remember how and was afraid of screwing it up, but now that I worked it out), YOU CAN DO IT TO! See that skeleton doo-dad? Imagine he's unbuildable, for the first type put your depots above and to the left, second type put it below. Now go collect those alien tears!

They're quite exposed, yes, but also quite exposed to repairuuu. The most important thing is you get your first 1 (if not 2) marines inside the wall ASAP. Also your vultures/tanks pop on the outside, meaning if they control that area, those units are dead, so try and prevent that. I kinda feel like doing a guide on "how to find your own walls", esp including ebays and turrets....


Bonus:
[image loading]
Ling-tight. Something something my sex appeal...


EDIT: Damm! I forgot to mention why I had my Sci Facility landing-interface ugly floating over the ramp. Because it shows you the position of the rax, and how to remember how to place it. For normal wall on this type of ramp I always remember "hover depot image over ramp exit until turns red, then align the right side of the depot with that red block, and move one hex to the right." Well for placing the rax, hover right aligned with right, and place 1 hex to the Left. EZPZ


Even though this is fun for YOU, but which of these walls are useful when all your units spawn on the OUTSIDE of the wall? Which makes no sense and put you in a bigger chance of being rushed/cheesed. There is no chance in hell that you have time to make these walls which gives even more room for other units to stand there and shoot at you. There is without DOUBT that the walls I've provided you here are the best walls, I prioritized making them LINGPROOF and any Terran with some sense in his mind knows he could switch out academy with depot at most locations (not all of them) thats why I offer to make ANY WALL at ANY map vs ANY race if required.
C'est la vie.
Le French
Profile Joined December 2011
France782 Posts
May 20 2012 03:05 GMT
#31
Academy wall in looks so vanilla. Although vs. Protoss it is not really adviseable as you need to delay Acad for expo fac.
Ca va?
MaD[AoV]
Profile Joined August 2011
Norway170 Posts
May 20 2012 03:14 GMT
#32
On May 20 2012 12:05 Le French wrote:
Academy wall in looks so vanilla. Although vs. Protoss it is not really adviseable as you need to delay Acad for expo fac.

vs Protoss you don't need academy, thats why I point out that these walls are LING PROOF (also zeal proof) but at most locations you can change out academy with depot (NOT all locations)
C'est la vie.
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