On October 23 2010 09:39 syllogism wrote:
They should have done this years ago
They should have done this years ago
nice trolling
User was warned for this post
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mia-X17
23 Posts
On October 23 2010 09:39 syllogism wrote: They should have done this years ago On October 23 2010 09:42 syllogism wrote: Show nested quote + On October 23 2010 09:42 [White]NaDa wrote: i dont see blizzard coming ahead in any way in court, what they want has gone beyond common sense from long ago, this is just the last desperation move from blizzard, hopefully it will fail KeSPA Fighting! ![]() Astute legal analysis here nice trolling User was warned for this post | ||
osarkaooo
United States52 Posts
but yea they never cared for scbw but now that sc2 came along they want to eliminate broodwar so everyone can play sc2 | ||
toadstool
Australia421 Posts
On October 23 2010 10:35 deafhobbit wrote: Show nested quote + On October 23 2010 10:26 toadstool wrote: On October 23 2010 09:58 deafhobbit wrote: On October 23 2010 09:41 wishbones wrote: with 2 weeks worth of profit from wow, they will win the trial. lol Wow, you're an idiot. Go look up the word "Chaebol." Then, go look up how many of them sponsor Proleague teams. "WoW profits" aint shit. It doesn't matter about revenue, it comes down to money. Those companies aren't going to use $1billion dollars to protect themselves from a lawsuit over E-sports, it comes down to how much E-sports is worth to to them in terms of marketing value. What makes you think they need to? One of the defining characteristics of Chaebol is their ability to directly influence the government. South Korea isn't as corrupt as it was before the Asian Financial Crisis, but it's no model of pure governance. And on the money front, Activision Blizzard is big, but it's utterly dwarfed by the size of the Chaebols. Wikipedia lists Activison Blizzard's total revenue for 2009 as 4.8 billion, compared to the SK group which made 78.6 billion in 2009, and Samsung group which made 173.4 billion in 2008. AB is completely out of their league. You don't get my point. Revenue is not a good indicator of who's going to win the legal matter, it's how much money they're willing to pump into it. Starcraft might be worth 10 million dollars in marketing, they're not going to spend $50 million to protect it. | ||
Slow Motion
United States6960 Posts
Blizzard also has rights in the artworks, music and scripts (displayed on the screed or not) of Starcraft II." Ok that's enough for me if true. This shows that Korean IP law is similar to U.S. law in the respect the Blizzard has a copyright in the actual gameplay, and we are probably fucked. The "loophole" they mentioned doesn't save MBC or OGN at all as they are broadcasting gameplay. We do still have one hope. The Korean court may decide that an injunction at this point will do so much harm to the defendant and be so against the public interest, that the remedy they award to Blizzard may just be damages. This may mean that MBC and OGN will be forced to pay royalties, but may still be able to continue broadcasting. Of course this is assuming more similarity between Korean and U.S. law. | ||
Magus
Canada450 Posts
On October 23 2010 10:29 Slow Motion wrote: Show nested quote + On October 23 2010 10:22 Meriones wrote: The big question for the court is: Does the IP rights to an esports match belong to the players playing the game or to the devs of the game? This is obviously not about the power of kespa. It is about the power of the player. It is fundamentally the players IP rights Blizzard is suing. SC BW players put in a tremendous effort to develop an exceptional skill at playing games people want to watch. They spend much much more time than Blizzard devs. If the court rules that the player has no role in the creation of this IP then that is a major blow for esports players. Broadcasting channels/websites have no real problem. They can broadcast cheaply and get ad money. The player has to try to make a living. He can't if what he works so hard for is automatically owned by Blizzard. I have no idea what Korean IP law is like, but under U.S. law it's settled that the gaming company has a copyright in all the gameplay that is created from the game (it's sad that the case law on this was developed by old ass judges who have no idea what the gaming industry is like, but whatever). I hope this isn't the case in Korea but I'm not optimistic. Edit: if anyone is interested the case that illustrates U.S. law on this subject is Stern Electronics v. Kaufman, 669 F.2d 852 (2nd Cir. 1982). Um, what? Seriously? In my mind the IP rights work like this. Does the inventor of the bicycle own all the rights to everything ever done on a bicycle? Does the inventor of the paintbrush own the rights to every painting ever done by anyone? Does the inventor of ink own the rights to just about all of the written work ever? No, to every single one of those. So why would the creator of a game own the rights to every single match of that game that was played? That isn't how it works with other games like baseball, basketball, hockey, etc. | ||
Slow Motion
United States6960 Posts
On October 23 2010 10:53 Magus wrote: Show nested quote + On October 23 2010 10:29 Slow Motion wrote: On October 23 2010 10:22 Meriones wrote: The big question for the court is: Does the IP rights to an esports match belong to the players playing the game or to the devs of the game? This is obviously not about the power of kespa. It is about the power of the player. It is fundamentally the players IP rights Blizzard is suing. SC BW players put in a tremendous effort to develop an exceptional skill at playing games people want to watch. They spend much much more time than Blizzard devs. If the court rules that the player has no role in the creation of this IP then that is a major blow for esports players. Broadcasting channels/websites have no real problem. They can broadcast cheaply and get ad money. The player has to try to make a living. He can't if what he works so hard for is automatically owned by Blizzard. I have no idea what Korean IP law is like, but under U.S. law it's settled that the gaming company has a copyright in all the gameplay that is created from the game (it's sad that the case law on this was developed by old ass judges who have no idea what the gaming industry is like, but whatever). I hope this isn't the case in Korea but I'm not optimistic. Edit: if anyone is interested the case that illustrates U.S. law on this subject is Stern Electronics v. Kaufman, 669 F.2d 852 (2nd Cir. 1982). Um, what? Seriously? In my mind the IP rights work like this. Does the inventor of the bicycle own all the rights to everything ever done on a bicycle? Does the inventor of the paintbrush own the rights to every painting ever done by anyone? Does the inventor of ink own the rights to just about all of the written work ever? No, to every single one of those. So why would the creator of a game own the rights to every single match of that game that was played? That isn't how it works with other games like baseball, basketball, hockey, etc. Yeah, that is a reasonable (and imo correct) view of what a video game is and what gameplay is. However, that is not U.S. (and apparently Korean) law. If you read Stern Electronics, the judge argues that all possible gameplay is already contained within the code of the game, which Blizzard created. This logic allows the judge to see gameplay as "fixed", which is a necessary element of copyright. So in the U.S. the developer has a copyright in the gameplay. IMO this is bullshit and the gameplay is not fixed, but created by the player. But that is not what judges who've never played games think so we are fucked. | ||
Chimpalimp
United States1135 Posts
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deafhobbit
United States828 Posts
On October 23 2010 10:50 toadstool wrote: Show nested quote + On October 23 2010 10:35 deafhobbit wrote: On October 23 2010 10:26 toadstool wrote: On October 23 2010 09:58 deafhobbit wrote: On October 23 2010 09:41 wishbones wrote: with 2 weeks worth of profit from wow, they will win the trial. lol Wow, you're an idiot. Go look up the word "Chaebol." Then, go look up how many of them sponsor Proleague teams. "WoW profits" aint shit. It doesn't matter about revenue, it comes down to money. Those companies aren't going to use $1billion dollars to protect themselves from a lawsuit over E-sports, it comes down to how much E-sports is worth to to them in terms of marketing value. What makes you think they need to? One of the defining characteristics of Chaebol is their ability to directly influence the government. South Korea isn't as corrupt as it was before the Asian Financial Crisis, but it's no model of pure governance. And on the money front, Activision Blizzard is big, but it's utterly dwarfed by the size of the Chaebols. Wikipedia lists Activison Blizzard's total revenue for 2009 as 4.8 billion, compared to the SK group which made 78.6 billion in 2009, and Samsung group which made 173.4 billion in 2008. AB is completely out of their league. You don't get my point. Revenue is not a good indicator of who's going to win the legal matter, it's how much money they're willing to pump into it. Starcraft might be worth 10 million dollars in marketing, they're not going to spend $50 million to protect it. And you're still not getting mine. 1) Money isn't the whole story, Chaebol's have the ability to directly influence the government without it. 2) Furthermore, the size of the Chaebols give them numerous advantages over Blizzard. a) They'll have access to better lawyers. b) They'll be able to wage a better PR campaign. c) Since it's a many vs one scenario, they likely will collectively spend more. PL teams are dirt cheap advertising, and sponsoring them helps the Chaebol's PR a lot as well. Collectively, they likely value BW more than AB values Sc2. d) Finally, there's more to this than value calculations. Chaebol are mostly run by their founding families, and emotion can play a role in influencing their decisions. If you don't think a company like SK Group or Samsung gets pissed when a pipsqueak like AB tries to sue them, and would take a great pleasure in crushing them in court, you clearly think human beings are more like calculators than i do. | ||
zenMaster
Canada761 Posts
On October 23 2010 10:41 Bleak wrote: I'm just a law student here but I think the main argument here is that Blizzard intends the Starcraft scene in progaming is to be continued through Starcraft 2. Blizzard has invested a lot of money and effort for SC 2 (you may like the game or not, there's actually a product ) and wants the SC2 to take off. If the majority follows BW, they'll lose some of the benefits of the progaming scene. The logical solution here would be that Blizzard could make an agreement with the KESPA or whomever that has control over Korean BW scene, and agree on a money to be paid to Blizzard in order to "compensate" for the loss of benefits from the wieving that BW gets. As far as I can get, if KESPA or whomever has the control over the BW progaming / broadcasting refused to do so, and in that case, Blizzard wants to sue them. The reason why Blizzard did not sue through all the long years that BW scene was broadcasted, is that through the Korean scene, they gained attention, popularity, advertisement and benefits of these so and so on. But,since BW has kind of fulfilled its role for Blizzard's interests, all that past advertisement does not matter now I suppose. Would love if theres someone with alot of knowledge on IP rights would clarify this case though ![]() Ya I agree that is really funny, "compensation" lol. Blizzard: Free BW advertising? Cool we'll just step aside. *SC2 release* Blizzard: Ok you gotta give me control of your scene now, because I got a new game I can milk money and my old game you've been playing and advertising for me for free doesn't mean anything anymore. Blizzard: At least give us some money "compensation" because BW is hurting SC2 sales, because that is how it works. | ||
Xiphos
Canada7507 Posts
On October 23 2010 11:00 deafhobbit wrote: Show nested quote + On October 23 2010 10:50 toadstool wrote: On October 23 2010 10:35 deafhobbit wrote: On October 23 2010 10:26 toadstool wrote: On October 23 2010 09:58 deafhobbit wrote: On October 23 2010 09:41 wishbones wrote: with 2 weeks worth of profit from wow, they will win the trial. lol Wow, you're an idiot. Go look up the word "Chaebol." Then, go look up how many of them sponsor Proleague teams. "WoW profits" aint shit. It doesn't matter about revenue, it comes down to money. Those companies aren't going to use $1billion dollars to protect themselves from a lawsuit over E-sports, it comes down to how much E-sports is worth to to them in terms of marketing value. What makes you think they need to? One of the defining characteristics of Chaebol is their ability to directly influence the government. South Korea isn't as corrupt as it was before the Asian Financial Crisis, but it's no model of pure governance. And on the money front, Activision Blizzard is big, but it's utterly dwarfed by the size of the Chaebols. Wikipedia lists Activison Blizzard's total revenue for 2009 as 4.8 billion, compared to the SK group which made 78.6 billion in 2009, and Samsung group which made 173.4 billion in 2008. AB is completely out of their league. You don't get my point. Revenue is not a good indicator of who's going to win the legal matter, it's how much money they're willing to pump into it. Starcraft might be worth 10 million dollars in marketing, they're not going to spend $50 million to protect it. And you're still not getting mine. 1) Money isn't the whole story, Chaebol's have the ability to directly influence the government without it. 2) Furthermore, the size of the Chaebols give them numerous advantages over Blizzard. a) They'll have access to better lawyers. b) They'll be able to wage a better PR campaign. c) Since it's a many vs one scenario, they likely will collectively spend more. PL teams are dirt cheap advertising, and sponsoring them helps the Chaebol's PR a lot as well. Collectively, they likely value BW more than AB values Sc2. d) Finally, there's more to this than value calculations. Chaebol are mostly run by their founding families, and emotion can play a role in influencing their decisions. If you don't think a company like SK Group or Samsung gets pissed when a pipsqueak like AB tries to sue them, and would take a great pleasure in crushing them in court, you clearly think human beings are more like calculators than i do. Don't forget that KT and STX is in that who Chaebols group too! So they will probably something about it as well. | ||
leakingpear
United Kingdom302 Posts
That's not even getting started on the absurdness of those analogies but whatever it's like stopping a flood with a sheet of paper. | ||
NukeTheStars
United States277 Posts
The Starcraft music plays during pro games. They use the Starcraft name and characters to promote the games. The channel makes money through advertising. I don't know... I don't think Blizzard is completely on the wrong page here. But, like I said, it's very complicated. | ||
deafhobbit
United States828 Posts
On October 23 2010 11:03 Xiphos wrote: Show nested quote + On October 23 2010 11:00 deafhobbit wrote: On October 23 2010 10:50 toadstool wrote: On October 23 2010 10:35 deafhobbit wrote: On October 23 2010 10:26 toadstool wrote: On October 23 2010 09:58 deafhobbit wrote: On October 23 2010 09:41 wishbones wrote: with 2 weeks worth of profit from wow, they will win the trial. lol Wow, you're an idiot. Go look up the word "Chaebol." Then, go look up how many of them sponsor Proleague teams. "WoW profits" aint shit. It doesn't matter about revenue, it comes down to money. Those companies aren't going to use $1billion dollars to protect themselves from a lawsuit over E-sports, it comes down to how much E-sports is worth to to them in terms of marketing value. What makes you think they need to? One of the defining characteristics of Chaebol is their ability to directly influence the government. South Korea isn't as corrupt as it was before the Asian Financial Crisis, but it's no model of pure governance. And on the money front, Activision Blizzard is big, but it's utterly dwarfed by the size of the Chaebols. Wikipedia lists Activison Blizzard's total revenue for 2009 as 4.8 billion, compared to the SK group which made 78.6 billion in 2009, and Samsung group which made 173.4 billion in 2008. AB is completely out of their league. You don't get my point. Revenue is not a good indicator of who's going to win the legal matter, it's how much money they're willing to pump into it. Starcraft might be worth 10 million dollars in marketing, they're not going to spend $50 million to protect it. And you're still not getting mine. 1) Money isn't the whole story, Chaebol's have the ability to directly influence the government without it. 2) Furthermore, the size of the Chaebols give them numerous advantages over Blizzard. a) They'll have access to better lawyers. b) They'll be able to wage a better PR campaign. c) Since it's a many vs one scenario, they likely will collectively spend more. PL teams are dirt cheap advertising, and sponsoring them helps the Chaebol's PR a lot as well. Collectively, they likely value BW more than AB values Sc2. d) Finally, there's more to this than value calculations. Chaebol are mostly run by their founding families, and emotion can play a role in influencing their decisions. If you don't think a company like SK Group or Samsung gets pissed when a pipsqueak like AB tries to sue them, and would take a great pleasure in crushing them in court, you clearly think human beings are more like calculators than i do. Don't forget that KT and STX is in that who Chaebols group too! So they will probably something about it as well. And CJ. Woongjin, and Hite, while not Chaebol, are pretty big too. MBC and OGN's lives depend on BW, so they will be willing to spend a lot. Oh, and the last pro team is sponsored by THE FUCKING KOREAN GOVERNMENT, and Kespa is part of the Dept. of Culture. | ||
Slow Motion
United States6960 Posts
On October 23 2010 11:04 leakingpear wrote: Can people stop citing things invented before patent and copyright law as examples of things without patents or copyrights? Soccer, Paintbrushes, Ink, all invented before any form of copyright law was created. I'd actually be surprised if the Penny Farthing (the first ever commercial bicycle) wasn't copyrighted in some form by the original inventor. That's not even getting started on the absurdness of those analogies but whatever it's like stopping a flood with a sheet of paper. No, his analogies are actually not bad. You are mixing up copyright and patent law. There are specific requirement you must meet in order to copyright something. Unfortunately, judges have ruled that gameplay meets the "fixation" requirement, which is a mistake imo. | ||
ohN
United States1075 Posts
I hope for the sake of what created this entire community that blizzard will LOSE. | ||
Whiladan
United States463 Posts
On October 23 2010 11:04 NukeTheStars wrote: I think it's a bit more complicated than that. Starcraft isn't a tool for creating entertainment, it is the entertainment in and of itself. I mean, you can say "Photoshop doesn't get paid for every photoshopped ad" but you can look at any movie which is based on a game. Like Doom, for example. That movie rested on the shoulders of the franchise and made money. And yes, they had to license the Doom name and elements and pay royalties. Or smaller examples, like Adam Sandler playing Shadow of the Collosus in Reign Over Me as a crucial plot device. They had to pay for that too. Or the Zelda music in Scott Pilgrim. The Starcraft music plays during pro games. They use the Starcraft name and characters to promote the games. The channel makes money through advertising. I don't know... I don't think Blizzard is completely on the wrong page here. But, like I said, it's very complicated. But but...Proleague! And...and Activision Blizzard! In all seriousness, just because Blizzard ignored the violation of their IP rights for a time does make them any less deserving of compensation for the usage of their property. Blizzard is a business and should be expected to operate as such. | ||
zenMaster
Canada761 Posts
On October 23 2010 11:10 Whiladan wrote: Show nested quote + On October 23 2010 11:04 NukeTheStars wrote: I think it's a bit more complicated than that. Starcraft isn't a tool for creating entertainment, it is the entertainment in and of itself. I mean, you can say "Photoshop doesn't get paid for every photoshopped ad" but you can look at any movie which is based on a game. Like Doom, for example. That movie rested on the shoulders of the franchise and made money. And yes, they had to license the Doom name and elements and pay royalties. Or smaller examples, like Adam Sandler playing Shadow of the Collosus in Reign Over Me as a crucial plot device. They had to pay for that too. Or the Zelda music in Scott Pilgrim. The Starcraft music plays during pro games. They use the Starcraft name and characters to promote the games. The channel makes money through advertising. I don't know... I don't think Blizzard is completely on the wrong page here. But, like I said, it's very complicated. But but...Proleague! And...and Activision Blizzard! In all seriousness, just because Blizzard ignored the violation of their IP rights for a time does make them any less deserving of compensation for the usage of their property. Blizzard is a business and should be expected to operate as such. They have been offered payment, except Blizzard wants no money, they just want BW pro scene to go away for SC2. Have you seen the outrageous demands they made? A sum of money every year should be the only thing a game developer gets, aside from FREE advertisement all year long. Blizzard needs to learn how to appreciate, instead of destroying their own PR trying to milk more off SC2. | ||
Slow Motion
United States6960 Posts
On October 23 2010 11:10 Whiladan wrote: Show nested quote + On October 23 2010 11:04 NukeTheStars wrote: I think it's a bit more complicated than that. Starcraft isn't a tool for creating entertainment, it is the entertainment in and of itself. I mean, you can say "Photoshop doesn't get paid for every photoshopped ad" but you can look at any movie which is based on a game. Like Doom, for example. That movie rested on the shoulders of the franchise and made money. And yes, they had to license the Doom name and elements and pay royalties. Or smaller examples, like Adam Sandler playing Shadow of the Collosus in Reign Over Me as a crucial plot device. They had to pay for that too. Or the Zelda music in Scott Pilgrim. The Starcraft music plays during pro games. They use the Starcraft name and characters to promote the games. The channel makes money through advertising. I don't know... I don't think Blizzard is completely on the wrong page here. But, like I said, it's very complicated. But but...Proleague! And...and Activision Blizzard! In all seriousness, just because Blizzard ignored the violation of their IP rights for a time does make them any less deserving of compensation for the usage of their property. Blizzard is a business and should be expected to operate as such. Laches: knowledge of use by another, unconscionable delay in bringing an action, consequent harm to defendant. Estoppel: sometimes a concomitant to laches, but characterized by an affirmative acquiescence or encouragement in the conflicting use by the other. These are U.S. common law defenses though, and I have no idea if they apply in Korea. Maybe MBC/OGN will have an argument here but who knows. | ||
Grettin
42381 Posts
So lets hope for the best, that Broodwar will still go on after this. | ||
leakingpear
United Kingdom302 Posts
On October 23 2010 11:08 Slow Motion wrote: Show nested quote + On October 23 2010 11:04 leakingpear wrote: Can people stop citing things invented before patent and copyright law as examples of things without patents or copyrights? Soccer, Paintbrushes, Ink, all invented before any form of copyright law was created. I'd actually be surprised if the Penny Farthing (the first ever commercial bicycle) wasn't copyrighted in some form by the original inventor. That's not even getting started on the absurdness of those analogies but whatever it's like stopping a flood with a sheet of paper. No, his analogies are actually not bad. You are mixing up copyright and patent law. There are specific requirement you must meet in order to copyright something. Unfortunately, judges have ruled that gameplay meets the "fixation" requirement, which is a mistake imo. But my point was that the analogies were irrelevant because of the activities/objects in question were invented prior to the enactment of the law as to which you refer. I fail to see how your point (as correct as it is) impacts that in any way, shape or form. | ||
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