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SC2 in Proleague? - Page 62

Forum Index > BW General
1399 CommentsPost a Reply
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urashimakt
Profile Joined October 2009
United States1591 Posts
October 31 2011 16:09 GMT
#1221
On October 29 2011 21:20 Bleak wrote:
Show nested quote +
On October 27 2011 00:23 Sephy90 wrote:
On October 26 2011 20:36 ShadeR wrote:
On October 26 2011 19:51 Kroml. wrote:
Can I ask core-BW fans a question? I really wonder it's answer, honestly...

I had been playing Starcraft and Brood War between 98 and 2004 and now I am in SC world again when I am 27. When I was young, playing Starcraft I didn't think too much into it, I just played. Now with a bigger internet world, shared ideas, "Nerfing and Buffing" terms created, the discussion of a game goes simply idiotic. Back in the day, when SC got dropship speed increase, we didnt say "buff" we said "wow look they changed the dropship speed, now there will be more use of this unit".

Anyway, there are so much useless discussion on SC2 forums, with "nerfing" "buffing" "whine" "cheese", and blaming blizzard, now with HotS announced with new units etc, ppl got 100x crazy on the forums...

So my question is, now you look at the past and how it worked out well for Brood War, and again look at SC2, having a special balance team to specifically balance the game etc, Do you think Brood War was kind of a freak accident, which came out from people who tried to make a good game, it was a game which came out of a well-thought process with many many tests? Because now we have a game with a balance team that can't do very well. If the incompetence comes from the team itself, where are the ppl that balanced brood war? Where is Bob Fitch?

And was Warcraft II used as a reference?

that's actually 3 questions :p sorry

***trivia about Bob Fitch : When the first version of the StarCraft engine was shown to the public, it was met with great critique. Because of the critique, Bob decided to rewrite the entire engine which he managed to do in just two months.

This is just my opinion. Yes and no. I feel Blizzard back then were just trying to make an awesome game. Of course there were patches made with balance in mind but only until 1.08. So BW being balanced from Blizzards perspective is a complete freak accident (can't duplicate it). However from the Korean pro scenes perspective, balance was certainly not an accident. Maps. They meticulously balanced the game through the maps (I like to call this "soft balance" as opposed to "hard balance" which is what is occurring in SC2.), so things like rush distance, expo locations, number of expos, specific features like ramps, ridges all contributed to balancing BW.

Your Bob Fitch trivia is interesting, especially considering Browders recent comments on ai pathing and LAN. Browder: no LAN would be a ton of work.... we would have to rebuild almost everything...

To add a little something... Blizzard back then had different employees which they have now left Blizzard (I believe more than a few people left due to the fact that they didn't like where the company was going, please correct me if I'm wrong~ or add in a bit more). Although I kind of agree it was an accident with the balance. Also possibly a lot of the old crew that worked on BW is gone~ same thing with D2 crew.



Blizzard North was closed down in I think 2007. Most of those guys, including Bill Roper, were active in the development of Starcraft.

Bill Roper worked on Starcraft while a part of Blizzard Entertainment. Blizzard North made two games under that name: Diablo and Diablo II (including the Lord of Destruction). Before they were Blizzard North (under the name Condor), they made Justice League Task Force!

Starcraft was created solely by Blizzard Entertainment with the lead designers being Chris Metzen and James Phinney. Starcraft: Brood War was worked on in tandem by Blizzard Entertainment and Saffire, a third party whom they outsourced campaign levels, art visuals, etc to. It was lead in design by Chris Metzen and Rob Pardo.

Both Chris Metzen and Rob Pardo still work for Blizzard Entertainment, although I don't think Rob Pardo works on a level that has any contact with game development anymore. And since we all know Dustin Browder is the lead designer for SC2:WoL and SC2:HotS, Chris Metzen is probably involved in the story/campaign alone this time.

They were a much smaller company back then and, honestly, I think most of what's become of Starcraft has been luck. It happened to be just the right game at just the right time to spark something more than other games by no intentional design of its creators. I mean Brood War was partially outsourced!
Who dat ninja?
BlackGosu
Profile Blog Joined March 2011
Canada1046 Posts
October 31 2011 16:36 GMT
#1222
can someone explain to me, PL starts in mid november, so does that include SC2?
Jar Jar Binks
urashimakt
Profile Joined October 2009
United States1591 Posts
October 31 2011 16:41 GMT
#1223
On November 01 2011 01:36 BlackGosu wrote:
can someone explain to me, PL starts in mid november, so does that include SC2?

In Wax's OP:

If Starcraft 2 does happen to be introduced into the Proleague, it may be introduced towards the middle of the 2011-2012 season.
Who dat ninja?
BlackGosu
Profile Blog Joined March 2011
Canada1046 Posts
October 31 2011 16:50 GMT
#1224
oh damn then there may be no sc2 at the end of this year. then why are all the bw pros practicing so hard for sc2 then?
Jar Jar Binks
N.geNuity
Profile Blog Joined July 2009
United States5112 Posts
October 31 2011 16:51 GMT
#1225
On October 31 2011 23:49 Sillylaughs wrote:
+ Show Spoiler +
[image loading]


The writer for star bnet attack (mbcgamesba - they use this account to take people's questions and such) says the PL season is confirmed to start mid November. Not sure how reliable this is, given this is just a screenshot that's been floating around the community. Also, mid November is only 2 weeks away;;


can't wait! sad about the msl though.
iu, seungah, yura, taeyeon, hyosung, lizzy, suji, sojin, jia, ji eun, eunji, soya, younha, jiyeon, fiestar, sinb, jung myung hoon godtier. BW FOREVERR
Adreme
Profile Joined June 2011
United States5574 Posts
October 31 2011 16:54 GMT
#1226
On November 01 2011 01:50 BlackGosu wrote:
oh damn then there may be no sc2 at the end of this year. then why are all the bw pros practicing so hard for sc2 then?


Since one team started prepping they all do. If they announce it midseason then the teams that were practicing have a clear edge. No one wants to give them that edge so they are all practicing in order to maintain the status quo.
gds
Profile Blog Joined February 2007
Iceland1391 Posts
Last Edited: 2011-10-31 17:02:40
October 31 2011 16:55 GMT
#1227
On November 01 2011 01:50 BlackGosu wrote:
oh damn then there may be no sc2 at the end of this year. then why are all the bw pros practicing so hard for sc2 then?


Those are rumors and speculations.
Read OP on sc2 forum, there are no facts, just a list of "possible players", who made that list? nobody knows (from sc2 thread OP: "They could easily be random smurfs."), screenshots? , not sourced statments, and random quotes.
FieryBalrog
Profile Blog Joined July 2007
United States1381 Posts
October 31 2011 17:32 GMT
#1228
On October 29 2011 21:20 Bleak wrote:
Show nested quote +
On October 27 2011 00:23 Sephy90 wrote:
On October 26 2011 20:36 ShadeR wrote:
On October 26 2011 19:51 Kroml. wrote:
Can I ask core-BW fans a question? I really wonder it's answer, honestly...

I had been playing Starcraft and Brood War between 98 and 2004 and now I am in SC world again when I am 27. When I was young, playing Starcraft I didn't think too much into it, I just played. Now with a bigger internet world, shared ideas, "Nerfing and Buffing" terms created, the discussion of a game goes simply idiotic. Back in the day, when SC got dropship speed increase, we didnt say "buff" we said "wow look they changed the dropship speed, now there will be more use of this unit".

Anyway, there are so much useless discussion on SC2 forums, with "nerfing" "buffing" "whine" "cheese", and blaming blizzard, now with HotS announced with new units etc, ppl got 100x crazy on the forums...

So my question is, now you look at the past and how it worked out well for Brood War, and again look at SC2, having a special balance team to specifically balance the game etc, Do you think Brood War was kind of a freak accident, which came out from people who tried to make a good game, it was a game which came out of a well-thought process with many many tests? Because now we have a game with a balance team that can't do very well. If the incompetence comes from the team itself, where are the ppl that balanced brood war? Where is Bob Fitch?

And was Warcraft II used as a reference?

that's actually 3 questions :p sorry

***trivia about Bob Fitch : When the first version of the StarCraft engine was shown to the public, it was met with great critique. Because of the critique, Bob decided to rewrite the entire engine which he managed to do in just two months.

This is just my opinion. Yes and no. I feel Blizzard back then were just trying to make an awesome game. Of course there were patches made with balance in mind but only until 1.08. So BW being balanced from Blizzards perspective is a complete freak accident (can't duplicate it). However from the Korean pro scenes perspective, balance was certainly not an accident. Maps. They meticulously balanced the game through the maps (I like to call this "soft balance" as opposed to "hard balance" which is what is occurring in SC2.), so things like rush distance, expo locations, number of expos, specific features like ramps, ridges all contributed to balancing BW.

Your Bob Fitch trivia is interesting, especially considering Browders recent comments on ai pathing and LAN. Browder: no LAN would be a ton of work.... we would have to rebuild almost everything...

To add a little something... Blizzard back then had different employees which they have now left Blizzard (I believe more than a few people left due to the fact that they didn't like where the company was going, please correct me if I'm wrong~ or add in a bit more). Although I kind of agree it was an accident with the balance. Also possibly a lot of the old crew that worked on BW is gone~ same thing with D2 crew.



Blizzard North was closed down in I think 2007. Most of those guys, including Bill Roper, were active in the development of Starcraft.


Wrong, SC BW were made by Blizzard South with some menial work outsourced. Also, Bill Roper was assigned to work with Blizzard North but he originally came from Blizzard South. The voiceovers in Warcraft 2 are his ("the Orcish Horde")
I will eat you alive
MaV_gGSC
Profile Blog Joined November 2010
Canada1345 Posts
October 31 2011 19:49 GMT
#1229
Sick news <3
Life's good :D
how2TL
Profile Joined August 2010
1197 Posts
October 31 2011 19:57 GMT
#1230
On November 01 2011 01:55 gds wrote:
Show nested quote +
On November 01 2011 01:50 BlackGosu wrote:
oh damn then there may be no sc2 at the end of this year. then why are all the bw pros practicing so hard for sc2 then?


Those are rumors and speculations.
Read OP on sc2 forum, there are no facts, just a list of "possible players", who made that list? nobody knows (from sc2 thread OP: "They could easily be random smurfs."), screenshots? , not sourced statments, and random quotes.


Considering the RealID system BNET2.0 uses, some of them are probably legit.
MagusPage
Profile Joined June 2011
114 Posts
October 31 2011 21:00 GMT
#1231
On October 31 2011 18:59 Dakkas wrote:
Show nested quote +
On October 30 2011 05:30 Sandermatt wrote:
On October 30 2011 03:21 Anyx wrote:
To OP : I think SC2 in proleague would be great for foreing BW community. With SC2 in proleague, a lot of SC2 fans will watch not only SC2 games, but i believe also BW games. With all crazy stuff in BW like hold lurker, scourge cloning, mutalisk stacking, vulture micro/ mines recalls and JangBi-like storms they will be impressed and maybe they will tray play BW too. So SC2 in prolegaue = more new foreing players in BW.


I am an SC2 spectator (and also play the game). I wouldn't play BW (due to UI) but I would watch BW Proleague games if they are featured on TL and in commented in english.


You're missing out on STORMUUUUUUUU and TANKUUUUUU

Don't forget PLAYGUUUUUUUUU!!!!!!!!!!!!!
"If anyone came to my door as a babysitter wearing holy orders, I'd call first a cab and then the police" - Christopher Hitchens 1949-2011
Kroml
Profile Joined September 2011
Turkey308 Posts
October 31 2011 21:07 GMT
#1232
On November 01 2011 01:09 urashimakt wrote:
Show nested quote +
On October 29 2011 21:20 Bleak wrote:
On October 27 2011 00:23 Sephy90 wrote:
On October 26 2011 20:36 ShadeR wrote:
On October 26 2011 19:51 Kroml. wrote:
Can I ask core-BW fans a question? I really wonder it's answer, honestly...

I had been playing Starcraft and Brood War between 98 and 2004 and now I am in SC world again when I am 27. When I was young, playing Starcraft I didn't think too much into it, I just played. Now with a bigger internet world, shared ideas, "Nerfing and Buffing" terms created, the discussion of a game goes simply idiotic. Back in the day, when SC got dropship speed increase, we didnt say "buff" we said "wow look they changed the dropship speed, now there will be more use of this unit".

Anyway, there are so much useless discussion on SC2 forums, with "nerfing" "buffing" "whine" "cheese", and blaming blizzard, now with HotS announced with new units etc, ppl got 100x crazy on the forums...

So my question is, now you look at the past and how it worked out well for Brood War, and again look at SC2, having a special balance team to specifically balance the game etc, Do you think Brood War was kind of a freak accident, which came out from people who tried to make a good game, it was a game which came out of a well-thought process with many many tests? Because now we have a game with a balance team that can't do very well. If the incompetence comes from the team itself, where are the ppl that balanced brood war? Where is Bob Fitch?

And was Warcraft II used as a reference?

that's actually 3 questions :p sorry

***trivia about Bob Fitch : When the first version of the StarCraft engine was shown to the public, it was met with great critique. Because of the critique, Bob decided to rewrite the entire engine which he managed to do in just two months.

This is just my opinion. Yes and no. I feel Blizzard back then were just trying to make an awesome game. Of course there were patches made with balance in mind but only until 1.08. So BW being balanced from Blizzards perspective is a complete freak accident (can't duplicate it). However from the Korean pro scenes perspective, balance was certainly not an accident. Maps. They meticulously balanced the game through the maps (I like to call this "soft balance" as opposed to "hard balance" which is what is occurring in SC2.), so things like rush distance, expo locations, number of expos, specific features like ramps, ridges all contributed to balancing BW.

Your Bob Fitch trivia is interesting, especially considering Browders recent comments on ai pathing and LAN. Browder: no LAN would be a ton of work.... we would have to rebuild almost everything...

To add a little something... Blizzard back then had different employees which they have now left Blizzard (I believe more than a few people left due to the fact that they didn't like where the company was going, please correct me if I'm wrong~ or add in a bit more). Although I kind of agree it was an accident with the balance. Also possibly a lot of the old crew that worked on BW is gone~ same thing with D2 crew.



Blizzard North was closed down in I think 2007. Most of those guys, including Bill Roper, were active in the development of Starcraft.

Bill Roper worked on Starcraft while a part of Blizzard Entertainment. Blizzard North made two games under that name: Diablo and Diablo II (including the Lord of Destruction). Before they were Blizzard North (under the name Condor), they made Justice League Task Force!

Starcraft was created solely by Blizzard Entertainment with the lead designers being Chris Metzen and James Phinney. Starcraft: Brood War was worked on in tandem by Blizzard Entertainment and Saffire, a third party whom they outsourced campaign levels, art visuals, etc to. It was lead in design by Chris Metzen and Rob Pardo.

Both Chris Metzen and Rob Pardo still work for Blizzard Entertainment, although I don't think Rob Pardo works on a level that has any contact with game development anymore. And since we all know Dustin Browder is the lead designer for SC2:WoL and SC2:HotS, Chris Metzen is probably involved in the story/campaign alone this time.

They were a much smaller company back then and, honestly, I think most of what's become of Starcraft has been luck. It happened to be just the right game at just the right time to spark something more than other games by no intentional design of its creators. I mean Brood War was partially outsourced!

why do you think Rob Pardo is not involved so much in the production of sc2? I ask you because you seem knowledgable about blizzard history.
kamikami
Profile Joined November 2010
France1057 Posts
October 31 2011 21:31 GMT
#1233
Why don't Kespa confirm whether there will be SC2 at the start of PL or not ? The new season will start very soon but still no news, unbelievable. I've just bought SC2 but I still don't know which game to play. They should release the format so that I know for sure which game Bisu plays and play that game, this waiting is just unbearable.
Khassar de Templari
kef
Profile Joined September 2010
283 Posts
October 31 2011 21:40 GMT
#1234
I'm pretty excited to see the switch from BW to SC2 to be honest. It'll be cool just to see how much will change at the top levels of play and how much the metagame will change with all the new high level players
There are two kinds of people in this world: people who say there are two kinds of people in the world and people who know the first group of people are full of shit.
Vuk_91
Profile Joined September 2010
Serbia1690 Posts
October 31 2011 22:01 GMT
#1235
On November 01 2011 06:31 kamikami wrote:
Why don't Kespa confirm whether there will be SC2 at the start of PL or not ? The new season will start very soon but still no news, unbelievable. I've just bought SC2 but I still don't know which game to play. They should release the format so that I know for sure which game Bisu plays and play that game, this waiting is just unbearable.

What the fuck man? If Bisu decides to jump off the bridge,would you do the same? Just play the game that you like more,don`t wait for some guys in Kespa to decide it for you...
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
October 31 2011 22:16 GMT
#1236
On November 01 2011 06:31 kamikami wrote:
Why don't Kespa confirm whether there will be SC2 at the start of PL or not ? The new season will start very soon but still no news, unbelievable. I've just bought SC2 but I still don't know which game to play. They should release the format so that I know for sure which game Bisu plays and play that game, this waiting is just unbearable.


If you're actually serious, even if there is Starcraft 2 he'll still be playing Brood War also.
http://na.op.gg/summoner/userName=FLABREZU
imperator-xy
Profile Blog Joined March 2009
Germany1377 Posts
October 31 2011 22:26 GMT
#1237
On November 01 2011 06:31 kamikami wrote:
Why don't Kespa confirm whether there will be SC2 at the start of PL or not ? The new season will start very soon but still no news, unbelievable. I've just bought SC2 but I still don't know which game to play. They should release the format so that I know for sure which game Bisu plays and play that game, this waiting is just unbearable.

this post is actually godly

but yeah im in for that. i want to know what my beloved bisu is gonna do
Kznn
Profile Joined March 2011
Brazil9072 Posts
October 31 2011 22:34 GMT
#1238
On November 01 2011 06:00 MagusPage wrote:
Show nested quote +
On October 31 2011 18:59 Dakkas wrote:
On October 30 2011 05:30 Sandermatt wrote:
On October 30 2011 03:21 Anyx wrote:
To OP : I think SC2 in proleague would be great for foreing BW community. With SC2 in proleague, a lot of SC2 fans will watch not only SC2 games, but i believe also BW games. With all crazy stuff in BW like hold lurker, scourge cloning, mutalisk stacking, vulture micro/ mines recalls and JangBi-like storms they will be impressed and maybe they will tray play BW too. So SC2 in prolegaue = more new foreing players in BW.


I am an SC2 spectator (and also play the game). I wouldn't play BW (due to UI) but I would watch BW Proleague games if they are featured on TL and in commented in english.


You're missing out on STORMUUUUUUUU and TANKUUUUUU

Don't forget PLAYGUUUUUUUUU!!!!!!!!!!!!!



RIVURIVURIVURIVU pls.
jlim
Profile Blog Joined September 2010
Spain943 Posts
October 31 2011 22:40 GMT
#1239
On November 01 2011 07:34 Kznn wrote:
Show nested quote +
On November 01 2011 06:00 MagusPage wrote:
On October 31 2011 18:59 Dakkas wrote:
On October 30 2011 05:30 Sandermatt wrote:
On October 30 2011 03:21 Anyx wrote:
To OP : I think SC2 in proleague would be great for foreing BW community. With SC2 in proleague, a lot of SC2 fans will watch not only SC2 games, but i believe also BW games. With all crazy stuff in BW like hold lurker, scourge cloning, mutalisk stacking, vulture micro/ mines recalls and JangBi-like storms they will be impressed and maybe they will tray play BW too. So SC2 in prolegaue = more new foreing players in BW.


I am an SC2 spectator (and also play the game). I wouldn't play BW (due to UI) but I would watch BW Proleague games if they are featured on TL and in commented in english.


You're missing out on STORMUUUUUUUU and TANKUUUUUU

Don't forget PLAYGUUUUUUUUU!!!!!!!!!!!!!



RIVURIVURIVURIVU pls.


Falling
Profile Blog Joined June 2009
Canada11529 Posts
October 31 2011 23:27 GMT
#1240
On November 01 2011 02:32 FieryBalrog wrote:
Show nested quote +
On October 29 2011 21:20 Bleak wrote:
On October 27 2011 00:23 Sephy90 wrote:
On October 26 2011 20:36 ShadeR wrote:
On October 26 2011 19:51 Kroml. wrote:
Can I ask core-BW fans a question? I really wonder it's answer, honestly...

I had been playing Starcraft and Brood War between 98 and 2004 and now I am in SC world again when I am 27. When I was young, playing Starcraft I didn't think too much into it, I just played. Now with a bigger internet world, shared ideas, "Nerfing and Buffing" terms created, the discussion of a game goes simply idiotic. Back in the day, when SC got dropship speed increase, we didnt say "buff" we said "wow look they changed the dropship speed, now there will be more use of this unit".

Anyway, there are so much useless discussion on SC2 forums, with "nerfing" "buffing" "whine" "cheese", and blaming blizzard, now with HotS announced with new units etc, ppl got 100x crazy on the forums...

So my question is, now you look at the past and how it worked out well for Brood War, and again look at SC2, having a special balance team to specifically balance the game etc, Do you think Brood War was kind of a freak accident, which came out from people who tried to make a good game, it was a game which came out of a well-thought process with many many tests? Because now we have a game with a balance team that can't do very well. If the incompetence comes from the team itself, where are the ppl that balanced brood war? Where is Bob Fitch?

And was Warcraft II used as a reference?

that's actually 3 questions :p sorry

***trivia about Bob Fitch : When the first version of the StarCraft engine was shown to the public, it was met with great critique. Because of the critique, Bob decided to rewrite the entire engine which he managed to do in just two months.

This is just my opinion. Yes and no. I feel Blizzard back then were just trying to make an awesome game. Of course there were patches made with balance in mind but only until 1.08. So BW being balanced from Blizzards perspective is a complete freak accident (can't duplicate it). However from the Korean pro scenes perspective, balance was certainly not an accident. Maps. They meticulously balanced the game through the maps (I like to call this "soft balance" as opposed to "hard balance" which is what is occurring in SC2.), so things like rush distance, expo locations, number of expos, specific features like ramps, ridges all contributed to balancing BW.

Your Bob Fitch trivia is interesting, especially considering Browders recent comments on ai pathing and LAN. Browder: no LAN would be a ton of work.... we would have to rebuild almost everything...

To add a little something... Blizzard back then had different employees which they have now left Blizzard (I believe more than a few people left due to the fact that they didn't like where the company was going, please correct me if I'm wrong~ or add in a bit more). Although I kind of agree it was an accident with the balance. Also possibly a lot of the old crew that worked on BW is gone~ same thing with D2 crew.



Blizzard North was closed down in I think 2007. Most of those guys, including Bill Roper, were active in the development of Starcraft.


Wrong, SC BW were made by Blizzard South with some menial work outsourced. Also, Bill Roper was assigned to work with Blizzard North but he originally came from Blizzard South. The voiceovers in Warcraft 2 are his ("the Orcish Horde")


A bit of an aside, but I'm playing through the Warcraft 3 campaign for the first time and I'm really missing the narrator's epic voice from WC2. Pretty sure that was Bill's voice. Just isn't the same without that narrator.
ModeratorDavid Duke, Richard Spencer, Nick Fuentes, Daily Stormer... "Some very fine people on both sides"
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