• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:02
CET 11:02
KST 19:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach ComeBackTV's documentary on Byun's Career !
Tourneys
uThermal 2v2 Circuit OSC Season 13 World Championship WardiTV Mondays $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution
Brood War
General
Data analysis on 70 million replays I would like to say something about StarCraft BGH Auto Balance -> http://bghmmr.eu/ Empty tournaments section on Liquipedia A cwal.gg Extension - Easily keep track of anyone
Tourneys
[BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 [Megathread] Daily Proleagues SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers [G] How to get started on ladder as a new Z player
Other Games
General Games
Nintendo Switch Thread Should offensive tower rushing be viable in RTS games? Awesome Games Done Quick 2026! General RTS Discussion Thread Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Russo-Ukrainian War Thread The Big Programming Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
Psychological Factors That D…
TrAiDoS
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
GOAT of Goats list
BisuDagger
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1391 users

If starcraft 2 only changed the interface.... - Page 10

Forum Index > BW General
Post a Reply
Prev 1 8 9 10 11 12 Next All
threshy
Profile Joined March 2003
Qatar550 Posts
May 21 2005 04:57 GMT
#181
On May 21 2005 13:20 Tal wrote:
Try and look at it in a different way. Playing with this poor interface is essentially the same as having a good interface but having to continuously bounce a basketball while playing


It's more like having to bounce a basketball while playing basketball.

Brood war requires you to think quickly and to multitask. For most people who play it competitively, that's what makes it good. For them, it is very satisfying to achieve fluidity of thought under pressure.

For some, it is/was not fun to think like that (or to try), and most of them have moved on to WC3 or just given up the game entirely. It is good to have both types of game.

Thinking that preferring these "interface" (wtf) changes constitutes thinking "outside the box" is silly. There is nothing inherently worse about them, it is true, but there is nothing inherently better, and they are already implemented in WC3. Why not allow there to be two (or more) styles of game?
ro.bebel
Profile Joined May 2005
Romania21 Posts
May 21 2005 04:59 GMT
#182
i think that it would be better if u could select buildings of the same tipe and put them all in a hot key that will help all the races
ggnore
Oxygen
Profile Blog Joined November 2003
Canada3581 Posts
Last Edited: 2005-05-21 05:11:13
May 21 2005 05:10 GMT
#183
Tal: Okay, now think of playing basketball without having to dribble. That's what you're asking BW to become.

Oh, someone above me posted the exact same thing -_-
Dont drink and derive. TSL: Made with Balls.
A3iL3r0n
Profile Blog Joined October 2002
United States2196 Posts
May 21 2005 05:41 GMT
#184
AUGGGGGGGGGGGGGGGGGHHHHHHHH!

All of the "boring" things you mention are not boring because you are competing to do them better than the other player. So, even while no units are fighting, you are still competing with the other player to build your economy better, while scouting, while harassing, while deciding what to do next. If you want the game to be purely about battles, play a game made for that, like Tekken. All that is micro management and nothing else.
My psychiatrist says I have deep-seated Ragneuroses :(
sundance
Profile Blog Joined May 2004
Slovakia3201 Posts
May 21 2005 05:57 GMT
#185
I didn't read the thread but i completly disagree with topic starter.
Plz i don't want WarCraft 4.
Nick Cave & the Bad Seeds
Tal
Profile Blog Joined May 2004
United Kingdom1017 Posts
May 21 2005 06:25 GMT
#186
It's not like basketball without having to dribble/bounce the ball. That would be starcraft with no micro as opposed to no macro.

Aeileron: yes they are boring. With my system you would still compete to build your economy better, but without bashing buttons the whole damn game. Tekken is a terrible example, as it features no economy/strategic element and is purely micro...a very simple and uninteresting micro when compared to the epic (and cool looking) battles of starcraft.

And for the last time to people saying play warcraft 3: I don't play that game because it is too slow, less balanced then starcraft, too much emphasis on heroes, has less interesting maps, less hard counters, and (somehow) too high graphics requirements. I also like the sci-fi aspect, units and general feel of Starcraft more then the 'lets rip off warhammer badly' style of warcraft. Having said that warcraft is a laugh with a few mates, but not really something I want to get into.

The fact that warcraft 3 (apparently, I've only played about 10 games, and that was before grasping the basic concepts of starcraft) has a better interface is nothing to do with this debate, as in practically every other respect it is an infinitely worse game.
It is what you read when you don't have to that determines what you will be when you can't help it.
FireBlast!
Profile Blog Joined January 2005
United Kingdom5251 Posts
May 21 2005 06:31 GMT
#187
These "boring" things you mention are what makes individual attributes and thus creates diverse individuality and competition between conflicting styles of play.
Victoria Concordia Crescit
CuddlyCuteKitten
Profile Joined January 2004
Sweden2686 Posts
May 21 2005 06:32 GMT
#188
On May 21 2005 13:20 Tal wrote:
Try and look at it in a different way. Playing with this poor interface is essentially the same as having a good interface but having to continuously bounce a basketball while playing, or continuously have to count backwards in 3's from 745 while playing. It's a distraction which means you cannot play the game as well as without it. Surely the game will be more fun and develop more if you take away the distraction so people can focus on sophisticated ambushes, complicated strategies and implementing their plans without fighting the game itself?

And to the earlier point about making storm easier to use would be the end of zerg, bear in mind that queens would be vastly easier to use, and you'd be able to select all your hydras to dodge with instead of only 12.

Also bear in mind that these changes to interface are just my suggestions (no shit? ). It would be nice to see some very good players like testie or bigballs respond with their thoughts and suggestions.


Tal, how many hydras you select does not matter. Hydras move like any other unit, they will bunch, and when any decent player (face it, micro is easy) can blanket your entire army with storms in seconds it hardly matters.

And queens are allready easy to use, but they are still not worth it.

Since I do not enjoy writing long posts to people who will ignore them.

First and biggst negative factor of the easier interface system = It will decrease the maxium level of skill attainable.

Second = It will drastically change the strategies employed by players by drastically making the more macro intense strategies more preferable.

Third = It would end spellcasters as we know them. With more efficent micro and more time to commit to micro spellcasters can for balance reasons no longer be the few special units you have in your army, instead they will have to be reduced in power not to breake the game. Mass casters will be viable, but there powers will be only sligthly higher than their normal opposites (just like in WCIII) and it will be just like microing normal units. The game in it's current form will therefore blend down a bit, as skillfull use of caster units will no longer have the same effect as usual and can no longer be used to turn the game around.

Fourth = The new styles will bring forth huge new balance changes to all races and units.

Fifth = The more inefficent casters along with the new mass of still expendeble units will make for large battles wich despite the easier interface will be hard to micro for fuller effect. Except for early game which will be much more micro intense at equal skill levels (but unequal skill levels will have no micro at all as one player contains and expoes) the game will quickly develop into either a game with battles resembeling a fast map or will quickly turn in favour to one of the players who gains the economic advantage. Micro of the front lines will still not be as important as expanding, defending expansions from harass and harassing yourself.
With economic advantage 99 % of all games will be won with either overwhelming unmicroed forces or higher tech unit after swiftly gaining map advantage.

At higher levels of play comebacks will be near impossible.

Sixth = Due to weaker casters and special abilities and expandeble units great feats of micro will not occur as frequently as before. Winning the game will become about outexpanding your opponent.

For all you people saying that the game will turn into WC III. It won't. It won't even be close. There is however another, very popular video game it will come to resemble in more ways than once.

Total Annihalation. Not a bad game at all, and probably the game your looking for Tal.

Also, automaking units in it's own would not ruin the game in it's current form. The only real effect would be to lessen the skillgap between players and maxium attainable skills.

Easier casting however, would destroy the game.
waaaaaaaaaaaooooow - Felicia, SPF2:T
CuddlyCuteKitten
Profile Joined January 2004
Sweden2686 Posts
May 21 2005 06:46 GMT
#189
And yes, it's like basketball without dribbeling the ball. Starcraft without micro would be like basketball without scoring. The dribbeling of the ball is only there to get you into a postion to pass or score, it's the points that count. If your a superior dribbler you'll have more chances to score but if you still can't you will still lose the game.

It's a perfect analogy. (or whatever you call it.)

As for why autoproducing units would not break the game.

Producing a unit requires you to get

a) The buildings, meaning the production and the tech in a decent building placement.
b) Amass the supply required
c) Amass the resources required

The click to build the unit is really only the final act of something you've been doing long before in your mind. You didn't think about it but all that work was just because you wanted to get the units your about to buy.
So taking away that part is really not that important, it only reduces two aspects of the game.
1) How good you are at clicking fast and
2) How good you are at multitasking.

The first thing blow goats, I don't find clicking at gateways fun either.
The second one is a true testament of skill however. The ability to think about two or perhaps even three and in extrem cases four things at the same time and working out how to execute those things in real time is a true sign of skills.

True you'll find something else to do in the mean time, but something else that you now thing is nowhere near as boring will fill it's place and you'll just complain again.
waaaaaaaaaaaooooow - Felicia, SPF2:T
tenbagger
Profile Joined October 2002
United States1289 Posts
May 21 2005 06:49 GMT
#190
I have a better basketball analogy that applies to this discussion.

Phil Jackson vs Shaquille O'Neal.

I think everyone would say that phil jackson knows more about basketball and is a better strategist than Shaq. But Shaq is clearly the more dominant player because of his physical abilities. Would it make sense to say let's make the interface of basketball easier by reducing the height of the rim to 5 feet?

In the case of basketball, it would not because it is a sport that involves a combination of smarts/strategy and physical skills. There a few sports that are almost 100% physical, such as weightlifting or sprinting. But the vast majority of sports involve a balance of brains and braun.

Starcraft IMHO, is the ultimate e-sport because it involves the physical aspect on sports in addition to its strategical depth. Not everyone can pound away at a keyboard like nada, or click as accurately as he can. We marvel at top pros because the combine not only incredible physical abilities but also because it's in conjunction with strategical genius. There is a perfect balance ion starcraft. The game's interface does include a lot of "junk", but this junk requires insane hand-eye coordination and it is this hand-eye coordination that allows for variation of skill.

Chess or Go is a game of pure strategy. There is no physical aspect of it involved and implementing the recommendations of tal will turn it to a game of pure strategy. Personally, I think it's much better left as a sport.
teh leet newb
Profile Blog Joined January 2005
United States1999 Posts
Last Edited: 2005-05-21 07:40:19
May 21 2005 07:37 GMT
#191
4 and 5 are the only ones I can agree with. Maybe Blizzard could increase the unit selection up to 20 at a time or so. With 1.12, players already should know where everything are because they intelligently used map preview =\ Sharper graphics would be nice. Everything else you said is utter crap, and it only makes the game easier, eliminates skill, and also eliminates mistakes. It's like saying the nex version of Counter Strike should have auto-head-targeting. If you suck, play more. Don't complain and ask Blizzard to make it easier for you. If you don't like good RTS's like Starcraft, go away and play your pathetically boring crappy games that die out after like a year. Long live Starcraft!

*EDIT*
I only read the first post, because I'm too lazy to read through 10 pages of other people's posts. So, if I'm sounding stupid due to my ignorance of the information contained in the said 10 pages, please accept my humble apologies.
"The best argument against democracy is a five-minute conversation with the average voter." - Winston Churchill
Brett
Profile Blog Joined October 2002
Australia3822 Posts
May 21 2005 17:47 GMT
#192
1)The 'two' still havent dealt with the issue of what they take away from the game with the interface changes (NOTWITHSTANDING what it MAY bring to the game); specifically the boxer '8 BC/Carrier lockdown'. The sheer brilliance of this move is completely lost with these changes. And my argument here is you've simply ignored this point.

2) The HT v Hydra situation has been brought up. The improvements to storm casting would basically make the mass hydra style completely unviable in the game's current form. "Re-balance the game" you say? "fix the problems it creates" you say? Guess what, you just indirectly changed the game, not the fucking interface. You're messing with the delicate balance that has tentatively been achieved in this game. A, lets face it, rare occurence in this genre.

3)The strength of 'oov' style players is not simply that they can macro, and live off that macro alone. It's because they can macro and yet still consider and EMPLOY the strategic and micro based elements of the game. Oov can still macro like a fucking machine and employ his 'gosu wraith harass'. Yellow can macro to a competent level, and still 'use his lings to cut off straggling marines'. Reach is known as 'mass toss', and yet who can forget some of the BRILLIANT fucking storms he's been able to pull off under immense pressure (think the game vs boxer on NFZ). The simple fact is, as has been mentioned here countless times, BW is ridiculously deep. There are many, many areas in which you can improve. Removing one of these areas is not guaranteed (nor anywhere near fucking likely imo) to improve the overall quality of the game.
exalted
Profile Blog Joined March 2004
United States3612 Posts
May 21 2005 18:34 GMT
#193
On May 21 2005 10:56 gravity wrote:
Show nested quote +
On May 21 2005 10:54 BinaryStar wrote:

If all that makes Oov good is his macro then maybe we're mistaken to "revere" him.


That's not what I said, but sure, OK.

You said Oov was revered because of his macro. Maybe if would have been better for me to say that it's dumb to revere an SC player because they sequentially click their factories fast, rather than because of their strategic ability or their subtle timing and intuition or whatever.


If you guys think its just a matter of speed? Why not SPEED THE FUCK UP and do the same? What are you, one handed? Stop trolling and go play BW.
too easy
NettleS
Profile Joined April 2005
522 Posts
May 21 2005 22:45 GMT
#194
On May 21 2005 13:20 Tal wrote:
Try and look at it in a different way. Playing with this poor interface is essentially the same as having a good interface but having to continuously bounce a basketball while playing, or continuously have to count backwards in 3's from 745 while playing. It's a distraction which means you cannot play the game as well as without it. Surely the game will be more fun and develop more if you take away the distraction so people can focus on sophisticated ambushes, complicated strategies and implementing their plans without fighting the game itself?


What "distraction" ??.... i've been playing 7 years and to change the interface now would be more of a distraction than leaving it alone.1.12 - being able to rally unfinished builds was a good feature , right click rally is an extremely annoying feature because a misclick and you have to reset your rally and i still use l-left click out of habit anyway.The latter thing has taught me that i usually fight new features more than any ones i have become used to since 1998.
We are too scared to go with you Bluto....WELL JUST KISS MY ASS FROM NOW ON
Tal
Profile Blog Joined May 2004
United Kingdom1017 Posts
May 22 2005 02:58 GMT
#195
Cuddly cute kitten and tenbagger make some good points, and I can now at least see that there is a decent argument against the changes.

However, it should be considered that the theoretical level of micro someone could get to is huge. Imagine muta harassing 5 areas simultaneously. So the game would not become pure strategy like go or chess, there would still be a large element of physical skill.

Imagine if SC2 was released with my changes (tweaked of course, and maybe without making spellcasting easier). Would you really still play this version, spending vast amounts of time hammering the keyboard when there's a version that lets you concentrate on strategy and micro?

Oh and could you briefly describle to me total anihilation kingdoms (cuddlykitten), as you make it sound interesting but I'd never really heard much about it. Does it have the same speed and ''1 slip and your fucked'' aspect of starcraft mixed with great strategy and balance? If so I will certainly give it a go.
It is what you read when you don't have to that determines what you will be when you can't help it.
CuddlyCuteKitten
Profile Joined January 2004
Sweden2686 Posts
May 22 2005 03:14 GMT
#196
I'd play the new version, and I'd probably be tired off it very, very quickly.

Thing is Tal, why would you muta harass in 5 different areas at the same time? 2 mutas in each area? That won't do any damage at all, and you only need 1 cannon to stop that.
The game wouldn't suddenly magical be funnier just because you don't need to "hammer on your keyboard", which you incidently need anyway. Progamers don't peak with their APM when they are producing things, they peek when there are large important battles, and even the best gamers drop their macro when everything is on the line.
So you'd still need speed.

And I don't need any time to focus on strategy, that's about the only thing I think about when I'm playing. I can micro/macro and think at the same time.

Also one problem is that I'm an average gamer today. I can macro near perfectly, and I can micro near perfectly. I can't do both at the same time however. I think it's pretty fun to do both, even when I lose because I have 600 minerals early game after intense zealot micro.


About TA:

No. Units were to easy to produce (Auto facts and very easy macro) so you basically had an endless stream.

Basically TA kingdom sucked balance oriantated and both games (Especially TA) sufferd from too good defensive structures. But with them disabled you simply started massing while building as many energy and metal producers as possible (nvm defending them, the opponent couldn't find them all anyway) and just massed units onto your opponent. There were preciously little micro except for your commander and your more expensive units, most of them which sucked, but a few were worthwhile.

TA was good because it was cool, feautured some really MASSIVE battles (like 100 units on each side with 20 aircraft flying support and artillery and shit) and some new innovative things.
Unforgiving on the other hand it was not.
waaaaaaaaaaaooooow - Felicia, SPF2:T
LazySCV
Profile Blog Joined September 2003
United States2942 Posts
Last Edited: 2005-05-22 03:41:30
May 22 2005 03:25 GMT
#197
--- Nuked ---
IEatU4Fun
Profile Joined January 2004
United States38 Posts
Last Edited: 2005-05-22 03:37:44
May 22 2005 03:37 GMT
#198
I've alwys thought of it like this:

The higher the skill of macro for player A--->The higher the skill of micro required for player B
The higher the skill of micro for player A--->The higher the skill of macro required for player B

Getting rid of macro means that the micro player will always win. There is skill and strategy required for these "useless chores" of macro. Why do you think that some players prefer one over the other? Maybe it fits their style, or they think that one is strategically superior in a given situation.

Plus, one of the most important aspects of strategy, timing, is found 99% with macro. That is why ILoveOov is so good, while, say, Pusan is not as successful. Sure, they both have incredible macro, but ILoveOov implements his troops differently with perfect timing and control.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2005-05-22 04:24:23
May 22 2005 03:43 GMT
#199
On May 22 2005 11:58 Tal wrote:
Cuddly cute kitten and tenbagger make some good points, and I can now at least see that there is a decent argument against the changes.

However, it should be considered that the theoretical level of micro someone could get to is huge. Imagine muta harassing 5 areas simultaneously. So the game would not become pure strategy like go or chess, there would still be a large element of physical skill.

Imagine if SC2 was released with my changes (tweaked of course, and maybe without making spellcasting easier). Would you really still play this version, spending vast amounts of time hammering the keyboard when there's a version that lets you concentrate on strategy and micro?

Oh and could you briefly describle to me total anihilation kingdoms (cuddlykitten), as you make it sound interesting but I'd never really heard much about it. Does it have the same speed and ''1 slip and your fucked'' aspect of starcraft mixed with great strategy and balance? If so I will certainly give it a go.

Tal, if blizzard released your version of the game, and people changed to it, I'd quit BW COMPLETELY. And this is from one of the absolutely most addicted people on this site.

Hammering your keyboard for 50 minutes is so fucking intense, SO FUCKING FUN. This: http://www.theidteam.com -> first rep, iD.FA vs VDP]TRAVIN
Do you have any idea how satisfying winning something like that is?

TA: Kingdoms is a game where you go like: "ATTACK MOTHERFUCKREATTACK NO NOT WALK I SAID ATTACK, OH SHIT I JUST LOST 50 UNITS VS 1 TOWER FUCK FUCK FUCK".
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
IEatU4Fun
Profile Joined January 2004
United States38 Posts
May 22 2005 03:57 GMT
#200
http://www.teamliquid.net/replay/download.php?replay=580

^^^ Come on, that shouldn't come easy!
Prev 1 8 9 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
09:00
WardiTV Mondays #67
CranKy Ducklings126
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 92
StarCraft: Brood War
Sea 2749
BeSt 497
Larva 454
Hyuk 385
Leta 364
actioN 335
Zeus 194
Killer 148
Sharp 147
Jaedong 138
[ Show more ]
Hyun 129
ggaemo 86
Rush 78
Pusan 69
Aegong 64
Mong 58
NotJumperer 39
soO 28
yabsab 26
Nal_rA 22
Bale 17
Terrorterran 15
JulyZerg 13
Dota 2
XaKoH 789
NeuroSwarm114
League of Legends
JimRising 609
C9.Mang0564
Counter-Strike
shoxiejesuss848
Super Smash Bros
Westballz28
Other Games
summit1g9566
singsing1440
olofmeister735
crisheroes135
Pyrionflax128
Organizations
Other Games
gamesdonequick26913
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• HappyZerGling116
Upcoming Events
Wardi Open
1h 58m
RotterdaM Event
7h 28m
Patches Events
9h 58m
PiGosaur Cup
14h 58m
OSC
1d 1h
SOOP
1d 17h
OSC
2 days
OSC
3 days
SOOP
4 days
The PondCast
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
IPSL
6 days
DragOn vs Sziky
Replay Cast
6 days
Liquipedia Results

Completed

BSL Season 21
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

Escore Tournament S1: W3
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.