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SPL 10-11 R5 New Maps - Page 4

Forum Index > BW General
109 CommentsPost a Reply
Prev 1 2 3 4 5 6 Next All
hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
April 21 2011 09:47 GMT
#61
Ah yes, I forgot about the obligatory map comparisons.

Beltway feels like circuit breaker on the outside, and kind of like tornado on the inside.

alternative is not like any map in particular. The main and adjacent island are like fortress. The tile set, 2 player nature, and the natural are like blue storm. The lack of high ground for the most part and the center expos remind me of judgement day. although I can't remember a map that has a center like that.
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
evilfatsh1t
Profile Joined October 2010
Australia8800 Posts
April 21 2011 09:47 GMT
#62
lol at alternative
zerg 3rd gas is gonna be a pain in the ass to defend..
wrestlingfool08
Profile Joined November 2009
United States139 Posts
April 21 2011 10:06 GMT
#63
Ehhh I really don't like beltway on first glance, but we'll see how it plays out. Alternative looks pretty good, though ^^ And all this talk about best maps ever makes me think of fighting spirit, with match point in close second spot.
shucklesors
Profile Joined May 2010
Singapore1176 Posts
April 21 2011 10:09 GMT
#64
beltway looks REALLY good for tanks, tank drop at natural for example.
also forcing the middle to be a viable 3rd is kinda cool.
alternative is like triathlon for non-zerg midlong games, 'cause there are 3 pretty easy bases to secure.
SkyLegenD
Profile Joined February 2010
United States304 Posts
April 21 2011 11:15 GMT
#65
Bring back FS ffs
"Victory belongs to the most persevering." - Napoleon Bonaparte
loveeholicce
Profile Blog Joined December 2010
Korea (South)785 Posts
April 21 2011 11:17 GMT
#66
Tanks are gonna be imbalanced

+ Show Spoiler +
I kid
상처받은 그대에 가슴에 사랑을 심어줄께요♥
MiraKul
Profile Blog Joined November 2010
Malaysia498 Posts
April 21 2011 11:32 GMT
#67
http://www.e-sports.or.kr/board/Eng/map_list.kea?m_code=board_32

NEW MAPS are avail for dl :O :O
ovrpwrd
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
April 21 2011 12:04 GMT
#68
Both new maps look like shit in my opinion, lots of linear terrain which is hideous.
Something tells me korean mapping is going downhill from what i've seen on these latest batches of maps :/
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
Taekwon
Profile Joined May 2010
United States8155 Posts
April 21 2011 13:05 GMT
#69
*droool
▲ ▲ ▲
_romantic
Profile Blog Joined May 2010
United States455 Posts
April 21 2011 13:12 GMT
#70
Beltway? Alternative? How much C-SPAN have these guys been watching?
Jaedong beats other players. Bisu beats other players, in PL. Flash beats Starcraft.
GTR
Profile Blog Joined September 2004
51534 Posts
April 21 2011 13:20 GMT
#71
New Bloody Ridge
[image loading]

Neo Aztec
[image loading]

New Empire of the Sun
[image loading]
Commentator
GTR
Profile Blog Joined September 2004
51534 Posts
Last Edited: 2011-04-21 13:23:41
April 21 2011 13:22 GMT
#72
I actually don't see notable differences in Aztec or Bloody Ridge...
Commentator
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
April 21 2011 13:24 GMT
#73
Updated maps:
New Bloody Ridge
[image loading]
Changes:
- Moved minerals at natural closer to main, made it easier for muta defense.
- Shifted 3 and 9 oclock expo's ramps closer to natural
- Made it possible to build turrets at some areas in front of natural
- Made the walls at mid of map narrower, made area between ramp and bottom/top of map bigger
- Made center expansions closer to each other, mineral/gas changed to 1000/3000.

Neo Aztec:
[image loading]
Changes:
- Made it possible to do drops at natural's cliff
- Made it possible to build in front of the natural
- Made center expansions' mineral/gas value at 1000/5000.

New Empire of the Sun
[image loading]
- Redesigned main ramp leading out of bases, shortened horizontal base-to-base distance.
- Made it impossible to drop at cliff at 12/6 oclock bases
- Made it impossible to build at area behind natural's minerals
- Made wall surrounding main thicker
- Readjusted doodads/terrains to make bases more equally balanced
- (Not noted, but 12/6 o'clock's island expos are back to one gas.)

Source: KeSPA
POGGERS
l10f *
Profile Blog Joined January 2009
United States3241 Posts
April 21 2011 13:27 GMT
#74
lol kona just as i finish changing the op @_@
Writer
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
April 21 2011 13:32 GMT
#75
t.t
POGGERS
lastreason
Profile Joined May 2010
Romania250 Posts
April 21 2011 13:53 GMT
#76
alternative will produce some wild chess's like destination or even more better ones
lyAsakura
Profile Blog Joined March 2010
United States1414 Posts
April 21 2011 13:58 GMT
#77
I love the nat ridge on aztec now. =) I can see tanks abusing the living hell out of it.
WeMade FOX would be a deadly SC2 team.
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
April 21 2011 14:01 GMT
#78
Beltway looks like a bastard child of Andromeda and Plains to Hill for me
University of Kentucky Basketball #1
Yxes2211
Profile Joined April 2010
United States1587 Posts
April 21 2011 14:08 GMT
#79
The new maps look cool

Glad Benzene is gone... never liked that map.
Jaedong and Baby
e_i_pi_1_0
Profile Joined September 2009
933 Posts
April 21 2011 14:10 GMT
#80
On April 21 2011 23:08 Yxes2211 wrote:
The new maps look cool

Glad Benzene is gone... never liked that map.

What was wrong with Benzene?
Jaedong and Hwaseung Oz fan.
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