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(4)Tropicanal

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trcc
Profile Joined May 2005
Canada298 Posts
August 06 2005 01:09 GMT
#1
Don't have much to say except that you can 2 hatch expo, you can reach the expo by 2 route, and each corner has a mineral only with a small raised jungle cliff.. Middle with 2 expands, kind of open Main mineral = 8 , nat = 7

[image loading]


hasuprotoss
Profile Blog Joined March 2004
United States4612 Posts
August 06 2005 01:17 GMT
#2
I like it. Don't see any problems yet. Looks real nice. Good job.
http://www.teamliquid.net/forum/index.php?viewdays=0&show_part=5 <--- Articles Section on TL
StimulatedSpiderMine
Profile Joined July 2005
Chile60 Posts
August 06 2005 01:20 GMT
#3
looks very good looking but at a first glance it looked like lost temple :O
LOLOCAUST
Profile Joined August 2005
United Kingdom11 Posts
August 06 2005 01:39 GMT
#4
Hm nice , pherhaps you need more bridges though. Just to look cool!
AFK-47
trcc
Profile Joined May 2005
Canada298 Posts
August 06 2005 01:42 GMT
#5
sarcasm ?
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2005-08-06 02:01:41
August 06 2005 01:55 GMT
#6
I like it . I like the arrangement of the bridges, and the kind of mobility that it opens up. The positions of the mineral onlies and how they are accessible are, in my opinion, what makes this map interesting . (I'm also kind of jealous because I couldn't think of an interesting 4-player map design for the Blizzcon Map Contest )

Apart from that, it looks like a pretty standard map, so racial imbalance shouldn't be horrendous or anything. The centre might be a tad too tight, though. Also, the arrangement of the mains may introduce some positional imbalances, the way that one player's main cliff can overlook the other player's nat and min only area, to an extent. I suggest chopping-up the cliffs in those areas or lining them with water to create a buffer zone of impassable terrain. Actually I prefer the water solution because that way arial units won't have a sight-advantage from the cliff, either. The mains are huge right now, which will make it hard to defend against things like zerg mass-drops. Adding the impassable terrain areas (thus shrinking the mains) should help alleviate this problem.

You're submitting this for the contest, right? I'm sure they're going to pick at least 1 or 2 maps that have more than 2 player spots, and I think your map has a really good chance of winning against other 4-player maps.

Edit: Oh yeah, and I like how the geysers are positioned in the mains .
iNsaNe-
Profile Joined January 2005
Finland5201 Posts
August 06 2005 01:58 GMT
#7
On August 06 2005 10:20 StimulatedSpiderMine wrote:
looks very good looking but at a first glance it looked like lost temple :O


More like Dahlia.
It takes a fool to remain sane.
SP)diQ
Profile Joined May 2005
1107 Posts
August 06 2005 02:01 GMT
#8
Dahlia II. More zerg friendly yet still impossible 4 P =(
BTW 2 single bridges can be covered from main by T =(((
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2005-08-06 02:14:30
August 06 2005 02:12 GMT
#9
On August 06 2005 11:01 SP)diQ wrote:
Dahlia II. More zerg friendly yet still impossible 4 P =(
BTW 2 single bridges can be covered from main by T =(((


What? Aside from a visual resemblance, it's nothing like Dahlia. The 1st nat has gas, and the gas nat isn't far away from your ramp. Also the min only isn't easy-pickin's for lurkers.

To me, the biggest problems PvZ would be the large mains and the way the nat is accessible, that makes hydras vs toss nat stronger for zerg than on, say, LT. (on the other hand there's no cliff, so unlike LT you don't need to worry about lurker drops on the nat cliff)

Edit: Actually the main path to the nat looks pretty wide too. I think it should be a bit narrower, about 10 tiles (5 pylons) across, unless it's already that wide and I just can't judge the distance very well .
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
August 06 2005 02:15 GMT
#10
that mal is not like dahlia AT ALL
period
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
SP)diQ
Profile Joined May 2005
1107 Posts
August 06 2005 02:23 GMT
#11
On August 06 2005 11:12 Bill307 wrote:
Show nested quote +
On August 06 2005 11:01 SP)diQ wrote:
Dahlia II. More zerg friendly yet still impossible 4 P =(
BTW 2 single bridges can be covered from main by T =(((


What? Aside from a visual resemblance, it's nothing like Dahlia. The 1st nat has gas, and the gas nat isn't far away from your ramp. Also the min only isn't easy-pickin's for lurkers.


1nat is just switched with the corner gas exp + it`s really ez 2 defend just like on dahlia. And visual appearance is #1 factor
So that makes it Z friendly Dahlia.
Large mains also are + for Z but since u can`t build up outside they R neceassary.
trcc
Profile Joined May 2005
Canada298 Posts
August 06 2005 02:49 GMT
#12
:O Bill, it's my really first try at 4 player maps.. all my other maps 4 players suck. You think i should add this one to blizz contest? Ok, so if i understand everything, you suggest me to cut off some of the cliff on mains that let terran siege tanks to stop other players expanding in mineral only? I should put water? I didn't tryed the map yet, ill test it tonight and see how many pylons i can put in the path leading to the nat expo.. But i think it's kind of good if this map favor Z, no maps favor Z Thanks for your great feedbacks. I don't think it is dahlia.. well wasn't my idea.
ManOfManly
Profile Joined July 2005
United States49 Posts
August 06 2005 04:23 GMT
#13
tropic anal
OneOther
Profile Blog Joined August 2004
United States10774 Posts
August 06 2005 04:27 GMT
#14
hahaha rofl ^


looks pretty much balanced, good-looking, very well done
trcc
Profile Joined May 2005
Canada298 Posts
August 06 2005 04:28 GMT
#15
either people say my maps looks like big penis, or goatse now some1 find the word anal T_T
trcc
Profile Joined May 2005
Canada298 Posts
August 06 2005 04:43 GMT
#16
New screenshot is it better?



[image loading]
BraveMonkey
Profile Joined March 2005
Canada10 Posts
August 06 2005 04:47 GMT
#17
The map looks nice and quite balanced, but the name makes me thirsty.
-Where is my mind?
trcc
Profile Joined May 2005
Canada298 Posts
August 06 2005 04:52 GMT
#18
i had no idea on how to name it, im open to all suggestions :o
Snooky
Profile Joined June 2005
United States45 Posts
August 06 2005 23:25 GMT
#19
I hate that the distance to the first nat at 9 is nearly twice as long as the other bases. Kind of like LT.
5 out of 4 people have a problem with fractions
BlueJays
Profile Joined August 2004
Canada52 Posts
August 06 2005 23:30 GMT
#20
i though it looked gaia-ish
trcc
Profile Joined May 2005
Canada298 Posts
August 07 2005 00:31 GMT
#21
Sorry but you can't compare this map with gaia, maybe you should take another look at gaia to refresh your mind
Mora
Profile Blog Joined October 2002
Canada5235 Posts
August 07 2005 02:07 GMT
#22
beautiful map.

100% agreed with bill.

absolutely beautiful map.
Happiness only real when shared.
Liquid`Drone
Profile Joined September 2002
Norway28667 Posts
August 07 2005 02:19 GMT
#23
after the initial glance I didnt like it
then I looked more and I started liking it more and more
now I like it quite a lot

BUT
im not so sure about the middle expansions. in my experience that makes tvp a boring matchup where terran always slow pushes (and gets 2 free expansions while doing so. )
might not be good in zvp either as zerg can turtle like crazy in the middle, although with all the unbuildable terran you've included this really shouldn't be a problem, so you can probably disregard that, and for tvz it doesn't matter.

I think tvp might become pretty boring due to the middle expansions though, possibly imbalanced as well. but if it's pro protoss in other areas then maybe not. I definitely like the map but I think terran players who are really really good at slowpushing might become too hard to beat here.
then again the middle expansions are pretty open so it might not matter but.. slowpushing is pretty hard to beat when properly executed on most maps and giving two expansions for terran might make it too hard. those expansions are also impossible for toss to hold in pvt.

I have the same beef with gaia and I think the best terrans will be too strong there as well btw.
Moderator
TreY
Profile Joined March 2004
United States997 Posts
August 07 2005 02:35 GMT
#24
I'm with Eri.. I didn't like it at first, but now I really do like it, I wanna play on it!
Team [LighT]
trcc
Profile Joined May 2005
Canada298 Posts
August 07 2005 03:12 GMT
#25
!!!!!!

I made some changes.. reduced red main, fixed some doodads.. I agree that those 2 expo will give terran user an opportunity to psuh slowly.. but i can't think of another setup right now for the expo. maybe i could reduce the amount of gas ? or put the geyser further then normally? like 2-3 squares away. I won't give it since I think i might enter it into the blizzcon contest aswell with my (2)Blue Horizon and (2)Arid or (2)S ignal

Hmm, i was also thinking of another name and i came to (4)Ecuadorsal "ecuador" because of big jungle overthere ^.^ or i keep tropic"anal" like some1 said

[image loading]
taDa
Profile Joined October 2004
575 Posts
August 07 2005 03:21 GMT
#26
trcc is like the next rose.dream heh.
GG
OhThatDang
Profile Joined August 2004
United States4685 Posts
August 07 2005 03:26 GMT
#27
where can i dl ><
troi oi thang map nai!!!
ZaplinG
Profile Blog Joined February 2005
United States3818 Posts
August 07 2005 03:31 GMT
#28
Name it Dinosaur Forest
Don't believe the florist when he tells you that the roses are free
trcc
Profile Joined May 2005
Canada298 Posts
August 07 2005 10:57 GMT
#29
Ok, I think I'm approaching the final version of Ecuadorsal, and here's my 2 other finished maps that I'm planning now to send

[image loading]



[image loading]



[image loading]



Though, i will wait till august 9 because i've just brainstorm all my ideas and i got a very good plan for another 4 player map :D
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