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To slay the beast guide request - Page 2

Forum Index > BW General
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2Pacalypse-
Profile Joined October 2006
Croatia9530 Posts
September 16 2010 15:12 GMT
#21
I passed this mission by starting a chat with him.
First it started like a/s/l? and usual shit like that.
Then we started talking about Starcraft and other Blizzard games, like Diablo.
And all of the sudden he came up with a question "Where is the cow level in Starcraft?".
I pondered for a minute and came up with an asnwer "There is no cow level".

he surrendered.
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
September 16 2010 17:48 GMT
#22
hydra muta guard mades this one for me.

Took a while though, haha
In the woods, there lurks..
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
September 16 2010 19:01 GMT
#23
I relied on nydus and drops a lot for this one. alone with lining the edges of my original island with hydras to prevent drops.

ended by just powering through their last base with waves and waves of ultra+hydra+ling+defiler pouring out of a nydus just south of it.
Bajadulce
Profile Joined October 2004
United States322 Posts
September 17 2010 05:47 GMT
#24
Fun mission!
A few years ago, I beefed up the campaign by slightly increasing the number of units that attack + significantly decreased the time between attacks for the cpu. Basically made the entire BW campaign (non-rpg maps) harder. Same maps, same story, except the comp builds more dudes.

[image loading]

Anyways, this is really really really old, some may still find it interesting. I personally never tried much of it, but have heard it to be quite difficult, but not impossible. You can read more + download here if interested:
Blizzhard
Planar Erratus: (www.broodwarai.com/mods/peai) Where the worlds of Baldur’s Gate, Arcanum, Diablo, Icewind Dale, Torment, and Warcraft collide with Starcraft. Don't question, just play! ... Dedicated to all my TL.net friends and old schoolers!
Mike941
Profile Joined December 2008
United States98 Posts
Last Edited: 2010-09-17 08:43:00
September 17 2010 07:13 GMT
#25
I beat it. and i beat it taking the path blizzard originally intended, maybe idno for sure but it was really fuckin hard. What i did was i defended myself with a wall of lurkers and like 3 control groups of hydras each with one defiler for DS.

So then i skip the white island once i took my whole island and just went right after the orange guy. I built a hatchery and a nydus to get across and the first one got destroyed, nuked. So i rebuild and get all my doodz over and attack with 2 groups of hydras one group of ultras and like 7 guardians. The ultras and most of the hydras died absurdly fast and you can't use DS b/c of all the lurkers in OJs base. So i guess i killed off all the wraiths and devourers b/c then suddenly my guardians start killing everything. A 2nd wave of hydras got in before any wraiths or devourers and i slowly moved my hydras and guardians forward. When i got past the orange CC Oj was pretty much done. I killed him off and held that ground. The entire time i'm doing this the white island keeps sending crap over.

So i send my guardians over to the ramp that leads into white's Overmind base and kill about half the defenses without risking my guardians. The missions a lot easier now. I'm down to like 3k resources so i mine some and rebuild my econ. I expand to the base in the bottom right of the map. Then i make a control group of ultras 2 groups of hydras and rebuild my guardians b/c i lost them in a crappy attempt to take the ramp with my guardians. So that attack force just destroys the ramp and the overmind base. Now just for the hell of it before i kill the overmind i'm gonna kill the white island base! Maybe use this as a guide for this level.

Lol i think the island base's out of minerals. Yea it was broke. It had only 2 wraiths and some ground units for D. 6 ultras 12 guardians and 6 devourers owned it XD

God only knows how many overlords i lost to science vessels and AA with each attack.

This levels definitely the hardest level i've ever played in any mainstream game. Although it is a ton easier if you take out the white island before the blue base.
Hidden_MotiveS
Profile Blog Joined February 2010
Canada2562 Posts
September 17 2010 07:26 GMT
#26
I built a couple of hatcheries on the overmind island (about 8/9) and then rallied lings and ultras and dark swarm dropped on my attacks. I did two waves.

Fun fact from the video here:


"The mission objectives say you must kill the Overmind with a Dark Templar, so you might think the final blow must come from a Dark Templar. Well, not necessarily! The way the game works is that when it detects that the Overmind has been killed, it checks if there are any Dark Templar in the direct vicinity. If one or more is nearby, the objective is complete. If not, the game regenerates a full-health Overmind in the same spot. "

Yeah I always wondered about this. I always pull my units back and sent in a lone templar to kill all the overminds and cerebrates. It was so stupid .
OpticalShot
Profile Blog Joined October 2009
Canada6330 Posts
September 17 2010 07:43 GMT
#27
I just attack ground with hydra/ling while microing muta. That's sort of been the theme for all the zerg missions though (where mutalisk is available). Just pump units continuously (when I'm playing zerg against comps muta stack is group 1/2 and from 3 on are all hatcheries) and rally them to battle ground while focusing micro on one group (usually the muta stack), usually gets the job done.
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