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SPL 10-11 R5 New Maps

Forum Index > BW General
109 CommentsPost a Reply
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l10f *
Profile Blog Joined January 2009
United States3241 Posts
Last Edited: 2011-04-21 13:28:40
April 21 2011 05:08 GMT
#1
Beltway
[image loading]


- Replaces Fortress SE

Alternative
[image loading]


- Replaces Benzene




New Bloody Ridge
[image loading]

+ Show Spoiler [Bloody Ridge] +
[image loading]


Changes:
1. Natural minerals were moved inwards, cliff terrain changed to allow better defense against mutalisks
2. 3, 9 o'clock expansion entrances were moved towards the natural
3. Turrets can now be built in front of natural
4. Area in front of 6, 12 o'clock expansions are now buildable
5. Middle area shrunk, the hills became larger
6. Middle expos are now 1000M 3000G each

Neo Aztec
[image loading]

+ Show Spoiler [Aztec] +
[image loading]


Changes:
1. Area behind natural is now dropable
2. Area in front of natural is now buildable
3. Center expansions are now 1500M 5000G

New Empire of the Sun
[image loading]

+ Show Spoiler [Empire of the Sun] +
[image loading]


Changes:
1. Less hill area in front of natural, extra ramp added for shorter rush distances
2. Less area in the hills at center
3. The ramp at island expansions are no longer dropable
4. Area behind natural is no longer buildable
5. The cliffs surrounding the main bases are now thicker
6. Made main bases even with doodads
Kona: Not noted, but 12/6 o'clock's island expos are back to one gas




- Bloody Ridge becomes New Bloody Ridge
- Aztec becomes Neo Aztec
- Both maps were changed to balance TvP matchup.

- Empire of the Sun becomes New Empire of the Sun
- Changed to balance TvZ

Source: http://esports.dailygame.co.kr/news/read.php?id=42903 - Daily E-Sports
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Writer
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES49986 Posts
Last Edited: 2011-04-21 05:11:28
April 21 2011 05:10 GMT
#2
wow these maps are super duper standard.

I like alternatives inbase island.

are there any pic regarding the changes for the current maps like BR EOTS and Aztec?
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
]343[
Profile Blog Joined May 2008
United States10328 Posts
April 21 2011 05:11 GMT
#3
ooo those center-ish expos on beltway are weird. and lol cliff behind natural!
Writer
mustaju
Profile Blog Joined May 2010
Estonia4504 Posts
April 21 2011 05:11 GMT
#4
They really started liking backdoors, I see.
WriterBrows somewhat high. https://www.youtube.com/watch?v=ndFysO2JunE
l10f *
Profile Blog Joined January 2009
United States3241 Posts
Last Edited: 2011-04-21 05:17:41
April 21 2011 05:11 GMT
#5
On April 21 2011 14:10 BLinD-RawR wrote:
wow these maps are super duper standard.

I like alternatives inbase island.

are there any pic regarding the changes for the current maps like BR EOTS and Aztec?


I'm looking for them.

I don't think it's anywhere right now, will look again tomorrow.
Writer
Crunchums
Profile Blog Joined December 2008
United States11143 Posts
April 21 2011 05:14 GMT
#6
those maps do not look especially interesting but I'm glad to see Fortress and Benzene go
brood war for life, brood war forever
ShadeR
Profile Blog Joined December 2009
Australia7535 Posts
April 21 2011 05:16 GMT
#7
I'm happy about fortress and benzene being replaced..was bored of those two in particular.
+ Show Spoiler +
oh yeah cue customary tank/terran imbaaa because their new maps
eviltomahawk
Profile Blog Joined August 2010
United States11133 Posts
April 21 2011 05:16 GMT
#8
On April 21 2011 14:11 mustaju wrote:
They really started liking backdoors, I see.

Uh oh. Let's hope the Blizzard mapmaking team isn't doing a slow sabotage of the BW maps.

Anyways, these maps look quite interesting. Gonna hold all my reservations until I see some games on them. However, I'll miss Benzene. It was such a cool-looking map, IMO.
ㅇㅅㅌㅅ
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES49986 Posts
April 21 2011 05:18 GMT
#9
On April 21 2011 14:16 ShadeR wrote:
I'm happy about fortress and benzene being replaced..was bored of those two in particular.
+ Show Spoiler +
oh yeah cue customary tank/terran imbaaa because their new maps


I don't really see any Terran imba on either maps.

I do see though that mutas won't be that great on beltway.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
tryummm
Profile Joined August 2009
774 Posts
April 21 2011 05:18 GMT
#10
Beltway looks like a fun map.
deafhobbit
Profile Blog Joined July 2010
United States828 Posts
April 21 2011 05:20 GMT
#11
On April 21 2011 14:08 l10f wrote:

- Bloody Ridge becomes New Bloody Ridge
- Aztec becomes Neo Aztec
- Both maps were changed to balance TvP matchup.


Well, there goes my Protoss stacked FPL team.

Beltway looks remarkably oldschool for some reason. Inside bases, distant 3rd gas, fairly open. Will be interesting to see how it plays out.

Alternative looks interesting. Not sure how to categorize it, but i'm excited to see how it plays out.
I cheer for underdogs and Flash
Amnesia
Profile Blog Joined September 2009
United States3818 Posts
Last Edited: 2011-04-21 05:22:14
April 21 2011 05:21 GMT
#12
wtf Benzene eliminated? lol

These maps look great. I can't wait for SPL~
IntoTheEmo
Profile Joined February 2009
Singapore1169 Posts
April 21 2011 05:21 GMT
#13
I knew something was missing from the upcoming PL season. Beltway looks really really cute but the name is disappointing :\

And lol at Alternative, is that really the map name?

A: Hey wanna play on Benzene?
B: Nah, how about Alternative?
A: Alternatives? How about FS or Python then?
B: Nono ALTERNATIVE
A: o.o wut

That's also a lot of map changes, both the Carrier maps got changed.

What was wrong with Benzene and Empire of the Sun?

Thanks for the updates.
MMOs kill APM. However Proleague plus BW Proscene music increase APM -> 100. 이제동 Fighting! Highest ranked Jaedong owner in FPL10 = clearly #1 Jaedong fan~! <- Keeping my sig from 2010
Rhaegar99
Profile Blog Joined September 2008
Australia1190 Posts
April 21 2011 05:21 GMT
#14
Beltway is like Forbidden Zone with ramps and more expos

Alternative looks amazing but a third gas looks difficult to take
white_horse
Profile Joined July 2010
1019 Posts
April 21 2011 05:25 GMT
#15
beltway looks fun to play on
Translator
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES49986 Posts
April 21 2011 05:25 GMT
#16
the PL roster also came out!!!
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
ArvickHero
Profile Blog Joined October 2007
10387 Posts
April 21 2011 05:25 GMT
#17
whaaat taking out Benzene already?? :\
Writerptrk
ShadeR
Profile Blog Joined December 2009
Australia7535 Posts
April 21 2011 05:31 GMT
#18
On April 21 2011 14:18 BLinD-RawR wrote:
Show nested quote +
On April 21 2011 14:16 ShadeR wrote:
I'm happy about fortress and benzene being replaced..was bored of those two in particular.
+ Show Spoiler +
oh yeah cue customary tank/terran imbaaa because their new maps


I don't really see any Terran imba on either maps.

I do see though that mutas won't be that great on beltway.

Just poking fun at how often its easiest to evaluate the effectiveness of tanks seeing as the have the most range. If you look back at previous "new maps" theres always a majority that believe its terran favoured. But hey maybe they have point? Why else would we have four terran bonjwa.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES49986 Posts
April 21 2011 05:32 GMT
#19
On April 21 2011 14:31 ShadeR wrote:
Show nested quote +
On April 21 2011 14:18 BLinD-RawR wrote:
On April 21 2011 14:16 ShadeR wrote:
I'm happy about fortress and benzene being replaced..was bored of those two in particular.
+ Show Spoiler +
oh yeah cue customary tank/terran imbaaa because their new maps


I don't really see any Terran imba on either maps.

I do see though that mutas won't be that great on beltway.

Just poking fun at how often its easiest to evaluate the effectiveness of tanks seeing as the have the most range. If you look back at previous "new maps" theres always a majority that believe its terran favoured. But hey maybe they have point? Why else would we have four terran bonjwa.


I know the obligatory "Tank imba on every new map" thing....I do it myself but I just don't see it on either of these maps.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
mustaju
Profile Blog Joined May 2010
Estonia4504 Posts
April 21 2011 05:33 GMT
#20
These maps don't look Terran favored to me, personally. I think Zerg will do better in Proleague now, just saying.
WriterBrows somewhat high. https://www.youtube.com/watch?v=ndFysO2JunE
Release
Profile Blog Joined October 2010
United States4397 Posts
April 21 2011 05:34 GMT
#21
Beltway looks like 3 base easily mechable
☺
aimaimaim
Profile Blog Joined March 2010
Philippines2167 Posts
April 21 2011 05:34 GMT
#22
That beltway is T-favored ..

So much open spaces O.o
Religion is a dying idea .. || 'E-sport' outside Korea are nerds who wants to feel like rockstars. || I'm not gonna fuck with trolls on General Forum ever again .. FUCK!
Lightwip
Profile Blog Joined April 2010
United States5497 Posts
April 21 2011 05:34 GMT
#23
Beltway looks like it's a huge zerg haven and terran graveyard.
If you are not Bisu, chances are I hate you.
Waxangel
Profile Blog Joined September 2002
United States33228 Posts
April 21 2011 05:35 GMT
#24
blah, they should just play every game on match point, greatest map of all time
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Kanil
Profile Joined April 2010
United States1713 Posts
April 21 2011 05:36 GMT
#25
Alternative looks really interesting, and I won't miss Fortress too much... well, maybe a little -- but not too much.

I'm surprised they worked on Aztec/Bloody Ridge/EotS but didn't touch Icarus.
I used to have an Oz icon over here ---->
Harem
Profile Joined November 2007
United States11390 Posts
Last Edited: 2011-04-21 05:39:20
April 21 2011 05:38 GMT
#26
On April 21 2011 14:21 IntoTheEmo wrote:
What was wrong with Empire of the Sun?

well the only thing that comes to mind is the side expansions
i see
T can take 2 expansions
and only have to guard 2 areas really
thats definitely nice
so if horizontal or cross pos
that seems great for T
those expos are not easy to attack for zerg
its hard to tell with the middle
who that helps more
how do T's usually win
the other thing coudl be rush distance on horitzonal positions
that looks reasonably short
the other thing thats always good for terran is
the lack of high ground for third
makes it a lot harder to defend from 4 rax/5 rax stuff

just copy pasted some relevant snippets that I had from an AIM conversation with Ver about Empire before

On April 21 2011 14:35 Waxangel wrote:
blah, they should just play every game on match point, greatest map of all time

I hope that you choke on a pokeflute
Moderator。◕‿◕。
dRaW
Profile Blog Joined January 2010
Canada5744 Posts
April 21 2011 05:41 GMT
#27
These maps look interesting , but I'm always concerned about balance when I see raised/island bases attached to the main ; i.e terran can defend it from siege but can also siege yours
I don't need luck, luck is for noobs, good luck to you though
ArvickHero
Profile Blog Joined October 2007
10387 Posts
April 21 2011 05:43 GMT
#28
I'm curious as to how they balanced Aztec and Bloody Ridge, any details on those?
Writerptrk
KameZerg
Profile Blog Joined May 2007
Sweden1757 Posts
April 21 2011 05:52 GMT
#29
I think beltway screams of zerg imbaness
asdasdasdasdasd123123123
JMave
Profile Blog Joined December 2007
Singapore1803 Posts
April 21 2011 05:55 GMT
#30
i think beltway is quite standard... alternative on the other hand is quite interesting. that inbase island seems cool and i think the new maps look really nice.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
xarthaz
Profile Blog Joined August 2010
1704 Posts
Last Edited: 2011-04-21 05:58:32
April 21 2011 05:57 GMT
#31
Beltway looks like it might have some sick terran imbalance.. The middle cliffs, terran can just siege tanks up there for instant map control, mine and camp for all ages while protoss and zerg struggle to be able to do anything about it(as the tanks on the other cliffs will provide support fire if one cliff is assaulted).
Aah thats the stuff..
Megaliskuu
Profile Blog Joined October 2010
United States5123 Posts
April 21 2011 05:59 GMT
#32
On April 21 2011 14:35 Waxangel wrote:
blah, they should just play every game on match point, greatest map of all time


We all know HBR is the god king of maps .

Thanks for posting lolf, I was looking on the kor websites for these when I saw them in the schedule but couldn't find them.
|BW>Everything|Add me on star2 KR server TheMuTaL.675 for practice games :)|NEX clan| https://www.dotabuff.com/players/183104694
_Quasar_
Profile Joined October 2010
Russian Federation4405 Posts
April 21 2011 05:59 GMT
#33
really, how the fuck to take third gas as Zerg on alternative o.o T_T
For the Swarm!!! Jaedong & Neo_G.Soulkey fan.
bearbuddy
Profile Blog Joined February 2009
3442 Posts
Last Edited: 2011-04-21 06:01:02
April 21 2011 06:00 GMT
#34
Should have named Beltway as Benzene and Benzene as something else. =_=
GTR
Profile Blog Joined September 2004
51401 Posts
April 21 2011 06:01 GMT
#35
i think demon's forest is the greatest map of all time
Commentator
Harem
Profile Joined November 2007
United States11390 Posts
April 21 2011 06:04 GMT
#36
On April 21 2011 14:59 _Quasar_ wrote:
really, how the fuck to take third gas as Zerg on alternative o.o T_T

....Top left and bottom right? ._.
Moderator。◕‿◕。
viii
Profile Joined March 2011
United States266 Posts
April 21 2011 06:05 GMT
#37
Beltway looks really fun. I hope Sc2 get maps like these. they look really fun to play with
For those who came from nothing, and became something - DGK
masterbreti
Profile Blog Joined October 2010
Korea (South)2711 Posts
April 21 2011 06:10 GMT
#38
hopefully These maps are released soon so we can test them out. they look pretty cool to play on.
knyttym
Profile Blog Joined December 2006
United States5797 Posts
April 21 2011 06:11 GMT
#39
what's up with the super far gases? Can't imagine turtle tvp will be that strong on beltaway. Fantasy is probably loving alternative
prototype.
Profile Blog Joined July 2009
Canada4194 Posts
April 21 2011 06:12 GMT
#40
Can't really comment on how games will be played out on the new maps, but beltway looks bad aesthetically.
( ・´ー・`)
Siz)Beggar
Profile Joined May 2008
United States337 Posts
April 21 2011 06:19 GMT
#41
anywhere to dl these new maps ?
deafhobbit
Profile Blog Joined July 2010
United States828 Posts
April 21 2011 06:37 GMT
#42
On April 21 2011 14:35 Waxangel wrote:
blah, they should just play every game on match point, greatest map of all time


God i miss that map. So many epic games - for a weirdish map is was pretty balanced overall - each race just had a higher than normal winrate in their favored matchup.
I cheer for underdogs and Flash
Katsuge
Profile Blog Joined October 2009
Singapore7730 Posts
April 21 2011 06:37 GMT
#43
beltway looks really interestingg...will like to see how players do with the 4 expansions in the middle..
does look that mutas will own on the map tho.
김태연 | 정은지 | 아이유 |  한효주 | 이민정 <3 -|||- 소녀시대 에이핑크 사랑해!
5unrise
Profile Joined May 2009
New Zealand646 Posts
April 21 2011 06:41 GMT
#44
seems like pretty good maps to me, should be decent for all 3 matchups
gen.Sun
Profile Blog Joined October 2009
United States539 Posts
April 21 2011 06:43 GMT
#45
Beltway looks amazing, both the name and the look. Not fond of the cliff though, that's nasty.
mizU
Profile Blog Joined April 2010
United States12125 Posts
April 21 2011 07:04 GMT
#46
What..
Beltway confuses me.
Backdoor ish, that opens to... nothing?

And I suppose it won't take long before they realize that a handful of tanks can shut down the whole center (4 expos).
if happy ever afters did exist <3 @watamizu_
SilverJohnny
Profile Blog Joined October 2010
United States885 Posts
April 21 2011 07:05 GMT
#47
Alternative looks like it'll be really easy to turtle on 3base, I think it'll favor mech pretty heavily, and maybe even be skewed towards T in TvP a bit.

Beltway I like the look of but I have no idea how it play out.
also i think you should be able to combine like 5 archons to make a really really shitty oliver stone film - Keanu_Reaver, bw balance genius
gen.Sun
Profile Blog Joined October 2009
United States539 Posts
April 21 2011 07:07 GMT
#48
On April 21 2011 16:04 mizU wrote:
What..
Beltway confuses me.
Backdoor ish, that opens to... nothing?

And I suppose it won't take long before they realize that a handful of tanks can shut down the whole center (4 expos).


Backdoor to cliff that tanks and mutas can abuse. For said abuse, check out stork vs flash in pro league forgot wit map.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
April 21 2011 07:20 GMT
#49
<3 Alternative. that map will produce great Protoss games.
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
April 21 2011 07:21 GMT
#50
bleh. not liking Beltway. Alternative on the other hand, is pretty neat.
Nada's body is South Korea's greatest weapon.
okum
Profile Blog Joined February 2009
France5778 Posts
April 21 2011 07:32 GMT
#51
The road on Beltway shall be known as the vulture autobahn.
Flash fan before it was cool | Coiner of "jangbang"
butter
Profile Blog Joined July 2009
United States785 Posts
April 21 2011 07:33 GMT
#52
On April 21 2011 14:36 Kanil wrote:
Alternative looks really interesting, and I won't miss Fortress too much... well, maybe a little -- but not too much.

I'm surprised they worked on Aztec/Bloody Ridge/EotS but didn't touch Icarus.

For what it's worth, Rose.of.dream did mention Icarus on Twitter along with New EotS.
TL should have a minigame where you have to destroy some rocks before you can make a new post – DentalFloss
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
Last Edited: 2011-04-21 07:36:25
April 21 2011 07:34 GMT
#53
I wonder how much gas is in 12, 3, 6, and 9 on Beltway.
Not really a fan of those thin walls on Alternative, but damn that map does look fun
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
Last Edited: 2011-04-21 08:13:00
April 21 2011 08:11 GMT
#54
I was excited for these, but the longer I look at them, the more I start to worry. Beltway looks too open, and I think it will become the new central plains, but watching a terran push down the very straight lines in TvP should make some good games I think. The island on alternative seems impossible to take vs terran, far to exposed, and a super long arc connecting the nat to shelling range. The map seems to be begging zerg to go 2 hatch lurker drop. There are so many drop lanes, not only is the lift distance short, but the air distance is short making slow drops more viable. mineral lines are positions so lurkers can easily get behind, it give the zerg 3 gas off of one choke, and it prevents toss from taking the island until essentially the late game. I think it will end up being more common than 3 hatch muta into 5 hatch hydra.

edit: oh, and I agree that matchpoint was awesome, and underrated as a map. I will hesitantly say it was my favorite.
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
April 21 2011 08:23 GMT
#55
Gonna miss benzene

Not much else, looks like descent maps
In the woods, there lurks..
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
April 21 2011 08:28 GMT
#56
I have to say, the maps looks Terran favoured. =/
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
slappy
Profile Blog Joined March 2010
United States1271 Posts
April 21 2011 09:01 GMT
#57
i was thinking that it was an alternative map, being the alternative to Beltway, as if they were going to choose one or the other lol

Beltway looks really cool though, I'd like to play on that map for sure
jaedong imba
taxi
Profile Joined January 2010
United States8 Posts
April 21 2011 09:23 GMT
#58
What do we qualify as tank imba? In my opinion, Beltway will be an excellent map for aggressive play and flanking. But that temple blocking the cliff behind the natural is just asking for mineral line shelling/harassment =P (tanks, hmm actually muta too). Really confused by the island expos on Alternative + the far third (long reinforce distance), I don't know how zergs will fare ... only time will tell!
They told me “Practice makes perfect.” Then they told me “Nobody’s perfect.” So I stopped practicing.
The_Piper42
Profile Blog Joined September 2009
United States426 Posts
April 21 2011 09:23 GMT
#59
Beltway definitely has some Othello influence imo
Boxer, White-Ra, Grubby, Flash fighting!
Lucumo
Profile Joined January 2010
6850 Posts
April 21 2011 09:46 GMT
#60
They let go of Benzene? Hell yeah, makes me happy
hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
April 21 2011 09:47 GMT
#61
Ah yes, I forgot about the obligatory map comparisons.

Beltway feels like circuit breaker on the outside, and kind of like tornado on the inside.

alternative is not like any map in particular. The main and adjacent island are like fortress. The tile set, 2 player nature, and the natural are like blue storm. The lack of high ground for the most part and the center expos remind me of judgement day. although I can't remember a map that has a center like that.
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
evilfatsh1t
Profile Joined October 2010
Australia8614 Posts
April 21 2011 09:47 GMT
#62
lol at alternative
zerg 3rd gas is gonna be a pain in the ass to defend..
wrestlingfool08
Profile Joined November 2009
United States139 Posts
April 21 2011 10:06 GMT
#63
Ehhh I really don't like beltway on first glance, but we'll see how it plays out. Alternative looks pretty good, though ^^ And all this talk about best maps ever makes me think of fighting spirit, with match point in close second spot.
shucklesors
Profile Joined May 2010
Singapore1176 Posts
April 21 2011 10:09 GMT
#64
beltway looks REALLY good for tanks, tank drop at natural for example.
also forcing the middle to be a viable 3rd is kinda cool.
alternative is like triathlon for non-zerg midlong games, 'cause there are 3 pretty easy bases to secure.
SkyLegenD
Profile Joined February 2010
United States304 Posts
April 21 2011 11:15 GMT
#65
Bring back FS ffs
"Victory belongs to the most persevering." - Napoleon Bonaparte
loveeholicce
Profile Blog Joined December 2010
Korea (South)785 Posts
April 21 2011 11:17 GMT
#66
Tanks are gonna be imbalanced

+ Show Spoiler +
I kid
상처받은 그대에 가슴에 사랑을 심어줄께요♥
MiraKul
Profile Blog Joined November 2010
Malaysia498 Posts
April 21 2011 11:32 GMT
#67
http://www.e-sports.or.kr/board/Eng/map_list.kea?m_code=board_32

NEW MAPS are avail for dl :O :O
ovrpwrd
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
April 21 2011 12:04 GMT
#68
Both new maps look like shit in my opinion, lots of linear terrain which is hideous.
Something tells me korean mapping is going downhill from what i've seen on these latest batches of maps :/
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
Taekwon
Profile Joined May 2010
United States8155 Posts
April 21 2011 13:05 GMT
#69
*droool
▲ ▲ ▲
_romantic
Profile Blog Joined May 2010
United States455 Posts
April 21 2011 13:12 GMT
#70
Beltway? Alternative? How much C-SPAN have these guys been watching?
Jaedong beats other players. Bisu beats other players, in PL. Flash beats Starcraft.
GTR
Profile Blog Joined September 2004
51401 Posts
April 21 2011 13:20 GMT
#71
New Bloody Ridge
[image loading]

Neo Aztec
[image loading]

New Empire of the Sun
[image loading]
Commentator
GTR
Profile Blog Joined September 2004
51401 Posts
Last Edited: 2011-04-21 13:23:41
April 21 2011 13:22 GMT
#72
I actually don't see notable differences in Aztec or Bloody Ridge...
Commentator
konadora *
Profile Blog Joined February 2009
Singapore66153 Posts
April 21 2011 13:24 GMT
#73
Updated maps:
New Bloody Ridge
[image loading]
Changes:
- Moved minerals at natural closer to main, made it easier for muta defense.
- Shifted 3 and 9 oclock expo's ramps closer to natural
- Made it possible to build turrets at some areas in front of natural
- Made the walls at mid of map narrower, made area between ramp and bottom/top of map bigger
- Made center expansions closer to each other, mineral/gas changed to 1000/3000.

Neo Aztec:
[image loading]
Changes:
- Made it possible to do drops at natural's cliff
- Made it possible to build in front of the natural
- Made center expansions' mineral/gas value at 1000/5000.

New Empire of the Sun
[image loading]
- Redesigned main ramp leading out of bases, shortened horizontal base-to-base distance.
- Made it impossible to drop at cliff at 12/6 oclock bases
- Made it impossible to build at area behind natural's minerals
- Made wall surrounding main thicker
- Readjusted doodads/terrains to make bases more equally balanced
- (Not noted, but 12/6 o'clock's island expos are back to one gas.)

Source: KeSPA
POGGERS
l10f *
Profile Blog Joined January 2009
United States3241 Posts
April 21 2011 13:27 GMT
#74
lol kona just as i finish changing the op @_@
Writer
konadora *
Profile Blog Joined February 2009
Singapore66153 Posts
April 21 2011 13:32 GMT
#75
t.t
POGGERS
lastreason
Profile Joined May 2010
Romania250 Posts
April 21 2011 13:53 GMT
#76
alternative will produce some wild chess's like destination or even more better ones
lyAsakura
Profile Blog Joined March 2010
United States1414 Posts
April 21 2011 13:58 GMT
#77
I love the nat ridge on aztec now. =) I can see tanks abusing the living hell out of it.
WeMade FOX would be a deadly SC2 team.
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
April 21 2011 14:01 GMT
#78
Beltway looks like a bastard child of Andromeda and Plains to Hill for me
University of Kentucky Basketball #1
Yxes2211
Profile Joined April 2010
United States1587 Posts
April 21 2011 14:08 GMT
#79
The new maps look cool

Glad Benzene is gone... never liked that map.
Jaedong and Baby
e_i_pi_1_0
Profile Joined September 2009
933 Posts
April 21 2011 14:10 GMT
#80
On April 21 2011 23:08 Yxes2211 wrote:
The new maps look cool

Glad Benzene is gone... never liked that map.

What was wrong with Benzene?
Jaedong and Hwaseung Oz fan.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
April 21 2011 14:17 GMT
#81
These maps are looking quite good for Zerg.
WriterXiao8~~
SolaR-
Profile Blog Joined February 2004
United States2685 Posts
April 21 2011 14:17 GMT
#82
Beltway kind of reminds me of R-point.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES49986 Posts
April 21 2011 14:21 GMT
#83
oh wow Aztec....I can do a tank drop!
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Yxes2211
Profile Joined April 2010
United States1587 Posts
April 21 2011 14:22 GMT
#84
On April 21 2011 23:10 e_i_pi_1_0 wrote:
Show nested quote +
On April 21 2011 23:08 Yxes2211 wrote:
The new maps look cool

Glad Benzene is gone... never liked that map.

What was wrong with Benzene?


Hmmm... Prolly cuz JD was only +3 on that map

But between Icarus/Benzene/CB, I wasn't feeling the who space platform tileset anymore

These new maps are more visually pleasing lol
Jaedong and Baby
hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
April 21 2011 14:36 GMT
#85
On April 21 2011 23:22 Yxes2211 wrote:
Show nested quote +
On April 21 2011 23:10 e_i_pi_1_0 wrote:
On April 21 2011 23:08 Yxes2211 wrote:
The new maps look cool

Glad Benzene is gone... never liked that map.

What was wrong with Benzene?


Hmmm... Prolly cuz JD was only +3 on that map

But between Icarus/Benzene/CB, I wasn't feeling the who space platform tileset anymore

These new maps are more visually pleasing lol


For me, it just felt like a ;poorly done matchpoint. I think the think the irked me the most was the cliff behind the natural. it seemed like every game that zerg got lurkers, they would stick 2 up there at some point. There was some tank/vulture placement, or some sneaky storms, but they were far less frequent. Terrain that is only there so that one race can do one trick annoys me.

Which is why I'm not a fan of the new aztec. steps of my logic:

1. Kespa changed the map, therefor they thought it was imbalanced PvT
2. adjusting mineral values, and allowing building is slightly beneficial to the terran, but far from game changing.
3. because Kespa wanted to balance the maps, and the other two patches do not affect balance too much, kespa wanted to change the balance through the cliff alteration.
4. The cliff is only good for tank drops
5. it is the ability to tank drop is what makes the map balanced
6. terran must tank drop every game, or they will be at a severe disadvantage.

That's a problem, and I don't see where I made a mistake in the reasoning.
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
vizhi_j
Profile Joined October 2010
China50 Posts
April 21 2011 14:37 GMT
#86
well, what's the meaning of "natural" such as in front of natural? Can anyone explain it for me?
打一辈子星际,做一辈子朋友
tree.hugger
Profile Blog Joined May 2009
Philadelphia, PA10406 Posts
April 21 2011 14:37 GMT
#87
Goodbye Fortress; I doubted you at first, but you produced reliably excellent games.
ModeratorEffOrt, Snow, GuMiho, and Team Liquid
konadora *
Profile Blog Joined February 2009
Singapore66153 Posts
April 21 2011 17:26 GMT
#88
anyone wanna play on these maps?

contact me [TL]konadora on iccup now :D
POGGERS
thenexusp
Profile Joined May 2009
United States3721 Posts
April 21 2011 19:41 GMT
#89
On April 21 2011 23:36 hacklebeast wrote:
Show nested quote +
On April 21 2011 23:22 Yxes2211 wrote:
On April 21 2011 23:10 e_i_pi_1_0 wrote:
On April 21 2011 23:08 Yxes2211 wrote:
The new maps look cool

Glad Benzene is gone... never liked that map.

What was wrong with Benzene?


Hmmm... Prolly cuz JD was only +3 on that map

But between Icarus/Benzene/CB, I wasn't feeling the who space platform tileset anymore

These new maps are more visually pleasing lol


For me, it just felt like a ;poorly done matchpoint. I think the think the irked me the most was the cliff behind the natural. it seemed like every game that zerg got lurkers, they would stick 2 up there at some point. There was some tank/vulture placement, or some sneaky storms, but they were far less frequent. Terrain that is only there so that one race can do one trick annoys me.

Which is why I'm not a fan of the new aztec. steps of my logic:

1. Kespa changed the map, therefor they thought it was imbalanced PvT
2. adjusting mineral values, and allowing building is slightly beneficial to the terran, but far from game changing.
3. because Kespa wanted to balance the maps, and the other two patches do not affect balance too much, kespa wanted to change the balance through the cliff alteration.
4. The cliff is only good for tank drops
5. it is the ability to tank drop is what makes the map balanced
6. terran must tank drop every game, or they will be at a severe disadvantage.

That's a problem, and I don't see where I made a mistake in the reasoning.

Not sure about your use of the word "severe" ... terran could still win games on old Aztec, just not 50% of them. The cliff doesn't necessarily mean that T always has to tank drop to win, it could be the case that P has to divert resources prepare for a possible tank drop which will balance the map without actually going to a tank drop.
VGhost
Profile Blog Joined March 2011
United States3610 Posts
April 21 2011 21:53 GMT
#90
Thoughts on the new maps (I've got nothing intelligent to say about the changed ones).

Beltway

PvZ: looks next to impossible. If Zerg goes air, a 3rd base will be very difficult. Alternatively, Medusa/Andromeda style lurker drops + hydras at the front look like almost an auto-win.
ZvT: feels like it favors Terran. Zerg can take the 3rd in the middle without too much trouble but any sort of drop play into the main will be difficult to deal with. Alternatively Terran can mech up and the paths are narrow enough to favor that style. On the other hand, Terran is forced to take a side 3rd base since the middle expansions are basically muta heaven. Kind of sucks for everyone, so maybe it will end up even-ish.
TvP: Terran can spread out and just take 5 bases and slow push. Protoss... can go carriers?

Initial call: T>P, T>Z, Z>P

Alternative

Of all the maps I've seen, this reminds me most of... Bifrost. An updated, college-educated Bifrost without the ring around the outside, but still.

PvZ: Should be really interesting, but probably favors Protoss. Zerg's got no way to take a safe fast third expansion, and a slow one will run into DT/reaver issues. Once the temples are down the 3rd's fairly safe I guess, so we could see some long games - but I predict a bunch of hydra busts to start, and then a bunch of foiled busts because everybody knows it's coming.
ZvT: Favors Zerg because... not sure why. It just doesn't look like there are great tank positions anywhere, and while the main's hugely droppable, that means Zerg will be expecting it... right?
TvP: Rock's favorite map. Carriers all day long. Carriers carriers carriers. Also arbiters in that huge main.

Initial call: P>Z, Z>T, P>T
#4427 || I am not going to scan a ferret.
Tadah
Profile Joined February 2010
Sweden120 Posts
Last Edited: 2011-04-21 23:59:08
April 21 2011 23:57 GMT
#91
One thing that's bugging me about Alternative is the asymetry with regards to the position of the gas geysers in the main bases. Weird that they didn't spot that. But I like the map, it's pure eye candy, but as for its substance... I don't dare speculate. Also, Empire of The Sun just transformed from being the most bland and boring map there is, to perhaps the most interesting out of all of the "old" maps. I think we'll be seeing a great variety of playstyles and builds on that map.

On April 21 2011 15:37 deafhobbit wrote:
Show nested quote +
On April 21 2011 14:35 Waxangel wrote:
blah, they should just play every game on match point, greatest map of all time


God i miss that map. So many epic games - for a weirdish map is was pretty balanced overall - each race just had a higher than normal winrate in their favored matchup.


I used to (up until about an hour or so ago) think that Match Point was one of the best maps out there - It had an Intricate and original layout, and it was suitable for alot of different playstyles and such - however, I just noticed upon looking at it a bit more that it is actually quite shodily made as far as symetry goes. I can't believe I hadn't picked up on that until just now and I can't let an issue like that slide, even if it's an intended asymmetry, because stuff like that can't be good for balance, and a big part of the aesthetic quality of a map is its ability to synergize appearance and functionality, I think.
kidcrash
Profile Joined September 2009
United States620 Posts
Last Edited: 2011-04-22 00:26:01
April 22 2011 00:25 GMT
#92
On April 22 2011 08:57 Tadah wrote:
One thing that's bugging me about Alternative is the asymetry with regards to the position of the gas geysers in the main bases. Weird that they didn't spot that. But I like the map, it's pure eye candy, but as for its substance... I don't dare speculate. Also, Empire of The Sun just transformed from being the most bland and boring map there is, to perhaps the most interesting out of all of the "old" maps. I think we'll be seeing a great variety of playstyles and builds on that map.

Show nested quote +
On April 21 2011 15:37 deafhobbit wrote:
On April 21 2011 14:35 Waxangel wrote:
blah, they should just play every game on match point, greatest map of all time


God i miss that map. So many epic games - for a weirdish map is was pretty balanced overall - each race just had a higher than normal winrate in their favored matchup.


I used to (up until about an hour or so ago) think that Match Point was one of the best maps out there - It had an Intricate and original layout, and it was suitable for alot of different playstyles and such - however, I just noticed upon looking at it a bit more that it is actually quite shodily made as far as symetry goes. I can't believe I hadn't picked up on that until just now and I can't let an issue like that slide, even if it's an intended asymmetry, because stuff like that can't be good for balance, and a big part of the aesthetic quality of a map is its ability to synergize appearance and functionality, I think.



Maps like Tau Cross are proof that maps don't need to be perfectly symmetrical to be balanced. To be honest I feel sort of the opposite; 100% perfectly symmetrical maps all the time can get kind of bland or boring after a while.

Do agree on your thoughts about the new empire of the sun though. That map just got a whole lot more interesting and I think we might see some awesome games on it.
Harem
Profile Joined November 2007
United States11390 Posts
April 22 2011 00:33 GMT
#93
The cliffable nat also helps to balance zvt on Aztec as 4th gasses can be denied a lot easier.
Moderator。◕‿◕。
Tadah
Profile Joined February 2010
Sweden120 Posts
April 22 2011 01:23 GMT
#94
On April 22 2011 09:25 kidcrash wrote:

Maps like Tau Cross are proof that maps don't need to be perfectly symmetrical to be balanced. To be honest I feel sort of the opposite; 100% perfectly symmetrical maps all the time can get kind of bland or boring after a while.

Do agree on your thoughts about the new empire of the sun though. That map just got a whole lot more interesting and I think we might see some awesome games on it.


I suppose my objection to the asymmetry in this instance is due to the fact that it's not a conceptually based one. They simply stick out and there are no justification for them it seems. It might lead to fun games and such, but I was more speaking from an aesthetic point of view and arguing about the basis of what I feel constitute a good map in that sense. The critisism of Match Point basically boils down to the fact that the difference in terrain are small, yet not so small as to be inconsequential in terms of balance. Now, the impact these features has on balance is not the main sticking point for me, what bugs me about the little inconstancies is that they appear arbitrary, as if no well thought out underlying design choice, the logical conclusion of which dictates the that the features in question be included in the map architecture. I hope you get what I'm trying to say here. It's a very subjective thing I suppose but I don't very much like it when I look at a map and I get this overwhelming feeling that whoever designed it just went "Well, let's just stick that in there and see how it pans out.", and Match Point for me, and in small ways Tau Cross as well, just reeks of either creative constipation or downright lazyness to me in some areas.
VGhost
Profile Blog Joined March 2011
United States3610 Posts
April 22 2011 01:32 GMT
#95
On April 22 2011 08:57 Tadah wrote:
One thing that's bugging me about Alternative is the asymetry with regards to the position of the gas geysers in the main bases.


If you'll note, on most modern maps the geysers on every base are at the top. iirc there's some slight difference in mining time so they do this to equalize things.

On your other symmetry issue... well, as long as it's not significantly affecting balance, I prefer a not-quite-perfectly symmetrical map to one drawn with a ruler.
#4427 || I am not going to scan a ferret.
thenexusp
Profile Joined May 2009
United States3721 Posts
April 22 2011 01:42 GMT
#96
On April 22 2011 10:32 VGhost wrote:
Show nested quote +
On April 22 2011 08:57 Tadah wrote:
One thing that's bugging me about Alternative is the asymetry with regards to the position of the gas geysers in the main bases.


If you'll note, on most modern maps the geysers on every base are at the top. iirc there's some slight difference in mining time so they do this to equalize things.

On your other symmetry issue... well, as long as it's not significantly affecting balance, I prefer a not-quite-perfectly symmetrical map to one drawn with a ruler.

Yes, this is right, it was proven that gas geysers on top (or directly to the left) of the CC mine faster than geysers in other positions. There really isn't a way to make a x/y symmetric map perfectly balanced because of weird quirks like that, but modern mappers rather make the main gas mining the same for all bases (something that will affect every game) rather than make the relative gas positions the same, something that might not even matter most of the time.
deafhobbit
Profile Blog Joined July 2010
United States828 Posts
April 22 2011 01:54 GMT
#97
On April 22 2011 08:57 Tadah wrote:
Show nested quote +
On April 21 2011 15:37 deafhobbit wrote:
On April 21 2011 14:35 Waxangel wrote:
blah, they should just play every game on match point, greatest map of all time


God i miss that map. So many epic games - for a weirdish map is was pretty balanced overall - each race just had a higher than normal winrate in their favored matchup.


I used to (up until about an hour or so ago) think that Match Point was one of the best maps out there - It had an Intricate and original layout, and it was suitable for alot of different playstyles and such - however, I just noticed upon looking at it a bit more that it is actually quite shodily made as far as symetry goes. I can't believe I hadn't picked up on that until just now and I can't let an issue like that slide, even if it's an intended asymmetry, because stuff like that can't be good for balance, and a big part of the aesthetic quality of a map is its ability to synergize appearance and functionality, I think.


I don't know, I just miss maps like HBR, Outsider, and Match Point, where it really felt like the map mattered. None of the PL maps this year feel like they really shape the way the game plays, with the exception of Aztec.
I cheer for underdogs and Flash
Craton
Profile Blog Joined December 2009
United States17235 Posts
April 22 2011 02:51 GMT
#98
First thought when I see all the now-buildable terrain is: great, more siege tank turtling. It's getting real old seeing 50 depots built in the middle of the map.
twitch.tv/cratonz
c3rberUs
Profile Blog Joined December 2010
Japan11286 Posts
April 22 2011 03:34 GMT
#99
On April 22 2011 11:51 Craton wrote:
First thought when I see all the now-buildable terrain is: great, more siege tank turtling.

My thoughts too. ^^
WriterMovie, 진영화 : "StarCraft will never die".
Legatus Lanius
Profile Blog Joined March 2011
2135 Posts
April 22 2011 04:02 GMT
#100
these maps look so protoss favoured

+ Show Spoiler +
just saying this coz usually everyone whines about terran ive got no idea how things will pan out, hoping they produce some interesting games like monte cristo has
"He's the Triple H of Brood War." - Ribbon on Flash | "He's more like the John Cena of Brood War." - Aus)MaCrO on Flash
infinitestory
Profile Blog Joined April 2010
United States4053 Posts
April 22 2011 04:45 GMT
#101
I like the look of Alternative. Looking forward to games on that map.
Translator:3
Fortus
Profile Joined March 2011
Russian Federation74 Posts
April 23 2011 17:23 GMT
#102
SCBW - Map - (4) Beltway_1.0
SCBW - Map - (2) Alternative_1.0
SCBW - Map - (4)New Empire of the Sun 2.0
SCBW - Map - (3) Neo Aztec 2.0
SCBW - Map - (2)New Bloody Ridge_2.0
Piege
Profile Joined October 2009
United Kingdom128 Posts
April 24 2011 11:21 GMT
#103
Oh man why wasn't I aware of this? Didn't take these new maps for consideration when choosing my FPL team.

Happy birthday l10f.
Never_V_ -> Fin
FlaShFTW
Profile Blog Joined February 2010
United States10097 Posts
April 24 2011 14:53 GMT
#104
alternative looks really nice. i dont really like beltway... and hopefully, neo aztec doesnt have as much of the TvP imbalance like its counter part...
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Simplistik
Profile Blog Joined November 2007
1978 Posts
April 24 2011 15:39 GMT
#105
There seem to be lots of maps lately that have some kind of hexagon shape in the middle.
Dear BW Gods, I know it's not autumn (in the Northern hemisphere), but please have mercy on Protoss.
eviltomahawk
Profile Blog Joined August 2010
United States11133 Posts
April 24 2011 16:06 GMT
#106
For some reason, Beltway looked vaguely familiar, as though I had seen it somewhere.

Today, while randomly browsing WC3 maps, I found out why:
+ Show Spoiler +
[image loading]


When Typhon Peaks was announced to be part of the changed SC2 Ladder pool, someone pointed out similarities to that map.

I wonder if there are any other similar maps...
ㅇㅅㅌㅅ
CobaltBlu
Profile Blog Joined August 2009
United States919 Posts
April 24 2011 16:42 GMT
#107
I guess I'm the only person that thinks Beltway looks a lot like Andromeda except the center is more closed off and the islands opened up.
bITt.mAN
Profile Blog Joined March 2009
Switzerland3693 Posts
April 24 2011 18:03 GMT
#108
I am crying inside guys, SERIOUSLY? I came to the scene late 2008, but all I could help thinking about when I saw Beltway was Plains to Hill.
Learn your map historyyy guys:
[image loading]

Seriously, this map is a ledgend in my mind, and for just one single, 3-hour game: forget Special Taktics, this is DUNAJ TACTICS!

I do quite like this revival of old maps, and it gets back to the dynamic of map-control is easier with the tighter center, and is also much more important, plus a ton of places for some fun proxies, like proxy E-Bays into Valkyries
BW4LYF . . . . . . PM me, I LOVE PMs. . . . . . Long live "NaDa's Body" . . . . . . Fantasy | Bisu/Best | Jaedong . . . . .
hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
April 24 2011 19:03 GMT
#109
lol, yours is the best. Never seen that map, but based on the fact that there are no naturals, I would guess it is some blizzard map.

yea, that's rather similar.
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
puppykiller
Profile Blog Joined August 2009
United States3126 Posts
April 24 2011 21:24 GMT
#110
lmao with the change to aztec. Cant thick of a more obvius way to limit the pvt dominance the map had
Why would I play sctoo when I can play BW?
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