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The Problem With Esports - Page 9

Forum Index > BW General
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Anomarad
Profile Joined June 2010
Canada565 Posts
October 01 2010 20:41 GMT
#161
Once Warcraft 4 comes out in 3-5 years all the casuals will go play that instead.

BW on the other hand will always have the devoted following and in the end outlast SC2! :D

And then it will be BW vs WC4 and then BW vs SC3 and then...(infinity)
TurtleBay
Profile Joined September 2010
United States4 Posts
October 01 2010 20:47 GMT
#162
On October 01 2010 18:25 robertdinh wrote:Yep, it's silly to watch people argue about how much blizz cares about esports when sc2 and WoW don't even have lan modes that give them lan ping.

And any true gamer knows how important latency is when you strive for perfection.


The only time SC2 lags is when somebody in the game is lagging. I wonder if anyone has done an IP traffic analysis to see is SC2 sends all of the packets straight to Battle.net which hosts the game or sets up an ad-hoc network once the game starts.

Piracy plays a huge role here. Battle.net is much harder to crack than any of the online systems with dedicated servers and LAN support. So far people have made cracks for the game, but it is harder to find a good game on the fake Battle.net servers because almost nobody is on there. So the message I think Blizzard intends to send with requiring Battle.net is that multi-player requires a legit CD key.
KingAce
Profile Joined September 2010
United States471 Posts
October 01 2010 21:03 GMT
#163
Of Course it would be a different story if Blizzard had separated E-Sports from the casual gamer while designing SC2. A button to remove stuff like auto mining and mbs for example. If SC2 was completely designed to be better than SC1 as an Esport, I think everyone would be behind it 100%. But Blizzard's idea of catering to lazy scrubs and progammers is absurd and naive. You can't to do both. If the game is easier then it loses merit and entertainment value at the Pro level.
"You're defined by the WORST of your group..." Bill Burr
white_horse
Profile Joined July 2010
1019 Posts
October 01 2010 21:14 GMT
#164
wow man OP just nailed this on the head. something that I have in my head but can't put it down on paper as clearly and logically.

people trying to make starcraft 2 the same level of awesomeness as brood war and e-sports are just forcing it. It won't work, it does not have the comparable balance of races or exciting battles to watch. The people trying to set up starcraft 2 as a successor or mimic the esports industry in korea are just wasting their time.
Translator
sLiMpoweR
Profile Joined March 2009
United States430 Posts
October 01 2010 21:21 GMT
#165
i like the way u think. Long live broodwar.
Team aMg
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
October 01 2010 21:42 GMT
#166
i just think computer is not as accessible as it could for esport to be real.

Like say soccer, all you need is a freakin ball and you can play it see it and know wtf is going on.

Then here we have starcraft, which you'll need:
computer
internet
1 day if not days to understand wtf is going on

Frankly I think balls are more accessible than computer/internet

so the audience for starcraft can never be as huge.

Korea however, where computer IS accessible, and soon china hopefully, will be the way to go.

However, I do not think one game will persist. BW will have to die at some point, I'm afraid. There are some "timeless" qualities of a real sport, where the limits are set by the much more expansive real world physics, rather than the limits constraint by some arbitary code... I don't think BW has that real "timeless" qualities to it. Maybe it has a huge longevity which we have witnessed, but def. not timeless.

What I am hoping for though, is for cpu to be a gaming medium. Like how mma killed boxing, but u still see people fighting so there's little difference. So as long as we can go this way, which I don't doubt at all (computer only getting more popular). It'll be a good future.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
October 01 2010 22:51 GMT
#167
I actually it may be similar to the poker craze that's in America right now.

While poker has been around forever, it's only been the last few years that we've have national broadcasts of poker tournaments and things like that. A lot of people enjoy watching awesome poker matches. For a more nerdy audience, there's Magic The Gathering, which has a huuuuge worldwide following with very high money prizes in a lot of countries.

SC2 and eSports could easily do the same thing (though probably not on TV).

For people saying that BW going away would make it a "fad," I would disagree. I would simply say that eSports are going to be far more dynamic and changing that normal sports. It's part of the "e" in esports. Everything online and electronic moves faster and quicker. If brood war dies, it does not mean esports will never be taken seriously. Simply that it will change faster.
Bangduck
Profile Joined October 2010
Netherlands13 Posts
Last Edited: 2010-10-17 20:02:45
October 17 2010 19:48 GMT
#168
No. You're thinking wrong.

Baseball shouldn't change now, neither should soccer or whatsoever. Those already had their changes.

Want to know how soccer started out? Played by the hundreds on kilometer long fields. It got changed to 100/110m by 50/65m and played by 22 players. Quite a change no?

E-Sports are pretty damn new. Ofcourse they're going to be changes, and they're going to be needed for E-Sports to progress.
nalgene
Profile Joined October 2010
Canada2153 Posts
October 18 2010 00:14 GMT
#169
BW with HD sprites like Street fighter 2's HD sprite version might help make it popular again
Year 2500 Greater Israel ( Bahrain, Cyprus, Egypt, Iran, Iraq, Jordan, Kuwait, Lebanon, Oman, Gaza Strip, West Bank, Qatar, Saudi Arabia, Syria, Turkey, United Arab Emirates, Yemen )
FindingPride
Profile Blog Joined July 2010
United States1001 Posts
October 18 2010 00:22 GMT
#170
On October 02 2010 04:52 Garaman wrote:
Show nested quote +
On September 30 2010 00:28 NukeTheBunnys wrote:
First I wanna say that BW has an amazing proscene in Korea and I hope it never dies. I think a lot of what you have to say is very valid.

That being said, BW has little to no proscene outside Korea, and it never will have one. This is because the sponsors look at it from an uninformed outsider perspective, see a 12 year old game with shitty graphics and are not impressed. They also think that a 12 year old game will not be popular, and they are right. There is a small, but very devoted core of people outside Korea following the proscene. Sponsors do like devoted followers, because they will tune in week after week, but they don't like small numbers.

Starcraft 2 has a chance of getting much larger then SC1 ever was in the US. Its new, and its shiny so lots of people are playing it. This leads to higher viewer numbers which makes sponsors more interested. More sponsors = bigger prize pools, bigger tournaments, and more advertising for the tournaments which in turn leads to more sponsors.

As for the comments about BW taking more skill, and SC2 being casual, I agree that entering SC2 is much less intimidating. The interface automates a lot of the things you had to do manually in SC1. Even so many people find multiplayer for SC2 very intimidating. I have heard plenty of people say they loved the campaign, and then went online got roflstomped and got turned off from multi-player. So while for someone who has played BW for the past 10 years yeah its a lot easier, but for your average person on the street its still rocket science. For esports I think having the game easier to get into is a good thing. It allows more people to play the game and understand it, and that makes watching it much more entertaining.

As for the pro level I don't think we are anywhere near the skillcap of SC2 yet and there are 2 more expansions to come, so anything could happen. I think this is one place where the "sc2 is a still a baby" comments is actually valid. The game is developing quite rapidly, and we really need to wait to see where it goes, but I know I am already amazed when I watch the finals of SC2 tourneys, and have seen some pretty big innovations in play and amazing micro and Im looking forward to see what is done in the coming years.

tl;dr SC2 has a better chance of making it in the west then BW for many reasons, and I hope BW keeps going strong along side SC2


BW never had a scene outside of korea that was professional in the sense of korean e-sports because THE FREAKING WESTERN CITIZENS DON'T CARE FOR RTS.
we are more obsessed wiht WoW and counterstrike, halo and other garbage games before BW.
ppl would rather invest in FREAKING GUITAR HERO before they invest in a RTS game.
SC2 is building off the hype of how great a game BW was, but the fact of the matter remains, BW is still a much better game.
why try to kill the more mature scene that keeps interest alive in the starcraft universe just because you think BW has outdated graphics? gameplay wise, it is the best in the fucking world.

i hate all these new people. all they do is harp on how good the graphics are for new games. but when i play them, they have complete garbage gameplay but sick graphics. i think i speak for most ppl on these forums, gameplay is much more important than graphics.

i hate this obsession with aesthetics in games. if you want to look at beautiful stuff, go to a goddamn museum.

SC2's gameplay is in the complete opposite direction of bad.
GrooveOverdose
Profile Joined October 2010
United States19 Posts
October 18 2010 01:40 GMT
#171
On September 29 2010 14:05 LegendaryZ wrote:
Blizzard needs to learn from Capcom and release "Starcraft Brood War: HD Remix"

While they're at it, they can also release "Warcraft 2: HD Remix". I would enjoy that very much.


Ahahah Now only if they did that with a couple more games and release it in the HD Blizzard Combo Pack. Classic capcom
Vierd
Profile Joined August 2010
United States49 Posts
October 18 2010 02:35 GMT
#172
Can't both be popular and enjoyed games?
10^80
mustaju
Profile Blog Joined May 2010
Estonia4504 Posts
October 18 2010 03:21 GMT
#173
On October 18 2010 09:22 FindingPride wrote:
Show nested quote +
On October 02 2010 04:52 Garaman wrote:
On September 30 2010 00:28 NukeTheBunnys wrote:
First I wanna say that BW has an amazing proscene in Korea and I hope it never dies. I think a lot of what you have to say is very valid.

That being said, BW has little to no proscene outside Korea, and it never will have one. This is because the sponsors look at it from an uninformed outsider perspective, see a 12 year old game with shitty graphics and are not impressed. They also think that a 12 year old game will not be popular, and they are right. There is a small, but very devoted core of people outside Korea following the proscene. Sponsors do like devoted followers, because they will tune in week after week, but they don't like small numbers.

Starcraft 2 has a chance of getting much larger then SC1 ever was in the US. Its new, and its shiny so lots of people are playing it. This leads to higher viewer numbers which makes sponsors more interested. More sponsors = bigger prize pools, bigger tournaments, and more advertising for the tournaments which in turn leads to more sponsors.

As for the comments about BW taking more skill, and SC2 being casual, I agree that entering SC2 is much less intimidating. The interface automates a lot of the things you had to do manually in SC1. Even so many people find multiplayer for SC2 very intimidating. I have heard plenty of people say they loved the campaign, and then went online got roflstomped and got turned off from multi-player. So while for someone who has played BW for the past 10 years yeah its a lot easier, but for your average person on the street its still rocket science. For esports I think having the game easier to get into is a good thing. It allows more people to play the game and understand it, and that makes watching it much more entertaining.

As for the pro level I don't think we are anywhere near the skillcap of SC2 yet and there are 2 more expansions to come, so anything could happen. I think this is one place where the "sc2 is a still a baby" comments is actually valid. The game is developing quite rapidly, and we really need to wait to see where it goes, but I know I am already amazed when I watch the finals of SC2 tourneys, and have seen some pretty big innovations in play and amazing micro and Im looking forward to see what is done in the coming years.

tl;dr SC2 has a better chance of making it in the west then BW for many reasons, and I hope BW keeps going strong along side SC2


BW never had a scene outside of korea that was professional in the sense of korean e-sports because THE FREAKING WESTERN CITIZENS DON'T CARE FOR RTS.
we are more obsessed wiht WoW and counterstrike, halo and other garbage games before BW.
ppl would rather invest in FREAKING GUITAR HERO before they invest in a RTS game.
SC2 is building off the hype of how great a game BW was, but the fact of the matter remains, BW is still a much better game.
why try to kill the more mature scene that keeps interest alive in the starcraft universe just because you think BW has outdated graphics? gameplay wise, it is the best in the fucking world.

i hate all these new people. all they do is harp on how good the graphics are for new games. but when i play them, they have complete garbage gameplay but sick graphics. i think i speak for most ppl on these forums, gameplay is much more important than graphics.

i hate this obsession with aesthetics in games. if you want to look at beautiful stuff, go to a goddamn museum.

SC2's gameplay is in the complete opposite direction of bad.


You are actually not arguing with what he said. He said BW is the best game gameplay wise. He says SC2 has good graphics and and builds off it's hype. While not "in the direction of bad", it's not AS good from his subjective viewpoint.
WriterBrows somewhat high. https://www.youtube.com/watch?v=ndFysO2JunE
McDonalds
Profile Joined March 2010
Liechtenstein2244 Posts
October 18 2010 03:37 GMT
#174
Chess is not a sport. Whether it is recognized by the Olympic Committee or whatever is beside the point. It simply doesn't meet the definition. Many sports are games and many games are sports but they are not the same thing.

That being said, there is much more of a physical challenge involved in Starcraft than there is in chess. But in my opinion the existence of the meta-game or whatever you want to call it disqualifies it from being considered a sport. I find the term e-sport to be sort of masturbatory but at the same time it is useful as a description and a good way to brand.
High five :---)
Gummy
Profile Blog Joined October 2010
United States2180 Posts
October 18 2010 04:06 GMT
#175
For the growth of E-sports, one thing that you never want is a fragmented community. Any sport, from the perspective of longterm viability, boils down to a game of coordination. The more people who play the game at a competitive level, the better.
¯\_(ツ)_/¯ There are three kinds of people in the world: those who can count and those who can't.
Sniffy
Profile Joined September 2010
Australia290 Posts
Last Edited: 2010-10-18 08:08:26
October 18 2010 08:03 GMT
#176
On October 02 2010 04:52 Garaman wrote:
Show nested quote +
On September 30 2010 00:28 NukeTheBunnys wrote:
First I wanna say that BW has an amazing proscene in Korea and I hope it never dies. I think a lot of what you have to say is very valid.

That being said, BW has little to no proscene outside Korea, and it never will have one. This is because the sponsors look at it from an uninformed outsider perspective, see a 12 year old game with shitty graphics and are not impressed. They also think that a 12 year old game will not be popular, and they are right. There is a small, but very devoted core of people outside Korea following the proscene. Sponsors do like devoted followers, because they will tune in week after week, but they don't like small numbers.

Starcraft 2 has a chance of getting much larger then SC1 ever was in the US. Its new, and its shiny so lots of people are playing it. This leads to higher viewer numbers which makes sponsors more interested. More sponsors = bigger prize pools, bigger tournaments, and more advertising for the tournaments which in turn leads to more sponsors.

As for the comments about BW taking more skill, and SC2 being casual, I agree that entering SC2 is much less intimidating. The interface automates a lot of the things you had to do manually in SC1. Even so many people find multiplayer for SC2 very intimidating. I have heard plenty of people say they loved the campaign, and then went online got roflstomped and got turned off from multi-player. So while for someone who has played BW for the past 10 years yeah its a lot easier, but for your average person on the street its still rocket science. For esports I think having the game easier to get into is a good thing. It allows more people to play the game and understand it, and that makes watching it much more entertaining.

As for the pro level I don't think we are anywhere near the skillcap of SC2 yet and there are 2 more expansions to come, so anything could happen. I think this is one place where the "sc2 is a still a baby" comments is actually valid. The game is developing quite rapidly, and we really need to wait to see where it goes, but I know I am already amazed when I watch the finals of SC2 tourneys, and have seen some pretty big innovations in play and amazing micro and Im looking forward to see what is done in the coming years.

tl;dr SC2 has a better chance of making it in the west then BW for many reasons, and I hope BW keeps going strong along side SC2


BW never had a scene outside of korea that was professional in the sense of korean e-sports because THE FREAKING WESTERN CITIZENS DON'T CARE FOR RTS.
we are more obsessed wiht WoW and counterstrike, halo and other garbage games before BW.
ppl would rather invest in FREAKING GUITAR HERO before they invest in a RTS game.
SC2 is building off the hype of how great a game BW was, but the fact of the matter remains, BW is still a much better game.
why try to kill the more mature scene that keeps interest alive in the starcraft universe just because you think BW has outdated graphics? gameplay wise, it is the best in the fucking world.

i hate all these new people. all they do is harp on how good the graphics are for new games. but when i play them, they have complete garbage gameplay but sick graphics. i think i speak for most ppl on these forums, gameplay is much more important than graphics.

i hate this obsession with aesthetics in games. if you want to look at beautiful stuff, go to a goddamn museum.


Yeah! Screw the new people! That'll surely help esports grow and become mainstream one day!

The sequel was totally awful, look how many new players are interested in Starcraft and esports. It's just terrible what is happening really.



On October 18 2010 13:06 Gummy wrote:
For the growth of E-sports, one thing that you never want is a fragmented community. Any sport, from the perspective of longterm viability, boils down to a game of coordination. The more people who play the game at a competitive level, the better.


SC2 has brought a metric ton of new people. Fragmented or not, the community is much larger than it previously was, and now Western countries are actually interested in it. So I don't really see how that's a good point.
Woosung
Profile Joined July 2010
65 Posts
October 18 2010 09:26 GMT
#177
The only reasonable game to compare SC:BW / SC2 with is CS1.6 / CS:Source.

And we all see how many people ended up playing CS:Source after the initial hype...
RebirthOfLeGenD
Profile Blog Joined November 2008
USA5860 Posts
October 18 2010 10:23 GMT
#178
On October 02 2010 05:47 TurtleBay wrote:
Show nested quote +
On October 01 2010 18:25 robertdinh wrote:Yep, it's silly to watch people argue about how much blizz cares about esports when sc2 and WoW don't even have lan modes that give them lan ping.

And any true gamer knows how important latency is when you strive for perfection.


The only time SC2 lags is when somebody in the game is lagging. I wonder if anyone has done an IP traffic analysis to see is SC2 sends all of the packets straight to Battle.net which hosts the game or sets up an ad-hoc network once the game starts.

Piracy plays a huge role here. Battle.net is much harder to crack than any of the online systems with dedicated servers and LAN support. So far people have made cracks for the game, but it is harder to find a good game on the fake Battle.net servers because almost nobody is on there. So the message I think Blizzard intends to send with requiring Battle.net is that multi-player requires a legit CD key.

To add on to this, I think China has its fair share of blame for that. In China since its so secluded from rest of the world due to lag issues and internet censorship they actually have all online games pirated over their and use something similar to Hamachi (but with much larger player support) where they can play offline and never actually have to buy the game. I know the Chinese BW players played like that because they had to. The thing is the company that users that LAN interface is profiting off of it by charging players a very small fee. I remember there was a great article someone wrote about it on here once.

But basically that was Blizzards intention with cutting out LAN support. To prevent the Chinese and others from running third party servers and profiting off their game by abusing LAN support. Although if there are cracks that force LAN support which I imagine there must/will be then their plan backfires anyway and we get fucked for it.

No LAN support really does blow, and I think in the long run it fails as an anti-piracy measure because skilled coders will crack the game and force LAN support and get cracked servers up which might gain them some sales short term but will really fuck the players later on.

It came down to money, and even if its just another 50,000 copies of the game sold that would still be a huge amount of revenue that otherwise wouldn't be possible.

But maybe I am just giving Kotick too much credit. The guy is a shithead.
Be a man, Become a Legend. TL Mafia Forum Ask for access!!
RebirthOfLeGenD
Profile Blog Joined November 2008
USA5860 Posts
October 18 2010 10:38 GMT
#179
On October 18 2010 09:22 FindingPride wrote:
Show nested quote +
On October 02 2010 04:52 Garaman wrote:
On September 30 2010 00:28 NukeTheBunnys wrote:
First I wanna say that BW has an amazing proscene in Korea and I hope it never dies. I think a lot of what you have to say is very valid.

That being said, BW has little to no proscene outside Korea, and it never will have one. This is because the sponsors look at it from an uninformed outsider perspective, see a 12 year old game with shitty graphics and are not impressed. They also think that a 12 year old game will not be popular, and they are right. There is a small, but very devoted core of people outside Korea following the proscene. Sponsors do like devoted followers, because they will tune in week after week, but they don't like small numbers.

Starcraft 2 has a chance of getting much larger then SC1 ever was in the US. Its new, and its shiny so lots of people are playing it. This leads to higher viewer numbers which makes sponsors more interested. More sponsors = bigger prize pools, bigger tournaments, and more advertising for the tournaments which in turn leads to more sponsors.

As for the comments about BW taking more skill, and SC2 being casual, I agree that entering SC2 is much less intimidating. The interface automates a lot of the things you had to do manually in SC1. Even so many people find multiplayer for SC2 very intimidating. I have heard plenty of people say they loved the campaign, and then went online got roflstomped and got turned off from multi-player. So while for someone who has played BW for the past 10 years yeah its a lot easier, but for your average person on the street its still rocket science. For esports I think having the game easier to get into is a good thing. It allows more people to play the game and understand it, and that makes watching it much more entertaining.

As for the pro level I don't think we are anywhere near the skillcap of SC2 yet and there are 2 more expansions to come, so anything could happen. I think this is one place where the "sc2 is a still a baby" comments is actually valid. The game is developing quite rapidly, and we really need to wait to see where it goes, but I know I am already amazed when I watch the finals of SC2 tourneys, and have seen some pretty big innovations in play and amazing micro and Im looking forward to see what is done in the coming years.

tl;dr SC2 has a better chance of making it in the west then BW for many reasons, and I hope BW keeps going strong along side SC2


BW never had a scene outside of korea that was professional in the sense of korean e-sports because THE FREAKING WESTERN CITIZENS DON'T CARE FOR RTS.
we are more obsessed wiht WoW and counterstrike, halo and other garbage games before BW.
ppl would rather invest in FREAKING GUITAR HERO before they invest in a RTS game.
SC2 is building off the hype of how great a game BW was, but the fact of the matter remains, BW is still a much better game.
why try to kill the more mature scene that keeps interest alive in the starcraft universe just because you think BW has outdated graphics? gameplay wise, it is the best in the fucking world.

i hate all these new people. all they do is harp on how good the graphics are for new games. but when i play them, they have complete garbage gameplay but sick graphics. i think i speak for most ppl on these forums, gameplay is much more important than graphics.

i hate this obsession with aesthetics in games. if you want to look at beautiful stuff, go to a goddamn museum.

SC2's gameplay is in the complete opposite direction of bad.

I disagree to an extent. I understand that the game is new and its pretty fun, but I just can't see the cookie cutter solid builds coming out like they did in BW. There is such a dynamic nature in SC2 which I blame on two aspects, the first being a system of hard counters, the second being forced macro mechanics. A solid macro foundation in BW is what usually made a players very consistent. Pusan would be a great example of that, the guy would flood Terran's with mass zealot/goon and win just because of how incredible his macro was. Imagine trying to go mass stalker/zealot in any single match up. They get ridiculously hard counter by so many things. It makes SC2 very decision/build/strategy based which isn't terrible it just makes it more inclined to be a rock/paper/scissors game.

Now when we look at macro mechanics I would prefer to focus on the match up of PvZ, namely warp gates vs larva injection. The dynamic is very very interesting in my opinion. A protoss does have other viable options besides a 4 gate however none are as strong for a few reasons. 4 gate gives a protoss player the initiative and forces a zerg to play on the defensive, what this means is that you CONTROL how he spends his larva. The zerg COULD get drone but they he risks getting over run, so you are forcing him to make units because of your constant pressure while you are more or less free to expand and get your macro going. The combination of being able to alter your unit composition on the fly with 4 gate makes it incredibly potent as an opening strategy where doing anything else is much less safe.

When we contrast 4gate with other early expansion builds you can see how much more efficient it is. 4 gate sets the game tempo and allows the Protoss to control the flow of the game which makes scouting less necessary. Now with a fast expansion build the Protoss has to CONSTANTLY scout and count drones and try to tell if the Zerg's larva injection is going towards unit production or economic development. The thing is that information becomes expired almost instantly, assuming the Zerg expo's he can switch direction with insane speed and apply pressure which puts a protoss in an overly adaptive situation where if you make one tiny mistake you are fucked. It is an EXTREMELY unforgiving way to play and not really worth the risk since you are not generally gaining an economic advantage, nor are you gaining an initiative. You let the Zerg take control. What actually fucks that match up imo is the fact that warp gates give way too much mobility to a protoss to be ignored, while larva injection allows way too much flexibility meaning if you don't abuse one your opponent will abuse the other and you lose.

I can't really ever see this dilemma truly being overcome, but the whole reason these macro mechanics were included was to give high level players something to truly excel in over "casual" players.

The way I look at it is like this. I could play Flash//Jaedong in BW 101 times and I sincerely doubt I could even luck out a single win, hell even IdrA when he was at his best I would have a hard time to even take a game from. However with the system of hard counters, I can't honestly see myself getting 100-0'd in SC2 by really any player barring bad luck and I am only a mid range diamond player.
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mprs
Profile Joined April 2010
Canada2933 Posts
October 18 2010 12:00 GMT
#180
On October 18 2010 18:26 Woosung wrote:
The only reasonable game to compare SC:BW / SC2 with is CS1.6 / CS:Source.

And we all see how many people ended up playing CS:Source after the initial hype...


You have no idea how dumb this comparison is. Lets ignore the fact that you picked the least successful sequel in terms of fan retention. Why not pick something of the same genre?

Lets see:

Starcraft --> Broodwar
Warcraft 1 --> Warcraft 2
Warcraft 2 --> Warcraft 3
Warcraft 3 --> Frozen Throne

These are just the Blizzard games. Not going to mention the C&C and RA games. These were all improvements.

But you know, lets instead use a failed sequel to make our point. In fact, you probably could have done better by using the UT99 --> UT3 card since that was an infinitely worse jump.
We talkin about PRACTICE
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