On April 02 2011 04:46 puppykiller wrote:
lol @ all the posts in this thread that think unit composition=build
lol @ all the posts in this thread that think unit composition=build
He asked for both standard compositions and builds.
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buhhy
United States1113 Posts
On April 02 2011 04:46 puppykiller wrote: lol @ all the posts in this thread that think unit composition=build He asked for both standard compositions and builds. | ||
0mgVitaminE
United States1278 Posts
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rift
1819 Posts
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buhhy
United States1113 Posts
On April 02 2011 05:04 rift wrote: It's funny; I never thought of SCBW as hard until all of the SC2 comparisons. It was just the way it was. Lul, have you PLAYED SC2 yet? | ||
Terrakin
United States1440 Posts
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IamBach
United States1059 Posts
On April 02 2011 05:04 rift wrote: It's funny; I never thought of SCBW as hard until all of the SC2 comparisons. It was just the way it was. Interesting point. I don't really understand how a game can be "hard" if both players have to struggle with the same challenges. I mean like is basketball a very hard game because it takes years to make three pointers and dunks and good ball control? | ||
buhhy
United States1113 Posts
On April 02 2011 05:08 etheovermind wrote: Show nested quote + On April 02 2011 05:04 rift wrote: It's funny; I never thought of SCBW as hard until all of the SC2 comparisons. It was just the way it was. Interesting point. I don't really understand how a game can be "hard" if both players have to struggle with the same challenges. I mean like is basketball a very hard game because it takes years to make three pointers and dunks and good ball control? Well would you think rock-paper-scissors is hard? Both players have to struggle with the mind games and the random chance. EDIT: when I say harder, I mean there is more mechanical skill required, and thus more practice required. I don't mean it is harder to win at. | ||
Kal_rA1
160 Posts
On April 02 2011 03:23 buhhy wrote: Another thing, walling is NOT like SC2. I don't know if Protoss even has ling-tight walls. forge over gateway... or gateway over forge.. i keep forgetting which haha | ||
IamBach
United States1059 Posts
On April 02 2011 05:14 buhhy wrote: Show nested quote + On April 02 2011 05:08 etheovermind wrote: On April 02 2011 05:04 rift wrote: It's funny; I never thought of SCBW as hard until all of the SC2 comparisons. It was just the way it was. Interesting point. I don't really understand how a game can be "hard" if both players have to struggle with the same challenges. I mean like is basketball a very hard game because it takes years to make three pointers and dunks and good ball control? Well would you think rock-paper-scissors is hard? Both players have to struggle with the mind games and the random chance. EDIT: when I say harder, I mean there is more mechanical skill required, and thus more practice required. I don't mean it is harder to win at. I see what you mean. So basically you mean that BW has a very high skill cap, that makes it so that most of the good players are much better than beginners. | ||
tryummm
774 Posts
http://www.youtube.com/user/nevake?blend=1&ob=4 | ||
Kal_rA1
160 Posts
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qdenser
Canada133 Posts
1. always have a thirst to know more and learn each match-up in ever increasing detail. there are some vods i've watched maybe 20+ times to glean builds and tactics from them. there is always something new to learn, and the stuff you're overlooking might have a big impact on your play. 2. find a friend (or friends if you're so lucky) around your skill level to practice regularly with. for me that is my roommate, who i learn off-race matches with since he never played rts before. this made learning sc:bw a LOT more fun for me. the person can be a little better or worse, but the closer to your skill level the better so that you're both getting something out of the practice. i think those 2 might have been the most important factors for me so far | ||
Kal_rA1
160 Posts
On April 02 2011 05:24 qdenser wrote: 2. find a friend (or friends if you're so lucky) around your skill level to practice regularly with. for me that is my roommate, who i learn off-race matches with since he never played rts before. this made learning sc:bw a LOT more fun for me. the person can be a little better or worse, but the closer to your skill level the better so that you're both getting something out of the practice. OMG this. iccup laddering is fun and all but i see it more as hard work.. if you have a buddy who challenges you and who you can challenge on a regular basis in a couple months you should both be hitting d+ish.. seriously friends make all the difference in this game.. it keeps it interesting and makes you come back for more (even if it is just dicking around on west or something) | ||
qdenser
Canada133 Posts
On April 02 2011 03:13 kamikami wrote: Easy build for protoss in starcraft : PvT : Do the best you can to have DT + 2/3 gates as soon as possible (cutting probes, build only probe, make sure that the chain of first gate -> cyber core -> citadel -> templar is undisrupted...) and send them all to Terran base and pray. This made me go 3-2 in my first 5 games on iCCup. PvZ : Build a forge at the nat and an hidden pylon near Zerg base, after that build cannons in Zerg base and pray. PvP : OK, build 2-3 gates, no gas, build only zeal and send to the enemy base, and of course, pray. With this you can win with no skill and the game is relaxed because you really have nothing to lose and you never get attacked during the game (failed the first attack = gg + quit game), so there is no fear of sudden attacks/harass or anything. hmm prayer seems to be a central strategic element for you. how effective is that? | ||
HitoriTomoyo
Canada264 Posts
-Your race -Your opponent's race/match-up overall -The map -Your overall goals in-game/long-term goal -Present state of the game Read everything (related to your race at least) in Liquipedia as it is a decent, comprehensive guide towards learning the fundamentals on basic competitive Brood War skills/BOs/unit usage + combinations (even if it a bit outdated, though IIRC, the only significant BO not found in Liquipedia presently is Stork's new PvT BO counter to 1 Rax FE, though it is generally, IIRC, a 1 Core Triple BO but I'm not really sure). Also, practice A LOT on getting used to the mechanics in BW as SC 2 really dumbs things down to favor even the most casual of players, but BW definitely rewards those who have practiced the most. | ||
Chef
10810 Posts
On April 02 2011 05:08 etheovermind wrote: Show nested quote + On April 02 2011 05:04 rift wrote: It's funny; I never thought of SCBW as hard until all of the SC2 comparisons. It was just the way it was. Interesting point. I don't really understand how a game can be "hard" if both players have to struggle with the same challenges. I mean like is basketball a very hard game because it takes years to make three pointers and dunks and good ball control? SC:BW is REALLY hard. If I say checkers is easy, does that make sense? You can get good at checkers pretty quickly. It's a very simple game. You can grasp one match-up in StarCraft, and be totally lost in the other 8 (+ vs/as random combinations). The quicker you can learn a game, the more you can define that game as 'easy.' Yeah, you are only playing vs. humans who have to overcome the same things you do, but the skill variability is so high, I think it's very fair to call BW a hard game. Hard to master, that is. I often find myself thinking 'man, I really just don't have enough time to get good at everything in this game. BroodWar is so hard.' I am a competent player, but I still find myself overwhelmed by the number of things that need to be done when I haven't played a matchup in a long time, especially since the game changes so much, the maps rotate so often... SC is a very difficult game indeed. That complexity, though, that depth, is what makes every game interesting. Sure it feels like you're bumbling through everything, but sometimes bumbling through a game is very exciting OP: Getting good at BroodWar just means playing and enjoying the game. You can streamline your learning with micro maps and such, watch FPVODs, think about the game, etc... But in the end the major leaps will be made by trying things in the game and not just copying what's supposed to work, but trying to make your own ideas work and expressing creativity in coming up with solutions to your own strategies. | ||
fatfail
United States386 Posts
Walling is really hard, units like to slip through. Macroing is hard because you can't select multiple buildings. Micro is hard because no smartcast(?). This is why when people pull off Jangbi style storms, people go crazy. It's extremely difficult to storm quickly and with good spread unless you are incredibly good. Unit AI is retarded, just try microing dragoons or even moving them around. Only twelve units per control group makes controlling big armies difficult. Your peons don't split properly. No autorepair feature (not that significant). In general, you need a billion times more apm in scbw to do the stuff you take for granted in sc2. Just a note: In my opinion, scbw has some more emphasis on sheer macro, and a bit less on unit comp/countering. I'm not saying that you can just not scout, spam units, and win, but from what I've noticed from playing both bw and sc2, unit combos are a bit more standardized in scbw. | ||
DorF
Sweden961 Posts
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Taekwon
United States8155 Posts
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Rodiel3
France1158 Posts
np | ||
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