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Active: 1781 users

Cool AI: Pursuit and Evade

Forum Index > BW General
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evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
Last Edited: 2011-12-16 02:26:08
December 16 2011 02:22 GMT
#1
@Mod: If possible should this be in the General forum? It is not inherently BW related. See what fits.

Can the drone run for his life?



algorithm and publication:
Haomiao Huang, Wei Zhang, Jerry Ding, Dusan M. Stipanovic, and Claire J. Tomlin.
Guaranteed Decentralized Pursuit-Evasion in the Plane with Multiple Pursuers.
In the Proceedings of the 2011 IEEE International Conference on Decision and Control, Orlando, Florida, December, 2011.

Implementation in bwapi for starcraft:
evanthebouncy

Cast:
Narrator: Haomiao Huang
Zerglings: The algorithm
Drone: evanthebouncy

This thing is about a year old when I worked with the graduate student Haomiao on some pursuit and evade algorithms for research.

The game is as follows: We have some pursuit agents that want to capture the evade agent, all agents have the same speed. How should the pursuer best flank the evader so to guarantee capture?

The brief answer is to carve the map up into regions, the area where the evader can safely reach, and the area denied safety by the pursuer. The pursuer will try to keep shrink the safe region, until the evader is caught (have no safe region left). How to best minimize the safe region of the evader? You'd have to read the paper.

Comments are welcome ^___^

--evan
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Froadac
Profile Blog Joined July 2009
United States6733 Posts
December 16 2011 02:46 GMT
#2
Are you the grad student at UC berkeley? This sure is darn impressive.
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
December 16 2011 02:57 GMT
#3
On December 16 2011 11:46 Froadac wrote:
Are you the grad student at UC berkeley? This sure is darn impressive.

No I'm undergrad who worked with a grad student. Applying for grad school now though.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
December 16 2011 03:00 GMT
#4
awesome stuff!
CakeOrI)eath
Profile Blog Joined September 2009
United States327 Posts
December 16 2011 03:37 GMT
#5
Very cool work!
Opportunities multiply as they are seized.
Dullahan
Profile Blog Joined April 2009
United States248 Posts
December 16 2011 03:52 GMT
#6
Very neat!
TelecoM
Profile Blog Joined January 2010
United States10700 Posts
December 16 2011 04:08 GMT
#7
Thats really awesome, nice job with that, I don't think stuff like that is possible with SC2, atleast not like this ^_^
AKA: TelecoM[WHITE] Protoss fighting
Chimpalimp
Profile Joined May 2010
United States1135 Posts
Last Edited: 2011-12-16 04:37:05
December 16 2011 04:34 GMT
#8
That's awesome! Though this has little to do with the actual algorithm and more with the efficiency, I noticed that in general there is always 1 zergling in the back that is kind of just tagging along hoping that he gets used soon enough. Could you take him and have him run out towards the open part of your green shape as to try to shrink the line on the side with the largest line, which would kind of act like a preemptive interception. Or in other words, one guy is trialing behind, and there is a huge gap where the drone is going towards, could you have your straggler run an alternative path in order to try to intercept the drone.

On a side note, do you think the lings would ever get a Bisu probe?
I like money. You like money too? We should hang out.
Froadac
Profile Blog Joined July 2009
United States6733 Posts
Last Edited: 2011-12-16 05:33:39
December 16 2011 05:33 GMT
#9
CS though? I applied for CS at berkeley, mind if I ask any questions? XD

Still, this is darn impressive.
Darksoldierr
Profile Joined May 2010
Hungary2012 Posts
December 16 2011 06:57 GMT
#10
Nice, i really like the fact you implemented a real algorythm into SC, looks really intresting.
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
December 17 2011 21:34 GMT
#11
On December 16 2011 14:33 Froadac wrote:
CS though? I applied for CS at berkeley, mind if I ask any questions? XD

Still, this is darn impressive.


yeah go ahead you applied for grad school in berkeley?
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Vuk_91
Profile Joined September 2010
Serbia1690 Posts
December 17 2011 21:47 GMT
#12
Very interesting...
littlefighter
Profile Joined February 2011
43 Posts
December 17 2011 23:29 GMT
#13
I often see progamers use probes/zealots constantly block other units' paths. This AI seems to just attack as soon as it can hit the evader but I think it could be better if it kept moving the nearest unit to constantly block the escape root while the other units catch up and attack.
For example in 1:20, the drone was stopped so the ling could have kept running forward to block and surround the drone but it chose to attack and let the drone get away.
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
December 18 2011 01:06 GMT
#14
On December 18 2011 08:29 littlefighter wrote:
I often see progamers use probes/zealots constantly block other units' paths. This AI seems to just attack as soon as it can hit the evader but I think it could be better if it kept moving the nearest unit to constantly block the escape root while the other units catch up and attack.
For example in 1:20, the drone was stopped so the ling could have kept running forward to block and surround the drone but it chose to attack and let the drone get away.


that is true. The persuit and evade game says the game is over when the pursuer touch the evader for the first time. The attacking of the drone is just an addition to starcraft. Technically speaking the game is done the first time the zergling touch the drone. As you can see, the algorithm in the publication is not meant to directly play the game you are watching.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
December 18 2011 02:41 GMT
#15
Is it better than those genetic algorithms?
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
snakeeyez
Profile Joined May 2011
United States1231 Posts
December 18 2011 18:29 GMT
#16
It seems all the BWAPI bots could find a use for this like maybe flanking enemy armies or to kill off scouting probes in early game.
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
December 18 2011 18:32 GMT
#17
Don't think that Bisu's probe can survive that.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
December 18 2011 19:33 GMT
#18
On December 18 2011 11:41 Antisocialmunky wrote:
Is it better than those genetic algorithms?

Ofc. Genetic algorithm, if you look more into them, finds some approximated heuristic that vaguely optimallyh solve a problem. This is the proven optimal solution. so yes, strictly better.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Froadac
Profile Blog Joined July 2009
United States6733 Posts
December 20 2011 00:25 GMT
#19
Naw, undergrad.
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
December 21 2011 04:19 GMT
#20
On December 20 2011 09:25 Froadac wrote:
Naw, undergrad.


then there's prolly not much more than good SAT scores and GPA I'm afraid.
However, regardless of where you end up it's really up to you to make the most out of it.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
therockmanxx
Profile Joined July 2010
Peru1174 Posts
December 21 2011 04:35 GMT
#21
Who needs bisu now !! xD
Tekken ProGamer
Jragon
Profile Joined October 2010
Australia1471 Posts
December 21 2011 06:01 GMT
#22
You and Serendib should get in cahoots
"Bisu is just too good." - Jaedong (http://www.teamliquid.net/forum/viewmessage.php?topic_id=218995) "Bisu hyung's play is just too good" - Flash (http://www.teamliquid.net/forum/viewmessage.php?topic_id=225861)
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