Group A - 12/16 17:00 KST Flash < Circuit Breaker > Ssak Classic < Dante’s Peak > Where Winner’s Match < Triathlon > Loser’s Match < Triathlon > Final Match < Benzene >
Group B 12/16 19:30 KST Jaedong < Dante’s Peak > Stats Snow < Triathlon > free Winner’s Match < Benzene > Loser’s Match < Benzene > Final Match < Circuit Breaker >
Group C 12/25 17:00 KST Fantasy < Triathlon > Neo.G_Soulkey great < Benzene > Leta Winner’s Match < Circuit Breaker > Loser’s Match < Circuit Breaker > Final Match < Dante’s Peak >
Group D 12/23 17:00 KST Light < Benzene > Stork sHy < Circuit Breaker > RorO Winner’s Match < Dante’s Peak > Loser’s Match < Dante’s Peak > Final Match < Triathlon >
Group E 12/23 19:00 KST Calm < Circuit Breaker > Jaehoon Hydra < Dante’s Peak > Killer Winner’s Match < Triathlon > Loser’s Match < Triathlon > Final Match < Benzene >
Group F 12/30 17:00 KST fOrGG < Dante’s Peak > PerfectMan HoGiL < Triathlon > Midas Winner’s Match < Benzene > Loser’s Match < Benzene > Final Match < Circuit Breaker >
Group G 12/18 17:00 KST Sea < Triathlon > Action s2 < Benzene > ZerO Winner’s Match < Circuit Breaker > Loser’s Match < Circuit Breaker > Final Match < Dante’s Peak >
Group H 12/30 19:30 KST Kal < Benzene > Really Shine < Circuit Breaker > Bisu Winner’s Match < Dante’s Peak > Loser’s Match < Dante’s Peak > Final Match < Triathlon >
I know that in Hana Daetoo MSL ceremonies where nice Jaedong and Hyia (I think) shows. But I can't find anywhere this ceremony. Can someone give a link?
Group C looks to be the group of death. Fantasy, Soulkey, Leta and Great can all be considered aces for their team.
I just cannot believe how easy they made Flash and Jaedong's group. Sure, Jaedong has respectable opponents, but its JvP. I definitely feel sorry for Bisu, having to face arch-nemesis Shine and probably Kal, who has recently been taking out Bisu over and over again. If Bisu is going to reclaim the MSL, it is definitely not going to be through an easy path.
As oppose to the mediocrity of the OSL, It seem that every group is really strong or really weak (with exception of D, I guess). Looking forward to groups C and H, but I am most excited for that new map. I don't know what to make of it, congrats to map makers for a completely unique map. And the msl girl is hot.
This map reminds me all too much of an awful, awful map. Bisu, if you all-in here, this is the one map I won't criticize it on. Because this map is just ridiculous.
On December 10 2010 12:43 tomatriedes wrote: Benzene is 0-5 PvT at the moment. Is it really that bad for PvT or is this just an anomaly?
Looking at the results, I see no results that I wouldn't expect anyway. On a map like Tiamat, you can easily see something is wrong by looking at who lost. I say anomaly, but who knows?
Looking at the games, theres 2 wins from flash, sure one was against stork but i remember that game being close, so we can basically discount those on flash being imba. Then theres a loss from jangbi, so cross that off, fantasy beating m18m, i'd be realyl surprised if he didn't. The only game that stands out is ruby beating pure, but pure is subject to failure. I think let the map play out a bit more before making judgements.
Bisu will have to prove himself capable of beating his 2 main enemies this season(and/or Really). IIRC, he didn't switch groups, so maybe there's something planned or he just wants revenge. Also, maybe he can play his supposed godmode PvT(according to Best) in televized games against Flash. This is probably the biggest test for Bisu. Can he overcome all 3 of the great opponents(Kal, Shine, terran) that have plagued him since R5?
Lol, Bisu put himself in a group against three vP specialists. If it was Really back in Estro days, I'd be worried about him as well. However, as it stands, Bisu is up against Shine and Kal, the ones responsible for breaking his streaks and Kespa rankings.
Kal is currently playing close to his ELO peak, bagging recent victories against several big name players.
Shine is on an unbelievable 11 win streak. Yes, ELEVEN! I didn't notice until he reached his 10th straight victory. It's just like the fact that RorO is currently the third highest Zerg in ELO, nobody notices and nobody cares until it's too late.
Btw, Shine is second highest Zerg player in ELO right now, ranking below Stork, above EffOrt.
Bisu got his work cut out for him. In fact, if you ignore Bisu's past achievements and reputation, Bisu is actually not the obvious favorite to get out of the group. Kal is equal in ELO compare to Bisu and Shine is Shine.
For the record, Bisu could have moved himself out of there. However, he chose not to use his seed power and stayed in that group.
On the other hand, Flash's group is ridiculously easy. Jaedong's pretty much got an "auto-win to RO16" with his all Protoss group too. (If Snow gets eliminated, that's just one less opposition against Flash's chance at the 4th OSL title)
QQ... Why didn't you move yourself out of that group... I really do hope you can actually do your amazing BvZ against Shine and your supposed godmode PvT here.
On December 10 2010 14:22 Storm[PT] wrote: QQ... Why didn't you move yourself out of that group... I really do hope you can actually do your amazing BvZ against Shine and your supposed godmode PvT here.
Against Really, I don't think you really need godmode. Although he has shown it against Really before.
I'm seriously having trouble seeing a place where protoss can have a good engagement spot with terrans on this map. That said, carriers aren't too great either, since this place is still relatively open and easily for goliath to handle carriers...
On December 10 2010 14:35 renzy wrote: I'm seriously having trouble seeing a place where protoss can have a good engagement spot with terrans on this map. That said, carriers aren't too great either, since this place is still relatively open and easily for goliath to handle carriers...
Across the bridge from the natural is the only good place for it. Also, oddly enough, maybe in the natural if you can break the back without being noticed. Carriers look like a big no-no to me, it's pretty far from the back to anything that could be harassed. vs Zerg we have the sorta double-ended natural. And we all know what that means.
On December 10 2010 14:35 renzy wrote: I'm seriously having trouble seeing a place where protoss can have a good engagement spot with terrans on this map. That said, carriers aren't too great either, since this place is still relatively open and easily for goliath to handle carriers...
Across the bridge from the natural is the only good place for it. Also, oddly enough, maybe in the natural if you can break the back without being noticed. Carriers look like a big no-no to me, it's pretty far from the back to anything that could be harassed. vs Zerg we have the sorta double-ended natural. And we all know what that means.
I'm no protoss player (F- protoss) but I'm thinking arbs. That main looks like it would be vulnerable to a recall from everywhere, and a terran at the blue spawn would need to maintain control of areas directly to the west and north of his main to avoid recall. But that region is also not an extremely good place to defend the natural or kill a recall in the main.
Air distance is way shorter than ground distance, so I predict we'll be seeing a lot of air-based play. Corsairs in PvT pls
Nal_ra style hallucinate-recall might even be viable as a legit strategy on this map. So might Darchon -> MC neutral arbiter. TBH it would be pretty damn badass to hide a dark archon in the top right of the map, MC the back arbiter, then later use it to recall.
EDIT: maybe other cute tactics such as: keeping defiler/HT in the back of the main, as well as some sort of vision over the back passage, so you can plague/storm any pushes back there.
On December 10 2010 14:35 renzy wrote: I'm seriously having trouble seeing a place where protoss can have a good engagement spot with terrans on this map. That said, carriers aren't too great either, since this place is still relatively open and easily for goliath to handle carriers...
Across the bridge from the natural is the only good place for it. Also, oddly enough, maybe in the natural if you can break the back without being noticed. Carriers look like a big no-no to me, it's pretty far from the back to anything that could be harassed. vs Zerg we have the sorta double-ended natural. And we all know what that means.
psssstt.. there are eggs blocking the backdoor entrance.. and they are invisible!
no schedules released yet?
also I have no idea why the Nal_rA hallucinated arb recall strat would be viable in this map. This isn't even a semi-island map lol
On December 10 2010 14:35 renzy wrote: I'm seriously having trouble seeing a place where protoss can have a good engagement spot with terrans on this map. That said, carriers aren't too great either, since this place is still relatively open and easily for goliath to handle carriers...
Across the bridge from the natural is the only good place for it. Also, oddly enough, maybe in the natural if you can break the back without being noticed. Carriers look like a big no-no to me, it's pretty far from the back to anything that could be harassed. vs Zerg we have the sorta double-ended natural. And we all know what that means.
psssstt.. there are eggs blocking the backdoor entrance.. and they are invisible!
no schedules released yet?
also I have no idea why the Nal_rA hallucinated arb recall strat would be viable in this map. This isn't even a semi-island map lol
Don't mind me. I'm just getting my hopes up ;( edit: I also don't mean the exact build Nal_rA used, just the strategy of hallucinating arbiters to get them past turrets/other defenses
On December 10 2010 14:35 renzy wrote: I'm seriously having trouble seeing a place where protoss can have a good engagement spot with terrans on this map. That said, carriers aren't too great either, since this place is still relatively open and easily for goliath to handle carriers...
Across the bridge from the natural is the only good place for it. Also, oddly enough, maybe in the natural if you can break the back without being noticed. Carriers look like a big no-no to me, it's pretty far from the back to anything that could be harassed. vs Zerg we have the sorta double-ended natural. And we all know what that means.
psssstt.. there are eggs blocking the backdoor entrance.. and they are invisible!
All it takes is to use the scouting ovie with the hydras in a hydra bust, and from then on it's easymode. It's not even like on Destination where it's possible to stop with a nearby army. It's pretty much going to kill if not expected.
On December 10 2010 14:35 renzy wrote: I'm seriously having trouble seeing a place where protoss can have a good engagement spot with terrans on this map. That said, carriers aren't too great either, since this place is still relatively open and easily for goliath to handle carriers...
Across the bridge from the natural is the only good place for it. Also, oddly enough, maybe in the natural if you can break the back without being noticed. Carriers look like a big no-no to me, it's pretty far from the back to anything that could be harassed. vs Zerg we have the sorta double-ended natural. And we all know what that means.
psssstt.. there are eggs blocking the backdoor entrance.. and they are invisible!
All it takes is to use the scouting ovie with the hydras in a hydra bust, and from then on it's easymode. It's not even like on Destination where it's possible to stop with a nearby army. It's pretty much going to kill if not expected.
I'm thinking that it'll work out ala HBR where you build your third pylon by the backdoor (and make cannons when neeeded), and the map is still beta so they'll make needed adjustments
On December 10 2010 14:35 renzy wrote: I'm seriously having trouble seeing a place where protoss can have a good engagement spot with terrans on this map. That said, carriers aren't too great either, since this place is still relatively open and easily for goliath to handle carriers...
Across the bridge from the natural is the only good place for it. Also, oddly enough, maybe in the natural if you can break the back without being noticed. Carriers look like a big no-no to me, it's pretty far from the back to anything that could be harassed. vs Zerg we have the sorta double-ended natural. And we all know what that means.
psssstt.. there are eggs blocking the backdoor entrance.. and they are invisible!
All it takes is to use the scouting ovie with the hydras in a hydra bust, and from then on it's easymode. It's not even like on Destination where it's possible to stop with a nearby army. It's pretty much going to kill if not expected.
Which is why its always going to be expected. Scouting pylons, scouting ovies and floating ebays (or just a probe/drone/scv) near the back eggs, just like with HBR or Benzene (or even Triathlon when expoing). That corridor is pretty thin, and can be efficiently defended with reavers/storms, lurkerling/swarms and supply depos/bunkers+tanks (from the main). I don't think toss will lose on this map all the time like some people are thinking, we'll see some good arbiter play here.
On December 10 2010 14:35 renzy wrote: I'm seriously having trouble seeing a place where protoss can have a good engagement spot with terrans on this map. That said, carriers aren't too great either, since this place is still relatively open and easily for goliath to handle carriers...
Across the bridge from the natural is the only good place for it. Also, oddly enough, maybe in the natural if you can break the back without being noticed. Carriers look like a big no-no to me, it's pretty far from the back to anything that could be harassed. vs Zerg we have the sorta double-ended natural. And we all know what that means.
I have mixed feelings about Sea/Light/Jaehoon's groups. Sea and Light should be able to make it through if they don't get careless. Jaehoon has at least a fighting chance if he prepares the right builds.
But Dante's Peak looks very promising. Can't wait to see what the pros will do.
Edit: If you guys think group H is bad now, it was originally Kal, Stork, Bisu and Shine before Stork pleaded with Flash to move him. Stork wanted group F badly but since Forgg is in it, Flash moved him to D.
On December 10 2010 17:04 Xxio wrote: 1) SHINE VS BISU good lord if Bisu does not win I will question the meaning of existence
2) Sucks that 3 really good Protoss are all caught in Jaedong's group
3) Looking forward to Action vs Sea and Light vs Stork
1) Don't worry, Shine > Bisu only in OSL... the magic is missing in MSL 2) That's their fault. But yeah it sux 3) Light vs Stork will be good, but the way Action is playing right now Sea will stomp him. The top of my must-watch list is still Group H though. EDIT: Group H originally was the way it is right now. It was changed then changed back.
While we're all talking about the new map, it also looks like it could screw over zergs against terrans because it really looks like the main isn't open to muta harassmeent because a surround on the mutas looks easy. Especially with a mech force. Also, I have a feeling we'll see some speed shuttle play. As far as protoss, 5 hatch hydra might be quite a bit more painful with 2 entrances and sair-reaver probably won't be so viable(not that it has been for a while).
On December 10 2010 17:21 Lightwip wrote: While we're all talking about the new map, it also looks like it could screw over zergs against terrans because it really looks like the main isn't open to muta harassmeent because a surround on the mutas looks easy. Especially with a mech force. Also, I have a feeling we'll see some speed shuttle play. As far as protoss, 5 hatch hydra might be quite a bit more painful with 2 entrances and sair-reaver probably won't be so viable(not that it has been for a while).
Yeah, the mineral line is pretty far from the cliffs ;_; but we do NOT want more zergliners
I think Templar tech will be way more useful than reavers for fighting off hydras anyway, especially due to the thinness of the back passage.
I just opened the first post, looked at groups a-c and facepalmed at flash getting a bye and someone else coming through that group who would be annihilated by anyone in b/c
On December 10 2010 17:50 alypse wrote: Stats running into Jaedong right on first match, awggg... good luck Stats.
Also good luck Bisu getting out of your group ><
Again, who's that girl?
MBC hired some models for the ceremony, 2 for escorting the players along the red carpet/handing them mics and 2 for making the switches on the grid. In the picture, that model is escorting Light. But since Light is the invisible Terran, you can't see him until scan is initiated.
It looks almost like a stretched Fighting Spirit with an HBR center. Why couldn't they keep FS around forever T_T. I mean, it's the one map that no one can cry imbalance on.
damn kona, I really hope (yet doubt) that you are wrong. The twilight was new and exciting, and this is just meh. It's generic, it's uninteresting, and I just don't like it.
On December 10 2010 18:49 hacklebeast wrote: damn kona, I really hope (yet doubt) that you are wrong. The twilight was new and exciting, and this is just meh. It's generic, it's uninteresting, and I just don't like it.
yeah it seems so boring
but it's on fomos and it's stated that it's the official map so... yeah.
On December 10 2010 18:49 hacklebeast wrote: damn kona, I really hope (yet doubt) that you are wrong. The twilight was new and exciting, and this is just meh. It's generic, it's uninteresting, and I just don't like it.
How do you suppose to deflect Zergling runbys on it? O.O 2 entrances into nat (one blocked, but lol how do you get up defences until it's unblocked?), 3 into main... HOW?
On December 10 2010 17:50 alypse wrote: Stats running into Jaedong right on first match, awggg... good luck Stats.
Also good luck Bisu getting out of your group ><
Again, who's that girl?
MBC hired some models for the ceremony, 2 for escorting the players along the red carpet/handing them mics and 2 for making the switches on the grid. In the picture, that model is escorting Light. But since Light is the invisible Terran, you can't see him until scan is initiated.
On December 10 2010 18:49 hacklebeast wrote: damn kona, I really hope (yet doubt) that you are wrong. The twilight was new and exciting, and this is just meh. It's generic, it's uninteresting, and I just don't like it.
How do you suppose to deflect Zergling runbys on it? O.O 2 entrances into nat (one blocked, but lol how do you get up defences until it's unblocked?), 3 into main... HOW?
umm, I don't think there were three entrances into the main. The large blue crystals were decorative I think. even if they were destructible, The time it will take to move an overlord into position, then attack the eggs (200 regenerative health with 10 armor,) then begin to attack the crystal would give toss enough time to get a goon. If the zerg tries to go through the natural, toss can adapt by placing cannons back to defend min line. The zerglings are going to have problems getting through the probes while taking fire from the cannons. Worst comes to worst, toss keeps a zealot + probe on the ramp for a while.
On December 10 2010 18:49 hacklebeast wrote: damn kona, I really hope (yet doubt) that you are wrong. The twilight was new and exciting, and this is just meh. It's generic, it's uninteresting, and I just don't like it.
How do you suppose to deflect Zergling runbys on it? O.O 2 entrances into nat (one blocked, but lol how do you get up defences until it's unblocked?), 3 into main... HOW?
umm, I don't think there were three entrances into the main. The large blue crystals were decorative I think. even if they were destructible, The time it will take to move an overlord into position, then attack the eggs (200 regenerative health with 10 armor,) then begin to attack the crystal would give toss enough time to get a goon. If the zerg tries to go through the natural, toss can adapt by placing cannons back to defend min line. The zerglings are going to have problems getting through the probes while taking fire from the cannons. Worst comes to worst, toss keeps a zealot + probe on the ramp for a while.
the blue crystals are invincible (not that it matters now anyway lol)
On December 10 2010 18:34 konadora wrote: i just did a quick search and looks like the "twilight" version is either scrapped or was a fake. this is the official map - Dante's Peak.
well but at least now Bisu might have an edge against shine......the old version was like tears of the protoss 2.0
On December 10 2010 18:34 konadora wrote: i just did a quick search and looks like the "twilight" version is either scrapped or was a fake. this is the official map - Dante's Peak.
It wasn't fake, just old and unused. It was also originally called Dante's Peak (0.51), hence the confusion. It was made by 송기범 (skb9728_CyGnus).
The current Dante's Peak is based off of a different (unnamed) template which evolved into Pamir Highland 0.50 and Inferno 0.51. Inferno later evolved into Ultimatum. Apparently when the same template was modified into its current form it was named Dante's Peak since the name was still available.
On December 10 2010 23:30 konadora wrote: i just knew there was some link between the new dante's peak and ultimatum. (the center map's design)
Yup, its sort of a 'Ultimatum meets HBR'. BTW, same mapmaker that did Ultimatum and Dante's Peak also made Triathlon, I guess he liked the arbiter + eggs from Dante's Peak 0.51
Edit: Unrelated, but while I'm already at it, if anybody is interested, enclosed are the beta iterations of Odd-Eye
Tremendously easy groups for Flash and JD. A chance for Bisu to get eliminated again, with Shine and Kal in his group.
Dante's Peak beta looks so much more interesting than the current version. Oh sheesh, the current map isn't even an evolution of the old one and they just stole the name?
On December 10 2010 23:45 Zona wrote: Tremendously easy groups for Flash and JD.
stats, snow and free is tremendously easy now?
stats been slumping hard snow.. i never thought he was that good, never seen him do anything impressive free... all he does is bm and laugh when he makes mistakes
On December 11 2010 04:11 FearDarkness wrote: I have a feeling Jaedong's group will end like Bisu's v 3Z in the past .
No. Because Snow is just sub-par against zerg and Free has terrible form as of late. Jaedong might advance in second place but he won't get knocked out unless he does some incredibly stupid builds.