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Making an Online Broodwar Manager Game - Page 5

Forum Index > BW General
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TheOnly92
Profile Joined September 2010
Malaysia804 Posts
March 04 2011 05:10 GMT
#81
I think I've got those already, just the randomly generated players don't use those quite frequently...
Nosmo
Profile Joined August 2008
Canada210 Posts
March 05 2011 04:50 GMT
#82
Uh, why did the past results just change?
I do like the changes to the Battle Reports tho.
Killer next Bonjwa//Much is also good//Savior what happened//Fuck yeah, Nal_ra!
TheOnly92
Profile Joined September 2010
Malaysia804 Posts
March 05 2011 05:58 GMT
#83
On March 05 2011 13:50 Nosmo wrote:
Uh, why did the past results just change?
I do like the changes to the Battle Reports tho.


because of the changes in the game engine, please be prepare for more resets in the future, em, if anything alters the statistics or etc I'll just reset everything
Pvvned
Profile Blog Joined December 2009
United States405 Posts
March 05 2011 06:03 GMT
#84
What were some of the changes to the game engine?
http://www.teamliquid.net/staff/R1CH/Happy2.gif
TheOnly92
Profile Joined September 2010
Malaysia804 Posts
March 05 2011 06:06 GMT
#85
On March 05 2011 15:03 Pvvned wrote:
What were some of the changes to the game engine?


Well, previously the game engine just calculates a base rating for the player then randomly generates a number. If the number is larger than player 1's rating, player 2 wins, otherwise player 1 wins.

Now, the game engine will simulate and generate events until one of them reaches the requirements to GG.
Nosmo
Profile Joined August 2008
Canada210 Posts
March 05 2011 06:10 GMT
#86
On March 05 2011 14:58 TheOnly92 wrote:
Show nested quote +
On March 05 2011 13:50 Nosmo wrote:
Uh, why did the past results just change?
I do like the changes to the Battle Reports tho.


because of the changes in the game engine, please be prepare for more resets in the future, em, if anything alters the statistics or etc I'll just reset everything


Ok, just wondering. I'm also a bit sad that I dropped from being 4th to being 8th.
Killer next Bonjwa//Much is also good//Savior what happened//Fuck yeah, Nal_ra!
TheOnly92
Profile Joined September 2010
Malaysia804 Posts
March 05 2011 06:12 GMT
#87
On March 05 2011 15:10 Nosmo wrote:
Show nested quote +
On March 05 2011 14:58 TheOnly92 wrote:
On March 05 2011 13:50 Nosmo wrote:
Uh, why did the past results just change?
I do like the changes to the Battle Reports tho.


because of the changes in the game engine, please be prepare for more resets in the future, em, if anything alters the statistics or etc I'll just reset everything


Ok, just wondering. I'm also a bit sad that I dropped from being 4th to being 8th.


You might have a chance on the next reset

Also, if you can give me more feedback on the battle report, it will be very appreciated.
smaugswe
Profile Joined November 2010
Sweden121 Posts
Last Edited: 2011-03-05 06:52:14
March 05 2011 06:51 GMT
#88
keep it up maybe add some more graphics like icons or something and then that ppl can come from foreing countries (rare)
I dont have any Windows in my room... I use linux... :)
TheOnly92
Profile Joined September 2010
Malaysia804 Posts
March 05 2011 07:06 GMT
#89
On March 05 2011 15:51 smaugswe wrote:
keep it up maybe add some more graphics like icons or something and then that ppl can come from foreing countries (rare)


Like what kinds of icons? Maybe I will be putting foreign players as free agent when I introduce player market.
Nosmo
Profile Joined August 2008
Canada210 Posts
March 11 2011 03:14 GMT
#90
What do the new training options do?
Killer next Bonjwa//Much is also good//Savior what happened//Fuck yeah, Nal_ra!
MuffinFTW
Profile Blog Joined August 2010
United States235 Posts
March 11 2011 04:04 GMT
#91
This is awesome will there be tournaments options and other new features coming out?
TheOnly92
Profile Joined September 2010
Malaysia804 Posts
March 11 2011 07:44 GMT
#92
Here's an updated version of the training explanation:
Rest
This will make condition recover faster.

Practice at Battle.net
This would improve macro ability, attack and defense will have tiny effects as well.

Watch Replays
This would improve game sense, strategy and scouting ability will receive tiny effects.

Practice with another player
The player with lower skill will improve random skill, the player with higher skill receives tiny effect.

Practice with practice partner
This will improve micro ability, harassment will receive tiny effects as well. TODO: Perhaps add a "practice team" under your main team which consists of practice partners, they can improve skills by practicing with players and then get promoted to the main team eventually.

Work on build orders
This would improve strategy, attack and game sense will have tiny effects.

Play off-race against computer
This would improve scouting, defense and micro will have tiny effects.


I'm always working on it and looking to add more features
lungo
Profile Joined October 2005
Denmark276 Posts
March 11 2011 08:02 GMT
#93
sc-manager?

well i do play cs-manager
as Arnold said: you have been erased! but dont worry!
Reyis
Profile Joined August 2009
Pitcairn287 Posts
March 11 2011 08:51 GMT
#94
On February 25 2011 15:50 TheOnly92 wrote:
Maybe you haven't capture it well, but what I'm going to create is going to be independent of real life, it means that no players from real life will be taken and the game is a new world completely created from scratch.

I haven't tried fantasypl but sounds fun, I'll try it out as well.



it looks great and promising like this. you should be improving what you have made so far imo
기적의 혁명가 김택용 화이팅~!!
Nosmo
Profile Joined August 2008
Canada210 Posts
March 18 2011 04:10 GMT
#95
The site is down right now.
Killer next Bonjwa//Much is also good//Savior what happened//Fuck yeah, Nal_ra!
GriMeR
Profile Joined February 2010
United States148 Posts
March 18 2011 05:25 GMT
#96
Would be awesome if you made a fantasy sc/sc2 thing :D id be down!
"Now let's have coffee and discuss the bunker build time!" "I'm still kinda on the fence about it Dustin, we can't make changes like these on a whim" "Agreed, agreed ... what do you think David?" "Hmmm what? ... I mean, o yeah, Terran definitely seems
Maynarde
Profile Joined September 2010
Australia1286 Posts
March 18 2011 06:00 GMT
#97
On March 18 2011 14:25 veE wrote:
Would be awesome if you made a fantasy sc/sc2 thing :D id be down!


For sure me too Doing ok with the liquibets atm!
CommentatorAustralian SC2 Caster | Twitter: @MaynardeSC2 | Twitch: twitch.tv/maynarde
TheOnly92
Profile Joined September 2010
Malaysia804 Posts
March 27 2011 04:08 GMT
#98
I wonder if anyone can help me on the game engine? Like give ideas on what more should the game engine "talk" about.
TheOnly92
Profile Joined September 2010
Malaysia804 Posts
April 02 2011 11:37 GMT
#99
I have redesigned the site a bit, I believe it's more "lookable" now, but the game itself is still not complete yet, for instance I don't know what to do with finance, player contracts and etc. I'm also looking into individual starleagues but no concrete concept yet.
masterbreti
Profile Blog Joined October 2010
Korea (South)2711 Posts
April 02 2011 12:06 GMT
#100
so far its kinda cool. of course its not polished yet and does need more work. but tis still very well done so far.
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