• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:42
CET 20:42
KST 04:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
[BSL21] Non-Korean Championship - Starts Jan 100SC2 All-Star Invitational: Jan 17-1819Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11
StarCraft 2
General
Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises SC2 All-Star Invitational: Jan 17-18 Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach ComeBackTV's documentary on Byun's Career !
Tourneys
OSC Season 13 World Championship WardiTV Mondays $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
A cwal.gg Extension - Easily keep track of anyone I would like to say something about StarCraft StarCraft & BroodWar Campaign Speedrun Quest BGH Auto Balance -> http://bghmmr.eu/ (UMS) SWITCHEROO *New* /Destination Edit/
Tourneys
SLON Grand Finals – Season 2 [BSL21] Non-Korean Championship - Starts Jan 10 [Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET
Strategy
Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player Fighting Spirit mining rates
Other Games
General Games
Elden Ring Thread General RTS Discussion Thread Nintendo Switch Thread Awesome Games Done Quick 2026! Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI 12 Days of Starcraft
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1468 users

Cool AI: Pursuit and Evade

Forum Index > BW General
Post a Reply
1 2 Next All
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
Last Edited: 2011-12-16 02:26:08
December 16 2011 02:22 GMT
#1
@Mod: If possible should this be in the General forum? It is not inherently BW related. See what fits.

Can the drone run for his life?



algorithm and publication:
Haomiao Huang, Wei Zhang, Jerry Ding, Dusan M. Stipanovic, and Claire J. Tomlin.
Guaranteed Decentralized Pursuit-Evasion in the Plane with Multiple Pursuers.
In the Proceedings of the 2011 IEEE International Conference on Decision and Control, Orlando, Florida, December, 2011.

Implementation in bwapi for starcraft:
evanthebouncy

Cast:
Narrator: Haomiao Huang
Zerglings: The algorithm
Drone: evanthebouncy

This thing is about a year old when I worked with the graduate student Haomiao on some pursuit and evade algorithms for research.

The game is as follows: We have some pursuit agents that want to capture the evade agent, all agents have the same speed. How should the pursuer best flank the evader so to guarantee capture?

The brief answer is to carve the map up into regions, the area where the evader can safely reach, and the area denied safety by the pursuer. The pursuer will try to keep shrink the safe region, until the evader is caught (have no safe region left). How to best minimize the safe region of the evader? You'd have to read the paper.

Comments are welcome ^___^

--evan
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Froadac
Profile Blog Joined July 2009
United States6733 Posts
December 16 2011 02:46 GMT
#2
Are you the grad student at UC berkeley? This sure is darn impressive.
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
December 16 2011 02:57 GMT
#3
On December 16 2011 11:46 Froadac wrote:
Are you the grad student at UC berkeley? This sure is darn impressive.

No I'm undergrad who worked with a grad student. Applying for grad school now though.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
December 16 2011 03:00 GMT
#4
awesome stuff!
CakeOrI)eath
Profile Blog Joined September 2009
United States327 Posts
December 16 2011 03:37 GMT
#5
Very cool work!
Opportunities multiply as they are seized.
Dullahan
Profile Blog Joined April 2009
United States248 Posts
December 16 2011 03:52 GMT
#6
Very neat!
TelecoM
Profile Blog Joined January 2010
United States10687 Posts
December 16 2011 04:08 GMT
#7
Thats really awesome, nice job with that, I don't think stuff like that is possible with SC2, atleast not like this ^_^
AKA: TelecoM[WHITE] Protoss fighting
Chimpalimp
Profile Joined May 2010
United States1135 Posts
Last Edited: 2011-12-16 04:37:05
December 16 2011 04:34 GMT
#8
That's awesome! Though this has little to do with the actual algorithm and more with the efficiency, I noticed that in general there is always 1 zergling in the back that is kind of just tagging along hoping that he gets used soon enough. Could you take him and have him run out towards the open part of your green shape as to try to shrink the line on the side with the largest line, which would kind of act like a preemptive interception. Or in other words, one guy is trialing behind, and there is a huge gap where the drone is going towards, could you have your straggler run an alternative path in order to try to intercept the drone.

On a side note, do you think the lings would ever get a Bisu probe?
I like money. You like money too? We should hang out.
Froadac
Profile Blog Joined July 2009
United States6733 Posts
Last Edited: 2011-12-16 05:33:39
December 16 2011 05:33 GMT
#9
CS though? I applied for CS at berkeley, mind if I ask any questions? XD

Still, this is darn impressive.
Darksoldierr
Profile Joined May 2010
Hungary2012 Posts
December 16 2011 06:57 GMT
#10
Nice, i really like the fact you implemented a real algorythm into SC, looks really intresting.
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
December 17 2011 21:34 GMT
#11
On December 16 2011 14:33 Froadac wrote:
CS though? I applied for CS at berkeley, mind if I ask any questions? XD

Still, this is darn impressive.


yeah go ahead you applied for grad school in berkeley?
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Vuk_91
Profile Joined September 2010
Serbia1690 Posts
December 17 2011 21:47 GMT
#12
Very interesting...
littlefighter
Profile Joined February 2011
43 Posts
December 17 2011 23:29 GMT
#13
I often see progamers use probes/zealots constantly block other units' paths. This AI seems to just attack as soon as it can hit the evader but I think it could be better if it kept moving the nearest unit to constantly block the escape root while the other units catch up and attack.
For example in 1:20, the drone was stopped so the ling could have kept running forward to block and surround the drone but it chose to attack and let the drone get away.
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
December 18 2011 01:06 GMT
#14
On December 18 2011 08:29 littlefighter wrote:
I often see progamers use probes/zealots constantly block other units' paths. This AI seems to just attack as soon as it can hit the evader but I think it could be better if it kept moving the nearest unit to constantly block the escape root while the other units catch up and attack.
For example in 1:20, the drone was stopped so the ling could have kept running forward to block and surround the drone but it chose to attack and let the drone get away.


that is true. The persuit and evade game says the game is over when the pursuer touch the evader for the first time. The attacking of the drone is just an addition to starcraft. Technically speaking the game is done the first time the zergling touch the drone. As you can see, the algorithm in the publication is not meant to directly play the game you are watching.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
December 18 2011 02:41 GMT
#15
Is it better than those genetic algorithms?
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
snakeeyez
Profile Joined May 2011
United States1231 Posts
December 18 2011 18:29 GMT
#16
It seems all the BWAPI bots could find a use for this like maybe flanking enemy armies or to kill off scouting probes in early game.
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
December 18 2011 18:32 GMT
#17
Don't think that Bisu's probe can survive that.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
December 18 2011 19:33 GMT
#18
On December 18 2011 11:41 Antisocialmunky wrote:
Is it better than those genetic algorithms?

Ofc. Genetic algorithm, if you look more into them, finds some approximated heuristic that vaguely optimallyh solve a problem. This is the proven optimal solution. so yes, strictly better.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Froadac
Profile Blog Joined July 2009
United States6733 Posts
December 20 2011 00:25 GMT
#19
Naw, undergrad.
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
December 21 2011 04:19 GMT
#20
On December 20 2011 09:25 Froadac wrote:
Naw, undergrad.


then there's prolly not much more than good SAT scores and GPA I'm afraid.
However, regardless of where you end up it's really up to you to make the most out of it.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 18m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 324
mouzHeroMarine 247
Liquid`MaNa 166
JuggernautJason98
BRAT_OK 78
RushiSC 39
SC2Nice 34
MindelVK 27
Railgan 17
StarCraft: Brood War
Jaedong 515
Mini 157
Shuttle 119
Dewaltoss 98
Bonyth 83
firebathero 82
Killer 32
ajuk12(nOOB) 13
NaDa 12
JYJ 12
[ Show more ]
yabsab 11
Dota 2
qojqva4966
Fuzer 249
febbydoto19
League of Legends
C9.Mang0233
Counter-Strike
pashabiceps2443
fl0m1218
Heroes of the Storm
Liquid`Hasu398
Other Games
Grubby5455
FrodaN1812
Beastyqt943
B2W.Neo599
mouzStarbuck278
DeMusliM161
ArmadaUGS160
KnowMe109
QueenE77
Livibee59
IndyStarCraft 57
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• kabyraGe 217
• naamasc237
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Michael_bg 6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV787
Other Games
• imaqtpie2040
• Shiphtur356
• tFFMrPink 17
Upcoming Events
Korean StarCraft League
7h 18m
OSC
16h 18m
IPSL
18h 18m
Dewalt vs Bonyth
OSC
22h 18m
OSC
1d 16h
uThermal 2v2 Circuit
1d 18h
Replay Cast
2 days
Patches Events
3 days
OSC
3 days
OSC
4 days
[ Show More ]
OSC
5 days
Liquipedia Results

Completed

C-Race Season 1
WardiTV 2025
META Madness #9

Ongoing

IPSL Winter 2025-26
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
Escore Tournament S1: W2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.