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APM isn't everything for Bots

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djsherman
Profile Blog Joined November 2009
United States140 Posts
May 09 2011 17:47 GMT
#1
One of the comments that has frequently come up when discussing the StarCraft AI Competition is that bots should be APM-limited, to prevent bots from exploiting behavior that would be impossible for a human to perform. An example of this is the mutalisk control exhibited by Berkeley's Overmind bot. However, APM isn't everything, which is demonstrated in the match below between EISBot (Protoss) and Overmind (Zerg):



[image loading]

The APM of each bot during the match is shown in the chart above. EISBot was able to win with an average APM of 207 against a bot with 3397. While demonstrating high APM in StarCraft is impressive, it seems that a larger APM does not always equate to better performance for bots. At what point does increasing APM no longer improve performance? And is there a significant difference between effective APM and actual APM?
StarCraft AI Competition Organizer
bITt.mAN
Profile Blog Joined March 2009
Switzerland3693 Posts
May 09 2011 18:03 GMT
#2
Oh man I always love these AI projects, they make playing against the computer so much more of an exciting idea (Blizzard AI's = :{ ).

Well I don't think a game of mass goon versus 2-hatch mutas is super indicative, it's still nice to see the Overmind dine some time (it was against a Toss no wonder ).


Simple questions: Are you able to simply tweak the normal AI (nothing too intrusive) to only fix major issues, such as staying on 3-base max, mineral-blocked islands and mineral/neutral walls, because with those gone I wouldn't feel so bad playing against the computer to kill time (and can't reach iCCup)?

Also, why hasn't anyone made some insane AI's to pull off the most orgasmic, trans-Boxer MnM micro yet seen by man? Imagine, 1 marine > 5 lurkers (is there even a Marine v Lurker AI?). Or am I missing something?
In any case, just because your APM isint 340 3397 doesn't mean you're bad (says the guy with the low-ish AMP)
BW4LYF . . . . . . PM me, I LOVE PMs. . . . . . Long live "NaDa's Body" . . . . . . Fantasy | Bisu/Best | Jaedong . . . . .
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
May 09 2011 18:06 GMT
#3
Nah, it just shows that with perfect play Protoss are OP in BW :p

Just kidding

A lot actually comes down to decision making and how the APM are used. For example in the first minute or so i see the overlord changing direction 10 times in 2 seconds, which is clearly useless. It seems that the Overmind Bot just has horrible decision making and strategy, while EISBot is quite good.
No amount of micro can let you win with bad decision making.
foxmeep
Profile Joined July 2009
Australia2337 Posts
May 09 2011 18:07 GMT
#4
Fundamentally there is no difference between a human or a bot playing. The exact same factors that determine success in a human vs human game apply to a bot vs bot game. We all know that a strong strategy and build order is more important than the difference between good and perfect execution.
djsherman
Profile Blog Joined November 2009
United States140 Posts
May 09 2011 18:08 GMT
#5
On May 10 2011 03:03 bITt.mAN wrote:
Simple questions: Are you able to simply tweak the normal AI (nothing too intrusive) to only fix major issues, such as staying on 3-base max, mineral-blocked islands and mineral/neutral walls, because with those gone I wouldn't feel so bad playing against the computer to kill time (and can't reach iCCup)?


To write bots that can perform actions at the unit level, it is necessary to use BWAPI. Given this configuration it is not possible to just modify the existing AI, it would be necessary to first reimplement the AI with BWAPI and then add micro capabilities.

On a different note, limiting APM may cause bots to act more like humans, but this may or may not be a desirable quality.
StarCraft AI Competition Organizer
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
May 09 2011 18:08 GMT
#6
PvZ imba discussion inc

Cool video, it was fun watching computers play each other. I used to watch AIs fight each other in BW, back with their original AIs. Fun stuff.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
Endymion
Profile Blog Joined November 2009
United States3701 Posts
May 09 2011 18:08 GMT
#7
That muta control... So scary, I remember seeing a video with wraiths vs hydralisks with similar AI..
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
djsherman
Profile Blog Joined November 2009
United States140 Posts
May 09 2011 18:11 GMT
#8
On May 10 2011 03:06 Morfildur wrote:
No amount of micro can let you win with bad decision making.


Is this generally agreed upon? What if you have godly zergling micro, such that your opponents can never react in time? Perhaps a 4-pooling bot can eliminate the need for strategic decision making.
StarCraft AI Competition Organizer
G_Wen
Profile Joined September 2009
Canada525 Posts
May 09 2011 18:12 GMT
#9
As for creating bots I would argue a large number of the apm used is efficient. Obviously the APM from the overmind bot comes from microing the mutaslisks which require fewer apm than controlling dragoons.

The point where increasing apm no longer benefits depends on a how fast units take to respond. For example if you attack with a mutalisk are no matter what you input in the next 10 frames will not matter. If it takes 5 frames to change direction but 3 frames to cancel the change in direction and replace that command with another one the maximum apm achievable for a mutalisk would be 1200 apm (assuming 60 fps). The best unit to demonstrate this would be the siege tank. Do this for each unit you currently have and you have the maximum efficient apm. (This is to say if your apm was distributed as efficiently as possible). You gain nothing from additional apm you lose the option of perfect micro of all your units if you go below this point. Wasted apm (such as telling a character to move to the same location over and over again) will increase your APM but not your EAPM.
ESV Mapmaking Team
djsherman
Profile Blog Joined November 2009
United States140 Posts
May 09 2011 18:12 GMT
#10
On May 10 2011 03:08 Endymion wrote:
That muta control... So scary, I remember seeing a video with wraiths vs hydralisks with similar AI..


StarCraft AI Competition Organizer
djsherman
Profile Blog Joined November 2009
United States140 Posts
May 09 2011 18:14 GMT
#11
For reference, here's a video demonstrating the Overmind's APM:

StarCraft AI Competition Organizer
djsherman
Profile Blog Joined November 2009
United States140 Posts
May 09 2011 18:16 GMT
#12
On May 10 2011 03:08 MangoTango wrote:
PvZ imba discussion inc


A good ling surround will easily kill EISBot. So PvZ is not completely imba, at least for EISBot
StarCraft AI Competition Organizer
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
May 09 2011 18:17 GMT
#13
You can have 10,000 APM, perfect unit control, and still lose simply because you built the wrong units, attacked at the wrong time, didn't retreat at the correct time, etc.
Endymion
Profile Blog Joined November 2009
United States3701 Posts
May 09 2011 18:17 GMT
#14
On May 10 2011 03:12 djsherman wrote:
Show nested quote +
On May 10 2011 03:08 Endymion wrote:
That muta control... So scary, I remember seeing a video with wraiths vs hydralisks with similar AI..


http://www.youtube.com/watch?v=NcjQhig88wE


thank you ^^
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
HaFnium
Profile Blog Joined December 2006
United Kingdom1078 Posts
May 09 2011 18:18 GMT
#15
On May 10 2011 03:11 djsherman wrote:
Show nested quote +
On May 10 2011 03:06 Morfildur wrote:
No amount of micro can let you win with bad decision making.


Is this generally agreed upon? What if you have godly zergling micro, such that your opponents can never react in time? Perhaps a 4-pooling bot can eliminate the need for strategic decision making.


Depends on how bad your decision making is I think.

And as people has mentioned before, it depends really on how is the APM used, lings are harder to micro in this case because they are melee. In this video we can see the lings sometimes kept running forwards and backwards wasting APM.

A 4 pool bot can be good but probes/drones have moving shot/stacking can counter 4 pool with perfect micro IMO, scvs also have 60 hp.
BW forever!
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
May 09 2011 18:19 GMT
#16
On May 10 2011 03:11 djsherman wrote:
Show nested quote +
On May 10 2011 03:06 Morfildur wrote:
No amount of micro can let you win with bad decision making.


Is this generally agreed upon? What if you have godly zergling micro, such that your opponents can never react in time? Perhaps a 4-pooling bot can eliminate the need for strategic decision making.


Well, if you only build Zerglings, the opponent can win the game with a single scout. You need at least adequate decision making to win a game, and that decision making is the thing that humans can do very easily but bots will always struggle with it.
bITt.mAN
Profile Blog Joined March 2009
Switzerland3693 Posts
May 09 2011 18:38 GMT
#17
Ah yes another thing I thought about:

I heard someone say that in SC2 (ah yes it was the "tricks with pathing" video) if you click more times your unit won't move as quickly to it's destination. My heart, died. I had always felt so pro spam-clicking on the same spot, and it was painful to hear that wasn't only useless, it was actually detrimental.

Is this true with SC:BW unit AI?


And another thing, heyoo Mr. djsherman OP, you sound capable, could you please make an AI that teaches marines to micro versus lurkers (that plus microing the heals of medics to get their health up JUST to the right level to no die in one hit). I'd really love to see a perfect, and I mean perfect marine split versus like 5 lurkers. My life would be complete
BW4LYF . . . . . . PM me, I LOVE PMs. . . . . . Long live "NaDa's Body" . . . . . . Fantasy | Bisu/Best | Jaedong . . . . .
DorF
Profile Blog Joined July 2009
Sweden961 Posts
May 09 2011 18:47 GMT
#18
I love watching the bots micro their little hearts out
BW for life !
Bwenjarin Raffrack
Profile Joined November 2008
United States322 Posts
May 09 2011 18:50 GMT
#19
I believe when people say the AIs should be APM-limited, they mean that the ideal would be using something like AutoHotkey to manipulate the actual interface with mouse and keyboard commands instead of having hooks directly into the game's memory.

Of course, something like that would be inordinately harder to program, but simultaneously much more realistic. It would also cleanly allow the use of "proper" mutalisk micro by using control groups.

A similar project was started in SC2 using ScreenAPI to manipulate the game interface rather than through something like Galaxy Editor scripting.

I'm not as thunk as dreople pink I am.
Bajadulce
Profile Joined October 2004
United States322 Posts
May 09 2011 19:02 GMT
#20
I was one of those that thought APM needed to be limited, but have since been enlightened on the subject with some convincing statistics and don't feel its a concern. I wouldn't worry too much about the APM at this juncture, but continue to refine the project and the bot's intelligence.

Looking forward to seeing the project move forward with spell usage now. The micro management of units is godly and has been exciting to watch be fine tuned. Really want to see the bots start using those epic Starcraft spells now. Lockdown, darkswarm, emp, stasis, recall, consume, disruptions web, hallucination, perfect storms, blah, blah, blah.
Planar Erratus: (www.broodwarai.com/mods/peai) Where the worlds of Baldur’s Gate, Arcanum, Diablo, Icewind Dale, Torment, and Warcraft collide with Starcraft. Don't question, just play! ... Dedicated to all my TL.net friends and old schoolers!
Chimpalimp
Profile Joined May 2010
United States1135 Posts
Last Edited: 2011-05-09 19:28:59
May 09 2011 19:25 GMT
#21
No wonder this was done by a bot, I've never seen goons do what they are told so often.

It would be nice if the bots were built for decision making and not for how much you can micro. I admit that the mutalisk micro is good, but he got beat by a pure dragoon timing push. It would be nice if the bots had more than 1 strategy that they used against EVERYTHING (i.e. overmind bot). Once the overmind bot gets into muta mode, it no longer builds anything but mutalisk, which I think defeats the point of the bot. It should be able to make decisions, such as go pure hydra if the opponent is going mass dragoon with no storm/reaver. Thus, the real problem isn't how much APM an AI has, but whats its doing with its apm.
I like money. You like money too? We should hang out.
hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
May 09 2011 19:49 GMT
#22
I am always amased by the bots. A couple of times I thought about starting my own, but I don't have the time, I'm no where near good enough. I do think that it would be fun to be part of a team though.

Thanks for keeping info about the bots coming. I think that this is the first time ive seen the overmind lose to another bot.
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
xxpack09
Profile Blog Joined September 2010
United States2160 Posts
May 09 2011 20:01 GMT
#23
On May 10 2011 03:38 bITt.mAN wrote:
Ah yes another thing I thought about:

I heard someone say that in SC2 (ah yes it was the "tricks with pathing" video) if you click more times your unit won't move as quickly to it's destination. My heart, died. I had always felt so pro spam-clicking on the same spot, and it was painful to hear that wasn't only useless, it was actually detrimental.

Is this true with SC:BW unit AI?


And another thing, heyoo Mr. djsherman OP, you sound capable, could you please make an AI that teaches marines to micro versus lurkers (that plus microing the heals of medics to get their health up JUST to the right level to no die in one hit). I'd really love to see a perfect, and I mean perfect marine split versus like 5 lurkers. My life would be complete


Yes, but the effect depends on the exact unit.

Most units though will take inefficient paths unless you spam click them along the way (I think this is only true for ground units though, not sure)
Mortality
Profile Blog Joined December 2005
United States4790 Posts
May 09 2011 20:17 GMT
#24
I started watching the rep. Overmind bot's ling micro is actually kind of crappy. I was surprised. Jaedong's ling control is vastly superior.

I must say that APM over 9000 is ridiculous...
Even though this Proleague bullshit has been completely bogus, I really, really, really do not see how Khan can lose this. I swear I will kill myself if they do. - nesix before KHAN lost to eNature
wei2coolman
Profile Joined November 2010
United States60033 Posts
May 09 2011 20:37 GMT
#25
Clearly, the Protoss Bot's special tactiks worked, even w/o the 3k apm.
liftlift > tsm
Simplistik
Profile Blog Joined November 2007
2139 Posts
May 09 2011 20:47 GMT
#26
The Overmind did some strange things. Having an extractor and not mining gas is something that should be fixed. It's also quite stubborn with its Mutas, but I guess that is the main selling point of that particular bot. Maybe it could learn to rest injured Mutas...
Dear BW Gods, it IS now autumn, so...
Ideas
Profile Blog Joined April 2008
United States8171 Posts
May 09 2011 20:49 GMT
#27
OP, were you the guy that wrote this gamasutra article the other day?

http://www.gamasutra.com/blogs/BenWeber/20110505/7565/APM_is_not_everything_in_StarCraft.php
Free Palestine
xarthaz
Profile Blog Joined August 2010
1704 Posts
May 09 2011 21:45 GMT
#28
On May 10 2011 03:06 Morfildur wrote:
Nah, it just shows that with perfect play Protoss are OP in BW :p

Just kidding

A lot actually comes down to decision making and how the APM are used. For example in the first minute or so i see the overlord changing direction 10 times in 2 seconds, which is clearly useless. It seems that the Overmind Bot just has horrible decision making and strategy, while EISBot is quite good.
No amount of micro can let you win with bad decision making.

Zerg has the highest theoretical skill cap though, dont they. Because of the fast and high numbers of units, there is so much potential to gain from micro if it is done perfectly. July also has said this.
Aah thats the stuff..
djsherman
Profile Blog Joined November 2009
United States140 Posts
May 09 2011 22:57 GMT
#29
On May 10 2011 05:49 Ideas wrote:
OP, were you the guy that wrote this gamasutra article the other day?

http://www.gamasutra.com/blogs/BenWeber/20110505/7565/APM_is_not_everything_in_StarCraft.php


Yes, but I didn't get much of a response and figured TL would be a better forum.
StarCraft AI Competition Organizer
Release
Profile Blog Joined October 2010
United States4397 Posts
Last Edited: 2011-05-10 00:17:36
May 10 2011 00:17 GMT
#30
The APM is OVER 35000!!!
yet a few spores could probably have dealth with dealt
same with turret
☺
foxmeep
Profile Joined July 2009
Australia2337 Posts
Last Edited: 2011-05-10 00:25:54
May 10 2011 00:24 GMT
#31
On May 10 2011 09:17 Release wrote:
The APM is OVER 35000!!!
yet a few spores could probably have dealth with dealt
same with turret


It's OVER NINE THOUSAND!!

(peak APM)

+ Show Spoiler +

Eywa-
Profile Blog Joined August 2010
Canada4876 Posts
May 10 2011 00:30 GMT
#32
Doesn't prove anything about apm, you can make two bots, one with 100 and the other 200000000 apm. If the lower apm bot is made to hard counter the 200000000 apm bot, it really doesn't matter since bots can't think. But if you could get a bot to legitematly think/react perfectly with unlimited apm, it would be impossible to beat. If someone could control each unit individually all at the same time, not sure how you could beat them.
Being mannered is almost as important as winning. Almost...
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
May 10 2011 00:47 GMT
#33
diminishing marginal returns to APM means APM limits itself
manner
OSM.OneManArmy
Profile Joined April 2011
United States509 Posts
May 10 2011 00:51 GMT
#34
I know i'm not a BW expert, but i distinctly recall lurkers are better than mutalisks against gateway units... correct me if im mistaken >.>
Admin of High School Starleague // hsstarleague.com // https://www.facebook.com/HSStarleague // UCI Dota2 President https://www.facebook.com/groups/ucidota/
garlicface
Profile Joined April 2010
Canada4196 Posts
May 10 2011 00:58 GMT
#35
Haha I love these AI projects. Thanks for the videos everyone.
#TeamBuLba
Hidden_MotiveS
Profile Blog Joined February 2010
Canada2562 Posts
May 10 2011 01:49 GMT
#36
Don't protoss generally win more often in botting competitions though? Their strong units allow for more mistakes.
stOrpse
Profile Blog Joined February 2011
United States175 Posts
May 10 2011 01:50 GMT
#37
Too bad APM is all that matters for humans
aimaimaim
Profile Blog Joined March 2010
Philippines2167 Posts
May 10 2011 01:57 GMT
#38
Muta sucks vs Goons + Show Spoiler +
withour zergling support .. bad decision making.
Religion is a dying idea .. || 'E-sport' outside Korea are nerds who wants to feel like rockstars. || I'm not gonna fuck with trolls on General Forum ever again .. FUCK!
Coraz
Profile Joined May 2010
United States252 Posts
May 10 2011 02:02 GMT
#39
This thread is super duper awesome. I didn't know these bots existed.... I want to watch them fight, haha.

Cheers!
Dr. Stan is my hero ((: - http://www.soundwaves2000.com/radio_liberty/
Soulish
Profile Joined April 2010
Canada1403 Posts
May 11 2011 00:49 GMT
#40
On May 10 2011 10:57 aimaimaim wrote:
Muta sucks vs Goons + Show Spoiler +
withour zergling support .. bad decision making.


overmind only makes mutas so its not really bad decision making.
me all in, he drone drone drone, me win
JohannesH
Profile Joined September 2009
Finland1364 Posts
Last Edited: 2011-05-11 01:54:30
May 11 2011 01:52 GMT
#41
Even if you limit the APM a bot is allowed to have, it can still do stuff a human can't. You just need to optimize the order-giving much more, you might still reach about the same performance but it's a lot more work.

And can you even make the bot give orders to groups, or just to single units at a time?
If you have to ask, you don't know.
Spazer
Profile Blog Joined March 2009
Canada8033 Posts
May 11 2011 03:48 GMT
#42
On May 10 2011 09:30 Eywa- wrote:
Doesn't prove anything about apm, you can make two bots, one with 100 and the other 200000000 apm. If the lower apm bot is made to hard counter the 200000000 apm bot, it really doesn't matter since bots can't think. But if you could get a bot to legitematly think/react perfectly with unlimited apm, it would be impossible to beat. If someone could control each unit individually all at the same time, not sure how you could beat them.

Of course a bot with great decision making and infinite apm would be impossible to beat. Nobody's debating that. The hard part is designing this hypothetical bot to be smart enough to make good decisions. The entire point of this thread is that past a certain point, good decision making trumps apm. Overmind failed to adapt to mass goons, so it lost. This thread proves its point just fine.
Liquipedia
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
May 11 2011 03:51 GMT
#43
I love these videos, its so cool to see the projects get better.
@RealHeyoka | ESL / DreamHack StarCraft Lead
garbanzo
Profile Joined October 2009
United States4046 Posts
May 11 2011 03:52 GMT
#44
On May 11 2011 12:51 heyoka wrote:
I love these videos, its so cool to see the projects get better.

I'm with you. I love hearing updates about these AI projects. Is there going to be another competition at some point?
Even during difficult times, when I sat down to play the game, there were times where it felt like god has descended down and played [for me].
Murderotica
Profile Blog Joined December 2009
Vatican City State2594 Posts
Last Edited: 2011-05-11 04:01:31
May 11 2011 04:01 GMT
#45
In the game in the OP, the protoss used 1 goon to lure away the mutalisks during its counter push... Something that would never work on a (decent) human. So Bot vs. Bot play should be about exploiting potential weaknesses of other bots pre-programmed prioritization at least to some degree, which is why it is NOT that similar to higher-level 1v1.
ǝsnoɥ ssɐlƃ ɐ uı sǝuoʇs ʍoɹɥʇ ʇ,uop || sıʇɹoɟ ɹǝdɯǝs
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