• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:54
CEST 10:54
KST 17:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 26ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon275.0.16 Hotfix (June 30) - Balance + Bug Fixes33Weekly Cups (June 22-28): Zergs thrive in new patch2[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
Serral wins Maestros of the Game 2 5.0.16 Hotfix (June 30) - Balance + Bug Fixes MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon HomeStory Cup In Early July 5.0.16 patch for SC2 goes live (8 worker start)
Tourneys
HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10 Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
Starcraft vs Retro Category on Twitch First season(s) of tastosis gomtv gsl vods? BW General Discussion ASL 22 Proposed Map Pool Best thing happen to StarCraft since Remastered?
Tourneys
The Casual Games of the Week Thread [Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Summer Games Done Quick 2026! Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The Games Industry And ATVI Men's Fashion Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5813 users

Dustin Browder Interview April 2011 - Page 11

Forum Index > BW General
Post a Reply
Prev 1 9 10 11 12 13 22 Next All
aimaimaim
Profile Blog Joined March 2010
Philippines2167 Posts
April 27 2011 12:41 GMT
#201
On April 27 2011 20:55 0neder wrote:
I miss some old units too, but I think many people in this thread haven't been following SC2 that much...


I don't think so .. some here actually follow SC2 regularly ..
Religion is a dying idea .. || 'E-sport' outside Korea are nerds who wants to feel like rockstars. || I'm not gonna fuck with trolls on General Forum ever again .. FUCK!
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES51084 Posts
Last Edited: 2011-04-27 13:06:07
April 27 2011 12:58 GMT
#202
On April 27 2011 21:02 Aus)MaCrO wrote:
Call me crazy, but I think if "Starcraft" wasn't in the title, and some less renowned developer had made it, SC2 would have already fallen by the wayside as just another RTS.


or it would actually be taken for what it is...an RTS that came closest to BW.Well second...I find Armies of Exirgo to be closer.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Boblion
Profile Blog Joined May 2007
France8043 Posts
April 27 2011 13:07 GMT
#203
On April 27 2011 21:58 BLinD-RawR wrote:
Show nested quote +
On April 27 2011 21:02 Aus)MaCrO wrote:
Call me crazy, but I think if "Starcraft" wasn't in the title, and some less renowned developer had made it, SC2 would have already fallen by the wayside as just another RTS.


or it would actually be taken for what it is...an RTS that came closest to BW.

I'm not too sure about that.
fuck all those elitists brb watching streams of elite players.
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
April 27 2011 14:42 GMT
#204
On April 27 2011 12:19 tissue wrote:
Is it just me or does anyone roll their eyes whenever you watch an SC2 VOD and the maxed-out army balls engage and the commentator has nothing to say but " -AND HEEERE WE GO, UNIT X IS KILLING THE SHIT OUT OF UNIT Y, BUT UNIT Z IS DOING SOOOO MUCH DAMAGE" Perhaps the sad thing is that there really isn't that much more to say.


Yeah frankly it's quite sad. I've watched quite a bit of SC2 to at least understand the high level games, and the fake excitement is so lame. I don't blame all the pro players for switching though, i mean why not? Finally a chance to make money right. But it's going to dry up eventually. Personally i don't see a long term stable scene being created.

Least in a macro game like Flash vs BeSt, despite the fact they didn't even engage for so long.. it was actually impressive when it got to that point. I know people are pushing forwards SC2 maps to be more a similar macro-orientated style, but the thing is, when it does get to that point then why would it be anymore interesting to a spectator? Lategame ball vs ball with little micro and easy macro is not interesting i don't care how many people try to make arguments otherwise.
Jojo131
Profile Joined January 2011
Brazil1631 Posts
April 27 2011 15:21 GMT
#205
Personally i feel WC3 (especially The Frozen Throne) was a better game. There were many innovations, most of them are interesting (heroes, aura, armor type, etc)..

Trying too hard to make a "balanced" game from the get-go intead of an interesting one has costed Blizz this title imo..


In terms of trying out new things and creating more interesting features, I think Blizz hit it off pretty well with WC3 TFT. It added another layer of skill and creativity in terms of hero+item customization in addition to army composition. Really enjoyed WC3, so sad they took a step back in SC2.
JadeFist
Profile Blog Joined August 2007
United States1225 Posts
April 27 2011 15:45 GMT
#206
On April 25 2011 23:08 Rampager wrote:
I love both games equally, obviously brood war requires far superior mechanics but both are easy to learn hard to master games. Can't everyone just <3

It's difficult to <3 a game that stole a shitton of popularity as well as the ENTIRE foreigner scene from BW, the clearly superior game and sport.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
April 27 2011 16:09 GMT
#207
On April 27 2011 23:42 infinity2k9 wrote:
Show nested quote +
On April 27 2011 12:19 tissue wrote:
Is it just me or does anyone roll their eyes whenever you watch an SC2 VOD and the maxed-out army balls engage and the commentator has nothing to say but " -AND HEEERE WE GO, UNIT X IS KILLING THE SHIT OUT OF UNIT Y, BUT UNIT Z IS DOING SOOOO MUCH DAMAGE" Perhaps the sad thing is that there really isn't that much more to say.


Yeah frankly it's quite sad. I've watched quite a bit of SC2 to at least understand the high level games, and the fake excitement is so lame. I don't blame all the pro players for switching though, i mean why not? Finally a chance to make money right. But it's going to dry up eventually. Personally i don't see a long term stable scene being created.

Least in a macro game like Flash vs BeSt, despite the fact they didn't even engage for so long.. it was actually impressive when it got to that point. I know people are pushing forwards SC2 maps to be more a similar macro-orientated style, but the thing is, when it does get to that point then why would it be anymore interesting to a spectator? Lategame ball vs ball with little micro and easy macro is not interesting i don't care how many people try to make arguments otherwise.

Considering that additional B.net content is being added into the game via patches and that the 2nd expansion pack is slated to be released 4 years from now, I think the longevity of the SC2 scene has already been guaranteed to be artificially extended to 5 years. The promise of new content will keep players interested in the game, and the expansion packs should give an extra boost to the scene and playerbase should it stagnate. After that, it's anyone's guess.

Even if interest subsides and money dries up, the scene should still live on as long as dedicated individuals like Day9 and others fight to keep their supposedly sinking ship afloat. The SC2 scene has pretty much swallowed up most of the WC3 scene and non-Korean BW scene, so it's going to be pretty hard for the SC2 ship to completely sink with all these players still competing.

Considering that it's unlikely that the WC3 and non-Korean BW scenes are going to experience a miraculous resurgence in the future, I think the only real threat to the longevity of SC2's pro scene is the release of another big e-sports RTS to draw away the fans and players. Until then, there are hordes of organizations and individuals working hard to ensure the long-term success of the SC2 scene, and they're not going to go down without a fight even with an inferior game at their hands.

Also, although boring lategame ball vs ball is the status quo right now, it is possible for games to deviate from that status quo. There have been quite a few scrappier, more intense matches that go into the lategame yet contain minimum amounts of the ball vs ball syndrome; the entire San vs sC series from GSL5 comes to mind. Granted, these kinds of games are not the norm, but their possibility keeps fans coming back to sit through boring games in hopes that a greater, more epic game might happen. IMO, the best SC2 games tend to be more entertaining than the average BW game. Of course, the best BW games are almost untouchable in terms of entertainment.

Also, although I do agree that Blizzard did an arguably better job with WC3: TFT in some aspects, I find that game to be more entertaining when played instead of when watched. The art style and effects sometimes do make it harder to distinguish forms, and the low lethality/high durability of units also may have hurt the spectator appeal for some people. Although the heroes and all the other special features made the game a blast to play, I always felt that WC3 had a pretty high spectator learning curve to fully enjoy watching.
ㅇㅅㅌㅅ
Antoniuss
Profile Joined November 2008
Portugal26 Posts
April 27 2011 16:14 GMT
#208
Did everyone expect that a game in this age, would come out, with the clunky mechanics that BW had, the outdated interface, and the same bugs and imbalances BW had? Seriously?

I love BW, but i take off the nostalgia glasses. You know the answer for the ball vs ball argument. Pointing that out just proves that you all haven´t been watching korea play since broodwar came out, and believe me, at that time, it was way worse.

qdenser
Profile Joined September 2010
Canada133 Posts
April 27 2011 16:29 GMT
#209
On April 28 2011 01:14 Antoniuss wrote:
Did everyone expect that a game in this age, would come out, with the clunky mechanics that BW had, the outdated interface, and the same bugs and imbalances BW had? Seriously?

I love BW, but i take off the nostalgia glasses. You know the answer for the ball vs ball argument. Pointing that out just proves that you all haven´t been watching korea play since broodwar came out, and believe me, at that time, it was way worse.



no, nobody expected a game like BW to be released by blizzard, because it is more profitable to make a very easy game
BW is still out there and a lots of people still watch it. SC2 is a different game and different people. Please go back to BW if you think sc2 is not suited for you - Dustin Browder
lungo
Profile Joined October 2005
Denmark276 Posts
April 27 2011 17:01 GMT
#210
i followed the SC2 scene since beta, and frankly, it was amazing back then, it was fucking starcraft2! but now, i gave it enough time, and it didnt evolve as i wished for it to do, and i now understand back then what some of the critics was about.

for me, spending the time playing the campaigns was worth it tho

sadly, this is the end for "my starcraft", which i have been following everyday since 2002,
as Arnold said: you have been erased! but dont worry!
ffreakk
Profile Joined September 2010
Singapore2155 Posts
Last Edited: 2011-04-27 18:03:40
April 27 2011 18:02 GMT
#211
On April 28 2011 01:14 Antoniuss wrote:
Did everyone expect that a game in this age, would come out, with the clunky mechanics that BW had, the outdated interface, and the same bugs and imbalances BW had? Seriously?

I love BW, but i take off the nostalgia glasses. You know the answer for the ball vs ball argument. Pointing that out just proves that you all haven´t been watching korea play since broodwar came out, and believe me, at that time, it was way worse.



Ahhh, i was wondering when one of these people will show up.. "Take off your nostalgia glasses, SC2 is still in its infancy stage." there were always some of the SC2 boys who came along and say this.

Sorry, but both the developers and players of that "infant" had 13 years worth of e-Sport knowledge to learn from. In Starcraft: Brood War, people didnt even think it was possible for this e-Sport model to exist, they just blindly played and enjoyed and innovated.

- just how long do you think it took for people to discover: maynard, fast expand, micro, macro, harass, build order, etc? SC2 players havnt it all learned from day 0.
- developers, likewise, had 13 years to study. That they still fail right now is ... disappointing.
Look. Only Forward. See. Only Victory.
Weemoed
Profile Joined August 2010
Netherlands741 Posts
April 27 2011 18:13 GMT
#212
On April 27 2011 21:41 aimaimaim wrote:
Show nested quote +
On April 27 2011 20:55 0neder wrote:
I miss some old units too, but I think many people in this thread haven't been following SC2 that much...


I don't think so .. some here actually follow SC2 regularly ..


I followed it quite a lot at the very start, but recently, I'm not really interested in Starcraft 2 anymore. That is, watching the games seems quite boring to be honest, with a much smaller percentage of actual enjoyable games in comparison to Starcraft: Broodwar.

However, the game itself it quite fun to play yourself.
Bring me to space, and let me wander there forever
xbankx
Profile Joined July 2010
703 Posts
Last Edited: 2011-04-27 18:58:34
April 27 2011 18:51 GMT
#213
On April 28 2011 03:02 ffreakk wrote:
Show nested quote +
On April 28 2011 01:14 Antoniuss wrote:
Did everyone expect that a game in this age, would come out, with the clunky mechanics that BW had, the outdated interface, and the same bugs and imbalances BW had? Seriously?

I love BW, but i take off the nostalgia glasses. You know the answer for the ball vs ball argument. Pointing that out just proves that you all haven´t been watching korea play since broodwar came out, and believe me, at that time, it was way worse.



Ahhh, i was wondering when one of these people will show up.. "Take off your nostalgia glasses, SC2 is still in its infancy stage." there were always some of the SC2 boys who came along and say this.

Sorry, but both the developers and players of that "infant" had 13 years worth of e-Sport knowledge to learn from. In Starcraft: Brood War, people didnt even think it was possible for this e-Sport model to exist, they just blindly played and enjoyed and innovated.

- just how long do you think it took for people to discover: maynard, fast expand, micro, macro, harass, build order, etc? SC2 players havnt it all learned from day 0.
- developers, likewise, had 13 years to study. That they still fail right now is ... disappointing.


SC2 is a completely different game. So experience in starcraft/other rts isn't going to help all that much. I was a decent in bw destroying most of my friends because I had higher apm and better understand of the game from watching BW vods. But for SC2, completely different game means other than the standard micro/macro, build order/timing attacks does not transfer. An perfect example is forge FE in BW works wonders versus zerg, but in SC2 you are gonna get obliterated if you try to forge FE. Timing attacks are still being figured out as well. In 1 year, many builds were discovered but in no means is the game fully understood as much as BW. If you watch PvZ for BW in the early 200x and watch PvZ after the Bisu's starleague win. It is completely different. You will be like "lols, shitty build, how can people not realize forge FE is just better".

Developers aren't even from SC:bw/SC. Browder is from CnC and other rts games.

An 1 year old RTS game is definitely still in its infancy.

A perfect example that the game is still evolving at an extremely fast rate is that 3 month ago, protoss is considered the weakest race. After 2 patches of protoss nerf, protoss just became the strongest race in tourney result.
ffreakk
Profile Joined September 2010
Singapore2155 Posts
Last Edited: 2011-04-27 19:18:22
April 27 2011 19:11 GMT
#214
You are misunderstanding my points.

Im not saying SC2 copies BW's build order.. Im talking about the concept of Build Order itself took a REALLY long time to get discovered in Brood War (Midas was the first to advocate strict adhering to Build Order, if im not mistaken?).

Only until iloveoov that macro was really discovered and developed, Boxer taught everyone what "micro" is. Similarly, fast expand, timing pushes, are all concepts that were developed (by the BW scene) prior to SC2.

You cant really deny that those concepts are widely used in Starcraft 2 today, so much that many people are taking it for granted (you even said "standard" micro/macro.. That standard took many years to be discovered, fyi).

Edit: On the point of Protoss and their rise to power in SC2 aka "evolution", would a "Marine now deals 100 damage" buff put T instantly as the strongest race? Definitely. Is the game evolving? Probably not. The game should be given time to evolved based on fixed values, not constantly changing ones.

Plus, lolbuffing a race to OP-ness, or lolnerfing them to obscurity is neither difficult nor new, Blizz's been doing it since WC3.
Look. Only Forward. See. Only Victory.
xbankx
Profile Joined July 2010
703 Posts
Last Edited: 2011-04-27 19:22:36
April 27 2011 19:18 GMT
#215
On April 28 2011 04:11 ffreakk wrote:
You are misunderstanding my points.

Im not saying SC2 copies BW's build order.. Im talking about the concept of Build Order itself took a REALLY long time to get discovered in Brood War (Midas was the first to advocate strict adhering to Build Order, if im not mistaken?).

Only until iloveoov that macro was really discovered and developed, Boxer taught everyone what "micro" is. Similarly, fast expand, timing pushes, are all concepts that were developed (by the BW scene) prior to SC2.

You cant really deny that those concepts are widely used in Starcraft 2 today, so much that many people are taking it for granted.



concepts may be figured out, but I know what "build order", "micro", and "macro" means but it does not mean it is the same. It took thousands and thousands of games and a few years to optimally figure out 3 hatch mutas into 5 hatch hydras and that took a dedicated pro scene. Many builds like flash's double armory build and Bisu's sair/dt build took 1 person but it required that person. So many builds in broodwar so many timings in broodwar took years to discover like double factory into fake double. Thats why when you said just because we know what micro,macro, and build order mean. It does not mean we can figure out everything in a year. I think in terms of different timings/build orders sc2 only scratched the surface of possibility.

Im not quite sure you understand when I brought out the protoss example. Blizzard nerfed protoss for 2 patches in a row. It was considered the weakest race before the 2 patches but after the two patches, protoss is seen as the strongest. The game is evolving. An example is more like terran in bw is weakest race atm, you half damage damage on tanks/marine then terran is now seen as strongest race.
ffreakk
Profile Joined September 2010
Singapore2155 Posts
April 27 2011 19:24 GMT
#216
Im not saying that people have figured out all of SC2, even Brood War's meta-game is still constantly evolving.

What i am saying is, after some time to employ those concepts that took many years to be discovered in BW, the game should be considered fairly developed (as much as 7-8 years into Brood War's lifetime), not still in its "infancy" stage like many of the SC2 ppl would like to believe.

Plus how do you evolve when half the things discovered yesterday would be garbage tomorrow because of a new patch?.
Look. Only Forward. See. Only Victory.
xbankx
Profile Joined July 2010
703 Posts
April 27 2011 19:35 GMT
#217
On April 28 2011 04:24 ffreakk wrote:
Im not saying that people have figured out all of SC2, even Brood War's meta-game is still constantly evolving.

What i am saying is, after some time to employ those concepts that took many years to be discovered in BW, the game should be considered fairly developed (as much as 7-8 years into Brood War's lifetime), not still in its "infancy" stage like many of the SC2 ppl would like to believe.

Plus how do you evolve when half the things discovered yesterday would be garbage tomorrow because of a new patch?.



Thats for the pro players to figure out. Because the game is so new, there are a lot of "balance" fixes needed because blizzard can't count on all the different build orders that can arise. BW was indeed a very lucky game in that it was very well designed in terms of balance at the start(with protoss being probably the weakest). I mean if you think about it, terran was supposedly the most mobile race (at least according to blizzard planning) but if you look at all matchup. Terran is very immobile with the exception of SK terran.

I don't quite understand your first statement.
Sawamura
Profile Blog Joined August 2010
Malaysia7602 Posts
April 27 2011 19:38 GMT
#218
On April 28 2011 04:35 xbankx wrote:
Show nested quote +
On April 28 2011 04:24 ffreakk wrote:
Im not saying that people have figured out all of SC2, even Brood War's meta-game is still constantly evolving.

What i am saying is, after some time to employ those concepts that took many years to be discovered in BW, the game should be considered fairly developed (as much as 7-8 years into Brood War's lifetime), not still in its "infancy" stage like many of the SC2 ppl would like to believe.

Plus how do you evolve when half the things discovered yesterday would be garbage tomorrow because of a new patch?.



Thats for the pro players to figure out. Because the game is so new, there are a lot of "balance" fixes needed because blizzard can't count on all the different build orders that can arise. BW was indeed a very lucky game in that it was very well designed in terms of balance at the start(with protoss being probably the weakest). I mean if you think about it, terran was supposedly the most mobile race (at least according to blizzard planning) but if you look at all matchup. Terran is very immobile with the exception of SK terran.

I don't quite understand your first statement.


Protoss weak you are kidding me ==
BW/KT Forever R.I.P KT.Violet dearly missed ..
Crisium
Profile Blog Joined February 2010
United States1618 Posts
April 27 2011 19:51 GMT
#219
Shuttle Reavers and 128 damage Psi Storm were so broken originally.
Broodwar and Stork forever! List of BW players with most Ro16, Ro8: http://tinyurl.com/BWRo16-Ro8
xbankx
Profile Joined July 2010
703 Posts
April 27 2011 19:55 GMT
#220
On April 28 2011 04:38 Sawamura wrote:
Show nested quote +
On April 28 2011 04:35 xbankx wrote:
On April 28 2011 04:24 ffreakk wrote:
Im not saying that people have figured out all of SC2, even Brood War's meta-game is still constantly evolving.

What i am saying is, after some time to employ those concepts that took many years to be discovered in BW, the game should be considered fairly developed (as much as 7-8 years into Brood War's lifetime), not still in its "infancy" stage like many of the SC2 ppl would like to believe.

Plus how do you evolve when half the things discovered yesterday would be garbage tomorrow because of a new patch?.



Thats for the pro players to figure out. Because the game is so new, there are a lot of "balance" fixes needed because blizzard can't count on all the different build orders that can arise. BW was indeed a very lucky game in that it was very well designed in terms of balance at the start(with protoss being probably the weakest). I mean if you think about it, terran was supposedly the most mobile race (at least according to blizzard planning) but if you look at all matchup. Terran is very immobile with the exception of SK terran.

I don't quite understand your first statement.


Protoss weak you are kidding me ==



In terms of tourney results for BW, toss is definitely the weakest at the highest level of play. I think the only period of toss domiance was the 6 dragon period.
Prev 1 9 10 11 12 13 22 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 6m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Codebar 45
ProTech39
StarCraft: Brood War
Shuttle 631
Hyuk 521
Dewaltoss 148
ggaemo 133
Soma 121
Aegong 118
Leta 107
Free 78
actioN 76
Larva 70
[ Show more ]
JYJ 70
Mind 61
910 52
Light 52
soO 50
sorry 44
ZergMaN 37
EffOrt 19
Noble 17
Bale 14
Sharp 14
ajuk12(nOOB) 9
Hm[arnc] 7
Dota 2
XaKoH 381
NeuroSwarm211
League of Legends
Doublelift2790
JimRising 614
Counter-Strike
summit1g6361
olofmeister891
Super Smash Bros
Mew2King125
Other Games
Livibee75
Sick74
kaitlyn21
Organizations
Dota 2
PGL Dota 2 - Main Stream203
StarCraft: Brood War
UltimateBattle 24
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• LUISG 8
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota281
League of Legends
• Jankos2702
Upcoming Events
The PondCast
1h 6m
HomeStory Cup
2h 6m
Replay Cast
15h 6m
HomeStory Cup
1d 2h
Replay Cast
1d 15h
HomeStory Cup
2 days
OSC
2 days
Sparkling Tuna Cup
3 days
WardiTV Weekly
4 days
The PondCast
5 days
[ Show More ]
Replay Cast
6 days
CrankTV Team League
6 days
Replay Cast
6 days
Liquipedia Results

Completed

YSL S3
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
Escore Tournament S3: W1
SCTL 2026 Spring
HSC XXIX
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

CSL 2026 Summer (S21)
Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.